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Unkillable PvP characters who still do high damage

  • huntgod_ESO
    huntgod_ESO
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    I'm by no means a spectacular PVP'er, but on my stamden if I am back bar sword/board, it's going to take several people to kill me and the minute they are vulnerable, I am going to drop one of them if they aren't careful, then go back to sword and board, rinse and repeat. If they are really working as a team, then they can burn through me, but most folks are just spamming and not working together.
    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
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    DelosTheta wrote: »
    I have given PvP and honest try, and sometimes I enjoy it, but today ...

    I was in a battle at Bleaker's outpost with three UNKILLABLE Pact members. At one point three of us were trying to kill just one of them. We never got to below 50% health on her. That's THREE people. In turn, I got killed three times.

    Don't answer this with L2P. Don't answer this with let me see your build. Other people have asked the question, how are some people both DPS and tanky at the same time. I can see I'm doing damage, but somehow, they apparently have enough resources to continuously heal themselves the entire time, while attacking full time. That makes no sense. They're called resources, and resources are traditionally limited.

    Oh, once her two buddies showed up, a full assault by four people and some siege weapons still couldn't get them below 80% health.

    I guess the best siege engine turns out to be banging your head against a wall, eh?

    this is an easy answer, what some do is have gear sets with high resources and regen, regen infused rings, if you take ur character in to pvp and take of ur gear, you should find flame lash on dk around 5k in none cp and 7k in cp, so some gear, gear into heavy with impen, and i know you said not to say about lag, but the game in pvp at the mo is very twitchy, skills not going of etc then dieing a second later, but that on eu pc at mo
    Main character dk - Vanikifar whitestrike
  • Waffennacht
    Waffennacht
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    *notices OP posts thread*
    *Notices after 4 pages, OP has said nothing*
    *Notices thread continues*
    *Leaves*
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Daffen
    Daffen
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    *notices OP posts thread*
    *Notices after 4 pages, OP has said nothing*
    *Notices thread continues*
    *Leaves*

    OP commented on his profile that he left the game and forum because of toxic players lul.
  • Sanctum74
    Sanctum74
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    Daffen wrote: »
    *notices OP posts thread*
    *Notices after 4 pages, OP has said nothing*
    *Notices thread continues*
    *Leaves*

    OP commented on his profile that he left the game and forum because of toxic players lul.

    That’s too bad there were plenty of players here willing to help him with a few toxic ones thrown in as expected
  • marius_buys
    marius_buys
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    DelosTheta wrote: »
    I have given PvP and honest try, and sometimes I enjoy it, but today ...

    I was in a battle at Bleaker's outpost with three UNKILLABLE Pact members.

    Consider this:
    1 - Is your group buffed by the basics?
    * Minor berserk & resolve from COMBAT PRAYER
    * Minor spell damage from a Templars Dawns Wrath ability like POWER OF THE LIGHT
    * Minor brutality (mountains blessing), major brutality & sorcery from a Dragonknights IGNEOUS WEAPONS
    * Major resolve from the Wardens EXPANSIVE FROST CLOAK

    2 - Are you applying any debuffs to your targets?
    *vulnerability
    * defile
    * maim
    * Soft CC's

    3 - Are you focussing down 1 target at a time or are you approaching this like a duel?

    There are many more and I find https://eso-skillbook.com/ and https://eso-sets.com/ very useful for this
    Golden Clover AD PvP on PC EU (since 2017) Guildex https://eso.guildex.org/view-guild/17669 Facebook https://www.facebook.com/groups/131211320795196
  • BrokenGameMechanics
    BrokenGameMechanics
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    Qbiken wrote: »
    This has to be the most overloaded piece of missinformation I've read in quite some time

    OK feel free to pick any specific part of it that you are struggling with and I'll enlighten.

  • JayKwellen
    JayKwellen
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    3v1 honestly isn't even that big a deal. I see people 3v1, and 4v1, and so on every day in Cyrodiil. It's easy to farm people in Cyrodiil, especially if they're unorganized (and no, simply running in a group or with friends doesn't make you 'organized'), not using PvP optimized gear/builds, or just below-average pvpers.

    I'm only CP 500, maybe above-average at best, and on my main stamDK even I could sit there and take a lot of beating from 3 people with average damage for quite some time. Anyone with sufficient mitigation and healing should be able to. Add in some LOSing and interrupts and you could run around for ages before being taken down.

