OlumoGarbag wrote: »To make this stun actually somehow reliable it needs one of those 3 options:.
- 6 seconds duration (with the same heal over time just over longer duration) so you are able to stun someone which managing to land half of the ticks on them
- the stacks don`t get lost when you recast it
- 1m more Range
Again this all classes need to have similar tool kits - no they don't - the whole purpose of having different classes is to have different toolkits - if you guys want it all the same, why have classes then at all, I really hate pvp balance, it ruins the fun. Warden is a good class, just adapt to it's toolkit and make the best of it - you don't need to be like any other class as well - be unique, be a true warden.
CaffeinatedMayhem wrote: »If the devs won’t give shalk a stun (hello dawnbreaker?) Polar Wind should freeze in 1 tick.
Sorc has 2 immediate class stuns. DK has a stun that is not affected by immovable pots. Templar has a gap closer stun. NB has cloak (ok, and lotus fan but cloak!), plus lethal arrow and dswing. Magicka warden’s only good “stun” is flame clench.
As for warden being a “melee” class... 3/5 of our damage skills are ranged. The other 2 animal skills are buffs. Yes, shalk has 20m range. The class does best at range, yet we cannot stun at range (flame clench never stuns anyone) nor streak away.
To be completely fair, streak should not stun.
Again this all classes need to have similar tool kits - no they don't - the whole purpose of having different classes is to have different toolkits - if you guys want it all the same, why have classes then at all, I really hate pvp balance, it ruins the fun. Warden is a good class, just adapt to it's toolkit and make the best of it - you don't need to be like any other class as well - be unique, be a true warden.
You do know the primary function is a heal right? You are lucky to have a skill that heals and damages + stuns in the first place. These forums, really...?
Warden is one of the top classes atm, any more buffs and it'd be beyond ridiculous. As a warden you should be within melee range anyway, as that is how the class was mostly designed. This class along with necro has the most complete toolkit available. Just use frost or flame clench if it bothers you so much.
Again this all classes need to have similar tool kits - no they don't - the whole purpose of having different classes is to have different toolkits - if you guys want it all the same, why have classes then at all, I really hate pvp balance, it ruins the fun. Warden is a good class, just adapt to it's toolkit and make the best of it - you don't need to be like any other class as well - be unique, be a true warden.
Artic blast should lose its heal and become a good stun instead. Currently artic blast is a ubused in PvP and is a ridiculously overperforming heal that should go. No heal should scale of your max hp, end of discussion.
Make artic blast a good/reliable stun for warden.
OlumoGarbag wrote: »Anyone ever played with magicka warden know, this class lacks a realiable stun now (also stamina Warden without 2H)
CaffeinatedMayhem wrote: »If the devs won’t give shalk a stun (hello dawnbreaker?) Polar Wind should freeze in 1 tick.
Sorc has 2 immediate class stuns. DK has a stun that is not affected by immovable pots. Templar has a gap closer stun. NB has cloak (ok, and lotus fan but cloak!), plus lethal arrow and dswing. Magicka warden’s only good “stun” is flame clench.
As for warden being a “melee” class... 3/5 of our damage skills are ranged. The other 2 animal skills are buffs. Yes, shalk has 20m range. The class does best at range, yet we cannot stun at range (flame clench never stuns anyone) nor streak away.
To be completely fair, streak should not stun.
CaffeinatedMayhem wrote: »If the devs won’t give shalk a stun (hello dawnbreaker?) Polar Wind should freeze in 1 tick.
Sorc has 2 immediate class stuns. DK has a stun that is not affected by immovable pots. Templar has a gap closer stun. NB has cloak (ok, and lotus fan but cloak!), plus lethal arrow and dswing. Magicka warden’s only good “stun” is flame clench.
As for warden being a “melee” class... 3/5 of our damage skills are ranged. The other 2 animal skills are buffs. Yes, shalk has 20m range. The class does best at range, yet we cannot stun at range (flame clench never stuns anyone) nor streak away.
