Yes.Is there a reason why the Bows, one hand, sword and shield, and two handed weapons have no magical morphs??
Or resto staves, depending on setup and skill use.It kinda feels like the only way to have an efficient magical build is with destro staffs.
Actually, no, this would make no sense at all.There is a plethora of options they couldve added to a magicka based bow or sword...
Is there a reason why the Bows, one hand, sword and shield, and two handed weapons have no magical morphs??
The general consensus is that the weapon skill lines are the martial style of that weapon. Class abilities are how you get the magical attacks ((Or in the case of the Psijic Order the Imbue Weapon ability)). People have asked for things like a one hand and rune skill line for a while now and we have still yet to see it added to the game, sadly...
If you are a magicka dps not using destruction staff you are doing it wrong. Resto/resto is losing on 8% raw damage for reasons?
Lightning about to be gutted next patch too so you are looking at fire/fire or fire/resto on every decent magic dps build in pve.
What's crazy is they seem to have separated stam and magic by pvp and pve. They make it so being a melee dps is punished by mechanics in pve and magic dps gets slaughtered against stam in pvp.
TheShadowScout wrote: »Yes.Is there a reason why the Bows, one hand, sword and shield, and two handed weapons have no magical morphs??
Because those are physical weapons that do their damage through -musclepower-, not through mystic energy.
Its that simple.Actually, no, this would make no sense at all.There is a plethora of options they couldve added to a magicka based bow or sword...
Like mentioned swords are physical weapons, that are operated by strength of arm, aka, stamina in the eso system.
And worse, doing all weapons "for everyone" would actually leech diversity from the game, sinc ethen both stamina and magica characters would get even more similar in their choices, until there was one less difference in the game.
Now, the better discussion would be... can there be something done to let magica characters get more diverse too, and have more options then "what flavor staff would you like?"
And that we have often daydreamed about... since the best way would be adding more weapon skills!
https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii/p1
Is there a reason why the Bows, one hand, sword and shield, and two handed weapons have no magical morphs??
TheShadowScout wrote: »Yes.Is there a reason why the Bows, one hand, sword and shield, and two handed weapons have no magical morphs??
Because those are physical weapons that do their damage through -musclepower-, not through mystic energy.
Its that simple.Actually, no, this would make no sense at all.There is a plethora of options they couldve added to a magicka based bow or sword...
Like mentioned swords are physical weapons, that are operated by strength of arm, aka, stamina in the eso system.
And worse, doing all weapons "for everyone" would actually leech diversity from the game, sinc ethen both stamina and magica characters would get even more similar in their choices, until there was one less difference in the game.
Now, the better discussion would be... can there be something done to let magica characters get more diverse too, and have more options then "what flavor staff would you like?"
And that we have often daydreamed about... since the best way would be adding more weapon skills!
https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii/p1
And you think it would limit diversity??? How? Magicka and stam builds are already separate, the only thing this would adding magicka morphs would do is add more variety to players skill bar.
Trick arrows.Doesn't explain the morphs that only do poison damage and zero physical damage.
That would depend on what exactly you need a item to be like to be useful as magica chenneling weapon... for example, in many backgrounds "iron" like used to forge steel from is deterimental to magica flow (a nod at celtic myth, that). Haven't seen the concept in ESO fluff yet though, and casters in heavy -iron- armor would suggest it does not exist here...Them being physical swords should have nothing to do with that. Lol you can just as easily place magicka through a sword as you can through a staff.

Rejoice!You could have skills that lace the sword with oblivion energy for x amount of time.
Rejoice again!Or have bows that shoot spectral arrows.
No, they would be the exact same thing, because then everyone could pick the "most effective" combination and everyone would have the exact same range of weapons to pick it from, and everyone else would scold them if they didn't pick the ones most effective... which already happens in some PUGings...And you think it would limit diversity??? How? Magicka and stam builds are already separate, the only thing this would adding magicka morphs would do is add more variety to players skill bar. A magicka bow and a stamina bow would be two completely different things.
Agreed.If staves are based on the magick of the user then the same should go for other weapons.
Not so.It would actually be nice if they gave stamina spell options to the staves as well. There are already a ton of stamina spells in the game so it's not like they havent done it before.
That's bovine manure.This would open up a whole new world of diversity and may even make hybrid builds somewhat useful lol. Having to dedicate to either one or the other is a little boring sometimes.
Deathlord92 wrote: »All I want is light and heavy attacks with swords axes bows etc to scale with magic as well and the axes bleed damage could also scale with magic.
The general consensus is that the weapon skill lines are the martial style of that weapon. Class abilities are how you get the magical attacks ((Or in the case of the Psijic Order the Imbue Weapon ability)). People have asked for things like a one hand and rune skill line for a while now and we have still yet to see it added to the game, sadly...
Yet we have stamina morphs for class skills. So it is quite the double standard indeed.