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With the LA damage nerf can siphoning strikes now buff damage instead of resource restore?

nublife01
nublife01
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Just a thought :)
  • Xologamer
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    yea give the ult +400% la dmg (than u have same than before)
  • John_Falstaff
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    Seriously though, NBs will be gutted by this ill-conceived change. LAs are their bread and butter.
  • nublife01
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    lol its like they gut our core abilities and now are gutting tactician, block, and light attack to just 360 degree nerf the crap out of us (surprisingly nb is actually more dependent upon these not being nerfed than a dswing meta) while there are nbs like sniker making youtube videos losing their minds about the current state of our class and we have stamcro over here that is now more overpowered than our class has ever been old shadow walker/viper/veli (nb's most op state ever) included. i hope the mediocre change to incap (it still needs defile on both morphs) wasnt their only change or by the expansion or a lot of nbs are going to be sore about it.

    its almost a meme at this point. like zos must be deathly afraid of nooby player forum qq that started this ridiculousness. ive asked so many people about it and that has been the common consensus. the reduction of the skill cap has wrought havoc on this games player base and nb is like the figurehead golden boy of every wrong change they have made so far other than 40k hp unkillable tank healers which every other ad guild ball is 50% consisted of. like you dont pull players to an mmo because of what they are when they pick up the game rather what they can be when they reach their full potential after potentially unattainable hours put into the game (which they probably wont ever reach though some will). because if you dont do that then you put a ceiling on the games endgame longevity and your game begins to die. (for example dark souls where some people never even beat it where as others speed run it in a couple hours).

    they need to make mark a healing/regen ability or even a cc ability (which we are in need of if dark cloak is not buffed to make brawler viable/do enough damage to kill anything) so that they can put major fracture back on SA along will major defile on both incap morphs. mark needs to be something different that no other class has that will hurt us in all the right ways if we dont use it instead of giving the best part of our spammable to ability none of us use. maybe in a way that makes dark cloak brawler build completely viable in cp/no cp. they do that and we will be competitive at least in cp maybe not in bg as we're some totality/90th percentile nonexistent in high mmr of that form of pvp.

    like i swear if enough changes are made that we are not overpowered (even underpowered is ok) rather that we can actually physically kill any knowledgeable player on a stamcro or mag/stamplar ill delete my forum account (that i only created a couple months ago in response to ^^) as that will be enough in my eyes.
  • nublife01
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    like to put things in perspective i think the current state of necro would wipe its but with old stamblade rocking old viper/old shadow walker/veli/selene proc build. i dont think our most op state would even stand a chance to how godly necro is right now.
  • Pallio
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    So many issues with this light and heavy attack nerf patch, like rele set stacking on the new resource light attack, heavy attack weapon passives nerfed by 75% etc.. no wonder people are quiting until next DLC.
  • Suligost
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    No
  • Fur_like_snow
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    What about stam sorc. Bound just got nerfed twice and the active skill does terrible damage. Skill tied to old mechanics(light attacks) instead of getting an update(to boost heavies) they just nerf it like what’s the point ZeniMax?
    Edited by Fur_like_snow on March 28, 2020 9:31AM
  • nublife01
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    Suligost wrote: »
    No

    Do you even remotely comprehend how disgusting of a nerf this is to nightblade? Do you even have any idea that the nerfs to blocking and off balance hit stamina nightblades harder than SnB dswing spammers? I'm assuming "No" right?
  • nublife01
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    What about stam sorc. Bound just got nerfed twice and the active skill does terrible damage. Skill tied to old mechanics(light attacks) instead of getting an update(to boost heavies) they just nerf it like what’s the point ZeniMax?

    stamsorc is in a good place. this is a l2p issue. go youtube/twitch speedkills. the mans mains your class, is very nice, and incredibly good/knowledgeable at the game. He'll help ya.
  • nublife01
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    Pallio wrote: »
    So many issues with this light and heavy attack nerf patch, like rele set stacking on the new resource light attack, heavy attack weapon passives nerfed by 75% etc.. no wonder people are quiting until next DLC.

    dude their changes to the game in an attempt to give terrible players a chance are literally the most horrid/ignorant changes they have made to the game. the central reason world of warcraft died because of these types of changes. and they clearly/scarily have no clue what these changes will do to one of the most already nerfed to the floor underpowered classes in the game. like if these go through stamina nightblade will have literally 0 damage pressure with this nerf. and they have literally nerfed every core aspect about the class except for LA weaving and dodgeroll. the level of straight up ignorance is insane.
  • karekiz
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    nublife01 wrote: »
    Pallio wrote: »
    So many issues with this light and heavy attack nerf patch, like rele set stacking on the new resource light attack, heavy attack weapon passives nerfed by 75% etc.. no wonder people are quiting until next DLC.

