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Hey ZOS, I think there's still a couple of NB skills you forgot to give to all the other classes.

  • Thevampirenight
    Thevampirenight
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    The Invisibility is based off the Embrace of Shadows a effect that stage four vampires in Oblivion and Skyrim could use to become invisible so its a power Vampires are known to have. But I also believe normal ability costs being higher is meant to be more of a draw back because of the invisibility and other useful vampiric passives like Undeath.
    So Invisibility isn't just a Night Blade tool kit item. Its a Vampire one as well.
    http://en.uesp.net/wiki/Oblivion:Vampirism
    Embrace of Shadows (Greater Power) - Night Eye for 90 secs on Self, Invisibility for 180 secs on Self, once per day.
    http://en.uesp.net/wiki/Skyrim:Vampirism#Embrace_of_Shadows
    Edited by Thevampirenight on March 30, 2020 10:24PM
    PC NA
    Please add Fangs to Vampires.
  • Iskiab
    Iskiab
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    How will sprint interact with invisibility? The passive makes no sense to me.

    If you sprint it breaks stealth/crouch and sprinting breaks cloak. If it’s that while you’re sprinting you go invisible cloak will be better. How would you crouch while sprinting? Have to test these things out to see how it works.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • snoozy
    snoozy
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    i bet we'll be getting nerfs on top of that :#
    PC EU
  • Rave the Histborn
    Rave the Histborn
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    RaunHunter wrote: »
    How is being invisible "virtually as long as you can sprint" better than 3 seconds of instant, constant, invisibility? You do realize that if you need to do anything you lose the invis, you lose far more resources than you would using cloak (that also don't regen while sprinting), and it doesn't remove dots or have any of the utility that cloak does right? You do realize you can already get most of this (just not the length) from invis pots right?

    It costs more stamina because you have to sprint for a prolonged period and you get no stamina regen like I already mentioned and you'd have to pull off a full sprint without getting hit for X seconds to activate it in combat so cloak already has a HUGE advantage with a button press. The small cost of cloak is easily gained back just from average mag regen so I'm not sure where you're getting your costs from. Mist form does remove dots but it also prevents healing and magicka regen, cloak doesn't so that's another HUGE advantage that cloak has in its pocket. Mist form also doesn't make you invisible when you get DoT removal like cloak does so you can't reposition and set yourself back up for an optimal attack.

    There isn't a video game that doesn't have bugs, and this is ESO so "bug-ridden" isn't' a valid complaint. Once this gets release it'll be buggy as well. Cloak also has a timer, so yes while it can be broken (like all invisibiility in this game) it has distinct advantage over having to maintain sprint the entire time. So....everything I said is valid .

    P.S. Saying "virtually" everything is invalid is stupid. It's either invalid or it isn't, it's not technically, kinda, well in the right light, if you look at it this way, maybe under certain circumstances it's valid.

    You are again speaking of resources. Where does it say it will consume more resources for Vampires to sprint compared to others? It doesn't. Meaning, everyone pays the same cost for sprint; only Vampires get invisibility for free with it.

    Also, do NBs remain invisible throughout even if they cast spells or do attacks? No. They get out of invis as well. In fact, they get out of invis if they start sprinting. The only thing they get is instant invisibility, which can be replaced with invis pots. Nothing can be replaced by the "sprint to go invis" mechanic. So, any class can get invis pots+vampire and be better at stealth than NB.

    Mist form is now a toggle. They can just activate it to purge the dots and then deactivate, which means the cost is significantly lower than the cost for cloak.

    P.S. It is exactly as you said. It is "virtually" invalid because if you ignore some of the facts, then you can make the argument sound 'valid'. So, it is not stupid to point that out. It is stupid to ignore/contort facts.

    You are again speaking of resources. Where does it say it will consume more resources for Vampires to sprint compared to others? It doesn't. Meaning, everyone pays the same cost for sprint; only Vampires get invisibility for free with it

    Where did I say it would cost more for vampires? I sprinted for 8seconds with Argonian mDK main and that was the cost of sprinting for that long. Just because there's races that get stamina/sprint reduction cost doesn't mean that also getting the negative effects of vampire are worth it for them to use. It still doesn't take it to account that there is an 8second sprinting activation time.

