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In order to close the skill gap I would... (POLL)

Knowledge
Knowledge
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In order to close the skill gap I would... (POLL) 171 votes

Reduce(nerf) light attack damage and buff heavy attacks.
7%
Tanis-StormbinderAhPook_Is_HereI_killed_VivecKnowledgeThe_Old_GoatTyharRaisinGrognak524Hamish999poeUnknown_RedemptionAngelaWasp 12 votes
Increase sustain to preMorrowind era to allow rotations to be more fluid and easier to maintain at the lower skill levels.
16%
wenchmore420b14_ESOYukon2112sparafucilsarwb17_ESOkojouBluepitbull13MetamonC0L0SSUSLord-OttoAthrys5BRCOURTNJackSmirkingRevengeEctheliontnacilIcy_WafflesNarvuntienIrfindRunscheiSickleCiderAMeanOnegepe87karthrag_inak 28 votes
Implement a training system into the game where beginner players could practice and learn the existing system.
24%
Cireousdarthgummibear_ESOSuddwrathMadyAelorinkwisatzSeptimus_MagnabooksmcreadNeoXanthusMayraelTBoisparpinLarianasunshineflameAlucardoSanctum74Ankael07FoxicTaylor_MBmeekmiko 42 votes
Adjust certain classes to be easy for players of all skill levels while maintaining difficulty on others (ie. making mag sorc competitive and easier)
2%
ArchangelIsrapheljoergingerbluebirdStevie6 4 votes
I wouldn't do anything at all the skill gap isn't wide enough and combat is far too easy. I have cleared all content including Veteran Hardmode Trials.
4%
FeannagChickensteinT3hasiangodLiquidPonyCyberSkoomaMachineGodSuligost 7 votes
I would do nothing.
17%
bronskiKnightpantheryRavenFinneganFrothku5hAliyavanaFreakin_HytteNeophyteShadow_AkulaMattT1988susmitdsblkjagLord_HypnosFakeFoxamir412LeechedkrachallKingslayer513worralljEdwin 30 votes
None of the above. (State below)
28%
BlueRavenJarndyceEwerounDarkstorneStilliantechnohicWifeaggro13VoidCommanderStreegakamimarkRobo_HoboItoqSarannahVevvevvamp_emilyLixiviantrusselmmendozaRunefangBejaProphetmax_only 48 votes
  • russelmmendoza
    russelmmendoza
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    None of the above. (State below)
    This game was great already.

    Then racial, class and skill change happen.

    Nuff said.
  • Sanctum74
    Sanctum74
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    Implement a training system into the game where beginner players could practice and learn the existing system.
    A training system would be great, but in all honesty there are more resources available now to help players then there ever have been in the history of the game. As the old saying goes you can lead a horse to water, but you can’t make him drink.
  • Cirantille
    Cirantille
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    None of the above. (State below)
    Unless you have a health/muscle condition it is about practice.

    Just like in real life, maybe someone skilled would learn in few tries but everyone can learn at their own pace...

    We just need to stop being lazy if we wish to do harder content...
  • Dusk_Coven
    Dusk_Coven
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    None of the above. (State below)
    Remove what should have been considered exploits and programming deficiencies instead of being allowed by ZOS.
    Disallow Light Attacks to be cancelled -- treat them like any other skill, with a proper cooldown.
    Disallow block/bash abuse. Immediate 1 GCD on all abilities when Block is activated. 1 GCD cooldown on Block when the Block button is released.
  • tmbrinks
    tmbrinks
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    Dusk_Coven wrote: »
    Remove what should have been considered exploits and programming deficiencies instead of being allowed by ZOS.
    Disallow Light Attacks to be cancelled -- treat them like any other skill, with a proper cooldown.
    Disallow block/bash abuse. Immediate 1 GCD on all abilities when Block is activated. 1 GCD cooldown on Block when the Block button is released.

