Weapons Skills have no Magicka Morph?

Nova_J
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Is there a reason why the Bows, one hand, sword and shield, and two handed weapons have no magical morphs??

It kinda feels like the only way to have an efficient magical build is with destro staffs. There is a plethora of options they couldve added to a magicka based bow or sword, it actually couldve been pretty good. Not to mention lore accurate considering how many spells swords they have in skyrim's lore.
Anyway I'm just asking because I thought this game was supposed to be about build diversity but this feels really linear.
  • Vevvev
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    The general consensus is that the weapon skill lines are the martial style of that weapon. Class abilities are how you get the magical attacks ((Or in the case of the Psijic Order the Imbue Weapon ability)). People have asked for things like a one hand and rune skill line for a while now and we have still yet to see it added to the game, sadly...
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • GalexPK
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    Yep, i always wanted a magicka morph for weapons skill, like enchanted fire/ice/shock arrows intead of poison, same could be done with swords
    PC NA:
    Karim Vidal - Altmer Magicka Templar

    La'Mahnaz - Bosmer WW Stamina Nightblade

    Alba Id - Altmer Magicka Sorcerer

    La'Ainaz - Bosmer Vamp Necro

    Va'Shir - Khajiit Nightblade

    Steam ID: Galexpk
  • GalexPK
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    Also a conjuration motif, a daedric weapon look a like but as skyrim, a purple fx and dissapears when sheathed
    PC NA:
    Karim Vidal - Altmer Magicka Templar

    La'Mahnaz - Bosmer WW Stamina Nightblade

    Alba Id - Altmer Magicka Sorcerer

    La'Ainaz - Bosmer Vamp Necro

    Va'Shir - Khajiit Nightblade

    Steam ID: Galexpk
  • Dusk_Coven
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    Instead of Antiquities, I would have liked to see morphs expanded by another 2 branches for the other resource. I wouldn't have cared much if they just copied the existing morph and just flipped it to the other Resource and used a variant FX on it.
  • FierceSam
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    Possibly because conceptually they are physical weapons - any magical abilities would come from their enchants rather than the skills. Stabbing someone or shooting them with a bow isn’t a magical act.

    In contrast, staves are merely a tool through which the user’s magical abilities are channelled. The stick itself isn’t doing any damage.

    On a game level, the weapons skill lines are Stam based to provide a balance to the overwhelmingly magicka focussed class skills. There’s a good reason why all Stam characters used to be the same irrespective of class - the weapons skill lines (along with some guild skills) consumed the vast majority of their bar slots. Magicka morphs of those skills would never have been used.

    None of that should prohibit having an Antiquities weapon that does magic things though.
  • TheShadowScout
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    Nova_J wrote: »
    Is there a reason why the Bows, one hand, sword and shield, and two handed weapons have no magical morphs??
    Yes.

    Because those are physical weapons that do their damage through -musclepower-, not through mystic energy.
    Its that simple.

    BtW, originally the class skills had no stamina morphs at all, so "warriors" -only- had weapon skills, FG skills, and the occasional class skill that could be used without relying overly much on magica for effect. Well, and PvP skills I guess. While magica characters has all those nifty class skills AND two staves... that is how it was intended from the start, though they did adjust things a little later on...
    Nova_J wrote: »
    It kinda feels like the only way to have an efficient magical build is with destro staffs.
    Or resto staves, depending on setup and skill use.
    Yes, its quite possible to do a adequate DPS build with resto staves, if you rely on class skills that are not elemental-based and only use the staff for resource management heavy attacks - nightblades and templars can do well with this setup.

    But... well, usually you will want a destro staff for the DPS, since the little extra that gives you is nice.
    Nova_J wrote: »
    There is a plethora of options they couldve added to a magicka based bow or sword...
    Actually, no, this would make no sense at all.
    Like mentioned swords are physical weapons, that are operated by strength of arm, aka, stamina in the eso system.

    And worse, doing all weapons "for everyone" would actually leech diversity from the game, sinc ethen both stamina and magica characters would get even more similar in their choices, until there was one less difference in the game.

    Now, the better discussion would be... can there be something done to let magica characters get more diverse too, and have more options then "what flavor staff would you like?"

    And that we have often daydreamed about... since the best way would be adding more weapon skills!
    https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii/p1 ;)
  • Nerouyn
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    Nova_J wrote: »
    Is there a reason why the Bows, one hand, sword and shield, and two handed weapons have no magical morphs??

    Yes.

    When the game launched there weren't any stamina morphs.

    ZO made two critical design errors which drastically limit the game's appeal.

    They decided to split the game's magic between classes - a wild divergence from the single player games - and there aren't many non-class mag abilities. Accordingly options are extremely limited for mag players.