    Also, do NBs remain invisible throughout even if they cast spells or do attacks? No. They get out of invis as well. In fact, they get out of invis if they start sprinting. The only thing they get is instant invisibility, which can be replaced with invis pots. Nothing can be replaced by the "sprint to go invis" mechanic. So, any class can get invis pots+vampire and be better at stealth than NB.

    But who cares? If the invisibility part of NBs is already something that every class can do what is wrong with sprinting for invis? You can sprint and after 8seconds you become invisible. That's a lot of time to have to sprint to just get invisibility and it's not going to help you in PVP. It can have uses in PVE though. It will never be better than cloak, it puts it on par with an invisibility potion.

    Mist form is now a toggle. They can just activate it to purge the dots and then deactivate, which means the cost is significantly lower than the cost for cloak.

    Ok so to use cloak you need 2 skill points and to slot it and you get
    a guaranteed critical strike
    no restrictions regarding use other than cost
    cost preserves stamina since it costs magicka.
    Cloak synergizes with Shadow passives

    (TY @Vercingetorix)
    dot suppression
    potential to full heal and reenter combat

    and in order to get the benefits from the new vampire sprint you need to be a vampire (extra fire/undead damage)
    sprint for 8seconds (large resource lost for non stam builds/races)
    mist form can purge but it also breaks sprint and stops healing/mag rec
    sprinting stops stam rec
  • Rave the Histborn
    Rave the Histborn
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    RaunHunter wrote: »
    Yeah, not a fan of this at all. But someone did mention that the new Vampire skill line is undoubtedly going to have it when there was a call for more accessible invisibility. I thought it would be an active, if at all. It's a passive, lol. Literally no reason to pick NB any more except for nostalgia.

    Sprinting for x seconds vs a button press that removes dots and last longer.

    Yup, NBs are dead now that every class has access to mediocre, breakable invis that costs more than cloak. Whatever will they do???

    You should take a look at the Cowards Set, grants 30% speed and 30% damage reduction while sprinting, now imagine how invisibility will stack, the moment they are losing a battle they can flee before getting killed.

    Yeah, but I mean how are you going to stop troll builds? If they're using a running set that's 1 less damage set they have when new LA/HA changes hit. so they're just doing it to mess around.

    I can see it going wrong with something like hammer or scroll though
  • AinSoph
    AinSoph
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    Do people not realize this might be able to stack with regular NB and so they get boosted even further?
  • RaunHunter
    RaunHunter
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    RaunHunter wrote: »
    How is being invisible "virtually as long as you can sprint" better than 3 seconds of instant, constant, invisibility? You do realize that if you need to do anything you lose the invis, you lose far more resources than you would using cloak (that also don't regen while sprinting), and it doesn't remove dots or have any of the utility that cloak does right? You do realize you can already get most of this (just not the length) from invis pots right?

    It costs more stamina because you have to sprint for a prolonged period and you get no stamina regen like I already mentioned and you'd have to pull off a full sprint without getting hit for X seconds to activate it in combat so cloak already has a HUGE advantage with a button press. The small cost of cloak is easily gained back just from average mag regen so I'm not sure where you're getting your costs from. Mist form does remove dots but it also prevents healing and magicka regen, cloak doesn't so that's another HUGE advantage that cloak has in its pocket. Mist form also doesn't make you invisible when you get DoT removal like cloak does so you can't reposition and set yourself back up for an optimal attack.

    There isn't a video game that doesn't have bugs, and this is ESO so "bug-ridden" isn't' a valid complaint. Once this gets release it'll be buggy as well. Cloak also has a timer, so yes while it can be broken (like all invisibiility in this game) it has distinct advantage over having to maintain sprint the entire time. So....everything I said is valid .

    P.S. Saying "virtually" everything is invalid is stupid. It's either invalid or it isn't, it's not technically, kinda, well in the right light, if you look at it this way, maybe under certain circumstances it's valid.

