RaunHunter wrote: »Rave the Histborn wrote: »How is being invisible "virtually as long as you can sprint" better than 3 seconds of instant, constant, invisibility? You do realize that if you need to do anything you lose the invis, you lose far more resources than you would using cloak (that also don't regen while sprinting), and it doesn't remove dots or have any of the utility that cloak does right? You do realize you can already get most of this (just not the length) from invis pots right?
It costs more stamina because you have to sprint for a prolonged period and you get no stamina regen like I already mentioned and you'd have to pull off a full sprint without getting hit for X seconds to activate it in combat so cloak already has a HUGE advantage with a button press. The small cost of cloak is easily gained back just from average mag regen so I'm not sure where you're getting your costs from. Mist form does remove dots but it also prevents healing and magicka regen, cloak doesn't so that's another HUGE advantage that cloak has in its pocket. Mist form also doesn't make you invisible when you get DoT removal like cloak does so you can't reposition and set yourself back up for an optimal attack.
There isn't a video game that doesn't have bugs, and this is ESO so "bug-ridden" isn't' a valid complaint. Once this gets release it'll be buggy as well. Cloak also has a timer, so yes while it can be broken (like all invisibiility in this game) it has distinct advantage over having to maintain sprint the entire time. So....everything I said is valid .
P.S. Saying "virtually" everything is invalid is stupid. It's either invalid or it isn't, it's not technically, kinda, well in the right light, if you look at it this way, maybe under certain circumstances it's valid.
You are again speaking of resources. Where does it say it will consume more resources for Vampires to sprint compared to others? It doesn't. Meaning, everyone pays the same cost for sprint; only Vampires get invisibility for free with it.
Also, do NBs remain invisible throughout even if they cast spells or do attacks? No. They get out of invis as well. In fact, they get out of invis if they start sprinting. The only thing they get is instant invisibility, which can be replaced with invis pots. Nothing can be replaced by the "sprint to go invis" mechanic. So, any class can get invis pots+vampire and be better at stealth than NB.
Mist form is now a toggle. They can just activate it to purge the dots and then deactivate, which means the cost is significantly lower than the cost for cloak.
P.S. It is exactly as you said. It is "virtually" invalid because if you ignore some of the facts, then you can make the argument sound 'valid'. So, it is not stupid to point that out. It is stupid to ignore/contort facts.
TX12001rwb17_ESO wrote: »Rave the Histborn wrote: »RaunHunter wrote: »Yeah, not a fan of this at all. But someone did mention that the new Vampire skill line is undoubtedly going to have it when there was a call for more accessible invisibility. I thought it would be an active, if at all. It's a passive, lol. Literally no reason to pick NB any more except for nostalgia.
Sprinting for x seconds vs a button press that removes dots and last longer.
Yup, NBs are dead now that every class has access to mediocre, breakable invis that costs more than cloak. Whatever will they do???
You should take a look at the Cowards Set, grants 30% speed and 30% damage reduction while sprinting, now imagine how invisibility will stack, the moment they are losing a battle they can flee before getting killed.
Rave the Histborn wrote: »RaunHunter wrote: »Rave the Histborn wrote: »How is being invisible "virtually as long as you can sprint" better than 3 seconds of instant, constant, invisibility? You do realize that if you need to do anything you lose the invis, you lose far more resources than you would using cloak (that also don't regen while sprinting), and it doesn't remove dots or have any of the utility that cloak does right? You do realize you can already get most of this (just not the length) from invis pots right?
It costs more stamina because you have to sprint for a prolonged period and you get no stamina regen like I already mentioned and you'd have to pull off a full sprint without getting hit for X seconds to activate it in combat so cloak already has a HUGE advantage with a button press. The small cost of cloak is easily gained back just from average mag regen so I'm not sure where you're getting your costs from. Mist form does remove dots but it also prevents healing and magicka regen, cloak doesn't so that's another HUGE advantage that cloak has in its pocket. Mist form also doesn't make you invisible when you get DoT removal like cloak does so you can't reposition and set yourself back up for an optimal attack.
