Let's get straight to it -- the biggest barrier for Zos to increase the ESO player base is the combat. Almost anyone who has tried ESO and changed their mind attributes this toward the feel of the combat and the necessity to LA weave. If we want ESO to grow and, hopefully, take over the MMO market then we will all have to adapt to a new combat system.
I am not saying that this current implementation is correct (may it is, may it isn't...), but the fact that they are acknowledging this problem and are not afraid of the work/effort to pursue this change is applaud worthy. Many MMOs wither away because the developers refuse to make any fundamental changes.
There are so many variables to showcase skill gap and veteran players and LA weaving is merely one of them. The good players will still shine, so let's make the necessary changes to grow the base. ESO has the potential to be the biggest MMO in the coming years, but not with the way combat is currently implemented.
LiquidPony wrote: »The game's six years old. It's not going to "take over the MMO market".
Fast, action combat is ESO's core differentiator.
What's your evidence that "many" MMOs fail because they "refuse to make core changes"? Hasn't WoW been falling off for exactly the opposite reason? Too many nonsensical changes to core systems? Too much new RNG? Too many bugs? Isn't that why WoW Classic exists? People wanted to go back to what made the game great in the first place?
Well, when it comes to player retention, I would actually come back to the game if they got rid of AC while LA weaving. I didn't leave because of it, but it is the reason I'm not back yet. The proposed changes don't make it any more likely either. I am however glad that I can forever point to this every time someone says that putting LAs on the GCD would result in too much rebalancing work. Clearly ZOS doesn't shy away from big mechanical changes.
Well, when it comes to player retention, I would actually come back to the game if they got rid of AC while LA weaving. I didn't leave because of it, but it is the reason I'm not back yet. The proposed changes don't make it any more likely either. I am however glad that I can forever point to this every time someone says that putting LAs on the GCD would result in too much rebalancing work. Clearly ZOS doesn't shy away from big mechanical changes.
No offense, but before Morrowind we still weaved basic attacks into our skills and people still complained about it.
Basically, we can guess all day long as to what motivated Zos to consider the change they have us testing right now but player base growth has not seemed to be an issue with ESO. In the end what the OP here surmises is just that, pure conjecture.
Further, Zos specifically stated they had a goal in Morrowind to raid the floor and lower the ceiling. This is not a guess as zos specifically stated as much. This has been and intent for awhile. However, their plans were ill-conceived as one of the lasting changes they made with that update was buffing LAs. In more than one raid team of top players that adjusted to the change just fine I heard them talking about how bad that was for the game as a whole. It was bad then and it is bad now.
Skjaldbjorn wrote: »You don't have to eliminate LA weaving to minimize its impact. A reduction in damage along with a buff to HA damage and unchaining sustain from basic attacks would solve every problem they claim to want to solve. With their current line of changing, the only thing they're actually truly accomplishing is creating a bash-weave meta where lower skill players will be even more alienated than they currently are.
Skjaldbjorn wrote: »You don't have to eliminate LA weaving to minimize its impact. A reduction in damage along with a buff to HA damage and unchaining sustain from basic attacks would solve every problem they claim to want to solve. With their current line of changing, the only thing they're actually truly accomplishing is creating a bash-weave meta where lower skill players will be even more alienated than they currently are.
They're not eliminating anything, and I honestly don't get why everyone thinks and acts like they are. Sincerity Mode activated. Were you guys legit not around before they nerfed Heavy Attacking and made Light Attacks carry dps in the first place?
@Skjaldbjorn @idk
@Skjaldbjorn @idk
Really, guys? [snip] I'm talking about the magnitude of change, and I also explicitly say in my comment that the proposed changes will not make my return any more likely, but putting LAs on the GCD would, meaning I know very well that it's not part of the current changes.
As for why I bring it up at all, it's because putting LAs on the GCD would solve literally every problem they outlined in their post, along with a couple other problems.
[edited for bait]
Skjaldbjorn wrote: »@Skjaldbjorn @idk
Really, guys? Troubles with reading comprehension? I'm talking about the magnitude of change, and I also explicitly say in my comment that the proposed changes will not make my return any more likely, but putting LAs on the GCD would, meaning I know very well that it's not part of the current changes.
As for why I bring it up at all, it's because putting LAs on the GCD would solve literally every problem they outlined in their post, along with a couple other problems.