    They decided to force magic on everyone. Personally I'm pro magic but a lot of players prefer not to use it at all. ESO doesn't really give them that option.

    As a salve to stamina players, they started converting class magicka morphs into stamina ones. Which gave them more options but still forces them to use magic, albeit totally unrealistically being fueled by stamina.

    They've never really cared about mag players.

    Well, they cared enough to design and promise spellcrafting, but not deliver it.

    https://www.reddit.com/r/elderscrollsonline/comments/2xpn39/data_mining_spellcrafting_what_is_it_and_what_are/
    Edited by Nerouyn on April 2, 2020 10:36AM
  • Deathlord92
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    All I want is light and heavy attacks with swords axes bows etc to scale with magic as well and the axes bleed damage could also scale with magic.
  • rexagamemnon
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    I dont like using staves for my rp character, but i prefer using magika. Magika morphs of weapons abilities would really expand upon ESO’s original idea of “play as you want”
  • Everstorm
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    "Because those are physical weapons that do their damage through -musclepower-, not through mystic energy.
    Its that simple."

    Doesn't explain the morphs that only do poison damage and zero physical damage.
  • Royaji
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    Do I get stamina morphs for destro and resto skills too?

    Screw meaningful morph choices, there should be only one choice for every skill based on your resource type. Like Warden and Necromancer. Woooohoo, fun and diversity! /s
  • VividMind
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    yea i always thought that too lol they really should do that already i mean why not? gives more builds/rotations etc basically more fun
  • TheFM
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    Vevvev wrote: »
    The general consensus is that the weapon skill lines are the martial style of that weapon. Class abilities are how you get the magical attacks ((Or in the case of the Psijic Order the Imbue Weapon ability)). People have asked for things like a one hand and rune skill line for a while now and we have still yet to see it added to the game, sadly...

    Yet we have stamina morphs for class skills. So it is quite the double standard indeed.
  • yodased
    yodased
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    If you are a magicka dps not using destruction staff you are doing it wrong. Resto/resto is losing on 8% raw damage for reasons?

    Lightning about to be gutted next patch too so you are looking at fire/fire or fire/resto on every decent magic dps build in pve.

    What's crazy is they seem to have separated stam and magic by pvp and pve. They make it so being a melee dps is punished by mechanics in pve and magic dps gets slaughtered against stam in pvp.

    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • TheFM
    TheFM
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    yodased wrote: »
    If you are a magicka dps not using destruction staff you are doing it wrong. Resto/resto is losing on 8% raw damage for reasons?

    Lightning about to be gutted next patch too so you are looking at fire/fire or fire/resto on every decent magic dps build in pve.

    What's crazy is they seem to have separated stam and magic by pvp and pve. They make it so being a melee dps is punished by mechanics in pve and magic dps gets slaughtered against stam in pvp.

    This disparity of stam and magicka in pvp is very disheartening. Even with max magicka setups, with bloodspawn my sorcs shields get obliterated, even with 2 up, withing 2 seconds by stam players. Yet they can just heal through absolutely everything I throw at them, and itll be even worse next update with light attacks getting obliterated since that was pretty much my only damage between timed bursts. Fighting other magicka players is fun, stam, i just avoid them at this point.
  • Nova_J
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    Nova_J wrote: »
    Is there a reason why the Bows, one hand, sword and shield, and two handed weapons have no magical morphs??
    Yes.

    Because those are physical weapons that do their damage through -musclepower-, not through mystic energy.
    Its that simple.

    Nova_J wrote: »
    There is a plethora of options they couldve added to a magicka based bow or sword...
    Actually, no, this would make no sense at all.
    Like mentioned swords are physical weapons, that are operated by strength of arm, aka, stamina in the eso system.

    And worse, doing all weapons "for everyone" would actually leech diversity from the game, sinc ethen both stamina and magica characters would get even more similar in their choices, until there was one less difference in the game.

    Now, the better discussion would be... can there be something done to let magica characters get more diverse too, and have more options then "what flavor staff would you like?"

    And that we have often daydreamed about... since the best way would be adding more weapon skills!
    https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii/p1 ;)

    Them being physical swords should have nothing to do with that. Lol you can just as easily place magicka through a sword as you can through a staff. You could have skills that lace the sword with oblivion energy for x amount of time. Or have bows that shoot spectral arrows.

    And you think it would limit diversity??? How? Magicka and stam builds are already separate, the only thing this would adding magicka morphs would do is add more variety to players skill bar. A magicka bow and a stamina bow would be two completely different things.

    If staves are based on the magick of the user then the same should go for other weapons. It would actually be nice if they gave stamina spell options to the staves as well. There are already a ton of stamina spells in the game so it's not like they havent done it before.