There isn't a video game that doesn't have bugs, and this is ESO so "bug-ridden" isn't' a valid complaint. Once this gets release it'll be buggy as well. Cloak also has a timer, so yes while it can be broken (like all invisibiility in this game) it has distinct advantage over having to maintain sprint the entire time. So....everything I said is valid .
P.S. Saying "virtually" everything is invalid is stupid. It's either invalid or it isn't, it's not technically, kinda, well in the right light, if you look at it this way, maybe under certain circumstances it's valid.
You are again speaking of resources. Where does it say it will consume more resources for Vampires to sprint compared to others? It doesn't. Meaning, everyone pays the same cost for sprint; only Vampires get invisibility for free with it.
Also, do NBs remain invisible throughout even if they cast spells or do attacks? No. They get out of invis as well. In fact, they get out of invis if they start sprinting. The only thing they get is instant invisibility, which can be replaced with invis pots. Nothing can be replaced by the "sprint to go invis" mechanic. So, any class can get invis pots+vampire and be better at stealth than NB.
Mist form is now a toggle. They can just activate it to purge the dots and then deactivate, which means the cost is significantly lower than the cost for cloak.
P.S. It is exactly as you said. It is "virtually" invalid because if you ignore some of the facts, then you can make the argument sound 'valid'. So, it is not stupid to point that out. It is stupid to ignore/contort facts.
You are again speaking of resources. Where does it say it will consume more resources for Vampires to sprint compared to others? It doesn't. Meaning, everyone pays the same cost for sprint; only Vampires get invisibility for free with it
Where did I say it would cost more for vampires? I sprinted for 8seconds with Argonian mDK main and that was the cost of sprinting for that long. Just because there's races that get stamina/sprint reduction cost doesn't mean that also getting the negative effects of vampire are worth it for them to use. It still doesn't take it to account that there is an 8second sprinting activation time.
Also, do NBs remain invisible throughout even if they cast spells or do attacks? No. They get out of invis as well. In fact, they get out of invis if they start sprinting. The only thing they get is instant invisibility, which can be replaced with invis pots. Nothing can be replaced by the "sprint to go invis" mechanic. So, any class can get invis pots+vampire and be better at stealth than NB.
But who cares? If the invisibility part of NBs is already something that every class can do what is wrong with sprinting for invis? You can sprint and after 8seconds you become invisible. That's a lot of time to have to sprint to just get invisibility and it's not going to help you in PVP. It can have uses in PVE though. It will never be better than cloak, it puts it on par with an invisibility potion.
Mist form is now a toggle. They can just activate it to purge the dots and then deactivate, which means the cost is significantly lower than the cost for cloak.
Ok so to use cloak you need 2 skill points and to slot it and you get
a guaranteed critical strike
no restrictions regarding use other than cost
cost preserves stamina since it costs magicka.
Cloak synergizes with Shadow passives
(TY @Vercingetorix)
dot suppression
potential to full heal and reenter combat
and in order to get the benefits from the new vampire sprint you need to be a vampire (extra fire/undead damage)
sprint for 8seconds (large resource lost for non stam builds/races)
mist form can purge but it also breaks sprint and stops healing/mag rec
sprinting stops stam rec
RaunHunter wrote: »Rave the Histborn wrote: »RaunHunter wrote: »Rave the Histborn wrote: »How is being invisible "virtually as long as you can sprint" better than 3 seconds of instant, constant, invisibility? You do realize that if you need to do anything you lose the invis, you lose far more resources than you would using cloak (that also don't regen while sprinting), and it doesn't remove dots or have any of the utility that cloak does right? You do realize you can already get most of this (just not the length) from invis pots right?