Are you putting bashes on the GCD as well? Because otherwise, no, it doesn't solve a critical issue being introduced with this change.
Skjaldbjorn wrote: »@Skjaldbjorn @idk
Really, guys? Troubles with reading comprehension? I'm talking about the magnitude of change, and I also explicitly say in my comment that the proposed changes will not make my return any more likely, but putting LAs on the GCD would, meaning I know very well that it's not part of the current changes.
As for why I bring it up at all, it's because putting LAs on the GCD would solve literally every problem they outlined in their post, along with a couple other problems.
Are you putting bashes on the GCD as well? Because otherwise, no, it doesn't solve a critical issue being introduced with this change.
Oh, it does solve it. If you have to choose between a LA and a skill that does 5x as much damage, you will choose the skill most of the time, and unless you have a build that specializes in boosting bashing, that gap will be bigger than what you would get from bashing.
Skjaldbjorn wrote: »Skjaldbjorn wrote: »@Skjaldbjorn @idk
Really, guys? Troubles with reading comprehension? I'm talking about the magnitude of change, and I also explicitly say in my comment that the proposed changes will not make my return any more likely, but putting LAs on the GCD would, meaning I know very well that it's not part of the current changes.
As for why I bring it up at all, it's because putting LAs on the GCD would solve literally every problem they outlined in their post, along with a couple other problems.
Are you putting bashes on the GCD as well? Because otherwise, no, it doesn't solve a critical issue being introduced with this change.
Oh, it does solve it. If you have to choose between a LA and a skill that does 5x as much damage, you will choose the skill most of the time, and unless you have a build that specializes in boosting bashing, that gap will be bigger than what you would get from bashing.
On the PTS currently bashing is doing 3-4x more damage than LAs. It makes the LAs worth it as long as you need the sustain. Yes, it would REDUCE the number of LAs, but if they allow you to sustain the bash cancels to weave two damage sources into a single GCD, as we do now with LAs, it does not solve the problem.
If LAs are on the GCD, you can't both use skills and get resources from LAs at the same time. So as long as skills are stronger than LA+bash, skills will be the preferred choice. You can still bash cancel skills or LAs, but in the former case you'd run out of resources quickly, and in the latter case you'd be doing less damage.
But if it makes you happy, let's remove damage from bashing too. I actually agree, bashing should be a defensive action, and only do the interrupt. Instead tanks should get the 1hs skill line buffed to compensate, and nobody else was supposed to be bashing for damage anyways.
Skjaldbjorn wrote: »If LAs are on the GCD, you can't both use skills and get resources from LAs at the same time. So as long as skills are stronger than LA+bash, skills will be the preferred choice. You can still bash cancel skills or LAs, but in the former case you'd run out of resources quickly, and in the latter case you'd be doing less damage.
But if it makes you happy, let's remove damage from bashing too. I actually agree, bashing should be a defensive action, and only do the interrupt. Instead tanks should get the 1hs skill line buffed to compensate, and nobody else was supposed to be bashing for damage anyways.
It's not about what makes me happy, it's about accomplishing the stated goals. If people are so vehemently against LA weaving, what the hell do you think will happen when bash weaving becomes the meta? Builds, races and raid structure will change to accommodate the new resources drain requirements. That's what the meta is. It's maximum optimization down to the smallest number to gain DPS. This is obviously just conjecture, but a rotation of;
LA/Bash -> Skill/Bash -> Skill/Bash -> DoT/Bash -> DoT/Bash -> LA/Bash -> Skill/Bash -> Skill/Bash
So on and so forth. Obviously it would adapt based on class and available skills. The DoT meta would become incredibly popular again in favor of LA -> Skill/Bash rotations. It's less important to have consistent spammable damage if you can feasibly supplement with DoTs that tick while you sustain.
Skjaldbjorn wrote: »If LAs are on the GCD, you can't both use skills and get resources from LAs at the same time. So as long as skills are stronger than LA+bash, skills will be the preferred choice. You can still bash cancel skills or LAs, but in the former case you'd run out of resources quickly, and in the latter case you'd be doing less damage.
But if it makes you happy, let's remove damage from bashing too. I actually agree, bashing should be a defensive action, and only do the interrupt. Instead tanks should get the 1hs skill line buffed to compensate, and nobody else was supposed to be bashing for damage anyways.
