Crafting your own potions is at least 25% cheaper than buying them on the market.
Crafting your own glyphs, cooking your own food are both about 50% cheaper than buying them on the market.
You have to be able to upgrade your own gear, since much of it is bound.
Transmutation to get a better trait on your gear!
There's quite a bit that crafting does for you still!
New Moon's Acolyte (a crafted 9-trait set) is among the top sets for DPS this patch.
Daily writs boi
Taleof2Cities wrote: »I think you’re forgetting master writs, @Fajin.
Because that is end game for crafting ... and is reliant upon motif knowledge, trait research , and crafting achievements.
You don’t do master writs?
That’s totally fine.
Just don’t conveniently omit master writs from your argument.
Crafting your own potions is at least 25% cheaper than buying them on the market.
Crafting your own glyphs, cooking your own food are both about 50% cheaper than buying them on the market.
You have to be able to upgrade your own gear, since much of it is bound.
Transmutation to get a better trait on your gear!
There's quite a bit that crafting does for you still!
New Moon's Acolyte (a crafted 9-trait set) is among the top sets for DPS this patch.Daily writs boi
But still it's a miniscule aspect of the game. Writs can give you upgrade mats which to sell right, but you can farm overland sets for good profit. All of those cheaper things are great but If I didn't like crafting in general I wouldn't bother with it. Great point with bound things, I agree. Transmutation I covered in my post. So in general maybe it's just me but this is literally what I talked about, there are benefits but they are minor and used just for min maxing
Totally disagree, after 5 years I’m still crafting gear with sets like New Moon, Clever alchemist, shacklebreaker, etc. Making training gear for new toons, upgrading sets to gold, changing traits, helping new players, and daily writs which is one of the most profitable activities in the game compared to the grind of farming gear to sell.
Taleof2Cities wrote: »I think you’re forgetting master writs, @Fajin.
Because that is end game for crafting ... and is reliant upon motif knowledge, trait research , and crafting achievements.
You don’t do master writs?
That’s totally fine.
Just don’t conveniently omit master writs from your argument.
Oh right I totally forgot about them. But what do those writs give you except more furniture lel? Oh and i think it gives you recipes for high end XP bottles, doesn't it? Again it's pretty uninteresting if you don't do housing.
Taleof2Cities wrote: »I think you’re forgetting master writs, @Fajin.
Because that is end game for crafting ... and is reliant upon motif knowledge, trait research , and crafting achievements.
You don’t do master writs?
That’s totally fine.
Just don’t conveniently omit master writs from your argument.
Oh right I totally forgot about them. But what do those writs give you except more furniture lel? Oh and i think it gives you recipes for high end XP bottles, doesn't it? Again it's pretty uninteresting if you don't do housing.
Simply because you think it's uninteresting doesn't actually mean it's not any good. I don't care for PvP and battle grounds, doesn't mean it needs a rework.
And anyway, even if you do find it uninteresting, you can get a lot of gold from selling those furniture and recipes.
Btw, you can also get target dummies, attunable crafting stations, extra storage, more motifs, your own transmute station (only way if you don't have CWC) Even if you don't care for housing at all, those are very useful things to have in a house somewhere.
Doesn't it?
I mean, after you reach 160cp there's almost no point in crafting gear. There are rare exceptions in some builds, but most of the meta consists of raid/overland sets.
Kiralyn2000 wrote: »Doesn't it?
I mean, after you reach 160cp there's almost no point in crafting gear. There are rare exceptions in some builds, but most of the meta consists of raid/overland sets.
Not everyone does/can equip dungeon/trial meta. There's plenty of people wearing crafted. (but I suppose anyone who's not a 'geared' endgame player doesn't count.)
Crafting your own potions is at least 25% cheaper than buying them on the market.
Crafting your own glyphs, cooking your own food are both about 50% cheaper than buying them on the market.
You have to be able to upgrade your own gear, since much of it is bound.
Transmutation to get a better trait on your gear!
There's quite a bit that crafting does for you still!
New Moon's Acolyte (a crafted 9-trait set) is among the top sets for DPS this patch.
