validifyedneb18_ESO wrote: »Sustain is easier, which is nice, because most of my builds are so highly tuned that even 1 wrong cast required 1-2 heavy attacks to regain sustain - doing that is really annoying but I also dont like sacraficing stuff for sutain. So like a pre-teen-dopamine-junkie I will enjoy this "resources dont matter if you weave" system.
As for the gap. Top players did 50-60k unbuffed, unexperienced players did 8k. The gap needed closing, how much is to be debated but something needed to be done.
RaptorRodeoGod wrote: »The skill gap absolutely needs to be decreased. There's literally a 60k-90k+ DPS gap. It makes it a nightmare for people like me, who can't play consistently enough to be in a guild, to find group members good enough to do content with. I don't necessarily think some of these changes help correct that gap, but the gap does not need to be as astronomically large as it is. They need to implement something intuitive that increases the damage of lower tier players, and has no effect on upper tier players.
I don't know why people are so... reluctant on accepting that ESO combat is too fast.
Compare it to other Elder Scrolls Games. Compare it to modern RPGs like The Witcher or Dragon Age Inquisition. Compare it to action MMOs like Tera or Guild Wars 2. No matter which way you look at it, ESO combat is too fast.
RaptorRodeoGod wrote: »The skill gap absolutely needs to be decreased. There's literally a 60k-90k+ DPS gap. It makes it a nightmare for people like me, who can't play consistently enough to be in a guild, to find group members good enough to do content with. I don't necessarily think some of these changes help correct that gap, but the gap does not need to be as astronomically large as it is. They need to implement something intuitive that increases the damage of lower tier players, and has no effect on upper tier players.
leepalmer95 wrote: »APM is literally irellevant, different builds, classes, situations all have different apm. Nothing to do with the combat of this mmo. Some dev saw a SC2 stream or something.
They should be trying to increase the average skill of the average player instead of sugar coating 99% of the game for them and giving them no tutorials/ inventives to improve. There are people who have played the game for years whose entire 'skill' is to use a skill then light attack with a bow 8 times.
Catering to those type of players won't achieve anything. Theres no help for them.
dontpickmeimbad wrote: »Players of every game think that their game is the most skillful, that they know better than the devs, the devs never listen, etc.
Alchimiste1 wrote: »This post might be all over the place but I'll try my best to organize it as best I can
2) APM
Moving on to APM. I know they mention some players have high APM but really the required APM needed to reach peak utility isn't that high. This is because the game already has global cool downs. No matter how much I spam my right mouse button, I'm not going to get more than 1 light attack in a second. I am certain that almost everyone in this game can learn to press their right mouse button once per second if they wanted too. If a player seems like they are using a lot of abilities at once its more than likely due to knowing where their skills are on their bar so they don't really have to think about what to press. More importantly I don't see why that's a problem, a person doing more should be rewarded accordingly. I really don't want to see some 1 bar heavy attack magsorc build doing comparable dps to someone who has perfected their rotation.
I don't know why people are so... reluctant on accepting that ESO combat is too fast.
Compare it to other Elder Scrolls Games. Compare it to modern RPGs like The Witcher or Dragon Age Inquisition. Compare it to action MMOs like Tera or Guild Wars 2. No matter which way you look at it, ESO combat is too fast.
Other action games have abilities that take 1, 2, or up to 3 seconds to perform. Meanwhile ESO has a global cooldown of less than 1 second.
It's unrealistic, immersion breaking, unintuitive, and it leads to a meta where high APM matters more than engaging twitch-reactions (Like dodging, blocking, or using abilities at the correct time).
The game is too fast, and needs to be slowed down. Anyone saying heavy attacks are "snore inducing" needs to take a step back, and objectively look at ESO and how it compares to literally any other game.
RaptorRodeoGod wrote: »The skill gap absolutely needs to be decreased. There's literally a 60k-90k+ DPS gap. It makes it a nightmare for people like me, who can't play consistently enough to be in a guild, to find group members good enough to do content with. I don't necessarily think some of these changes help correct that gap, but the gap does not need to be as astronomically large as it is. They need to implement something intuitive that increases the damage of lower tier players, and has no effect on upper tier players.
validifyedneb18_ESO wrote: »Sustain is easier, which is nice, because most of my builds are so highly tuned that even 1 wrong cast required 1-2 heavy attacks to regain sustain - doing that is really annoying but I also dont like sacraficing stuff for sutain. So like a pre-teen-dopamine-junkie I will enjoy this "resources dont matter if you weave" system.