    dude their changes to the game in an attempt to give terrible players a chance are literally the most horrid/ignorant changes they have made to the game. the central reason world of warcraft died because of these types of changes. and they clearly/scarily have no clue what these changes will do to one of the most already nerfed to the floor underpowered classes in the game. like if these go through stamina nightblade will have literally 0 damage pressure with this nerf. and they have literally nerfed every core aspect about the class except for LA weaving and dodgeroll. the level of straight up ignorance is insane.

    I would argue modern WOW is about a billion times harder than Classic. Just compare Rag with Rag Cata.
  • nublife01
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    karekiz wrote: »
    nublife01 wrote: »
    Pallio wrote: »
    So many issues with this light and heavy attack nerf patch, like rele set stacking on the new resource light attack, heavy attack weapon passives nerfed by 75% etc.. no wonder people are quiting until next DLC.

    dude their changes to the game in an attempt to give terrible players a chance are literally the most horrid/ignorant changes they have made to the game. the central reason world of warcraft died because of these types of changes. and they clearly/scarily have no clue what these changes will do to one of the most already nerfed to the floor underpowered classes in the game. like if these go through stamina nightblade will have literally 0 damage pressure with this nerf. and they have literally nerfed every core aspect about the class except for LA weaving and dodgeroll. the level of straight up ignorance is insane.

    I would argue modern WOW is about a billion times harder than Classic. Just compare Rag with Rag Cata.

    I have been ranked in multiple recent seasons as top 200 in the united states retail wow RBG player and have played along side r1 arena players that are in total ranked as top 1-200 in the world. Let me correct you lol.

    In terms of PVP, if you include all of the different trinkets and items you can utilize to twist combat to your advantage along with the shear utter burst damage you can dish out or take if you are not careful, wow classic's PVP is not at all a far cry in terms of skill/knowledge required at top tier skill levels from retail wow PVP. Every class plays much much differently from each other instead of having the same generic abilities (like in retail) to the extent that you may have an easier time utilizing some items over others based on the class you are fighting. I'd argue that if it wasn't for how unbalanced the classes were (which could be fixed with just number nerfs/buffs) its PVP is actually more complex. Though there are those people who delusionally think taking one damage dealing or healing button and spreading it out into a rotation of abilities instead of adding more situational dependent damage skills somehow makes the game harder.

    In terms of PVE, Classic wow is arguably a billion times easier than vanilla as it is an extremely knowledge intensive game where you have to have all of the right equipment going into a fight to do well rather than simply monotonously understanding the fight mechanics. Sure you can argue the PVE boss fight mechanics are more complex in later versions of the game though in total wow classic has a much more complex PVE system. In terms of class combat mechanics wow classic has more class uniqueness/diversity. It actually matters which classes you bring into a fight much more so than if they are a tank dps or healer. Even the items each member of your 40 man raid equips and potions you use matter an excessive amount more than they have in retail. One of the central changes that ruined the game is that they gave every type of ability to every class and made it so these special items and potions and gear for that matter has little effect other than the standard flask food item level and occasional overtuned trinket. In retail wow you only have one goal: know the fight. In vanilla wow there were a lot more variables than simply this.

    To flip your example on its head, one example for you is that in vanilla if you had your raid's priest(s) mind controlled a certain orc humanoid add in one of the dungeons close to molten core, you could buff everyone in your raid with a fire resistance buff that makes the fight much much easier. This was a well known thing by the time classic came out but had to be figured out during vanilla wow. In the race to world first in classic there were actual guilds guarding the entrance to this area so that they could prevent other guilds from getting the buff and defeating rag before them. In retail rag you had to do no such thing just monotonously learn the boss fight mechanics.

    If you have noticed on both of these fronts blizzard is trying to retrace its steps. They are adding back in class uniqueness and abilities that they trimmed along with recently trying to make gear matter again more than item level in the form of op trinkets and their crappy azerite gear. However, I'd say these attempts are narrow-sighted at best.
    Edited by nublife01 on March 29, 2020 12:49AM
  • MashmalloMan
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    nublife01 wrote: »
    What about stam sorc. Bound just got nerfed twice and the active skill does terrible damage. Skill tied to old mechanics(light attacks) instead of getting an update(to boost heavies) they just nerf it like what’s the point ZeniMax?

    stamsorc is in a good place. this is a l2p issue. go youtube/twitch speedkills. the mans mains your class, is very nice, and incredibly good/knowledgeable at the game. He'll help ya.