To be completely fair, streak should not stun.
Yet warden has a ridiculous amount of defensive passives. Give sorcs half of your defensive passives and wecan talk about removing stun from streak.
OlumoGarbag wrote: »CaffeinatedMayhem wrote: »If the devs won’t give shalk a stun (hello dawnbreaker?) Polar Wind should freeze in 1 tick.
Sorc has 2 immediate class stuns. DK has a stun that is not affected by immovable pots. Templar has a gap closer stun. NB has cloak (ok, and lotus fan but cloak!), plus lethal arrow and dswing. Magicka warden’s only good “stun” is flame clench.
As for warden being a “melee” class... 3/5 of our damage skills are ranged. The other 2 animal skills are buffs. Yes, shalk has 20m range. The class does best at range, yet we cannot stun at range (flame clench never stuns anyone) nor streak away.
To be completely fair, streak should not stun.
Yet warden has a ridiculous amount of defensive passives. Give sorcs half of your defensive passives and wecan talk about removing stun from streak.
that is true but sorc has a one-button safety skills with ball of light. You can literally choose any fight and escape whenever you want. Magicka warden does not have that option at all. Also sorc has a hard cc in 2 Ultimates, rune, pet and a gapcloser. Warden has wonky non working cc thats all. Even Permafrost stun got removed.
I know you only play your very very much skillfull one button heavy attack builds, but have you ever tried magicka warden before in PVP if not pls just stop...
OlumoGarbag wrote: »CaffeinatedMayhem wrote: »If the devs won’t give shalk a stun (hello dawnbreaker?) Polar Wind should freeze in 1 tick.
Sorc has 2 immediate class stuns. DK has a stun that is not affected by immovable pots. Templar has a gap closer stun. NB has cloak (ok, and lotus fan but cloak!), plus lethal arrow and dswing. Magicka warden’s only good “stun” is flame clench.
As for warden being a “melee” class... 3/5 of our damage skills are ranged. The other 2 animal skills are buffs. Yes, shalk has 20m range. The class does best at range, yet we cannot stun at range (flame clench never stuns anyone) nor streak away.
To be completely fair, streak should not stun.
Yet warden has a ridiculous amount of defensive passives. Give sorcs half of your defensive passives and wecan talk about removing stun from streak.
that is true but sorc has a one-button safety skills with ball of light. You can literally choose any fight and escape whenever you want. Magicka warden does not have that option at all. Also sorc has a hard cc in 2 Ultimates, rune, pet and a gapcloser. Warden has wonky non working cc thats all. Even Permafrost stun got removed.
I know you only play your very very much skillfull one button heavy attack builds, but have you ever tried magicka warden before in PVP if not pls just stop...
Warden has constant access to an ability will absorb all projectiles, something sorcs shields can only dream of atm with how weak they are, 100 percent up time of minor protection, one of the best timed burst abilities in the game which as a conal ability. and has so many slows its insane. You have minor vulnerability, and 2 of the best heals in the game. Both classes have their ups and downs, but warden is in an incredibly good spot right now, any buffs would be catastrophic to balance atm.
And heavy attack builds, what are you on about, way to throw assumptions out while also insulting me at the same time. xD None of my 3 toons use heavy attack builds xD.
Polar Wind Arctic Blast isn't supposed to be used as a main stun for the Warden, it's a defensive maneuver that heals you up while providing some crowd control with stuns and Chilled procs.
Besides, Magdens (and Magcros) get access to a lovely stun next update with the Vampirism update. So besides a little fine tuning to Arctic Blast, there's no need to change it.
Polar Wind Arctic Blast isn't supposed to be used as a main stun for the Warden, it's a defensive maneuver that heals you up while providing some crowd control with stuns and Chilled procs.
Besides, Magdens (and Magcros) get access to a lovely stun next update with the Vampirism update. So besides a little fine tuning to Arctic Blast, there's no need to change it.