It costs more stamina because you have to sprint for a prolonged period and you get no stamina regen like I already mentioned and you'd have to pull off a full sprint without getting hit for X seconds to activate it in combat so cloak already has a HUGE advantage with a button press. The small cost of cloak is easily gained back just from average mag regen so I'm not sure where you're getting your costs from. Mist form does remove dots but it also prevents healing and magicka regen, cloak doesn't so that's another HUGE advantage that cloak has in its pocket. Mist form also doesn't make you invisible when you get DoT removal like cloak does so you can't reposition and set yourself back up for an optimal attack.
There isn't a video game that doesn't have bugs, and this is ESO so "bug-ridden" isn't' a valid complaint. Once this gets release it'll be buggy as well. Cloak also has a timer, so yes while it can be broken (like all invisibiility in this game) it has distinct advantage over having to maintain sprint the entire time. So....everything I said is valid .
P.S. Saying "virtually" everything is invalid is stupid. It's either invalid or it isn't, it's not technically, kinda, well in the right light, if you look at it this way, maybe under certain circumstances it's valid.
You are again speaking of resources. Where does it say it will consume more resources for Vampires to sprint compared to others? It doesn't. Meaning, everyone pays the same cost for sprint; only Vampires get invisibility for free with it.
Also, do NBs remain invisible throughout even if they cast spells or do attacks? No. They get out of invis as well. In fact, they get out of invis if they start sprinting. The only thing they get is instant invisibility, which can be replaced with invis pots. Nothing can be replaced by the "sprint to go invis" mechanic. So, any class can get invis pots+vampire and be better at stealth than NB.
Mist form is now a toggle. They can just activate it to purge the dots and then deactivate, which means the cost is significantly lower than the cost for cloak.
P.S. It is exactly as you said. It is "virtually" invalid because if you ignore some of the facts, then you can make the argument sound 'valid'. So, it is not stupid to point that out. It is stupid to ignore/contort facts.
You are again speaking of resources. Where does it say it will consume more resources for Vampires to sprint compared to others? It doesn't. Meaning, everyone pays the same cost for sprint; only Vampires get invisibility for free with it
Where did I say it would cost more for vampires? I sprinted for 8seconds with Argonian mDK main and that was the cost of sprinting for that long. Just because there's races that get stamina/sprint reduction cost doesn't mean that also getting the negative effects of vampire are worth it for them to use. It still doesn't take it to account that there is an 8second sprinting activation time.
Also, do NBs remain invisible throughout even if they cast spells or do attacks? No. They get out of invis as well. In fact, they get out of invis if they start sprinting. The only thing they get is instant invisibility, which can be replaced with invis pots. Nothing can be replaced by the "sprint to go invis" mechanic. So, any class can get invis pots+vampire and be better at stealth than NB.
But who cares? If the invisibility part of NBs is already something that every class can do what is wrong with sprinting for invis? You can sprint and after 8seconds you become invisible. That's a lot of time to have to sprint to just get invisibility and it's not going to help you in PVP. It can have uses in PVE though. It will never be better than cloak, it puts it on par with an invisibility potion.
Mist form is now a toggle. They can just activate it to purge the dots and then deactivate, which means the cost is significantly lower than the cost for cloak.
Ok so to use cloak you need 2 skill points and to slot it and you get
a guaranteed critical strike
no restrictions regarding use other than cost
cost preserves stamina since it costs magicka.
Cloak synergizes with Shadow passives
(TY @Vercingetorix)
dot suppression
potential to full heal and reenter combat
and in order to get the benefits from the new vampire sprint you need to be a vampire (extra fire/undead damage)
sprint for 8seconds (large resource lost for non stam builds/races)
mist form can purge but it also breaks sprint and stops healing/mag rec
sprinting stops stam rec
All three of your counter arguments centre around the '8 second' sprint. Source for that number? Every place I'm seeing, the tooltip is redacted. So, it could be 8 seconds. Or it could be 3 seconds. We don't know. And until we do, there is no point to this nuanced comparison.
The real problem is that class identity is being diminished patch after patch, and it's a gaining trend. People will white-knight ZOS no matter how ridiculous the changes are. So, I don't think there is any point to arguing this at all, even if the required sprint time is just 0.1 seconds. They have included this in the preview and it's going to be in the game irrespective of what the NBs feel. Just like with all other changes that they have proposed.