    After skimming through their build video posted 3 months ago on youtube, they're not even using Bound Armaments in their build and Dragonhold was the same update it was released in for that video. You would think a Stam Sorc main would be excited to use a new damage ability built into the class after every Stam Sorc and their mother has been asking for better class identity for years... hmmm... :|

    @Fur_like_snow is specifically mentioning Bound Armaments for a reason. It leaves a lot to be desired and was recently introduced with U24. It is not fulfilling to use, is not very powerful and is getting further kicked into the mud with the proposed changes.

    The damage is only slightly stronger than a Wrecking Blow cast, which means it is primarly used as a "spammable replacement" every 4 GCD that helps reduce stamina drain because it's half the cost of a spammable for similar damage. The worst part about the ability is it's STILL double barred on pve builds for opitmal dps because the passives for stam/la dmg are stronger than any other ability option. Why couldn't they just give the buff to stamina while the ability was active? I'll tell you why, because having it on both bars gives the illusion that a Stam Sorc actually has abilities to use when they don't.

    It's bad enough the ability is a copy/paste of NB's Grim Focus, but they chose to give it worse mechanics in comparison. The fact that you can fire the ability before you have 4 stacks is extremely annoying, at 3 stacks it's weaker than Wrecking Blow. In this buggy game, you never know if your light attack will actually land. This is a problem because anyone who has ever played with Grim Focus or Bound Armaments knows that you try to cast it right after the final light attack, which gives you about 100ms to decide if your light attack connected. This leads to many moments where you cast 3 stacks of Bound Armaments instead of 4.

    This also prevents you from updating the duration early if you're not near enemies, but you have dead time in a battle. We instead have to either wait till the duration runs out or cast the 1-3 daggers uselessly on a far away enemy just so we can refresh the duration. This is not intuitive. It's clunky!

    Another issue is spreading out the damage over 4 ticks, 0.3 seconds apart means you have 1.2s to react to the ability in pvp which is ages when it comes to how dodge mechanics work in this game. If at any point you dodge during or before the daggers are in motion, the entire attack is negated. The delay is just long enough to provide ample reaction time, but so short it can't be timed with any other ability for burst like other classes are capable of (listed below).

    Whats more puzzling is why they chose this route? Mag Sorc's have 2 of their own abilities that fit the "minigame" archetype Bound Armaments and Grim Focus fall under; Curse and Crystal Frags. Why couldn't they just replicate one of those abilities for Stam Sorc to keep the Sorc's unique ability in class?

    Why did they need to take yet another unique aspect away from NB's when they were already losing so much throughout 2019? Animation for Teleport Strike used (poorly) for DW's Flying Blade (still awful to use), AoE fear given to Fighters Guild Turn Evil (they could of easily made this just a stun), Minor Berserk taken from Grim Focus because it provided too much power while they kept it available passively to Warden's Wings, and finally this Bound Armaments copy/paste.

    Every single ability that fits this "minigame" archetype is better than Bound Armaments. Warden's Shalks, Templar's Backlash, Necro's Blast Bones, Mag Sorc's Crystal Frags/Curse, Mag DK's Whip.

    The only saving grace of the ability was the fact that it also provided passive power for being slotted, but as we see with the PTS notes, they're already looking to take that aspect away from the skill before they actually work on meaningful Class Identity changes they promised throughout 2019. It's disgraceful.
    Edited by MashmalloMan on March 29, 2020 2:24AM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Fur_like_snow
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    nublife01 wrote: »
    What about stam sorc. Bound just got nerfed twice and the active skill does terrible damage. Skill tied to old mechanics(light attacks) instead of getting an update(to boost heavies) they just nerf it like what’s the point ZeniMax?

    stamsorc is in a good place. this is a l2p issue. go youtube/twitch speedkills. the mans mains your class, is very nice, and incredibly good/knowledgeable at the game. He'll help ya.

    Speed doesn’t run bound. Because it’s a bad active skill. Get your story straight before you claim L2P. If you had used bound on the PTS you’d understand why I compared it grim focus and how it’s losing its passive bonus but given nothing in return.
    Edited by Fur_like_snow on March 29, 2020 4:05AM
  • karekiz
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    nublife01 wrote: »
    If you have noticed on both of these fronts blizzard is trying to retrace its steps. They are adding back in class uniqueness and abilities that they trimmed along with recently trying to make gear matter again more than item level in the form of op trinkets and their crappy azerite gear. However, I'd say these attempts are narrow-sighted at best.