    Might as well make the game turn-based. This would literally kill the game.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    71,345 achievement points
  • relentless_turnip
    relentless_turnip
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    None of the above. (State below)
    Delete the forums except for pts and bug reporting... Opinions are like arseholes! And yes even I have one 😂👍
  • bmnoble
    bmnoble
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    I would do nothing.
    Its a skill gap, if someone has been playing the game long enough to get good, they should not be punished for it and most methods of trying to do that just end up hurting everyone equally while those skilled players are usually quickest to adapt to the changes.
  • WiseSky
    WiseSky
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    None of the above. (State below)
    Add a P2W system

    10$ = deal 100% more damage for 1 hour

    50$ = deal 500 % more damage for 10 hours

    100$ = players you attack lag for 5 seconds maximum use of 5 Times a day

    10000$ = One hit kill per day
  • ZeroXFF
    ZeroXFF
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    None of the above. (State below)
    Put LAs on the GCD.
  • JumpmanLane
    JumpmanLane
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    None of the above. (State below)
    Some people are just gonna suck...no matter WHAT ZOS does lol.
  • Lysette
    Lysette
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    If i would have a say in this, i would declare the war to be over and replace Cyro by a pve zone - pvpers could still do battlegrounds but otherwise it would be pve - and the problem would be gone. End of these endless fruitless debates.
  • StormeReigns
    StormeReigns
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    None of the above. (State below)
    Take my pain and treatment medication for Rheumatoid Arthritis and Essential Tremors 15-25mins prior to joining in group content and go on about my mediocre/average normal play (long as game doesn't lag out or crash)...

    I know my limits, no need to bring others down to my level, nor do I need to punish myself to be brought up in levels that would be too painful. This is why I run with friends who are potatoes like myself, some are obviously a step up and clearly are radishes.
  • tonyblack
    tonyblack
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    None of the above. (State below)
    Nerf bash damage, the fact that it can add 3-5k difference in dps is pretty ridiculous. It's not even logical that bashing with staff and daggers can hit for so much. Leave it's damage for 1h and shield, for everything else it's just a utility skill for interrupts.
  • Unknown_Redemption
    Unknown_Redemption
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    Reduce(nerf) light attack damage and buff heavy attacks.
    Cirantille wrote: »
    Unless you have a health/muscle condition it is about practice.

    Just like in real life, maybe someone skilled would learn in few tries but everyone can learn at their own pace...

    We just need to stop being lazy if we wish to do harder content...

    < Thats me. I have only done about 40% of the games content and I have been playing since release.
  • idk
    idk
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    Dusk_Coven wrote: »
    Remove what should have been considered exploits and programming deficiencies instead of being allowed by ZOS.
    Disallow Light Attacks to be cancelled -- treat them like any other skill, with a proper cooldown.
    Disallow block/bash abuse. Immediate 1 GCD on all abilities when Block is activated. 1 GCD cooldown on Block when the Block button is released.

    Naa. I like that combat in this game is not boring like WoW, FF14, and SWTOR. It is a big part of what makes this game superior to them. Story writing and getting to enjoy the voice acting vs having to read the quests is the rest.

    While I do not think changing the damage of basic attacks to a resemblance of how they used to be up to a few years ago is a problem, putting them on a GCD would make the games combat slow and boring like the games noted above. I think many are merely trying to protect the status quo for the sake of protecting the status quo since many were here before Morrowind and realize the damage aspect of basic attacks was not bad. The LA buff was certainly not real improvement for the game.

    I think we all have the knowledge to know that creating tons of polls that are pretty much on the same subject is a rather pointless means to provide unconstructive feedback. We are at 4 polls almost literally asking the same thing and all they really do is say we do not like change.
  • JumpmanLane
    JumpmanLane
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    None of the above. (State below)
    Lysette wrote: »
    If i would have a say in this, i would declare the war to be over and replace Cyro by a pve zone - pvpers could still do battlegrounds but otherwise it would be pve - and the problem would be gone. End of these endless fruitless debates.