    The only thing I personally hate are the truly unkillable troll tanks. You know the guy. The dude without a single offensive ability on his bars, who can sit there getting beat on by 15 people for a solid 5 minutes before even starting to feel it. I still don't want that type of thing nerfed though. I may hate it, but if that's the power fantasy that gets some people off then so be it.
  • eso_lags
    eso_lags
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    DelosTheta wrote: »
    I have given PvP and honest try, and sometimes I enjoy it, but today ...

    I was in a battle at Bleaker's outpost with three UNKILLABLE Pact members. At one point three of us were trying to kill just one of them. We never got to below 50% health on her. That's THREE people. In turn, I got killed three times.

    Don't answer this with L2P. Don't answer this with let me see your build. Other people have asked the question, how are some people both DPS and tanky at the same time. I can see I'm doing damage, but somehow, they apparently have enough resources to continuously heal themselves the entire time, while attacking full time. That makes no sense. They're called resources, and resources are traditionally limited.

    Oh, once her two buddies showed up, a full assault by four people and some siege weapons still couldn't get them below 80% health.

    I guess the best siege engine turns out to be banging your head against a wall, eh?

    Its probably because they have higher APM than you...

    But really, let me see your build and we can all judge what the issue might have been.
    Edited by eso_lags on March 27, 2020 3:53AM
  • StaticWave
    StaticWave
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    StaticWave wrote: »
    Blocking alone can give you 60% damage mitigation on top of vigor and rally. Good movement speed and mobility can help you shake off a lot of incoming damage as well. I've straight up face-tanked 3 people on my stamsorc and killed 2 of them. I've kited 8 players around a tower for 5 minutes until I accidentally fell off 3rd floor and died. However I've also died countless times to multiple group of 3+ players. The truth is there is no un-killable build in the game. You and the other 2 players couldn't kill that 1 EP because you have no damage, and he/she knew how to mitigate damage. It's as simple as that.
    I'm sorry to say this, but judging by your post, I don't think you understand the game or want to improve. I would gladly help you, but your mindset doesn't allow me and many others to.

    Don’t be so modest Static. I’ve seen you kite around a tower, chased by like 8 people, kill 3 or 4, hop off and LIVE!

    Hard to do it nowadays haha. I hope I could pull that off in the near future. I've seen you around in cyro but can't remember what faction you're in. Are you EP by any chance?
  • StaticWave
    StaticWave
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    DelosTheta wrote: »
    I have given PvP and honest try, and sometimes I enjoy it, but today ...

    I was in a battle at Bleaker's outpost with three UNKILLABLE Pact members. At one point three of us were trying to kill just one of them. We never got to below 50% health on her. That's THREE people. In turn, I got killed three times.

    Don't answer this with L2P. Don't answer this with let me see your build. Other people have asked the question, how are some people both DPS and tanky at the same time. I can see I'm doing damage, but somehow, they apparently have enough resources to continuously heal themselves the entire time, while attacking full time. That makes no sense. They're called resources, and resources are traditionally limited.

    Oh, once her two buddies showed up, a full assault by four people and some siege weapons still couldn't get them below 80% health.

    I guess the best siege engine turns out to be banging your head against a wall, eh?

    I'll give you a meta build that provides the highest possible weapon damage and healing with good up time in the game for stam. The best thing about this build is you can literally use it on any class and do really well if you have enough experience.

    https://en.uesp.net/wiki/Special:EsoBuildEditor?id=218172

    6.7k weapon damage in medium armor stamsorc, and easily over 7k on stamDK. Minor force boosts crit damage by a lot, so 10k dbos or 12k+ leaps are normal to see. Use lava foot for more sustain but artaeum is also good as well. Enjoy :)
    Edited by StaticWave on March 27, 2020 6:26AM
  • mattaeus01b16_ESO
    mattaeus01b16_ESO
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    Me: 20k pen, resource draining poisons, 3800 wep damage! No ones around! Stealth.. Find someone ... fire while cloaked from 30m away!!!
    Them: I just *** dodged that *** and now your dead 2 secs later....
    Player 1 "You all suck, dont you know how to play this game?"
    Player 2 "Huh?"
    Player 1 "just run passed everything!"
    Player 3 "We could just kill them on the way"
    Player 4 "Why am I 89% of total DPS, one of the only ones that Qued as DPS, and yet in a group with 3 other DPS that cant seem to kill the basic mobs in a normal dungeon, and being told I suck?"
    Player 1 "Whatever, GFL"
    Player 1 has left the group...
  • GerStyler
    GerStyler
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    Its a L2P issue.
    Sorry but it is the truth. I can easy tanking out 5-6 enemys and then oneshot them all.
    Why ? Becouse i Play since release only PvP and know how i have to act.
  • BrokenGameMechanics
    BrokenGameMechanics
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    StaticWave wrote: »

    I'll give you a meta build that provides the highest possible weapon damage and healing with good up time in the game for stam. The best thing about this build is you can literally use it on any class and do really well if you have enough experience.

    https://en.uesp.net/wiki/Special:EsoBuildEditor?id=218172

    6.7k weapon damage in medium armor stamsorc, and easily over 7k on stamDK. Minor force boosts crit damage by a lot, so 10k dbos or 12k+ leaps are normal to see. Use lava foot for more sustain but artaeum is also good as well. Enjoy :)

    Sure, Fury is everywhere in PVP and for very good (bad) reasons.

