I recall the game having a "T" rating when I bought it. Which got upped to a "M" rating with the coming of the justice system, when we could suddenly steal and murder our way across tamriel...What did this game do to deserve its 'M' rating? It feels like it should be a 'T' rating.
Go find the first "Conan the Barbarian" and watch it.Kiralyn2000 wrote: »Kiralyn2000 wrote: »Reading this topic makes me wish CD Projekt would make an MMO set in The Witcher universe.
Ugh, Witcher. Was never able to get past the first game. Just. Don't. Like. Geralt.
(also, kind of tired of the whole "dark & gritty" movement of the past few years. No, I have no interest in watching Game of Thrones.)
Odd that you describe "dark and gritty" as a movement. Its not like dark fantasy is a hip new thing or anything
Guess I just remember it as being a Big Thing that everyone was gushing over, from around the time the first Dragon Age came out (at least, in the video game world). Sure, Dark & Gritty existed, but I don't remember it being a super-mainstream thing in games/movies/TV until the last decade or so. Eh, whatever.
I loved the depictions of the city elves in DA-O... of course, that game also had a few other really, really great features (like the race-epecific origin storieswhich then combined to start the main plot - I loved that one, brought real value to multiple character playthroughs just to see the various options...)Kiralyn2000 wrote: »Kiralyn2000 wrote: »Reading this topic makes me wish CD Projekt would make an MMO set in The Witcher universe.
Ugh, Witcher. Was never able to get past the first game. Just. Don't. Like. Geralt.
(also, kind of tired of the whole "dark & gritty" movement of the past few years. No, I have no interest in watching Game of Thrones.)
Odd that you describe "dark and gritty" as a movement. Its not like dark fantasy is a hip new thing or anything
Guess I just remember it as being a Big Thing that everyone was gushing over, from around the time the first Dragon Age came out (at least, in the video game world). Sure, Dark & Gritty existed, but I don't remember it being a super-mainstream thing in games/movies/TV until the last decade or so. Eh, whatever.
@Kiralyn2000 the 80's are a wonderous cesspool of raunchy fantasy B-movies, so it's hardly a recent development that "the kids" are only enjoying, you closet hipster you
speaking of Dragon Age, i wish elder scrolls would tackle the darker themes like those games do. there's a reason why "argonian slavery" is usually joked about amongst the community; because the games always shy away from showing how awful it must be and subsequently leaving a gross taste in your mouth like Dragon Age's depiction of elven opression
just as an example
by the way i like Dragon Age
Actually... it would be all right, as long as they do it -right-! Say, like those "death animations" if you kill someone with a critical magic hit, you know, the burning to ashes, or freezing and crfumbling, etc. No reason the same mechanic could also have gore-y finishers with weapon kills...I'm talking like fleshed out Gore in combat mechanics such as dismemberment from physical attacks, blood on your sword from jabbing with Ransack, etc. Or including full on nudity for character models when you don't have anything equipped. The pros would be the fanbase actually praising ZOS for once for giving us an experience that allows more of the nitty gritty, the cons however would force more parents to keep this game out of the hands of their kids they let play, not to mention the expected flesh parties that would take place in every player hub.
Then there's the obvious question of, "does the game even need that stuff?" Need? Of course not, it's fine as is, and the problems that kind of mature, adult content could and or would create probably may outweigh any kind of beneficial outcome to our gaming experience. But just for poops n' giggles anyway, how would you as the player react to a bit more of a darker, red light district Elder Scrolls? Would it enhance your experience in the game world, or would you just discard that armor and dance like a dark elf in front of people trying to use the Banker.
I partially agree with you. I've always said Zeni should own their "M" rating, but I don't want to necessarily go as far as you wish. Gore? Sure. Within reason. Having fountains of blood every time you hack into someone or something would get comical after a while. But the occasional spray or spatter of it, such as when a critical hit is made? Sure. Dismemberment is too far, in my opinion, as that gets old quickly, too.
Full nudity? Not needed, agreed. Oh, sure, it would be fun to laugh at some naked nords dangly bits, but its not really something we truly need (although, if you consider how much money they could make selling... uhm... "dangly bit expansions" to all the boys in the crown store... I mean, I can imagine it "Want to look less like a greek statue and more like the man you want to be? Buy this in the crown store, only 1000 crowns per extra inch..."Nudity is also not needed. But the showing of skin? Absolutely. Especially with some NPC outfits and the costumes. I like the chainmail bikini as much as the next person, but I rather like the armours the artists have come up with. Some of them, mostly in the medium armours (in my personal opinion) look damn good on characters, even if they're covering up the body.
So, since I'm a big believer in player choice, give us a choice: players can have their characters wear costumes if they want that so-called sexy look, and the players who want "realism" (which always made me laugh in a game with magic and the ability for characters to survive a hit to the head with a mace, especially while wearing a cloth cap) can show their armour.
Agreed, atmosphere is much more important. And there some background grittyness would be very welcome.More important than anything, though, is that Zeni needs to get a lock on the atmosphere of the game. This is supposed to be a world where society broke down (the Empire) and the various warlords are trying to fill the vacuum (the Alliances). And this is on top of a number of supernatural threats that have decided this is a great time to start making trouble. The world should feel dangerous, and un-natural. A lot can be said against The Secret World (and it has), but the one thing they nailed was how dark and dangerous and creepy the world felt. That is what the game should be aiming for. It should feel extremely unsafe to step outside the city walls, especially at night. It doesn't have to actually be more dangerous than it currently is, it just has to feel it. For instance, there's a cabin in Stormhaven called "Uncle Sheo's Cabin." There's no one in it, and only a single note amongst a bunch of...well, stuff, we'll call it. Creepy as hell, though. This is what there should be more of in the game, only ramped up to an 11 here and there. They came close in Rivenspire, but didn't quite hit the mark.