Rave the Histborn wrote: »RaunHunter wrote: »Yeah, not a fan of this at all. But someone did mention that the new Vampire skill line is undoubtedly going to have it when there was a call for more accessible invisibility. I thought it would be an active, if at all. It's a passive, lol. Literally no reason to pick NB any more except for nostalgia.
Sprinting for x seconds vs a button press that removes dots and last longer.
Yup, NBs are dead now that every class has access to mediocre, breakable invis that costs more than cloak. Whatever will they do???
Why isnt there any complain about dk chains for everyone from fighters guild?
Sanguinor2 wrote: »
RaunHunter wrote: »Rave the Histborn wrote: »Sprinting for x seconds vs a button press that removes dots and last longer.
Yup, NBs are dead now that every class has access to mediocre, breakable invis that costs more than cloak. Whatever will they do???
How is "virtually as long as you can sprint" shorter than 3 seconds? Also, Vampires also have a skill that removes dots. It reads 'Mist Form'. Costs more? It doesn't cost anything, except the stamina cost for sprinting, which everyone else has to pay as well. Breakable invis? Cloak is breakable as well; in fact, it breaks on sprinting, when in combat, and is still bug-ridden. So... Virtually everything you said is invalid.
No, that would be Mages Guild:luen79rwb17_ESO wrote: »Wow now that you mention it, its true!!! Lol even the spammable is quite similar to veiled strike. OMG... What's next? reworking psijic order to give everyone a better version of Streak? LOL
ketsparrowhawk wrote: »I'm a little nervous about the sprint/cloak. NB's are balanced around having stealth. What happens when everyone has access to cloak, yet their class is not balanced for ganking? Could get wild.
Rave the Histborn wrote: »ketsparrowhawk wrote: »I'm a little nervous about the sprint/cloak. NB's are balanced around having stealth. What happens when everyone has access to cloak, yet their class is not balanced for ganking? Could get wild.
No one is getting access to cloak. Invisibility doesn't equal cloak
Rave the Histborn wrote: »ketsparrowhawk wrote: »I'm a little nervous about the sprint/cloak. NB's are balanced around having stealth. What happens when everyone has access to cloak, yet their class is not balanced for ganking? Could get wild.
No one is getting access to cloak. Invisibility doesn't equal cloak
they get a bonus when they come out of stealth how is that not nightblade cloak
And it will happen... it will, but people refuse to listen to reason. New nightmarish gank builds are incoming. The forums will explode with nerf threads - but at that point it will be too late.ketsparrowhawk wrote: »I'm a little nervous about the sprint/cloak. NB's are balanced around having stealth. What happens when everyone has access to cloak, yet their class is not balanced for ganking? Could get wild.
ketsparrowhawk wrote: »I'm a little nervous about the sprint/cloak. NB's are balanced around having stealth. What happens when everyone has access to cloak, yet their class is not balanced for ganking? Could get wild.
Rave the Histborn wrote: »ketsparrowhawk wrote: »I'm a little nervous about the sprint/cloak. NB's are balanced around having stealth. What happens when everyone has access to cloak, yet their class is not balanced for ganking? Could get wild.
No one is getting access to cloak. Invisibility doesn't equal cloak
they get a bonus when they come out of stealth how is that not nightblade cloak
Rave the Histborn wrote: »How is being invisible "virtually as long as you can sprint" better than 3 seconds of instant, constant, invisibility? You do realize that if you need to do anything you lose the invis, you lose far more resources than you would using cloak (that also don't regen while sprinting), and it doesn't remove dots or have any of the utility that cloak does right? You do realize you can already get most of this (just not the length) from invis pots right?
It costs more stamina because you have to sprint for a prolonged period and you get no stamina regen like I already mentioned and you'd have to pull off a full sprint without getting hit for X seconds to activate it in combat so cloak already has a HUGE advantage with a button press. The small cost of cloak is easily gained back just from average mag regen so I'm not sure where you're getting your costs from. Mist form does remove dots but it also prevents healing and magicka regen, cloak doesn't so that's another HUGE advantage that cloak has in its pocket. Mist form also doesn't make you invisible when you get DoT removal like cloak does so you can't reposition and set yourself back up for an optimal attack.
There isn't a video game that doesn't have bugs, and this is ESO so "bug-ridden" isn't' a valid complaint. Once this gets release it'll be buggy as well. Cloak also has a timer, so yes while it can be broken (like all invisibiility in this game) it has distinct advantage over having to maintain sprint the entire time. So....everything I said is valid .
P.S. Saying "virtually" everything is invalid is stupid. It's either invalid or it isn't, it's not technically, kinda, well in the right light, if you look at it this way, maybe under certain circumstances it's valid.
like the NB abilities, but arguably much stronger. yay!
TX12001rwb17_ESO wrote: »Just imagine, entire zergs completely invisible, suddenly appearing right next to you and killing you before you even realize it before vanishing as fast as they appeared.
Sounds scary doesn't it because that is exactly what is going to happen.
Cloak is countered when you know someone is cloaked around you; i.e., a NB who cloaks after engaging in combat. It is however, not easy to counter when someone starts sprinting from out of FOV, and doesn't appear until they are right next to you. Like mentioned above, you'll have zergs of invisible vamps coming in, killing you before you can even register how many there are, and going away invis-sprinting.I thought Cloak was so easily countered, shouldn't this be completely insignificant? (o_ô)
And the vamp invis bonus damage is probably extremely useful on a NB with invis on demand.
RaunHunter wrote: »Cloak is countered when you know someone is cloaked around you; i.e., a NB who cloaks after engaging in combat. It is however, not easy to counter when someone starts sprinting from out of FOV, and doesn't appear until they are right next to you. Like mentioned above, you'll have zergs of invisible vamps coming in, killing you before you can even register how many there are, and going away invis-sprinting.I thought Cloak was so easily countered, shouldn't this be completely insignificant? (o_ô)
And the vamp invis bonus damage is probably extremely useful on a NB with invis on demand.
Um, it is easily countered — that's beside the point. The problem I have is that for over a year now they've been not just nerfing NBs, but also giving their unique skills and abilities to every class in the game via weapon & world skill lines — and often, those skills are a better version of the original NB skill. They've weakened & watered down the class to an insane degree.I thought Cloak was so easily countered, shouldn't this be completely insignificant? (o_ô)
And the vamp invis bonus damage is probably extremely useful on a NB with invis on demand.
TX12001rwb17_ESO wrote: »Imagine how OP that would be with the cowards set, 30% speed boost when sprinting + Invisibility.