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How would you address the skill gap?

  • technohic
    technohic
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    For PvE DPS; I know it makes a big difference, but in PVP; I feel like the weaving is the the big issue with newer player. What I see is generally

    1. Not keeping buffs up.
    2. No pre-casting HOTs and waiting until they are already damaged. Classes with burst heals help somewhat
    3. when they are damaged, often going a long time without healing when they have plenty of time. Either from being used to having a healer healing them, or maybe not seeing their resource pools.

    I mean any way I cut it; it comes down to having a conscious effort to understand the game and be alert and understanding of whats going on.
  • TheFM
    TheFM
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    Make no changes
    technohic wrote: »
    For PvE DPS; I know it makes a big difference, but in PVP; I feel like the weaving is the the big issue with newer player. What I see is generally

    1. Not keeping buffs up.
    2. No pre-casting HOTs and waiting until they are already damaged. Classes with burst heals help somewhat
    3. when they are damaged, often going a long time without healing when they have plenty of time. Either from being used to having a healer healing them, or maybe not seeing their resource pools.

    I mean any way I cut it; it comes down to having a conscious effort to understand the game and be alert and understanding of whats going on.

    Game requiring practice? How DARE you suggest such a thing!
  • Stevie6
    Stevie6
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    Add option for automatic light attack weaving
    This is what I would do

    LA, MA, and HA all have some sort of resource sustain

    1. leave LA damage ALONE

    2. Increase HA damage..by a LOT (PTS HA damage is not that good because LA weaving is not apart of HA builds)

    3. Revert every set in game to their original state (pre nerfs) and if someone complains..oh well go somewhere else. It's called deal with it. Balance is not needed because pvp players will ALWAYS die to being one shotted. I died several times like this and it was fun. I had fun and will keep getting killed..so what, big deal, get over it.

    4. Bring back damage to spells/skills (This is part of the overall problem when spells/skills were nerfed and casual/noobs didn't have good resource management. Without the damage, they ended up spamming skills (contributes to lag and running out of resources which ended in early deaths). This is where the gap developed between Elite players and the rest. Those that can do rotations vs those that cannot due to various reasons. You will never, ever be able to fix this. It's really not a fix but a fact of MMOs. The Devs can elevate those that cannot perform well to get into ALL vet content, but a check must be placed on hard mode content and should be the domain to those that can perform higher APM/DPS.

    5. Revert shields and shield sets to their former states will help with resource management and overall dps. Won't have to spam shields and run out of resources which also indicates less dps output. This is for the casual/noob player. The elite player will already have a rotation and manage resources well enough to compete on a higher playing field. They don't need nerfs .
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    Lower light attack damage only
    The make no changes croud are blind to the larger issues with the skill gap. Its perfectly fine for top players to look around and see no problems, but this IS hurting the growth of ESOs playerbase, and its hurting endgame content too when bad players are SO much worse than players who have actually practiced or learnt to play better.
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    Lower light attack damage only
    Also as a matter of course in other MMOs (WoW basically) I hate when auto attacks are a large proportion of my dps, so im mostly fine with ^ that solution. I dislike it less in ESO because obviously it is a matter of how good your weaving is, but it doesnt feel very special, doesnt feel like your build is smart.

    Just feels like you have a good enchantment, a *** load of maxstat, and can LA weave. It doesnt give you confidence that your build is cool, and that the abilities you build specifically into are the core chunk of your DPS.
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    Lower light attack damage only
    Also still thoroghly confused by the 2 camps of people saying the following:

    1. Light attacks should do more damage than heavy attacks - They do. ZOS WANT them to still do more damage. This is a gap close not a reversal to the standard order.
    2. This effect makes no difference because LA still do more damage - again ZOS said they WANT LA to top damage, they just dont want the slower players to be as many magnitudes worse than they are on live. Also it does generally compress the overal skillgap within the spectrum of LAweaving skill.
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • Fur_like_snow
    Fur_like_snow
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    Make no changes
    Nothing. Fix the performance issues. Once the game works again new players can L2P like everyone else.
  • Sanguinor2
    Sanguinor2
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    Make no changes
    The make no changes croud are blind to the larger issues with the skill gap. Its perfectly fine for top players to look around and see no problems, but this IS hurting the growth of ESOs playerbase, and its hurting endgame content too when bad players are SO much worse than players who have actually practiced or learnt to play better.