    You are again speaking of resources. Where does it say it will consume more resources for Vampires to sprint compared to others? It doesn't. Meaning, everyone pays the same cost for sprint; only Vampires get invisibility for free with it.

    Also, do NBs remain invisible throughout even if they cast spells or do attacks? No. They get out of invis as well. In fact, they get out of invis if they start sprinting. The only thing they get is instant invisibility, which can be replaced with invis pots. Nothing can be replaced by the "sprint to go invis" mechanic. So, any class can get invis pots+vampire and be better at stealth than NB.

    Mist form is now a toggle. They can just activate it to purge the dots and then deactivate, which means the cost is significantly lower than the cost for cloak.

    P.S. It is exactly as you said. It is "virtually" invalid because if you ignore some of the facts, then you can make the argument sound 'valid'. So, it is not stupid to point that out. It is stupid to ignore/contort facts.

    You are again speaking of resources. Where does it say it will consume more resources for Vampires to sprint compared to others? It doesn't. Meaning, everyone pays the same cost for sprint; only Vampires get invisibility for free with it

    Where did I say it would cost more for vampires? I sprinted for 8seconds with Argonian mDK main and that was the cost of sprinting for that long. Just because there's races that get stamina/sprint reduction cost doesn't mean that also getting the negative effects of vampire are worth it for them to use. It still doesn't take it to account that there is an 8second sprinting activation time.

    Also, do NBs remain invisible throughout even if they cast spells or do attacks? No. They get out of invis as well. In fact, they get out of invis if they start sprinting. The only thing they get is instant invisibility, which can be replaced with invis pots. Nothing can be replaced by the "sprint to go invis" mechanic. So, any class can get invis pots+vampire and be better at stealth than NB.

    But who cares? If the invisibility part of NBs is already something that every class can do what is wrong with sprinting for invis? You can sprint and after 8seconds you become invisible. That's a lot of time to have to sprint to just get invisibility and it's not going to help you in PVP. It can have uses in PVE though. It will never be better than cloak, it puts it on par with an invisibility potion.

    Mist form is now a toggle. They can just activate it to purge the dots and then deactivate, which means the cost is significantly lower than the cost for cloak.

    Ok so to use cloak you need 2 skill points and to slot it and you get
    a guaranteed critical strike
    no restrictions regarding use other than cost
    cost preserves stamina since it costs magicka.
    Cloak synergizes with Shadow passives

    (TY @Vercingetorix)
    dot suppression
    potential to full heal and reenter combat

    and in order to get the benefits from the new vampire sprint you need to be a vampire (extra fire/undead damage)
    sprint for 8seconds (large resource lost for non stam builds/races)
    mist form can purge but it also breaks sprint and stops healing/mag rec
    sprinting stops stam rec

    All three of your counter arguments centre around the '8 second' sprint. Source for that number? Every place I'm seeing, the tooltip is redacted. So, it could be 8 seconds. Or it could be 3 seconds. We don't know. And until we do, there is no point to this nuanced comparison.

    The real problem is that class identity is being diminished patch after patch, and it's a gaining trend. People will white-knight ZOS no matter how ridiculous the changes are. So, I don't think there is any point to arguing this at all, even if the required sprint time is just 0.1 seconds. They have included this in the preview and it's going to be in the game irrespective of what the NBs feel. Just like with all other changes that they have proposed.
    Lesson #1: Red means dead.
  • ApostateHobo
    ApostateHobo
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    Can we please get some nightblade buffs now. It's getting really ridiculous that everything that made nb unique is getting handed off to everyone else in some form.
  • Rave the Histborn
    Rave the Histborn
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    RaunHunter wrote: »
    RaunHunter wrote: »
    How is being invisible "virtually as long as you can sprint" better than 3 seconds of instant, constant, invisibility? You do realize that if you need to do anything you lose the invis, you lose far more resources than you would using cloak (that also don't regen while sprinting), and it doesn't remove dots or have any of the utility that cloak does right? You do realize you can already get most of this (just not the length) from invis pots right?