As for the gap. Top players did 50-60k unbuffed, unexperienced players did 8k. The gap needed closing, how much is to be debated but something needed to be done.

RaptorRodeoGod wrote: »The skill gap absolutely needs to be decreased. There's literally a 60k-90k+ DPS gap. It makes it a nightmare for people like me, who can't play consistently enough to be in a guild, to find group members good enough to do content with. I don't necessarily think some of these changes help correct that gap, but the gap does not need to be as astronomically large as it is. They need to implement something intuitive that increases the damage of lower tier players, and has no effect on upper tier players.
RaptorRodeoGod wrote: »The skill gap absolutely needs to be decreased. There's literally a 60k-90k+ DPS gap. It makes it a nightmare for people like me, who can't play consistently enough to be in a guild, to find group members good enough to do content with. I don't necessarily think some of these changes help correct that gap, but the gap does not need to be as astronomically large as it is. They need to implement something intuitive that increases the damage of lower tier players, and has no effect on upper tier players.
There are great guilds out there wanting players to join. I went out of my comfort zone to join one but am so glad I did. We are always helping players learn trials, raise their dps, aquire better gear to grow together as a guild and make friends. You don't need to be on all the time playing to join a guild... there are apps for our phones we use to keep everyone up to date with trials, builds, events, etc. No skill gap needs to change... many players just need to seek out players who are willing to help like most of us did... because we wanted to improve. I suggest finding a guild and giving it a shot!
validifyedneb18_ESO wrote: »RaptorRodeoGod wrote: »The skill gap absolutely needs to be decreased. There's literally a 60k-90k+ DPS gap. It makes it a nightmare for people like me, who can't play consistently enough to be in a guild, to find group members good enough to do content with. I don't necessarily think some of these changes help correct that gap, but the gap does not need to be as astronomically large as it is. They need to implement something intuitive that increases the damage of lower tier players, and has no effect on upper tier players.
There are great guilds out there wanting players to join. I went out of my comfort zone to join one but am so glad I did. We are always helping players learn trials, raise their dps, aquire better gear to grow together as a guild and make friends. You don't need to be on all the time playing to join a guild... there are apps for our phones we use to keep everyone up to date with trials, builds, events, etc. No skill gap needs to change... many players just need to seek out players who are willing to help like most of us did... because we wanted to improve. I suggest finding a guild and giving it a shot!
In my experience, while the social aspect of guilds is great, many people reach a (pretty low) wall in terms of improvement where their either cannot be bothered to farm out transmute, dont practice LA weaving, cant run vMA or wont build a zoosorc to do it the easy way. There is also another angle which I took, which is I dont want to play the meta but the meta is all there is for good DPS. I had a 25k DPS character, and while it would easily outsurvive both tanks in every pull, it was also an unfairly-low level of DPS to take to a trial.
RaptorRodeoGod wrote: »The skill gap absolutely needs to be decreased. There's literally a 60k-90k+ DPS gap. It makes it a nightmare for people like me, who can't play consistently enough to be in a guild, to find group members good enough to do content with. I don't necessarily think some of these changes help correct that gap, but the gap does not need to be as astronomically large as it is. They need to implement something intuitive that increases the damage of lower tier players, and has no effect on upper tier players.
validifyedneb18_ESO wrote: »RaptorRodeoGod wrote: »The skill gap absolutely needs to be decreased. There's literally a 60k-90k+ DPS gap. It makes it a nightmare for people like me, who can't play consistently enough to be in a guild, to find group members good enough to do content with. I don't necessarily think some of these changes help correct that gap, but the gap does not need to be as astronomically large as it is. They need to implement something intuitive that increases the damage of lower tier players, and has no effect on upper tier players.
There are great guilds out there wanting players to join. I went out of my comfort zone to join one but am so glad I did. We are always helping players learn trials, raise their dps, aquire better gear to grow together as a guild and make friends. You don't need to be on all the time playing to join a guild... there are apps for our phones we use to keep everyone up to date with trials, builds, events, etc. No skill gap needs to change... many players just need to seek out players who are willing to help like most of us did... because we wanted to improve. I suggest finding a guild and giving it a shot!
In my experience, while the social aspect of guilds is great, many people reach a (pretty low) wall in terms of improvement where their either cannot be bothered to farm out transmute, dont practice LA weaving, cant run vMA or wont build a zoosorc to do it the easy way. There is also another angle which I took, which is I dont want to play the meta but the meta is all there is for good DPS. I had a 25k DPS character, and while it would easily outsurvive both tanks in every pull, it was also an unfairly-low level of DPS to take to a trial.