    But disagree with your claim that it is a medium armor build. Your one complete 5-pc set is Fury for its offensive offering. Fury is Heavy Armor. One absolutely should not be able to have a build with high offense, defense and healing where the core set is Heavy Armor. How many "full offensive" builds based on 2 medium sets would even be able compete on the offensive stats alone?

    So we are right back to original poster's point. Take that build and ANY decent 2 Medium set build and have them trade blows. The 2 Med is going to hit them like a wet noodle while the Heavy Fury (or Truth or ..) will out DPS it in turn.

    Again, Heavy Armor sets should NOT be top end offensive sets. Period.
  • Qbiken
    Qbiken
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    StaticWave wrote: »

    I'll give you a meta build that provides the highest possible weapon damage and healing with good up time in the game for stam. The best thing about this build is you can literally use it on any class and do really well if you have enough experience.

    https://en.uesp.net/wiki/Special:EsoBuildEditor?id=218172

    6.7k weapon damage in medium armor stamsorc, and easily over 7k on stamDK. Minor force boosts crit damage by a lot, so 10k dbos or 12k+ leaps are normal to see. Use lava foot for more sustain but artaeum is also good as well. Enjoy :)

    Sure, Fury is everywhere in PVP and for very good (bad) reasons.

    But disagree with your claim that it is a medium armor build. Your one complete 5-pc set is Fury for its offensive offering. Fury is Heavy Armor. One absolutely should not be able to have a build with high offense, defense and healing where the core set is Heavy Armor. How many "full offensive" builds based on 2 medium sets would even be able compete on the offensive stats alone?

    So we are right back to original poster's point. Take that build and ANY decent 2 Medium set build and have them trade blows. The 2 Med is going to hit them like a wet noodle while the Heavy Fury (or Truth or ..) will out DPS it in turn.

    Again, Heavy Armor sets should NOT be top end offensive sets. Period.

    5 pieces or more medium = medium armor build.
  • slasb16_ESO
    slasb16_ESO
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    OP, I will give you a positive response. I've played off and on since beta and my main focus has always been Cyrodiil. Also, I never group and I don't join guilds, only because groups get you killed too much for my taste. Also, I play DK mostly because of one skill. Charging head first into 30 enemies and surviving most of the time is my thing for some reason. I only play EP, since beta. I have no AD or DC characters. I guess its a Dark Age of Camelot thing.

    Tricks to the trade for the average player.

    1. If you run into a small or large group of enemies, report in zone chat. "10 AD BRK mine." Usually 10-15 or your team will arrive pronto and destroy them. (That simple rule would have solved your particular problem.)
    2. "the right place at the right time". If someone says "Bleak's FD", you should immediately head to Bleaks, and not be standing around LFG. Use the map and go to the end of the line. If EP owns Bleaks but not Aleswell, go to Bleaks and smoke it out. Figure out where both the enemy and your side are.
    3. Always focus the enemy who is going to die next. Ignore the tough guy in your face. Kill anyone who has under half health, is slow and likes to heal, is out of position, etc. Once those die, the tough guy will drop.
    4. In pvp the team that reacts first (ie. unloads dps) usually (not always) wins. So what I try to do is to make that happen. CC is just as important as DPS for offence. That is why I value S/B Shielded Assault over Toppling Charge, Stampede, Ambush, etc. I don't shield charge one enemy, I try to charge them all by weaving. Its one of the best pvp skills in ESO. SA, turn evil, ferocious leap, talons is a lot of cc.
    5. Find your type of play style, range, healer, melee, etc.
    6. Build your toon around your play style. Never think in terms of stam build or mag build. Each toon needs all three attributes. Because I use SA, the SB defense shield and ferocious leap, I use Rattle Cage and Infernal Guardian monster set, and Shacklebreaker to even everything out.
    7. For fun I tried a different build. I was getting tired of builds that wouldn't die, those morons that would run around a tree or rock for ten minutes. So I farmed a little Azureblight jewellery and belt and boots. I bought one of those Dominhas monster helms at the Gold Vendor, got a 2h axe, and off I went. Rofl, once I unloaded all the dots, those wardens and necros wouldn't get around the tree once without falling over dead, lol. But, alas, I went back to my old build. Wiping 30 is more fun than killing one of those morons.
  • Stevie6
    Stevie6
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    Use oblivion damage on an infused weapon..HA lighting infused staff with a HA build.