    It costs more stamina because you have to sprint for a prolonged period and you get no stamina regen like I already mentioned and you'd have to pull off a full sprint without getting hit for X seconds to activate it in combat so cloak already has a HUGE advantage with a button press. The small cost of cloak is easily gained back just from average mag regen so I'm not sure where you're getting your costs from. Mist form does remove dots but it also prevents healing and magicka regen, cloak doesn't so that's another HUGE advantage that cloak has in its pocket. Mist form also doesn't make you invisible when you get DoT removal like cloak does so you can't reposition and set yourself back up for an optimal attack.

    There isn't a video game that doesn't have bugs, and this is ESO so "bug-ridden" isn't' a valid complaint. Once this gets release it'll be buggy as well. Cloak also has a timer, so yes while it can be broken (like all invisibiility in this game) it has distinct advantage over having to maintain sprint the entire time. So....everything I said is valid .

    P.S. Saying "virtually" everything is invalid is stupid. It's either invalid or it isn't, it's not technically, kinda, well in the right light, if you look at it this way, maybe under certain circumstances it's valid.

    You are again speaking of resources. Where does it say it will consume more resources for Vampires to sprint compared to others? It doesn't. Meaning, everyone pays the same cost for sprint; only Vampires get invisibility for free with it.

    Also, do NBs remain invisible throughout even if they cast spells or do attacks? No. They get out of invis as well. In fact, they get out of invis if they start sprinting. The only thing they get is instant invisibility, which can be replaced with invis pots. Nothing can be replaced by the "sprint to go invis" mechanic. So, any class can get invis pots+vampire and be better at stealth than NB.

    Mist form is now a toggle. They can just activate it to purge the dots and then deactivate, which means the cost is significantly lower than the cost for cloak.

    P.S. It is exactly as you said. It is "virtually" invalid because if you ignore some of the facts, then you can make the argument sound 'valid'. So, it is not stupid to point that out. It is stupid to ignore/contort facts.

    You are again speaking of resources. Where does it say it will consume more resources for Vampires to sprint compared to others? It doesn't. Meaning, everyone pays the same cost for sprint; only Vampires get invisibility for free with it

    Where did I say it would cost more for vampires? I sprinted for 8seconds with Argonian mDK main and that was the cost of sprinting for that long. Just because there's races that get stamina/sprint reduction cost doesn't mean that also getting the negative effects of vampire are worth it for them to use. It still doesn't take it to account that there is an 8second sprinting activation time.

    Also, do NBs remain invisible throughout even if they cast spells or do attacks? No. They get out of invis as well. In fact, they get out of invis if they start sprinting. The only thing they get is instant invisibility, which can be replaced with invis pots. Nothing can be replaced by the "sprint to go invis" mechanic. So, any class can get invis pots+vampire and be better at stealth than NB.

    But who cares? If the invisibility part of NBs is already something that every class can do what is wrong with sprinting for invis? You can sprint and after 8seconds you become invisible. That's a lot of time to have to sprint to just get invisibility and it's not going to help you in PVP. It can have uses in PVE though. It will never be better than cloak, it puts it on par with an invisibility potion.

    Mist form is now a toggle. They can just activate it to purge the dots and then deactivate, which means the cost is significantly lower than the cost for cloak.

    Ok so to use cloak you need 2 skill points and to slot it and you get
    a guaranteed critical strike
    no restrictions regarding use other than cost
    cost preserves stamina since it costs magicka.
    Cloak synergizes with Shadow passives

    (TY @Vercingetorix)
    dot suppression
    potential to full heal and reenter combat

    and in order to get the benefits from the new vampire sprint you need to be a vampire (extra fire/undead damage)
    sprint for 8seconds (large resource lost for non stam builds/races)
    mist form can purge but it also breaks sprint and stops healing/mag rec
    sprinting stops stam rec

    All three of your counter arguments centre around the '8 second' sprint. Source for that number? Every place I'm seeing, the tooltip is redacted. So, it could be 8 seconds. Or it could be 3 seconds. We don't know. And until we do, there is no point to this nuanced comparison.

    The real problem is that class identity is being diminished patch after patch, and it's a gaining trend. People will white-knight ZOS no matter how ridiculous the changes are. So, I don't think there is any point to arguing this at all, even if the required sprint time is just 0.1 seconds. They have included this in the preview and it's going to be in the game irrespective of what the NBs feel. Just like with all other changes that they have proposed.