    This would open up a whole new world of diversity and may even make hybrid builds somewhat useful lol. Having to dedicate to either one or the other is a little boring sometimes.
  • High_Marshal
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    A staff is just a wooden pole that has been magiked. How many swords are magical?
  • Sordidfairytale
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    So long ago, before staves counted as two items for a set, a few of us used dual swords on our mag builds because the additional damage from wielding two swords was beneficial even to a mag build, for a variety of reasons. In some instances it's still okay for a magic user to go dual swords.

    For right now, If you would like to get magica back with your heavy attacks while wielding a pair of swords, bow, Maul, sword and board etc. I recommend you consider grabbing the Mend Wounds from the psijic line, toggle it on and heavy attack your allies to heal them and return magic. (It's unfortunate that they didn't make one of those morphs return stamina instead so that stam healers might get some use out of the skill, but ...)
    The Vegemite Knight
  • idk
    idk
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    Nova_J wrote: »
    Is there a reason why the Bows, one hand, sword and shield, and two handed weapons have no magical morphs??

    The same reason dStaff and rStaff do not have stamina morphs. Zos designed certain aspects of this game for us to make choices and this is one of them.

    Further, there have always been more Magicka choices of class skills which is why there are more stamina weapons to choose from that magicka. So it works out well in the end.
    Nova_J wrote: »
    Nova_J wrote: »
    Is there a reason why the Bows, one hand, sword and shield, and two handed weapons have no magical morphs??
    Yes.

    Because those are physical weapons that do their damage through -musclepower-, not through mystic energy.
    Its that simple.

    Nova_J wrote: »
    There is a plethora of options they couldve added to a magicka based bow or sword...
    Actually, no, this would make no sense at all.
    Like mentioned swords are physical weapons, that are operated by strength of arm, aka, stamina in the eso system.

    And worse, doing all weapons "for everyone" would actually leech diversity from the game, sinc ethen both stamina and magica characters would get even more similar in their choices, until there was one less difference in the game.

    Now, the better discussion would be... can there be something done to let magica characters get more diverse too, and have more options then "what flavor staff would you like?"

    And that we have often daydreamed about... since the best way would be adding more weapon skills!
    https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii/p1 ;)

    And you think it would limit diversity??? How? Magicka and stam builds are already separate, the only thing this would adding magicka morphs would do is add more variety to players skill bar.

    You say Magicka and stam builds are already separate but your suggestion removes the little that separates them. Since most stam morphs of magiacka skills are extremely similar in what they do the same would be expected with a magicka morph of a stam ability. I guess wearing a different type of armor and having set bonus providing different stats is what you think makes mag and stam builds unique.
    Edited by idk on April 2, 2020 10:04PM
  • Coppes
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    It’s probably because the main skill lines for the classes are mainly magicka (with little stamina morphs).
  • TheShadowScout
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    Everstorm wrote: »
    Doesn't explain the morphs that only do poison damage and zero physical damage.
    Trick arrows.
    Like when you throw a poison vial (or in medieval tech, a eggshell filled with stuff as "grenade" like the ninjas used to have for their nageteppo smoke bombs and such...) at someone, the container breaks without much damage, and the poison or acidic smoke gets them.
    :p;)
    (and yeah, thats a bit flimsy fluff for something that was clearly game-effect only...)
    Nova_J wrote: »
    Them being physical swords should have nothing to do with that. Lol you can just as easily place magicka through a sword as you can through a staff.
    That would depend on what exactly you need a item to be like to be useful as magica chenneling weapon... for example, in many backgrounds "iron" like used to forge steel from is deterimental to magica flow (a nod at celtic myth, that). Haven't seen the concept in ESO fluff yet though, and casters in heavy -iron- armor would suggest it does not exist here...

    However, as long as you use the sword with musclepower, its a stamina weapon, and if you use it as focus for magica power... it would NOT be a proper sword, it would be a sword shaped "Spell Focus"... which totally could be a thing in ESO of course.
    Goblin%20Slayer%20-%2005%20-%20Large%2004.jpg
    (Note that the sword-shaped "spell focus" in this anime has no edge, but a simple blunt rod instead of a blade, and thus would be quite unsuitable as "sword" - it is more a sword-shaped staff then anything else...)
    Nova_J wrote: »
    You could have skills that lace the sword with oblivion energy for x amount of time.
    Rejoice!
    We have just that - as enchantment!
    We also have it as skill, but only for fire damage from DKs...

    Doesn't make a sword a magica weapon tho.
    Nova_J wrote: »
    Or have bows that shoot spectral arrows.
    Rejoice again!
    We have that too, just for nightblades only!