Um, it is easily countered — that's beside the point. The problem I have is that for over a year now they've been not just nerfing NBs, but also giving their unique skills and abilities to every class in the game via weapon & world skill lines — and often, those skills are a better version of the original NB skill. They've weakened & watered down the class to an insane degree.I thought Cloak was so easily countered, shouldn't this be completely insignificant? (o_ô)
And the vamp invis bonus damage is probably extremely useful on a NB with invis on demand.
They try to talk a good game re: "class identity," and then they turn around and destroy what's left of what made NBs unique. How would you like it if Streak, Frags, and Wrath were available to every class, and in some cases the generic abilities were even stronger than the original Sorc abilities?
Kittytravel wrote: »@Lord-Otto That's kind of the scenario I'm most worried about, literally everything in your post.
That all of these new bonuses that look too eerily similar and too close to NB bonuses stacking with each other will just result in further nerfs to NBs. The class that has suffered by far the most recently with the constant hits to it because it's "meta" play is too good if they don't but then that leaves everyone playing "non-meta" NB's left to rot and perish.
In the end I hope this results in a full NB rework where they can reinstate some of its purposes with spikes to power instead of consistently murdering its play styles into the ground with every single new addition to the game.
Optimistic.... For a nightblade buff???..... Are we even playing the same game? Nightblades have not been buffed in years only nerfed patch after patch..... Maybe zos suprises us but I am not gonna hold my breath..... Its more likely that nightblades gets nefed than buffed..... I mean have you looked at zos recent trend..... What about that trend tells you they intend to buff anything else than templars.......Kittytravel wrote: »@Lord-Otto That's kind of the scenario I'm most worried about, literally everything in your post.
That all of these new bonuses that look too eerily similar and too close to NB bonuses stacking with each other will just result in further nerfs to NBs. The class that has suffered by far the most recently with the constant hits to it because it's "meta" play is too good if they don't but then that leaves everyone playing "non-meta" NB's left to rot and perish.
In the end I hope this results in a full NB rework where they can reinstate some of its purposes with spikes to power instead of consistently murdering its play styles into the ground with every single new addition to the game.
Nah. I mean, seriously! ZOS must be hyper-aware of the state NBs are in right now. There just can't be more nerfs in store for them. And I doubt the new vamp line will change that. To me it looks like the synergy is absolutely intended. And since vampirism appears to be coming with a hefty drawback, buffing NB abilities without overpowering vamp NBs should be easy.
I am optimistic for Nightblades, especially mag ones.
SshadowSscale wrote: »Optimistic.... For a nightblade buff???..... Are we even playing the same game? Nightblades have not been buffed in years only nerfed patch after patch..... Maybe zos suprises us but I am not gonna hold my breath..... Its more likely that nightblades gets nefed than buffed..... I mean have you looked at zos recent trend..... What about that trend tells you they intend to buff anything else than templars.......Kittytravel wrote: »@Lord-Otto That's kind of the scenario I'm most worried about, literally everything in your post.
That all of these new bonuses that look too eerily similar and too close to NB bonuses stacking with each other will just result in further nerfs to NBs. The class that has suffered by far the most recently with the constant hits to it because it's "meta" play is too good if they don't but then that leaves everyone playing "non-meta" NB's left to rot and perish.
In the end I hope this results in a full NB rework where they can reinstate some of its purposes with spikes to power instead of consistently murdering its play styles into the ground with every single new addition to the game.
Nah. I mean, seriously! ZOS must be hyper-aware of the state NBs are in right now. There just can't be more nerfs in store for them. And I doubt the new vamp line will change that. To me it looks like the synergy is absolutely intended. And since vampirism appears to be coming with a hefty drawback, buffing NB abilities without overpowering vamp NBs should be easy.
I am optimistic for Nightblades, especially mag ones.