    Just rumors from what I've heard but even if it is a 3 second sprint, the utility you get out of cloak still out classes anything invisibility from a prolonged sprint would give you.

    I think the problem is that there's issues with class identity for sure but there's also this faction on the forums that wants to doom post about everything. Oh, there's a potential for a new invisibility? Oh NB dead guys, just trade in your NB class and change it. It's been going on for years and it's something I've seen more in this community more than any other MMO community out there. It's never that drastic or that bad but as soon as change of any kind is mentioned people just immediately freak out and call it the end of the world. This isn't going to cut into class identity if anything it looks like it's going to synergize with mNBs.

    If they just add this in it's not going to affect NBs, if they change cloak because of this then yes it is very much a bad choice and a class identity issue.
  • BaiterOfZergs
    BaiterOfZergs
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    That invisible perk is going to be so trolly , I can’t wait
    Zerg of House Smallscale, First of his name, wielder of Volendrung, battleground hero, Cyrodiil butcher, the swifft footed, OG of the Templars and first pvpers, defender of scrolls and baiter of zergs.
  • JayJayIsSoJay
    JayJayIsSoJay
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    Enjoy coward's gear new meta.
  • Aznarb
    Aznarb
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    I've give up on my NB heal since a long time.
    NB is just a meme class at this point, only Tank NB seem strong enough to be use.
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • Wolfchild07
    Wolfchild07
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    It'll be nerfed within 9-12 months just like the reworked werewolf, don't worry. Come back next year.
  • Lord-Otto
    Lord-Otto
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    Langeston wrote: »
    Lord-Otto wrote: »
    I thought Cloak was so easily countered, shouldn't this be completely insignificant? (o_ô)
    And the vamp invis bonus damage is probably extremely useful on a NB with invis on demand.
    Um, it is easily countered — that's beside the point. The problem I have is that for over a year now they've been not just nerfing NBs, but also giving their unique skills and abilities to every class in the game via weapon & world skill lines — and often, those skills are a better version of the original NB skill. They've weakened & watered down the class to an insane degree.

    They try to talk a good game re: "class identity," and then they turn around and destroy what's left of what made NBs unique. How would you like it if Streak, Frags, and Wrath were available to every class, and in some cases the generic abilities were even stronger than the original Sorc abilities?

    Come now, it's only Fear. That's the only skill given to other STAM classes. And now magicka classes get it. It's the logical response to Turn Evil, and only fair.

    The other NB skills are just... bad. It's not a problem with class identity, but balancing. See, NBs still have easily spammable invisibility. A recall shade. Passives for additional crits, especially from stealth. A little impractical sprint passive won't make NBs lose their stealth superiority.
    At some point, this probably had to happen. Vampires and Nightblades have always had very similar strengths. Namely speed and stealth, with some magic and mind control.
    I simply see a lot of potential in this new NB-vamp synergy. This may very well be the buff you've been asking for. The damage bonus from stealth is extremely interesting. And you're forgetting the drawback of increased non-vamp costs. We haven't seen final numbers yet, this could potentially be a huge detriment to many builds, unless they can gain more from the vamp abilities. Like Nightblades.
  • Konstant_Tel_Necris
    Konstant_Tel_Necris
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    Interesting how its combine with vampire NB?
  • Kittytravel
    Kittytravel
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    @Lord-Otto That's kind of the scenario I'm most worried about, literally everything in your post.
    That all of these new bonuses that look too eerily similar and too close to NB bonuses stacking with each other will just result in further nerfs to NBs. The class that has suffered by far the most recently with the constant hits to it because it's "meta" play is too good if they don't but then that leaves everyone playing "non-meta" NB's left to rot and perish.

    In the end I hope this results in a full NB rework where they can reinstate some of its purposes with spikes to power instead of consistently murdering its play styles into the ground with every single new addition to the game.
  • ccfeeling
    ccfeeling
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    There is no reason I play this class again .
  • [Deleted User]
    [Deleted User]
    Soul Shriven
    Hello everyone,

    Recently we've had to remove a few posts for bashing and flaming, content that is against the Forum Rules. For further posts be sure to stay constructive to avoid thread derailment.