    Would you end vTrials too? lol Or vDLC dungeons. and mudcrabs, because some folks cant kill a mudcrab. How about getting rid of combat all together. We could RP fights.
  • Lysette
    Lysette
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    Lysette wrote: »
    If i would have a say in this, i would declare the war to be over and replace Cyro by a pve zone - pvpers could still do battlegrounds but otherwise it would be pve - and the problem would be gone. End of these endless fruitless debates.

    Would you end vTrials too? lol Or vDLC dungeons. and mudcrabs, because some folks cant kill a mudcrab. How about getting rid of combat all together. We could RP fights.

    I just stated what I would do - imo it was a mistake in the first place to have this war in place, when at the same time it matters not in all the normal zones - it has story to it, but if one ignores it, it doesn't change a thing - it is a pointless war.

    And faction change tokens make it even more pointless - not even ZOS is believing in this war.
    Edited by Lysette on April 5, 2020 4:53AM
  • spartaxoxo
    spartaxoxo
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    Increase sustain to preMorrowind era to allow rotations to be more fluid and easier to maintain at the lower skill levels.
    Well I voted one way but now I I regret my vote.

    I would simply make non-hardmode vet content more reasonable to follow the mechanics on. And then increase HM and Leaderboard rewards.

    If doing the mechanics took much longer but allowed lower dps parses to get through, people wouldn't care about the skillgap nearly as much. That's how a lot of other games handle things but this game makes it harder if you follow mechanics but take too long for the game's liking, essentially punishing people for knowing the dungeon mechanics but not being able to high parse.
    Edited by spartaxoxo on April 5, 2020 5:09AM
  • rpa
    rpa
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    None of the above. (State below)
    This game would be significantly easier just by working properly.
  • tomofhyrule
    tomofhyrule
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    Implement a training system into the game where beginner players could practice and learn the existing system.
    As a noob who's too scared to do dungeons since I see people talking about them here and all of the "fake XXX"...

    We really could use a tutorial more extensive than "Hit me with a light attack. Hit me with heavy. Block. Bash. Ok, go out into the world."

    I'd love a tutorial dungeon where an NPC could show you the basics of your role. What I'd really like is a NO/GREEN-ONLY REWARD solo mode for the dungeons so you could do the story quest without holding up a group and then learn the mechanics so that you could then find a group and run it for rewards and not be clueless.
  • Runefang
    Runefang
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    None of the above. (State below)
    IF the skill gap should be narrowed it should be done by buffing skill damage across the board and a small nerf to LA damage.

    It’s ridiculous we’re in this situation talking about nerfing LA damage with some are cheering on ZOS for nerfing end game player dps. This is despite the fact that over time ZOS buffed LAs to their current level SPECIFICALLY to increase the dps floor! The end gamers had nothing to do with it, we just utilise the tools given to us by ZOS and will continue to do so until we are all driven away.

    So much got said about the bow wielding light attack spammers in the past they buffed light attacks to the current levels in the hopes of helping out those poor Skyrim noobs. It did nothing but increase the skill gap. This change will do the same thing, now if you can’t bash weave your dps will suffer harder than ever compared to others.

    I’ve said it before but the best thing to do is provide tools for players to understand they made mistakes in a fight. Make action duration reminder a base game function. Make combat metrics a base game function. These will lift the dps floor and do nothing for end gamers. Simple solution is best!
  • Runefang
    Runefang
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    None of the above. (State below)
    spartaxoxo wrote: »
    Well I voted one way but now I I regret my vote.

    I would simply make non-hardmode vet content more reasonable to follow the mechanics on. And then increase HM and Leaderboard rewards.

    If doing the mechanics took much longer but allowed lower dps parses to get through, people wouldn't care about the skillgap nearly as much. That's how a lot of other games handle things but this game makes it harder if you follow mechanics but take too long for the game's liking, essentially punishing people for knowing the dungeon mechanics but not being able to high parse.

    There is a lot of truth here. Too many fights are significantly easier with high dps. VAS HM where you can avoid enraged minis and too many fire phases in execute. vCR HM where you can avoid too many portals and mini boss mechanics. vSS where you avoid too many adds and get a short downstairs. vMoL where you can avoid back room more than once and totally ignore lunar phase.