    How does nerfing endgame Players help with anything you just described?
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • TheFM
    TheFM
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    Make no changes
    The make no changes croud are blind to the larger issues with the skill gap. Its perfectly fine for top players to look around and see no problems, but this IS hurting the growth of ESOs playerbase, and its hurting endgame content too when bad players are SO much worse than players who have actually practiced or learnt to play better.

    Everyone can practice and get better, the only thing limiting them is themselves. There are multiple input devices available to cater to people with disabilities. Yes they could do a better job with teaching people to weave, but if you think these changes make weaving less important, you are direly mistaken. This will FORCE people , tanks and healers to, to weave for resource return, and a lot of people that have problems with weaving, play those roles. So you will have top tier dps, healers, AND tanks leaving because of this. This helps no one. You should never cater to the group that refuses to try to get better

    What is causing people to leave is the absolute state of the performance. Thats it.
  • VoidCommander
    VoidCommander
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    Increase heavy attack damage only
    Remember that ZOS, before anything else, is a company trying to make money. If they feel that closing the skill gap is going to increase the number of people who play their game (new players included), then that is the direction they will take. If they cater only to the top 10% of the playerbase without aiding the lower 90% of the playerbase to reach end game content, then their game will fail. It is hard to see it from their perspective, but new players bring $$$ just like end game players do, and quite frankly, if end game content continues to feel inaccessible to them, this game is going to die.
  • Sanguinor2
    Sanguinor2
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    Make no changes
    Remember that ZOS, before anything else, is a company trying to make money. If they feel that closing the skill gap is going to increase the number of people who play their game (new players included), then that is the direction they will take. If they cater only to the top 10% of the playerbase without aiding the lower 90% of the playerbase to reach end game content, then their game will fail. It is hard to see it from their perspective, but new players bring $$$ just like end game players do, and quite frankly, if end game content continues to feel inaccessible to them, this game is going to die.

    Everything PvE is accessible to them in form of normal mode.
    For normal mode you Need next to Nothing. I did my first normal sunspire run for the transmutes 1 week ago(only did vet and vet hm before) and I was amazed. I stopped to explain mechanics for People that wanted to have them explained, turns out normal sunspire DOESNT HAVE ANY MECHANICS you can just flat out ignore EVERYTHING and just parse on stuff.
    Ice Explosion? Doesnt do Damage. Killing Ice atros with Lightning circle? Low enough Health to die when focused in flight Phase. Beam? Doesnt do any Damage at all. Last boss Portal? Dont even Need to enter it Eternal Servant doesnt appear even tho no one goes in. Meteors? If your dps is somehow low enough for them to happen they dont do any Damage anyway and you can just stand in them. Soul tear? See previous Point. Marked for death? Can just Shield through on a mag dd no Problem, laughable if an actual tank gets marked that gets healed by healers.
    If that is not accessible to someone then there is Nothing anyone can do for him short of making an easy mode like Nier automata that dodges, heals and attacks for you so you dont have to do anything at all and can just watch while Eating Popcorn.
    If everyone wants to clear vet and vet hm without working for it then thats their issue. It´s called vet and vet hardmode for a reason, it isnt supposed to be a complete faceroll like normal Dungeons and Trials are or overland Content is. If they want to get in there they simply have to put in the effort like others did too.

    And Talking PvP: If you enter PvP and are not Ready to get beaten by a better Player then PvP is not for you.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • nublife01
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    Vaoh wrote: »
    None of those. I’d address the skill gap by taking us back to pre-Morrowind where it was larger.

    Back when ESO had a large PvP population because people had to learn the game (it is fun to improve overtime) instead of becoming unkillable healbots/tanks who also can apply pressure. Back when ESO had a large Endgame PvE population because the gameplay was far more engaging and classes felt unique.

    I miss how ESO used to play and have lost the majority of my friends lost and guild members because of how ZOS has “addressed the skill gap” over the years.

    this is so true it makes me kinda sad..
  • Kolzki
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    None of the above. Add dot timers to the ui and make the existing buff tracker human readable.
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