    Mother Sorrow + UI
    Knight Slayer + ui or MS

    Monster Set: Grothdar or infernal guardian
    Spam: Destruction Staff skill ..Crushing shock with light/hvy attack

    3 of you should be able to take down just about anyone with this setup
  • oxygen_thief
    oxygen_thief
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    Hexys wrote: »
    Please create a video and share your build, this way we can evaluate your gameplay.

    @Hexys you and others can evaluate mine. im a noob too and sometimes i have same problems but im not so shy as op.
    i recorded few fights yesterday but there were no tanks. anyway feel free to comment

    my build for nocp


    https://www.youtube.com/watch?v=Jy1UZN5G-JM
    Edited by oxygen_thief on March 27, 2020 5:09PM
  • Env_t
    Env_t
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    L2P issue
    always this laughable L2P issue
  • Hexys
    Hexys
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    Hexys wrote: »
    Please create a video and share your build, this way we can evaluate your gameplay.

    @Hexys you and others can evaluate mine. im a noob too and sometimes i have same problems but im not so shy as op.
    i recorded few fights yesterday but there were no tanks. anyway feel free to comment

    my build for nocp


    https://www.youtube.com/watch?v=Jy1UZN5G-JM

    Thanks for the reply!

    Keep in mind I don't play no cp (with the exceptions of a few bg's).

    The fights are kinda 1v1's, in such fights it is not really about environmental play so there is not much to comment on. It seems you are working on keeping distance, this is good as magicka sorcerer as your damage is mostly ranged. Being in melee should only be happening if you feel comfy going for the kill with streak as stun.

    For skills I advice to swap degeneration for critical surge as it is a longer buff and does not require a target to cast on. Also swapping rapid regen for dampen magic. With surge and dark heal you should be able to heal behind your shields.

    Your uptime on shields is very low, which means that you are very easy to kill by surprise.

    For gear you should swap slimecraw for 1 domihaus and 1 max magicka piece. This will net in almost the same offensive power while gaining tankyness due to more magicka/bigger shields.

    I would not go infused jewelry, max magicka is your most important statpool. You should go back to arcane. The damage gain from 3x infused > 3x arcane made your sustain less. Due to the damage gain you can swap the spell damage glyph for recovery/reduced cost.

    Always use immovable pots (mag, crit, immovable - for nb's Mag, detect, immovable)

    Overload OP.






    Astrum | Daggerfall Covenan | EU-PC
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    DC | AR 50 | Hexys - Magicka Sorcerer (07-08-2016)
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    EP | AR 50 | Darth Hexys - Magicka Sorcerer (05-08-2018)
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    EP | AR 34 | Hexesy Czyterski - Magicka Necromancer

    2.5k+ Champion Points
    Earned over 640.000.000 Alliance Points!

    @Hexiss - Youtube Channel - Twitch Channel
  • Tsukyme
    Tsukyme
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    DelosTheta wrote: »
    I have given PvP and honest try, and sometimes I enjoy it, but today ...

    I was in a battle at Bleaker's outpost with three UNKILLABLE Pact members. At one point three of us were trying to kill just one of them. We never got to below 50% health on her. That's THREE people. In turn, I got killed three times.

    Don't answer this with L2P. Don't answer this with let me see your build. Other people have asked the question, how are some people both DPS and tanky at the same time. I can see I'm doing damage, but somehow, they apparently have enough resources to continuously heal themselves the entire time, while attacking full time. That makes no sense. They're called resources, and resources are traditionally limited.

    Oh, once her two buddies showed up, a full assault by four people and some siege weapons still couldn't get them below 80% health.

    I guess the best siege engine turns out to be banging your head against a wall, eh?

    Your question is your answer "I have given pvp a honest try"
    When you learn to actually play and not just be tryin, you will come up with good build and player actions and stop dying
    "A'tvar where are you?"
  • BrokenGameMechanics
    BrokenGameMechanics
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    Qbiken wrote: »
    [

    5 pieces or more medium = medium armor build.

    Right, let me slow it down so it is easier to follow. I wasn't that clear and maybe I assumed the context was clarifying enough.

    Your definition: A build is a Medium Armor build if they have 5 pcs of Medium Armor regardless as to whether the character is actually equiping an entire 5pc Medium set.

