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Crafting is unrewarding and feels miscellaneous.

  • MercilessnVexed
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    I LOVE the crafting in this game. Want better gear, go do dungeons, trials, etc. Want to feel what it's like for your crafting to mean absolutely nothing? Go to that one game (not mentioning names) where the last time crafting was any good, Arthas was taking over.
  • Ohtimbar
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    Crafting has ‘rewarded’ me with several fortunes, nigh limitless materials and a high level of self sufficiency.

    That said, the mechanical act of crafting is dull in the extreme. It’s busywork, else I wouldn’t automate as much of it as possible.
    forever stuck in combat
  • TheShadowScout
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    Fajin wrote: »
    Crafting is unrewarding and feels miscellaneous.
    Then don't do it.
    Simple.

    I find the daily writs to be an easy and good sourse of repair cost income, the master writs give you options to buy stuff that's actualyl useful, and the consumables are cheaper to craft then buy.

    That being said...

    ...crafting -could- use something more to perk it up. Some way to craft more interesting stuff.

    Sometimes I wish we could craft items beyond the usual drops... maybe with some really rare drop items, like those monster trophies - work them into a crafted item for some "extra" property you cannot get from any drops for example...

    Sometimes I wish the undaunted stuff would not just come from boss drops and chests, but the dungeon bosses only dropped crafting materials, and then people would craft the helmet/shoulder themselves...

    Sometimes I wish we had more things to craft, like jewelry made weapons (spell foci for example, or eands/runestones and such... if we get new weapon skill lines for those...)

    Sometimes I wish we had more fun consumables to craft as well, like perhaps alchemical AoE smoke/gas grenades (would only need a third solvent type...) or scrollcrafting that can make consumable scrolls with class skills, as well as player made recipes & motiv pages...

    Oh, well. Maybe some expansion, someday?
  • jm42
    jm42
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    tmbrinks wrote: »
    Crafting your own potions is at least 25% cheaper than buying them on the market.

    and someone should craft them so you can buy it
  • Lysette
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    I like to be able to craft my gear by myself - choose which styles to combine to create my own style. Not everyone is rushing to level 50 - I have new gear every other level and that is nice. Ok, I nevertheless use costumes most of the time, but I still care for what I'm wearing underneath and having crafted it myself in all aspects of it, is a good feeling. I care as well for that any of my characters can craft his/her own food and drinks - cost quite a bit to get all the recipes for them, but any one of them can craft their own gear and food/beverages. Each one of them could stand on his/her own - independently.
  • Fajin
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    Then don't do it.
    Simple.

    This is a dumb argument lol. If I didn't want to do it I wouldn't have wrote this post at all!
  • Fajin
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    Ok, guys, you convinced me that crafting is alright and pretty important.

    However I would like to address a similar topic: Don't you want an expansion to the crafting system as The Shadow Scout said:

    That being said...

    ...crafting -could- use something more to perk it up. Some way to craft more interesting stuff.

    Sometimes I wish we could craft items beyond the usual drops... maybe with some really rare drop items, like those monster trophies - work them into a crafted item for some "extra" property you cannot get from any drops for example...

    Sometimes I wish the undaunted stuff would not just come from boss drops and chests, but the dungeon bosses only dropped crafting materials, and then people would craft the helmet/shoulder themselves...

    Sometimes I wish we had more things to craft, like jewelry made weapons (spell foci for example, or eands/runestones and such... if we get new weapon skill lines for those...)

    Sometimes I wish we had more fun consumables to craft as well, like perhaps alchemical AoE smoke/gas grenades (would only need a third solvent type...) or scrollcrafting that can make consumable scrolls with class skills, as well as player made recipes & motiv pages...

    Oh, well. Maybe some expansion, someday?

    I strongly agree with the expansion of crafting like that, because I cannot see myself doing the same stuff for 2 more years or so. We already saw how the Summerset added jewelry crafting and it was really awesome, but now I kinda don't want anything new in crafting I want the system to be more refined (lol). Maybe some fresh new additions to already existing professions

  • CMDR_Un1k0rn
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    If you're into housing the crafting is not optional.

    There are a fair few items out there that can *only* be crafted. Not even available in the store.

    And even if they are in the store... Why would I do that when I can make it myself with a bit of effort?

    Considering it's an MMO I'm glad there's something for me to put effort into.
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • Lumenn
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    I love crafting in most game, and it IS useful here as well. I don't use it for housing(sorry but after Conan Exiles housing here is just weak. Not a fair comparison, different games, but it doesn't do anything for me here. Just my opinion) I don't make bank on it either. I keep my mats,(although having 10 crafters doing writs daily adds up) but it gives me a freedom to play with builds and try out off meta.

    I DO wish crafting had a bit more at the master level yes. Like once you're 9 traits on all you can craft dropped gear, but only at 80% strength since its "manufactured" and not dropped. Master alchemists can combine mats into the next level(10 greens into a blue and so forth)
  • Darkhorse1975
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    The crafting system in ESO is great, it is one of the top reasons I'm even still playing ESO. I feel like it is somewhat challenging to master, but totally doable by any player. It feels very immersive because most of the stuff I use I have gathered and crafted myself and its rewarding to be able to help friends by crafting the things they need. It feels like my characters are making a living utilizing their crafting skills..
    Edited by Darkhorse1975 on April 5, 2020 4:40PM
    Master Craftsman!
  • svartorn
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    Guyle wrote: »
    Daily writs boi

    This is where I get nearly 100% of my income from. Doing writs, and getting the mats from surveys, and selling yellow tempers from refining. 400k or more per week.
  • Rave the Histborn
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    Fajin wrote: »
    tmbrinks wrote: »
    Crafting your own potions is at least 25% cheaper than buying them on the market.