    Class uniqueness has nothing to do with "skill gap" at all. I suppose you can argue that certain abilities or classes have more LA than others <WW is best for that for example>. But a flat nerf would probably effect a Sorc similar to a NB. Grim Focus while requiring LA's isn't like any other class isn't doing those LA's. PTS LA rotations are still the best. Rotations haven't in core changes. Its essentially LA -> Skill -> LA *or* Including Bash weaving into that.

    I would agree with OP, yup makes sense it would morph into a damage varient rather than sustain.
    Edited by karekiz on March 29, 2020 4:09PM
  • StaticWave
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    nublife01 wrote: »
    What about stam sorc. Bound just got nerfed twice and the active skill does terrible damage. Skill tied to old mechanics(light attacks) instead of getting an update(to boost heavies) they just nerf it like what’s the point ZeniMax?

    stamsorc is in a good place. this is a l2p issue. go youtube/twitch speedkills. the mans mains your class, is very nice, and incredibly good/knowledgeable at the game. He'll help ya.

    Except that he acknowledges the class lacks in offense lol... Stamsorc's offense is the worst out of all stam classes.
  • Schattenfluegel
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    nublife01 wrote: »
    What about stam sorc. Bound just got nerfed twice and the active skill does terrible damage. Skill tied to old mechanics(light attacks) instead of getting an update(to boost heavies) they just nerf it like what’s the point ZeniMax?

    stamsorc is in a good place. this is a l2p issue. go youtube/twitch speedkills. the mans mains your class, is very nice, and incredibly good/knowledgeable at the game. He'll help ya.

    Speed doesn’t run bound. Because it’s a bad active skill. Get your story straight before you claim L2P. If you had used bound on the PTS you’d understand why I compared it grim focus and how it’s losing its passive bonus but given nothing in return.

    The funny Thing is, actually the first bonus on Bound was for Heavy Attacks, it has been changed later to LA Bonus. :) And yeah, its already crap on pts.
    Love my Stamsorc
  • Strider__Roshin
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    I think siphoning strikes should restore your opponent's resources instead. It would fit the current Nightblade class identity of being worthless.
  • sentientomega
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    No, if anything, siphoning strikes and its morphs should heal for more. Light attacks can heal for double what they usually do, and heavy attacks can result in a HoT.
    Edited by sentientomega on March 30, 2020 10:05PM
  • nublife01
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    I think siphoning strikes should restore your opponent's resources instead. It would fit the current Nightblade class identity of being worthless.

  • nublife01
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    StaticWave wrote: »
    nublife01 wrote: »
    What about stam sorc. Bound just got nerfed twice and the active skill does terrible damage. Skill tied to old mechanics(light attacks) instead of getting an update(to boost heavies) they just nerf it like what’s the point ZeniMax?

    stamsorc is in a good place. this is a l2p issue. go youtube/twitch speedkills. the mans mains your class, is very nice, and incredibly good/knowledgeable at the game. He'll help ya.

    Except that he acknowledges the class lacks in offense lol... Stamsorc's offense is the worst out of all stam classes.

    this is grossly untrue. out of the dswing meta classes sure though compared to nb utterly false. you also have much more natural movement speed which is king right now with the changes to client/server side in melee range checking. if you want to know what that is thogard made a video on it. stamsorc is still very strong right now it just has an extremely steep skill curve.
  • HEBREWHAMMERRR
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    nublife01 wrote: »
    Just a thought :)

    This is actually one of the best proposed ideas I have seen in a LONG time. The loss a few patches ago to minor berserk being taken from merciless, buffing the damage applied to light attacks from siphoning would go a long way. Nightblade in general is in a weird spot and needs some help as it’s falling behind in nearly every aspect of pvp aside from niche ganking. This is a great idea.
  • StrangusMaximus
    Hopefully you're not proposing for it to buff the damage of our light attacks for next patch, unless it's by like 500%. :D

    In all seriousness, yes, this skill will need to do something else because otherwise it's useless. We'll already be oversustaining if these changes go through, so the last thing we need is more sustain and another irrelevant nightblade ability. Unless there's a massive NB overhaul somehow, they'll be gutted next patch. As a NB main, I'm pretty bummed about it. :(
  • Sanguinor2
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    Hopefully you're not proposing for it to buff the damage of our light attacks for next patch, unless it's by like 500%. :D