It's not about what makes me happy, it's about accomplishing the stated goals. If people are so vehemently against LA weaving, what the hell do you think will happen when bash weaving becomes the meta? Builds, races and raid structure will change to accommodate the new resources drain requirements. That's what the meta is. It's maximum optimization down to the smallest number to gain DPS. This is obviously just conjecture, but a rotation of;
LA/Bash -> Skill/Bash -> Skill/Bash -> DoT/Bash -> DoT/Bash -> LA/Bash -> Skill/Bash -> Skill/Bash
So on and so forth. Obviously it would adapt based on class and available skills. The DoT meta would become incredibly popular again in favor of LA -> Skill/Bash rotations. It's less important to have consistent spammable damage if you can feasibly supplement with DoTs that tick while you sustain.
Skjaldbjorn wrote: »If LAs are on the GCD, you can't both use skills and get resources from LAs at the same time. So as long as skills are stronger than LA+bash, skills will be the preferred choice. You can still bash cancel skills or LAs, but in the former case you'd run out of resources quickly, and in the latter case you'd be doing less damage.
But if it makes you happy, let's remove damage from bashing too. I actually agree, bashing should be a defensive action, and only do the interrupt. Instead tanks should get the 1hs skill line buffed to compensate, and nobody else was supposed to be bashing for damage anyways.
It's not about what makes me happy, it's about accomplishing the stated goals. If people are so vehemently against LA weaving, what the hell do you think will happen when bash weaving becomes the meta? Builds, races and raid structure will change to accommodate the new resources drain requirements. That's what the meta is. It's maximum optimization down to the smallest number to gain DPS. This is obviously just conjecture, but a rotation of;
LA/Bash -> Skill/Bash -> Skill/Bash -> DoT/Bash -> DoT/Bash -> LA/Bash -> Skill/Bash -> Skill/Bash
So on and so forth. Obviously it would adapt based on class and available skills. The DoT meta would become incredibly popular again in favor of LA -> Skill/Bash rotations. It's less important to have consistent spammable damage if you can feasibly supplement with DoTs that tick while you sustain.
It will actuallly be LA/Skill/Bash everytime
Skjaldbjorn wrote: »If LAs are on the GCD, you can't both use skills and get resources from LAs at the same time. So as long as skills are stronger than LA+bash, skills will be the preferred choice. You can still bash cancel skills or LAs, but in the former case you'd run out of resources quickly, and in the latter case you'd be doing less damage.
But if it makes you happy, let's remove damage from bashing too. I actually agree, bashing should be a defensive action, and only do the interrupt. Instead tanks should get the 1hs skill line buffed to compensate, and nobody else was supposed to be bashing for damage anyways.
It's not about what makes me happy, it's about accomplishing the stated goals. If people are so vehemently against LA weaving, what the hell do you think will happen when bash weaving becomes the meta? Builds, races and raid structure will change to accommodate the new resources drain requirements. That's what the meta is. It's maximum optimization down to the smallest number to gain DPS. This is obviously just conjecture, but a rotation of;
LA/Bash -> Skill/Bash -> Skill/Bash -> DoT/Bash -> DoT/Bash -> LA/Bash -> Skill/Bash -> Skill/Bash
So on and so forth. Obviously it would adapt based on class and available skills. The DoT meta would become incredibly popular again in favor of LA -> Skill/Bash rotations. It's less important to have consistent spammable damage if you can feasibly supplement with DoTs that tick while you sustain.
It will actuallly be LA/Skill/Bash everytime
We're talking about my proposal with LAs being on the same GCD with skills, so no, that would not be possible.
Skjaldbjorn wrote: »Skjaldbjorn wrote: »If LAs are on the GCD, you can't both use skills and get resources from LAs at the same time. So as long as skills are stronger than LA+bash, skills will be the preferred choice. You can still bash cancel skills or LAs, but in the former case you'd run out of resources quickly, and in the latter case you'd be doing less damage.
But if it makes you happy, let's remove damage from bashing too. I actually agree, bashing should be a defensive action, and only do the interrupt. Instead tanks should get the 1hs skill line buffed to compensate, and nobody else was supposed to be bashing for damage anyways.