    Doesn't make a stamina weapon magica, as its a spell that magickes up a specrtal bow for a single shot, which is how magicked up weapons seem to work in ESO.
    Nova_J wrote: »
    And you think it would limit diversity??? How? Magicka and stam builds are already separate, the only thing this would adding magicka morphs would do is add more variety to players skill bar. A magicka bow and a stamina bow would be two completely different things.
    No, they would be the exact same thing, because then everyone could pick the "most effective" combination and everyone would have the exact same range of weapons to pick it from, and everyone else would scold them if they didn't pick the ones most effective... which already happens in some PUGings...

    And what even would be the use for a "magica bow" when a "bow" is entirely dependent on musclepower to use for drawing back the arrow (which trust me, takes quite a bit of strength for a medieval longbow, or even the composite bows I assume we are using in ESO from their sizes) for a shot... and when we already have a "magica ranged weapon" with the destro staves?

    IF anything, magica needs their own expanded wepaon seletion! Now THAT would add to diversity, if both magica and stamina got more weapon choices, and for magica, -different- weapon choices rather then "what flavor of staff do you want?"
    Nova_J wrote: »
    If staves are based on the magick of the user then the same should go for other weapons.
    Agreed.
    But NOT for weapons made for musclepower... (and not just because it would be iffy for the game system)

    If we were talking about adding more and different weapons for magica characters to pick from on the other hand, so they too can have a nice selection of varying nice things to cast their castyness with... then I would agree.
    Obviously: https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii/p1 ;)
    Nova_J wrote: »
    It would actually be nice if they gave stamina spell options to the staves as well. There are already a ton of stamina spells in the game so it's not like they havent done it before.
    Not so.
    ALL the "stamina morph" spells are kinda half-half affairs, like... "use magicpower to magic up a aedric spear, then use musclepower to poke it at the enemy" - but for game mechanic reasons they were all magica. Then they got a stamina morph, representing the option to specialize in the "musclepower" portion while the other morph represents specializing in the "magicapower" part of the spell.

    Giving stamina morph to pure magica abilities... well, that is quite silly. After all, no matter how hard you flex your biceps or clench your buttocks, you wont muscle a fireball or lightning bolt into existence!
    Even in the worst explaination-less settings, they do have the minimum "its magic/chi/essence/ki/prana/astral energy/superpower/the force/etc." reason for that sort of "spell!" thing happening, and definitely not "I punched really, really hard..."
    Nova_J wrote: »
    This would open up a whole new world of diversity and may even make hybrid builds somewhat useful lol. Having to dedicate to either one or the other is a little boring sometimes.
    That's bovine manure.
    It would devrease diversity by diluting the differences between magica and stamina builds by allowing all every option - if the powers that be had wanted this, they could have gone with a single stat from the start and just call it "competence"...
    And it would do -nothing- for hybrid builds, other then allow people to make "fake hybrids" that are still "all in one stat" setups, but could cherry-pick their favorite skills without worrying about magica or stamina by choosing the proper morph... and once again that would detract from diversity.
  • Sylvermynx
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    Actually, the bottom line is that such "diversity" would make balancing even more of a nightmare than it already is. I don't even want to think about how bad that would be.
  • Feizao
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    khajit-like unarmed martial arts would of been interesting. Although this game is in terrible shape to balance in new combat mechanics. I dont understand why things go live if theres a PTS w/ players giving objective feedback.
    PS4 NA lsoSO4P
    EP - Dark Elf - MagBlade Vamp
    EP - Nord - Stam/MagDk
    EP - Argonian - StamCro
    EP - Nord - StamPlar/Hybrid Healer
    AD - Khajit - StamBlade/Tank
    AD - Khajit - StormSorc/Hybrid WW
    DC - Breton - MagDen
  • mikejezz
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    All I want is light and heavy attacks with swords axes bows etc to scale with magic as well and the axes bleed damage could also scale with magic.

    From what I understand they are working on this with the upcoming patch, so your weapon scales with your biggest spending pool. Keep in mind though you'd still prefer light armor in cc
  • Nyteshade
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    TheFM wrote: »
    Vevvev wrote: »
    The general consensus is that the weapon skill lines are the martial style of that weapon. Class abilities are how you get the magical attacks ((Or in the case of the Psijic Order the Imbue Weapon ability)). People have asked for things like a one hand and rune skill line for a while now and we have still yet to see it added to the game, sadly...

    Yet we have stamina morphs for class skills. So it is quite the double standard indeed.

    It's not though. Staves have magica attacks. Martial weapons stamina attacks. Class skills are somewhat split between the two.
  • Mortiis13
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    Cunjured weapon skill line for magicka melee.
    Hand to hand skill line could be splitted with magicka and stamina moprhs.
  • CMDR_Un1k0rn
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    Conjured weapons. Actually, I'm going to start a poll, as I can't recall my question ever being asked.
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • L_Nici
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    Staffs have no Stamina Morphs either. Its just logical. Why should wielding a 2 handed Battleaxe cost Magicka and not Stamina?
    PC|EU
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