SshadowSscale wrote: »Optimistic.... For a nightblade buff???..... Are we even playing the same game? Nightblades have not been buffed in years only nerfed patch after patch..... Maybe zos suprises us but I am not gonna hold my breath..... Its more likely that nightblades gets nefed than buffed..... I mean have you looked at zos recent trend..... What about that trend tells you they intend to buff anything else than templars.......Kittytravel wrote: »@Lord-Otto That's kind of the scenario I'm most worried about, literally everything in your post.
That all of these new bonuses that look too eerily similar and too close to NB bonuses stacking with each other will just result in further nerfs to NBs. The class that has suffered by far the most recently with the constant hits to it because it's "meta" play is too good if they don't but then that leaves everyone playing "non-meta" NB's left to rot and perish.
In the end I hope this results in a full NB rework where they can reinstate some of its purposes with spikes to power instead of consistently murdering its play styles into the ground with every single new addition to the game.
Nah. I mean, seriously! ZOS must be hyper-aware of the state NBs are in right now. There just can't be more nerfs in store for them. And I doubt the new vamp line will change that. To me it looks like the synergy is absolutely intended. And since vampirism appears to be coming with a hefty drawback, buffing NB abilities without overpowering vamp NBs should be easy.
I am optimistic for Nightblades, especially mag ones.
Czekoludek wrote: »SshadowSscale wrote: »Optimistic.... For a nightblade buff???..... Are we even playing the same game? Nightblades have not been buffed in years only nerfed patch after patch..... Maybe zos suprises us but I am not gonna hold my breath..... Its more likely that nightblades gets nefed than buffed..... I mean have you looked at zos recent trend..... What about that trend tells you they intend to buff anything else than templars.......Kittytravel wrote: »@Lord-Otto That's kind of the scenario I'm most worried about, literally everything in your post.
That all of these new bonuses that look too eerily similar and too close to NB bonuses stacking with each other will just result in further nerfs to NBs. The class that has suffered by far the most recently with the constant hits to it because it's "meta" play is too good if they don't but then that leaves everyone playing "non-meta" NB's left to rot and perish.
In the end I hope this results in a full NB rework where they can reinstate some of its purposes with spikes to power instead of consistently murdering its play styles into the ground with every single new addition to the game.
Nah. I mean, seriously! ZOS must be hyper-aware of the state NBs are in right now. There just can't be more nerfs in store for them. And I doubt the new vamp line will change that. To me it looks like the synergy is absolutely intended. And since vampirism appears to be coming with a hefty drawback, buffing NB abilities without overpowering vamp NBs should be easy.
I am optimistic for Nightblades, especially mag ones.
Tbh for last two years we got one buff to path xD Nb were in bad spot year ago and since then, zos decided to nerf it even more.Must admit, I'm curious how they gonna manage to nerf the class even more now when it is a shadow of its former self
ZOS_AntonioP wrote: »Hello everyone,
Recently we've had to remove a few posts for bashing and flaming, content that is against the Forum Rules. For further posts be sure to stay constructive to avoid thread derailment.
Thank you for understanding.
How will sprint interact with invisibility? The passive makes no sense to me.
If you sprint it breaks stealth/crouch and sprinting breaks cloak. If it’s that while you’re sprinting you go invisible cloak will be better. How would you crouch while sprinting? Have to test these things out to see how it works.
At this point, NBs are only good for RP.
At this point, NBs are only good for RP.
Nonsense! Maybe they're struggling and need buffs but they are *still* the bomber class! I heard the highest ranked cyrodiil player is pretty often a bomber that just gets crazy AP by nuking zergs. That's something no other class can claim.
Nightblades- best bombers
Sorcs- best werewolves
Dk- best tank
Templars- best healers & purgers
Necros & wardens- who cares they look stoopid with their neon ropes all over the place so why would you want to play them
Obviously all these classes are good for more than I put here but that's at least one thing each class is "good for."
Curious_Death wrote: »
get set that in invis regen all stats 600-700/sec + nma with speed jawelleries = *- G.G -*