It's not about what makes me happy, it's about accomplishing the stated goals. If people are so vehemently against LA weaving, what the hell do you think will happen when bash weaving becomes the meta? Builds, races and raid structure will change to accommodate the new resources drain requirements. That's what the meta is. It's maximum optimization down to the smallest number to gain DPS. This is obviously just conjecture, but a rotation of;
LA/Bash -> Skill/Bash -> Skill/Bash -> DoT/Bash -> DoT/Bash -> LA/Bash -> Skill/Bash -> Skill/Bash
So on and so forth. Obviously it would adapt based on class and available skills. The DoT meta would become incredibly popular again in favor of LA -> Skill/Bash rotations. It's less important to have consistent spammable damage if you can feasibly supplement with DoTs that tick while you sustain.
It will actuallly be LA/Skill/Bash everytime
We're talking about my proposal with LAs being on the same GCD with skills, so no, that would not be possible.
LA -> Skill/Bash would be a sustainable rotation, even with LAs being on GCD, and you probably wouldn't have to LA each cycle. Again, adapting the builds to sustain the rotation is a thing. You're acting as though people are just gonna stick to an Orc with their exact same rotations and just add bashes.
How is LA -> Skill/Bash different from LA/Bash -> Skill? With my proposal Skill -> Skill would do more damage, so why bother with bashing? And yeah, LA/Bash -> Skill would be easier to sustain with the same gear, and those doing LA/Bash instead of spammables could build for more damage stats, but I think that this is actually the greatest argument for doing it like I propose. This way the "high APM" people can do the bashing thing, allowing them slightly higher burst when they switch to Skill -> Skill until they run out of resources, but those who have built to sustain permanent Skill -> Skill rotations will still do the same amount of sustained damage.
Thanks for giving me the idea, now we have a solution for the one group that I was struggling to find a good answer for (the high-APM people who love glitchy rotations). They get more burst, but keep the same sustained DPS as people who prefer to actually see the animations in a VIDEO GAME.
Skjaldbjorn wrote: »How is LA -> Skill/Bash different from LA/Bash -> Skill? With my proposal Skill -> Skill would do more damage, so why bother with bashing? And yeah, LA/Bash -> Skill would be easier to sustain with the same gear, and those doing LA/Bash instead of spammables could build for more damage stats, but I think that this is actually the greatest argument for doing it like I propose. This way the "high APM" people can do the bashing thing, allowing them slightly higher burst when they switch to Skill -> Skill until they run out of resources, but those who have built to sustain permanent Skill -> Skill rotations will still do the same amount of sustained damage.
Thanks for giving me the idea, now we have a solution for the one group that I was struggling to find a good answer for (the high-APM people who love glitchy rotations). They get more burst, but keep the same sustained DPS as people who prefer to actually see the animations in a VIDEO GAME.
I regret them ever bringing this "APM" concept up, because the metrics they use for it are obnoxiously stupid. Did you know they calculate movement? So if you are a "happy feet" DPS who are constantly moving, you are a "high APM" player. Congratulations.
Let's get straight to it -- the biggest barrier for Zos to increase the ESO player base is the combat. Almost anyone who has tried ESO and changed their mind attributes this toward the feel of the combat and the necessity to LA weave. If we want ESO to grow and, hopefully, take over the MMO market then we will all have to adapt to a new combat system.
I am not saying that this current implementation is correct (may it is, may it isn't...), but the fact that they are acknowledging this problem and are not afraid of the work/effort to pursue this change is applaud worthy. Many MMOs wither away because the developers refuse to make any fundamental changes.
There are so many variables to showcase skill gap and veteran players and LA weaving is merely one of them. The good players will still shine, so let's make the necessary changes to grow the base. ESO has the potential to be the biggest MMO in the coming years, but not with the way combat is currently implemented.
Czekoludek wrote: »Let's get straight to it -- the biggest barrier for Zos to increase the ESO player base is the combat. Almost anyone who has tried ESO and changed their mind attributes this toward the feel of the combat and the necessity to LA weave. If we want ESO to grow and, hopefully, take over the MMO market then we will all have to adapt to a new combat system.
I am not saying that this current implementation is correct (may it is, may it isn't...), but the fact that they are acknowledging this problem and are not afraid of the work/effort to pursue this change is applaud worthy. Many MMOs wither away because the developers refuse to make any fundamental changes.
There are so many variables to showcase skill gap and veteran players and LA weaving is merely one of them. The good players will still shine, so let's make the necessary changes to grow the base. ESO has the potential to be the biggest MMO in the coming years, but not with the way combat is currently implemented.
