Polar Wind Arctic Blast isn't supposed to be used as a main stun for the Warden, it's a defensive maneuver that heals you up while providing some crowd control with stuns and Chilled procs.
Besides, Magdens (and Magcros) get access to a lovely stun next update with the Vampirism update. So besides a little fine tuning to Arctic Blast, there's no need to change it.
It shouldn't heal at all, wardens already have a skilline dedicated to healing. The ice skilline is there for tanking and crown control. Remove the healing from artic wind/blast completely and make it a decent stun for warden.
BrokenGameMechanics wrote: »Polar Wind Arctic Blast isn't supposed to be used as a main stun for the Warden, it's a defensive maneuver that heals you up while providing some crowd control with stuns and Chilled procs.
Besides, Magdens (and Magcros) get access to a lovely stun next update with the Vampirism update. So besides a little fine tuning to Arctic Blast, there's no need to change it.
It shouldn't heal at all, wardens already have a skilline dedicated to healing. The ice skilline is there for tanking and crown control. Remove the healing from artic wind/blast completely and make it a decent stun for warden.
But that is the whole point of the original OP posting. Arctic Blast for all intents and purposes isn't any kind of stun, main or otherwise. Stuns, CC, Gap Closers and Executioners are all super critical and the Warden has none of those.
Even from a "defensive stun" perspective the associated cc (chilled) and stun are both in name only in not for real. The range is substantially smaller than all melee combat skill ranges. No one gets that close to attack, they don't have to. And even if they were momentarily that super close, it will never be for 3 seconds. You will NEVER see a Arctic Blast stun in "normal" PVP combat. Very very rare if ever.
You don't need a reliable stun when you can be nearly unkillable and 3 shot people, you paid to win enough don't you think?
And stamden does have a reliable stun without 2h, it's called "dawn breaker" and all you have to do after is mash steel nado.
Again this all classes need to have similar tool kits - no they don't - the whole purpose of having different classes is to have different toolkits - if you guys want it all the same, why have classes then at all, I really hate pvp balance, it ruins the fun. Warden is a good class, just adapt to it's toolkit and make the best of it - you don't need to be like any other class as well - be unique, be a true warden.
And how would some QoL Changes for Artic Blast make Warden like "all the same"?
It isn't asked for a rework of the arctic blast mechanics!
ESO_Nightingale wrote: »tbh, they need to remove the arctic blast heal and completely change how the stun works. it being a defensive stun with a heal is just plain awful it needs to be a damage stun skill. not a healing jack of all trades master of none skill.
ESO_Nightingale wrote: »tbh, they need to remove the arctic blast heal and completely change how the stun works. it being a defensive stun with a heal is just plain awful it needs to be a damage stun skill. not a healing jack of all trades master of none skill.
But that is exactly how the class is designed - jack of all trades master of none - you can form it in any direction you like in the end, it has a toolkit for everything with decent but not necessarily best effects.
ESO_Nightingale wrote: »ESO_Nightingale wrote: »tbh, they need to remove the arctic blast heal and completely change how the stun works. it being a defensive stun with a heal is just plain awful it needs to be a damage stun skill. not a healing jack of all trades master of none skill.
But that is exactly how the class is designed - jack of all trades master of none - you can form it in any direction you like in the end, it has a toolkit for everything with decent but not necessarily best effects.
i don't think you see my point.
ESO_Nightingale wrote: »ESO_Nightingale wrote: »tbh, they need to remove the arctic blast heal and completely change how the stun works. it being a defensive stun with a heal is just plain awful it needs to be a damage stun skill. not a healing jack of all trades master of none skill.
But that is exactly how the class is designed - jack of all trades master of none - you can form it in any direction you like in the end, it has a toolkit for everything with decent but not necessarily best effects.
i don't think you see my point.
I don't think so, you want a stun+damage - but a stun+heal is useful as well - either of those is ok to me. And as far as scaling goes - I think something should scale from max health as well.