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  • Lord-Otto
    Lord-Otto
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    @Lord-Otto That's kind of the scenario I'm most worried about, literally everything in your post.
    That all of these new bonuses that look too eerily similar and too close to NB bonuses stacking with each other will just result in further nerfs to NBs. The class that has suffered by far the most recently with the constant hits to it because it's "meta" play is too good if they don't but then that leaves everyone playing "non-meta" NB's left to rot and perish.

    In the end I hope this results in a full NB rework where they can reinstate some of its purposes with spikes to power instead of consistently murdering its play styles into the ground with every single new addition to the game.

    Nah. I mean, seriously! ZOS must be hyper-aware of the state NBs are in right now. There just can't be more nerfs in store for them. And I doubt the new vamp line will change that. To me it looks like the synergy is absolutely intended. And since vampirism appears to be coming with a hefty drawback, buffing NB abilities without overpowering vamp NBs should be easy.
    I am optimistic for Nightblades, especially mag ones.
  • SshadowSscale
    SshadowSscale
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    Lord-Otto wrote: »
    @Lord-Otto That's kind of the scenario I'm most worried about, literally everything in your post.
    That all of these new bonuses that look too eerily similar and too close to NB bonuses stacking with each other will just result in further nerfs to NBs. The class that has suffered by far the most recently with the constant hits to it because it's "meta" play is too good if they don't but then that leaves everyone playing "non-meta" NB's left to rot and perish.

    In the end I hope this results in a full NB rework where they can reinstate some of its purposes with spikes to power instead of consistently murdering its play styles into the ground with every single new addition to the game.

    Nah. I mean, seriously! ZOS must be hyper-aware of the state NBs are in right now. There just can't be more nerfs in store for them. And I doubt the new vamp line will change that. To me it looks like the synergy is absolutely intended. And since vampirism appears to be coming with a hefty drawback, buffing NB abilities without overpowering vamp NBs should be easy.
    I am optimistic for Nightblades, especially mag ones.
    Optimistic.... For a nightblade buff???..... Are we even playing the same game? Nightblades have not been buffed in years only nerfed patch after patch..... Maybe zos suprises us but I am not gonna hold my breath..... Its more likely that nightblades gets nefed than buffed..... I mean have you looked at zos recent trend..... What about that trend tells you they intend to buff anything else than templars.......
    Edited by SshadowSscale on March 31, 2020 12:11PM
  • Lord-Otto
    Lord-Otto
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    Lord-Otto wrote: »
    @Lord-Otto That's kind of the scenario I'm most worried about, literally everything in your post.
    That all of these new bonuses that look too eerily similar and too close to NB bonuses stacking with each other will just result in further nerfs to NBs. The class that has suffered by far the most recently with the constant hits to it because it's "meta" play is too good if they don't but then that leaves everyone playing "non-meta" NB's left to rot and perish.

    In the end I hope this results in a full NB rework where they can reinstate some of its purposes with spikes to power instead of consistently murdering its play styles into the ground with every single new addition to the game.

    Nah. I mean, seriously! ZOS must be hyper-aware of the state NBs are in right now. There just can't be more nerfs in store for them. And I doubt the new vamp line will change that. To me it looks like the synergy is absolutely intended. And since vampirism appears to be coming with a hefty drawback, buffing NB abilities without overpowering vamp NBs should be easy.
    I am optimistic for Nightblades, especially mag ones.
    Optimistic.... For a nightblade buff???..... Are we even playing the same game? Nightblades have not been buffed in years only nerfed patch after patch..... Maybe zos suprises us but I am not gonna hold my breath..... Its more likely that nightblades gets nefed than buffed..... I mean have you looked at zos recent trend..... What about that trend tells you they intend to buff anything else than templars.......

