For PvE DPS; I know it makes a big difference, but in PVP; I feel like the weaving is the the big issue with newer player. What I see is generally
1. Not keeping buffs up.
2. No pre-casting HOTs and waiting until they are already damaged. Classes with burst heals help somewhat
3. when they are damaged, often going a long time without healing when they have plenty of time. Either from being used to having a healer healing them, or maybe not seeing their resource pools.
I mean any way I cut it; it comes down to having a conscious effort to understand the game and be alert and understanding of whats going on.
validifyedneb18_ESO wrote: »The make no changes croud are blind to the larger issues with the skill gap. Its perfectly fine for top players to look around and see no problems, but this IS hurting the growth of ESOs playerbase, and its hurting endgame content too when bad players are SO much worse than players who have actually practiced or learnt to play better.
validifyedneb18_ESO wrote: »The make no changes croud are blind to the larger issues with the skill gap. Its perfectly fine for top players to look around and see no problems, but this IS hurting the growth of ESOs playerbase, and its hurting endgame content too when bad players are SO much worse than players who have actually practiced or learnt to play better.
VoidCommander wrote: »Remember that ZOS, before anything else, is a company trying to make money. If they feel that closing the skill gap is going to increase the number of people who play their game (new players included), then that is the direction they will take. If they cater only to the top 10% of the playerbase without aiding the lower 90% of the playerbase to reach end game content, then their game will fail. It is hard to see it from their perspective, but new players bring $$$ just like end game players do, and quite frankly, if end game content continues to feel inaccessible to them, this game is going to die.
None of those. I’d address the skill gap by taking us back to pre-Morrowind where it was larger.
Back when ESO had a large PvP population because people had to learn the game (it is fun to improve overtime) instead of becoming unkillable healbots/tanks who also can apply pressure. Back when ESO had a large Endgame PvE population because the gameplay was far more engaging and classes felt unique.
I miss how ESO used to play and have lost the majority of my friends lost and guild members because of how ZOS has “addressed the skill gap” over the years.