    In all seriousness, yes, this skill will need to do something else because otherwise it's useless. We'll already be oversustaining if these changes go through, so the last thing we need is more sustain and another irrelevant nightblade ability. Unless there's a massive NB overhaul somehow, they'll be gutted next patch. As a NB main, I'm pretty bummed about it. :(

    Just make it a flat value instead of a % one.
    Politeness is respecting others.
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  • nublife01
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    the only relieving thing is that literally every single nightblade and people who dont even main nightblade are upset right now by the state of the class to the extent that a lot of people have just changed classes or quit the game. and it is very evident to me on the forums that there are no real conflicting opinions about it. zos would have to be absolutely crazy not to buff the class at all.
  • Fur_like_snow
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    nublife01 wrote: »
    What about stam sorc. Bound just got nerfed twice and the active skill does terrible damage. Skill tied to old mechanics(light attacks) instead of getting an update(to boost heavies) they just nerf it like what’s the point ZeniMax?

    stamsorc is in a good place. this is a l2p issue. go youtube/twitch speedkills. the mans mains your class, is very nice, and incredibly good/knowledgeable at the game. He'll help ya.

    Speed doesn’t run bound. Because it’s a bad active skill. Get your story straight before you claim L2P. If you had used bound on the PTS you’d understand why I compared it grim focus and how it’s losing its passive bonus but given nothing in return.

    The funny Thing is, actually the first bonus on Bound was for Heavy Attacks, it has been changed later to LA Bonus. :) And yeah, its already crap on pts.

    Yeah I’d like to see bound working off HA reworked as a burst instead of a bad pressure skill.

    Speed on bound armaments.

    https://clips.twitch.tv/GracefulCuteSheepAllenHuhu
    Edited by Fur_like_snow on April 1, 2020 6:56AM
  • universal_wrath
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    nublife01 wrote: »
    What about stam sorc. Bound just got nerfed twice and the active skill does terrible damage. Skill tied to old mechanics(light attacks) instead of getting an update(to boost heavies) they just nerf it like what’s the point ZeniMax?

    stamsorc is in a good place. this is a l2p issue. go youtube/twitch speedkills. the mans mains your class, is very nice, and incredibly good/knowledgeable at the game. He'll help ya.

    Stamblade is in a good place. This is a l2p issue. Go youtube/twitch yzanas. The mans mains your class, is very nice, incredibly good/knowledgable at the game. He'll help ya.

    See? Two people can play this game. Facts are not l2p issue. Most eu PvP (atleat) players will tell you tgat tyeir dmg is droping/low in compirson to other classes. Fengrush was always stamsorc main, now stamcro? Bound armament is nerfed twice and it is a fact, first time when zos nerfed LA for x% and second time when zos decided to remove LA 10% buff from bound armament. Was the buff too good? No, especaily after LA nerf. Was it nessecary to movr an underpower passive without replacement? No.

    I alway say the bound armament is merciless and will be treated as such. LA is removed for more stupid buff to be added later just like new merciless.
  • universal_wrath
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    nublife01 wrote: »
    StaticWave wrote: »
    nublife01 wrote: »
    What about stam sorc. Bound just got nerfed twice and the active skill does terrible damage. Skill tied to old mechanics(light attacks) instead of getting an update(to boost heavies) they just nerf it like what’s the point ZeniMax?

    stamsorc is in a good place. this is a l2p issue. go youtube/twitch speedkills. the mans mains your class, is very nice, and incredibly good/knowledgeable at the game. He'll help ya.

    Except that he acknowledges the class lacks in offense lol... Stamsorc's offense is the worst out of all stam classes.

    this is grossly untrue. out of the dswing meta classes sure though compared to nb utterly false. you also have much more natural movement speed which is king right now with the changes to client/server side in melee range checking. if you want to know what that is thogard made a video on it. stamsorc is still very strong right now it just has an extremely steep skill curve.