I know a lot more ppl who stopped playing because of performance, constant changes, often stupid and inconsistent like buffing and nerfing dots by high amount in 3 months. Any sources about La weave effect on losing players? Or you just have that hypotesis because you are against weaving and don't care about real data?
Czekoludek wrote: »Let's get straight to it -- the biggest barrier for Zos to increase the ESO player base is the combat. Almost anyone who has tried ESO and changed their mind attributes this toward the feel of the combat and the necessity to LA weave. If we want ESO to grow and, hopefully, take over the MMO market then we will all have to adapt to a new combat system.
I am not saying that this current implementation is correct (may it is, may it isn't...), but the fact that they are acknowledging this problem and are not afraid of the work/effort to pursue this change is applaud worthy. Many MMOs wither away because the developers refuse to make any fundamental changes.
There are so many variables to showcase skill gap and veteran players and LA weaving is merely one of them. The good players will still shine, so let's make the necessary changes to grow the base. ESO has the potential to be the biggest MMO in the coming years, but not with the way combat is currently implemented.
I know a lot more ppl who stopped playing because of performance, constant changes, often stupid and inconsistent like buffing and nerfing dots by high amount in 3 months. Any sources about La weave effect on losing players? Or you just have that hypotesis because you are against weaving and don't care about real data?
i started and stopped playing during morrowind. I stopped mainly because of the AC and weaving which felt awful to me and i´m an experienced gamer with decent skill. The only reason i´m checking in is that i heared from a friend, that combat changes are coming. If AC wont be a thing anymore, i´d start to play this great game againJust replying because your question was actually about people like me!
Let's talk about WHY Zos is proposing these combat changes, outside of APM and skill gap...
the biggest barrier for Zos to increase the ESO player base is the combat. Almost anyone who has tried ESO and changed their mind attributes this toward the feel of the combat and the necessity to LA weave.
First, it tends to reward players for pushing buttons as quickly and efficiently as possible. Players with high Actions Per Minute (APM) significantly outperform those with low APM, as they have better up-time of abilities, higher mitigation, much higher DPS, and can simply move around the battlefield better in both PVE and PVP. While we believe it’s good to have a skill gap that promotes mastery, we also believe the gap as it currently exists is too wide, and that many players aren’t finding satisfaction in the climb.
Additionally, we believe the over-reliance on a specific mechanic (light attack weaving) leaves less room for playstyle diversity, including lower-APM options. This is particularly evident in veteran content and PvP.
Finally, the concept of using light attacks for damage and heavy attacks for restore is, quite simply, unintuitive – especially for less experienced players.
I'd be interested to see what player retention looks like on these newer models.
Skjaldbjorn wrote: »Skjaldbjorn wrote: »If LAs are on the GCD, you can't both use skills and get resources from LAs at the same time. So as long as skills are stronger than LA+bash, skills will be the preferred choice. You can still bash cancel skills or LAs, but in the former case you'd run out of resources quickly, and in the latter case you'd be doing less damage.
But if it makes you happy, let's remove damage from bashing too. I actually agree, bashing should be a defensive action, and only do the interrupt. Instead tanks should get the 1hs skill line buffed to compensate, and nobody else was supposed to be bashing for damage anyways.
It's not about what makes me happy, it's about accomplishing the stated goals. If people are so vehemently against LA weaving, what the hell do you think will happen when bash weaving becomes the meta? Builds, races and raid structure will change to accommodate the new resources drain requirements. That's what the meta is. It's maximum optimization down to the smallest number to gain DPS. This is obviously just conjecture, but a rotation of;
LA/Bash -> Skill/Bash -> Skill/Bash -> DoT/Bash -> DoT/Bash -> LA/Bash -> Skill/Bash -> Skill/Bash
So on and so forth. Obviously it would adapt based on class and available skills. The DoT meta would become incredibly popular again in favor of LA -> Skill/Bash rotations. It's less important to have consistent spammable damage if you can feasibly supplement with DoTs that tick while you sustain.
It will actuallly be LA/Skill/Bash everytime
We're talking about my proposal with LAs being on the same GCD with skills, so no, that would not be possible.
LA -> Skill/Bash would be a sustainable rotation, even with LAs being on GCD, and you probably wouldn't have to LA each cycle. Again, adapting the builds to sustain the rotation is a thing. You're acting as though people are just gonna stick to an Orc with their exact same rotations and just add bashes.