Doesn't it?
I mean, after you reach 160cp there's almost no point in crafting gear. There are rare exceptions in some builds, but most of the meta consists of raid/overland sets. And also motifs now give you styles which you can use without crafting! So this aspect is also completely useless now! That means you level non-consumable crafting skills just for hireling and better improvement chances on gear. (maybe also deconstruction) Not to mention you can level all (not only jewelry crafting, woodworking, blacksmithing and tailoring) crafting professions in just one day!
Now for all other professions.
Alchemy is nice, crafting potions for yourself, but there's like 3 of the viable ones which you can easily buy off of the market.
Cooking is great! You can craft meals which buff you... Except you also can buy them off of auction pretty easily.
Enchanting is nice, glyphs increase sustainability! Just buy them off the auction again.
What I'm saying is crafting is too available and artificial difficulty of being a master crafter (which is getting all 9 traits which are mostly useless anyway. Or maybe not since they added the transmutation table, right) doesn't help it.
There isn't even any roleplaying aspect behind crafting, gear and consumables in general.
For example It's not even logical why an absolute newbie can apply a masterpiece glyph on his equipment! Or how can someone receive a buff from a legendary grade dish in its full extent when he can't understand the full complexity of the dish? And with alchemy how come a simple bystander survive the effects of a powerful potion when they didn't even dabble in the arts of alchemy once?
Potion seller, I require your strongest potions! You can't handle my potions...
Conjointly you can make high level gear less useful for a person who doesn't practice crafts since he has bad understanding of said gear.
With my examples of a "proper" (for my standards) roleplaying logic I don't want to make everyone reach 50 in every craft but just have some experience with it. Say 25 or 30, because as I said what's the point of crafting if everyone is a master?
In conclusion I think the crafting system needs a rework. This is a RPG, I can play as anyone I want, I create my own story, but what's the point of doing so if it isn't as rewarding as other content which is in turn also easier? (remember those traits? They take a year to learn every last one of them)
Make crafting on par with raiding, so real master crafters are relevant again and can make money that way. (there are a lots of ways you can balance this). Introduce limitations which at least require you to try crafting or make crafting meaningful in the game world. Make some other changes because I'm sure if you think about it you can get a lot of new ideas.
So what do you, guys, think about that?
Taleof2Cities wrote: »I think you’re forgetting master writs, @Fajin.
Because that is end game for crafting ... and is reliant upon motif knowledge, trait research , and crafting achievements.
You don’t do master writs?
That’s totally fine.
Just don’t conveniently omit master writs from your argument.
Oh right I totally forgot about them. But what do those writs give you except more furniture lel? Oh and i think it gives you recipes for high end XP bottles, doesn't it? Again it's pretty uninteresting if you don't do housing.
Simply because you think it's uninteresting doesn't actually mean it's not any good. I don't care for PvP and battle grounds, doesn't mean it needs a rework.
And anyway, even if you do find it uninteresting, you can get a lot of gold from selling those furniture and recipes.
Btw, you can also get target dummies, attunable crafting stations, extra storage, more motifs, your own transmute station (only way if you don't have CWC) Even if you don't care for housing at all, those are very useful things to have in a house somewhere.
and thanks to your add-on... I have all of those in my own house
SeaGtGruff wrote: »Crafting your own potions is at least 25% cheaper than buying them on the market.
Crafting your own glyphs, cooking your own food are both about 50% cheaper than buying them on the market.
You have to be able to upgrade your own gear, since much of it is bound.
Transmutation to get a better trait on your gear!
There's quite a bit that crafting does for you still!
New Moon's Acolyte (a crafted 9-trait set) is among the top sets for DPS this patch.
If you farm your own mats, then crafting your own potions, poisons, glyphs, food, and drinks is usually 100% cheaper than buying them at the guild traders. The exception would be if you need to shop for some ingredient that you've run out of, or that is really difficult to farm because of its very low drop rate or because it only drops from some source or activity that's beyond your current skill level. And this Anniversary Jubilee is a good opportunity to try to stock up on rare ingredients and mats that you can hopefully find in some of your reward boxes.