    With how easy it gets due to high dps that level of dps just becomes mandatory.
  • Lysette
    Lysette
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    As a noob who's too scared to do dungeons since I see people talking about them here and all of the "fake XXX"...

    We really could use a tutorial more extensive than "Hit me with a light attack. Hit me with heavy. Block. Bash. Ok, go out into the world."

    I'd love a tutorial dungeon where an NPC could show you the basics of your role. What I'd really like is a NO/GREEN-ONLY REWARD solo mode for the dungeons so you could do the story quest without holding up a group and then learn the mechanics so that you could then find a group and run it for rewards and not be clueless.

    There are quite a few guilds out there willing to show you what and how to do it. They often have as well training dummies and all the mundus stones as well, so you can check out different combination without all the leg work. And they will most likely help you with gear and other requirements as well.
    Edited by Lysette on April 5, 2020 5:38AM
  • StaticWave
    StaticWave
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    None of the above. (State below)
    Obviously I cannot beat the best PvErs in terms of dps, but if I want to reduce the skill gap then I need to learn how to play to the best of my ability. It's that simple honestly...
    Edited by StaticWave on April 5, 2020 5:41AM
  • bearbelly
    bearbelly
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    Practice, practice, practice; to git gud.
  • Thevampirenight
    Thevampirenight
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    Well how I would do this is this. Right now Animation canceling does a lot more damage then not doing it, Example in 30 seconds animation cancel+ some ability able to cast it 15 times in that 30 seconds doing 2,5000 Now say you don't animation cancel that ability and you are only able to cast that ability 5 times in 30 seconds do to the animations and doing something like 5000 damage.
    To make it more balanced not animation canceling it would end up after casting it five times do the same damage animation canceling for to cast the ability 15 times would do. So if you animation cancel and do 25k that player would still do 25k damage not animation canceling within that 30 seconds.So they would be even either way you play it. 25000 for light leaving and 2,5000 not light weaving.
    So playing slow paced would be rewarded just as much as fast paced play. So both play styles would be rewarded and not just the one play style.
    So that is how I would fix the gap. Though implementing it would take some very competent and likely very skilled programmers. Who not only program it to actually work but also make it so it doesn't kill performance at the same time. So that is how I would do it.
    Make both viable options instead of leaving a gap between high and low APM. I would make it the same basically. So slow or fast your still able to play the way you want and do the damage that is needed for content that requires it like trials and vet dungeons. Fast or slow would both be viable in those dungeons.
    Though doing something like this could be very difficult to implement. But if I had to do it that is what I would do.

    Edited by Thevampirenight on April 5, 2020 6:49AM
    PC NA
    Please add Fangs to Vampires.
  • ValueDrift
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    I would do nothing.
    A game having room for players to improve is not a bad thing.
  • ku5h
    ku5h
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    I would do nothing.
    Seeing this "skill gap" narrative constantly coming up is giving me a headache.
    Didn't we all have to learn the game at some point. Remember when you actually had to git good to get trough main story line. When game was actually hard. When there was very little add-ons and no hand holding.
    Why is it so wrong to expect the same, or the very least some effort from new players?


  • Sergykid
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    simple, reduce more than half every single possible bonus and maybe remove some of them altogether like mundus or jewel enchants. Then add to the base power of the character those stats.

    just an example, so instead of having 1k wpd and hundings resulting in 1.3k wpd, i would be 1.2k wpd and with hundings 1.3k wpd.
    -PC EU- / battlegrounds on my youtube
  • Sanguinor2
    Sanguinor2
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    Implement a training system into the game where beginner players could practice and learn the existing system.
    Skillgap is not what we Need to close. We Need to close the Knowledge gap instead.
    What do you think makes a new Player do the incredibly low dps those at the Bottom have? A bad light attack Ratio? Or a very bad Setup with bad sets, bad abilities, bad Attributes, bad stats and bad/no Rotation?
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
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