I wish they would just remove it and replace it with something meaningful. I never liked this ability. It is unreliable in a real fight due to that 2 second delay before the lightning even hits and is only good for trolling in battlegrounds.
Joinovikova wrote: »I wish they would just remove it and replace it with something meaningful. I never liked this ability. It is unreliable in a real fight due to that 2 second delay before the lightning even hits and is only good for trolling in battlegrounds.
its my wish to replace this by some decent spamable..
It is my experience that sorcs who get most of the kills also outdamage others in general. Due to the broken travel time this skill now has it doesnt hit reliably enough to warrant a nerf. Instead ask yourself why you dont have enough burst to get kills amd improve your build.
So I did 801 K dmg and have 5 kills some steal kill sorc did 375 K and have 10 kills.. so I did more than two times of dmg and get half of kill ( I am not using Wrath is uselss skill only for steal kills )Joinovikova wrote: »It is my experience that sorcs who get most of the kills also outdamage others in general. Due to the broken travel time this skill now has it doesnt hit reliably enough to warrant a nerf. Instead ask yourself why you dont have enough burst to get kills amd improve your build.
... This is stanard situation
link
When a Magsorc player talks about it, it is arouses respect.Joinovikova wrote: »Currently this skill is useful only for kill stealing which destroy any fun in this game many mag sorc just spam this ability and succesfully steal all kills mainly to their own group. It is simply not fun to have 2times more dmg then sorc and have half of kills. Problem is not in execute, but delay on execute is unhealthy sorc just use this skill and in 90% of cases he/she steals kill.. Can you change it to "standard" execute ability and make similar mechanic to Impale to encourage sorc use also some other ability..?
Thanks
You are complaining that a teammate got more kills than you in a deathmatch? Who cares? It literally doesn't make a difference since the only important thing is whether you win or not. K/D ratio is irrelevant. That sorc is on your team finishing opponents. Literally a thing that any player of any class should be doing.
Thing is high damage with no finishing power isn’t necessarily better.
Like on my MagWarden I’ll usually hit 800k damage and 200k healing, but a lot of that is aoe spam because of the nature on the class. To kill one person solo takes a while as a MagWarden.
Conversely as a petsorc I’ll usually go like 500k damage and 500k healing, I’ll get high kills but only some are from kill stealing. Most of them are because I’m using a single target burst combo.
Point is damage done doesn’t mean anything really.
Joinovikova wrote: »Thing is high damage with no finishing power isn’t necessarily better.
Like on my MagWarden I’ll usually hit 800k damage and 200k healing, but a lot of that is aoe spam because of the nature on the class. To kill one person solo takes a while as a MagWarden.
Conversely as a petsorc I’ll usually go like 500k damage and 500k healing, I’ll get high kills but only some are from kill stealing. Most of them are because I’m using a single target burst combo.
Point is damage done doesn’t mean anything really.
Yes this is true u can not count dmg equals to kill AOE DOTs etc. but despite this two times more dmg and half kills? and less points?(first case is Chaos Ball so its not applicavle but second case is from DM, and sorc who just simply hiting one Wrath/endles fury button have most points from whole BG? Is this healthy game desing form your point of view? from my defentily no...