    Crafting your own glyphs, cooking your own food are both about 50% cheaper than buying them on the market.

    You have to be able to upgrade your own gear, since much of it is bound.

    Transmutation to get a better trait on your gear!

    There's quite a bit that crafting does for you still!

    New Moon's Acolyte (a crafted 9-trait set) is among the top sets for DPS this patch.
    Guyle wrote: »
    Daily writs boi

    But still it's a miniscule aspect of the game. Writs can give you upgrade mats which to sell right, but you can farm overland sets for good profit. All of those cheaper things are great but If I didn't like crafting in general I wouldn't bother with it. Great point with bound things, I agree. Transmutation I covered in my post. So in general maybe it's just me but this is literally what I talked about, there are benefits but they are minor and used just for min maxing

    The benefits are major, you just keep trying to minimizing it. Aside from the benefits stated it's also one of the best ways to make gold in the game.

    Potions you can buy but you'd be spending far .ore than you need to and you'd be missing on passives that make them worth it. Without macing alchemy you're better off just using dungeon drop potions

    Cooking passives double+ giving you a huge benefit to any food you buy. Buying food on the auction is just wasting money.

    For example It's not even logical why an absolute newbie can apply a masterpiece glyph on his equipment! Or how can someone receive a buff from a legendary grade dish in its full extent when he can't understand the full complexity of the dish? And with alchemy how come a simple bystander survive the effects of a powerful potion when they didn't even dabble in the arts of alchemy once?

    It is logical, just because I dont know how to make a sticker doesnt mean I can't apply one to something. Are you suddenly also able to not enjoy food or drinks at restaurants because you can't make the food yourself? Did you burst into flames the first time you had a coffee you bought? No.

    In conclusion I think the crafting system needs a rework. This is a RPG, I can play as anyone I want, I create my own story, but what's the point of doing so if it isn't as rewarding as other content which is in turn also easier? (remember those traits? They take a year to learn every last one of them)

    With your logic, why do overland or dungeon content because it isn't as rewarding and it's easier than vet trials. Not only that you can't decide on the difficulty, first it's too easy and unrewarding but then you bring up the entire year it takes to master.
    Fajin wrote: »
    I think you’re forgetting master writs, @Fajin.

    Because that is end game for crafting ... and is reliant upon motif knowledge, trait research , and crafting achievements.

    You don’t do master writs?

    That’s totally fine.

    Just don’t conveniently omit master writs from your argument.

    Oh right I totally forgot about them. But what do those writs give you except more furniture lel? Oh and i think it gives you recipes for high end XP bottles, doesn't it? Again it's pretty uninteresting if you don't do housing.

    Targeting dummies, xp pots, crafting styles plus the furniture and if you sont do them you can sell them for money. Stop just down playing everything that proves you wrong

    [Edit to remove bait]
    Edited by [Deleted User] on April 5, 2020 9:21PM
  • SeaGtGruff
    SeaGtGruff
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    tmbrinks wrote: »
    SeaGtGruff wrote: »
    tmbrinks wrote: »
    Crafting your own potions is at least 25% cheaper than buying them on the market.

    Crafting your own glyphs, cooking your own food are both about 50% cheaper than buying them on the market.

    You have to be able to upgrade your own gear, since much of it is bound.

    Transmutation to get a better trait on your gear!

    There's quite a bit that crafting does for you still!

    New Moon's Acolyte (a crafted 9-trait set) is among the top sets for DPS this patch.

    If you farm your own mats, then crafting your own potions, poisons, glyphs, food, and drinks is usually 100% cheaper than buying them at the guild traders. The exception would be if you need to shop for some ingredient that you've run out of, or that is really difficult to farm because of its very low drop rate or because it only drops from some source or activity that's beyond your current skill level. And this Anniversary Jubilee is a good opportunity to try to stock up on rare ingredients and mats that you can hopefully find in some of your reward boxes.

    There's still a value in time. Perhaps it can't be quantified in the quite the same way, but it's there.

    That's true. And different people put a different value on their time, which makes it even more difficult to quantify.

    I was actually responding from the assumption that you'd meant buying mats and crafting stuff with it, versus just buying the end products. I know some players simply don't like farming, and would rather buy mats so they can focus on questing, doing dungeons, doing BGs, doing PvP, or whatever else they prefer to do.

    In my case, I don't usually go farming or using survey reports until I'm too low on certain mats to do my writs, but I don't mind stopping and harvesting resources while I'm riding or running from place to place doing other things. I'm one of those players who likes to loot every crate, barrel, backpack, bag, sack, corpse, and treasure chest when doing a delve or dungeon, so I tend to have a large quantity of every type of mat and ingredient in the game, except for rare mats or ingredients. And I don't value those things nearly as much as most players do; for instance, I'll gladly give a small amount of some mat or ingredient to a player without charging for it if they need it for their writs, as long as it's something I have a lot of.

    Anyway, there's no question that crafting things yourself is definitely less expensive than buying them from other players.
    I've fought mudcrabs more fearsome than me!
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