Dusk_Coven wrote: »Remove what should have been considered exploits and programming deficiencies instead of being allowed by ZOS.
Disallow Light Attacks to be cancelled -- treat them like any other skill, with a proper cooldown.
Disallow block/bash abuse. Immediate 1 GCD on all abilities when Block is activated. 1 GCD cooldown on Block when the Block button is released.
Cirantille wrote: »Unless you have a health/muscle condition it is about practice.
Just like in real life, maybe someone skilled would learn in few tries but everyone can learn at their own pace...
We just need to stop being lazy if we wish to do harder content...
Dusk_Coven wrote: »Remove what should have been considered exploits and programming deficiencies instead of being allowed by ZOS.
Disallow Light Attacks to be cancelled -- treat them like any other skill, with a proper cooldown.
Disallow block/bash abuse. Immediate 1 GCD on all abilities when Block is activated. 1 GCD cooldown on Block when the Block button is released.
If i would have a say in this, i would declare the war to be over and replace Cyro by a pve zone - pvpers could still do battlegrounds but otherwise it would be pve - and the problem would be gone. End of these endless fruitless debates.
JumpmanLane wrote: »If i would have a say in this, i would declare the war to be over and replace Cyro by a pve zone - pvpers could still do battlegrounds but otherwise it would be pve - and the problem would be gone. End of these endless fruitless debates.
Would you end vTrials too? lol Or vDLC dungeons. and mudcrabs, because some folks cant kill a mudcrab. How about getting rid of combat all together. We could RP fights.
spartaxoxo wrote: »Well I voted one way but now I I regret my vote.
I would simply make non-hardmode vet content more reasonable to follow the mechanics on. And then increase HM and Leaderboard rewards.
If doing the mechanics took much longer but allowed lower dps parses to get through, people wouldn't care about the skillgap nearly as much. That's how a lot of other games handle things but this game makes it harder if you follow mechanics but take too long for the game's liking, essentially punishing people for knowing the dungeon mechanics but not being able to high parse.
tomofhyrule wrote: »As a noob who's too scared to do dungeons since I see people talking about them here and all of the "fake XXX"...
We really could use a tutorial more extensive than "Hit me with a light attack. Hit me with heavy. Block. Bash. Ok, go out into the world."
I'd love a tutorial dungeon where an NPC could show you the basics of your role. What I'd really like is a NO/GREEN-ONLY REWARD solo mode for the dungeons so you could do the story quest without holding up a group and then learn the mechanics so that you could then find a group and run it for rewards and not be clueless.