    I would have about same speed on stamden or faster. Stamdem is inhertly faster than stamsorc due to them having access to major expidtion. Also, steed mundus for more speed and swift jewelry. For other classes you can be more defensive, offensive and speedy than a stam sorc. Major speed is no longer exclusive to stamsorcs. Other classes can sactifice weapon dmg for speed when using steed mundus, but that will not effect them at all as almost all stamclasses have some sort of delayed burst except for stamsorc. You can have speed cap on both stamsorc and stamden when stamden maybe lossing slightly more weapon dmg than stamsorc, but stamden already have shalks(delay burst) minor berserk and major fracture to boost it dmg by alot and it will be able to fire 3 skills in a 1 sec as supposed to stamsorc only firing 2 skills. No matter how you look at it, stamden will always win against stamsorc using same builds, set up, skills, rotations...etc. only good thing about stamsorc are streak and dark deal but those only quickly go down the drain if you fight range specs specaily someone spamming force pulse or using streak or some sorc of gap closer. Speed is godly in pvp, but every stam class can be as fast as stamsorc now. Go check kristofer on youtube, he is a stamplar that is thought to be one of the slowest classes in game.
  • sentientomega
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    The OP needs to remember that Siphoning is one of the few non-PvP heals nightblades actually have, especially for stamblades. Resources also includes health, since health can be used as a cost for some abilities.
    Edited by sentientomega on April 1, 2020 5:46PM
  • nublife01
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    nublife01 wrote: »
    StaticWave wrote: »
    nublife01 wrote: »
    What about stam sorc. Bound just got nerfed twice and the active skill does terrible damage. Skill tied to old mechanics(light attacks) instead of getting an update(to boost heavies) they just nerf it like what’s the point ZeniMax?

    stamsorc is in a good place. this is a l2p issue. go youtube/twitch speedkills. the mans mains your class, is very nice, and incredibly good/knowledgeable at the game. He'll help ya.

    Except that he acknowledges the class lacks in offense lol... Stamsorc's offense is the worst out of all stam classes.

    this is grossly untrue. out of the dswing meta classes sure though compared to nb utterly false. you also have much more natural movement speed which is king right now with the changes to client/server side in melee range checking. if you want to know what that is thogard made a video on it. stamsorc is still very strong right now it just has an extremely steep skill curve.

    I would have about same speed on stamden or faster. Stamdem is inhertly faster than stamsorc due to them having access to major expidtion. Also, steed mundus for more speed and swift jewelry. For other classes you can be more defensive, offensive and speedy than a stam sorc. Major speed is no longer exclusive to stamsorcs. Other classes can sactifice weapon dmg for speed when using steed mundus, but that will not effect them at all as almost all stamclasses have some sort of delayed burst except for stamsorc. You can have speed cap on both stamsorc and stamden when stamden maybe lossing slightly more weapon dmg than stamsorc, but stamden already have shalks(delay burst) minor berserk and major fracture to boost it dmg by alot and it will be able to fire 3 skills in a 1 sec as supposed to stamsorc only firing 2 skills. No matter how you look at it, stamden will always win against stamsorc using same builds, set up, skills, rotations...etc. only good thing about stamsorc are streak and dark deal but those only quickly go down the drain if you fight range specs specaily someone spamming force pulse or using streak or some sorc of gap closer. Speed is godly in pvp, but every stam class can be as fast as stamsorc now. Go check kristofer on youtube, he is a stamplar that is thought to be one of the slowest classes in game.

    kristofer is one of those completely off meta players with builds that only really work for kristofer or you'd see a lot more templars rocking what he uses over the meta. the man doesnt even use vigor and plays stamplar almost like a cloak blade. hes not a good datapoint lmao.

    I do think stamsorc needs a buff in the terms of maybe being given a spamable or making bound armaments actually make some sort of sense with the mechanics of the class. i do not think they are at all weak though as I have seen stamsorcs wipe the floor with good players rocking nma and fury and before the last patch nma and truth. the way i have seen the class played the strongest isnt burst damage rather your edge factor is very high consistent damage and sustain while having brp dw quick cloak 30% damage reduction for every perceived burst. they can't spam quick cloak through all your damage though you can easily quick cloak every burst of theirs as there is a dead animation giveaway when that burst is coming from either a stamden stamcro or stamdk for that matter with your hardest counter being stamplar imo.

    like literally the stamsorc i watched would preemptively quick cloak burst damage and would be very hard to hit with dswing as he was circling and going back and forth out in and out of melee range while keeping up damage pressure. that's why it's a very steep skill curve. steeper than any other class stam or mag imo.

    you shouldnt struggle with any magicka classes outside of maybe magplar. magsorcs it honestly depends on the environment your are fighting them in. if you can't los yea youre kind of in a *** spot given how overpowered the sustain is on engine guardian though that is true for most stam classes.

    thats honestly better than a stamblade which any of these classes is a nightmare in the hands of a good player. i think theyre at least about to nerf stamplar stamcro and stamden if they arent out of their minds though and buff stamsorc and stamblade. like if they play their own game those are blatantly obvious necessary changes.
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