    Just watch.
  • Czekoludek
    Czekoludek
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    Lord-Otto wrote: »
    @Lord-Otto That's kind of the scenario I'm most worried about, literally everything in your post.
    That all of these new bonuses that look too eerily similar and too close to NB bonuses stacking with each other will just result in further nerfs to NBs. The class that has suffered by far the most recently with the constant hits to it because it's "meta" play is too good if they don't but then that leaves everyone playing "non-meta" NB's left to rot and perish.

    In the end I hope this results in a full NB rework where they can reinstate some of its purposes with spikes to power instead of consistently murdering its play styles into the ground with every single new addition to the game.

    Nah. I mean, seriously! ZOS must be hyper-aware of the state NBs are in right now. There just can't be more nerfs in store for them. And I doubt the new vamp line will change that. To me it looks like the synergy is absolutely intended. And since vampirism appears to be coming with a hefty drawback, buffing NB abilities without overpowering vamp NBs should be easy.
    I am optimistic for Nightblades, especially mag ones.
    Optimistic.... For a nightblade buff???..... Are we even playing the same game? Nightblades have not been buffed in years only nerfed patch after patch..... Maybe zos suprises us but I am not gonna hold my breath..... Its more likely that nightblades gets nefed than buffed..... I mean have you looked at zos recent trend..... What about that trend tells you they intend to buff anything else than templars.......

    Tbh for last two years we got one buff to path xD Nb were in bad spot year ago and since then, zos decided to nerf it even more.Must admit, I'm curious how they gonna manage to nerf the class even more now when it is a shadow of its former self
  • Sir_Valk
    Sir_Valk
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    So basically everyone can be a nb now with vampire, game is going in good directions
    Edited by Sir_Valk on March 31, 2020 12:54PM
  • Iskiab
    Iskiab
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    Czekoludek wrote: »
    Lord-Otto wrote: »
    @Lord-Otto That's kind of the scenario I'm most worried about, literally everything in your post.
    That all of these new bonuses that look too eerily similar and too close to NB bonuses stacking with each other will just result in further nerfs to NBs. The class that has suffered by far the most recently with the constant hits to it because it's "meta" play is too good if they don't but then that leaves everyone playing "non-meta" NB's left to rot and perish.

    In the end I hope this results in a full NB rework where they can reinstate some of its purposes with spikes to power instead of consistently murdering its play styles into the ground with every single new addition to the game.

    Nah. I mean, seriously! ZOS must be hyper-aware of the state NBs are in right now. There just can't be more nerfs in store for them. And I doubt the new vamp line will change that. To me it looks like the synergy is absolutely intended. And since vampirism appears to be coming with a hefty drawback, buffing NB abilities without overpowering vamp NBs should be easy.
    I am optimistic for Nightblades, especially mag ones.
    Optimistic.... For a nightblade buff???..... Are we even playing the same game? Nightblades have not been buffed in years only nerfed patch after patch..... Maybe zos suprises us but I am not gonna hold my breath..... Its more likely that nightblades gets nefed than buffed..... I mean have you looked at zos recent trend..... What about that trend tells you they intend to buff anything else than templars.......

    Tbh for last two years we got one buff to path xD Nb were in bad spot year ago and since then, zos decided to nerf it even more.Must admit, I'm curious how they gonna manage to nerf the class even more now when it is a shadow of its former self

    Path wasn’t buffed, it was nerfed. It used to do damage and heal. It was like a slightly worse ritual of retribution.
    Edited by Iskiab on March 31, 2020 1:09PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • GenjiraX
    GenjiraX
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    Hello everyone,

    Recently we've had to remove a few posts for bashing and flaming, content that is against the Forum Rules. For further posts be sure to stay constructive to avoid thread derailment.

    Thank you for understanding.

    Could you please stop putting the 'Z' icon next to thread titles in the forum thread list for this kind of comment? I click the 'Z' hoping to see something enlightening or explanatory and it's almost always this petty police comment.
    Thanks.
  • Tommy_The_Gun
    Tommy_The_Gun
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    If some one is still wondering and debating cost of sprint vs cloak... Just do an simple experiment on live sever. Run with sprint for 8 seconds, and see how much stamina it consumed.

    On live I have 8 points in Sprinter CP, so sprint cost is reduced by 5%. I wear full heavy armour. While sprinting for 8 seconds, it consumed 2.5K Stamina.

    The point is - aside from that small CP bonus (that I even did not remember that I had) I have no other sprint cost reduction. So, I would imagine, you can get this cost to something like 1K or 0.5K quite easily. Sprinter CP passive for example can reduce the cost by up to 35%. Pair it with some Well-Fitted gear (each reduces cost of Sprinting by 10%) and you can sprint for like 5 minutes even on a magicka build even without using special 5 set gear bonus.

    For comparison: Cloak costs 3.7K magicka. It takes place on your bar and consumes global cool-down and you have to re-cast it. You can not re-cast it for 5 minutes on a stamina build.

    This is exactly the reason why I think it is broken. It is way to easy obtainable and too powerful for its cost - in fact it has no cost at all, it is a free invisibility.

    Also, if you don't care about NB, fine I can understand that, you can hate what you want. But for the sake of balance, I will simply say: Giving free access to on-demand cheap, permanent invisibility, that is available for classes that are designed with "in-your-face" open field combat - it will be broken af.

    If you thought NB was annoying ganker, wait till you see Warden, Necro, Tamplar, Sorc or even DK.

    Edited by Tommy_The_Gun on March 31, 2020 1:20PM
  • Drakostax
    Drakostax
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    Iskiab wrote: »
    How will sprint interact with invisibility? The passive makes no sense to me.

    If you sprint it breaks stealth/crouch and sprinting breaks cloak. If it’s that while you’re sprinting you go invisible cloak will be better. How would you crouch while sprinting? Have to test these things out to see how it works.

    Right now it looks like you have to be sprinting for the invisibility to stay on; the moment you stop the stealth ends. Since you currently can't cast/dodge/etc while sprinting, I'd assume you can't do anything else while vamp stealth is active outside of moving.

    Xynode's video showing vamp stealth: https://www.youtube.com/watch?v=RiC-fdgDLZQ&t=9m34s
    @Drakostax - PC/NA
    Smooth sailing with dat 280ms Aussie latency.
  • worrallj
    worrallj
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    Langeston wrote: »

    At this point, NBs are only good for RP.

    Nonsense! Maybe they're struggling and need buffs but they are *still* the bomber class! I heard the highest ranked cyrodiil player is pretty often a bomber that just gets crazy AP by nuking zergs. That's something no other class can claim.

    Nightblades- best bombers
    Sorcs- best werewolves
    Dk- best tank
    Templars- best healers & purgers

    Necros & wardens- who cares they look stoopid with their neon ropes all over the place so why would you want to play them

    Obviously all these classes are good for more than I put here but that's at least one thing each class is "good for."
  • Iskiab
    Iskiab
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    worrallj wrote: »
    Langeston wrote: »

    At this point, NBs are only good for RP.

    Nonsense! Maybe they're struggling and need buffs but they are *still* the bomber class! I heard the highest ranked cyrodiil player is pretty often a bomber that just gets crazy AP by nuking zergs. That's something no other class can claim.

    Nightblades- best bombers
    Sorcs- best werewolves
    Dk- best tank
    Templars- best healers & purgers

    Necros & wardens- who cares they look stoopid with their neon ropes all over the place so why would you want to play them

    Obviously all these classes are good for more than I put here but that's at least one thing each class is "good for."

    There’s a difference between someone playing a class because it’s the best and playing a class because they like it. The most AP is always gained by ball groups.

    A more accurate list would be:
    Magtemplar - best ultimate, best burst healer
    Magnecro - best cc and harmony builds
    MagWarden - all around great
    Magblade - all around good
    MagDK - good cc and all around good
    Magsorc - best cleanser and sustain, negate
    Stamwarden - best stam healer for when you’re negated
    Edited by Iskiab on March 31, 2020 4:30PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • ne.ga.kurai_ESO
    ne.ga.kurai_ESO
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    get set that in invis regen all stats 600-700/sec + nma with speed jawelleries = *- G.G -*

    Darloc actually only works in 'crouch' not 'invisible', so it wouldn't proc at all. Prisoner's Rags on the other hand will proc.
This discussion has been closed.