    So your definition is based on passives and passives only and clearly is not wrong.

    For some others when they hear Medium build, their first thought is that the toon is equiping a 5pc Medium Set as their core set. So there is a brief double take that a Medium Build would be comprise dof a 5pc Heavy and NOT have a 5pc Medium and still be called a Medium Build. But as I said you not wrong, just missing the point given the context.

    Still with me?

    If you take into context the discussion which repeatedly emphasized the concept that Heavy Armor should NOT be no par offensively with Medium Armor then:

    Looking at the build presented, notice the builder chose to "complete the set" with the Heavy Armor set and NOT the Medium armor set and did so specifically for the 5 item bonus which is .... wait for it .. offensive in nature.

    In other words here is a kick ass build, which from an offensive perspective, completing the 5 pc Heavy Set in lieu of completing the (well any) 5 pc Medium Set is perfectly reasonable. And as we have been saying faithfully a Heavy Set should never be on par offensively with a 5pc Medium. It should never be the case. Note in the context here is with regard to a 5pcs of same set (not for a passives perspective).

    Hope that helps by going through it more meticulously.




  • StaticWave
    StaticWave
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    Qbiken wrote: »
    [

    5 pieces or more medium = medium armor build.

    Right, let me slow it down so it is easier to follow. I wasn't that clear and maybe I assumed the context was clarifying enough.

    Your definition: A build is a Medium Armor build if they have 5 pcs of Medium Armor regardless as to whether the character is actually equiping an entire 5pc Medium set.

    So your definition is based on passives and passives only and clearly is not wrong.

    For some others when they hear Medium build, their first thought is that the toon is equiping a 5pc Medium Set as their core set. So there is a brief double take that a Medium Build would be comprise dof a 5pc Heavy and NOT have a 5pc Medium and still be called a Medium Build. But as I said you not wrong, just missing the point given the context.

    Still with me?

    If you take into context the discussion which repeatedly emphasized the concept that Heavy Armor should NOT be no par offensively with Medium Armor then:

    Looking at the build presented, notice the builder chose to "complete the set" with the Heavy Armor set and NOT the Medium armor set and did so specifically for the 5 item bonus which is .... wait for it .. offensive in nature.

    In other words here is a kick ass build, which from an offensive perspective, completing the 5 pc Heavy Set in lieu of completing the (well any) 5 pc Medium Set is perfectly reasonable. And as we have been saying faithfully a Heavy Set should never be on par offensively with a 5pc Medium. It should never be the case. Note in the context here is with regard to a 5pcs of same set (not for a passives perspective).

    Hope that helps by going through it more meticulously.




    Not my fault ZOS gave heavy armor some of the best damage buffing sets in the game? Tell ZOS to buff more medium armor sets so they can be on par with fury then. You can say whatever you want but I am still running 5 medium armor pieces which qualify as a medium armor build. That build provide the 2nd highest weapon damage in the game, only after fury + clever alc. Despite fury being a heavy armor set, it arguably synergizes better with medium armor thanks to that 15% weapon damage passive...
  • McStunty
    McStunty
    Soul Shriven
    Erm is it just me but in the video i can clearly see curses going off quite a lot on enemy players and yet its not on his bar.
    Are there other players in these battles that we cant see?
  • Targettank
    Targettank
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    So, let me begin with the simplest of responses to everyone bashing the original poster.

    Saying that outnumbering your opponent somehow doesn't show skill doesn't understand what skill or have a realization of the game they are playing. Skill is understanding what you have, and finding a way to make it work in your favor. This is the essence of skill. If you realize you don't the muscle to beat someone, strength in numbers is a skillful way to handle the situation. IT IS LITERALLY WHAT WE ARE DOING IN DUNGEONS AND TRIALS. We are 4v1 or 12v1 bosses on a weekly bases and I don't see you complaining that it isn't skillful to use this strategy. That's because it is skillful to use multiple specialized players to get a single target down. Our realization of our personal strengths and weaknesses, coupled with that fact that we need each other, is the very thing that has built, is building, and will continue to build our community. WE ARE ESO.

    Their frustration is borne from a realization that something is wrong, but not being able to pinpoint what the issue is. Why is a single player more likely to wipe a group of players, in less time than a veteran level hard mode boss in DLC? How with 10 active abilities and two (2) ultimates are they able not only fend off multiple players with the same options, but not let them chip away at their health bar, even the boss doesn't keep you from getting them below 40%? How is this fun/fair? How is this playing the way I want?


    So now to shed some light to the original poster.

    1) The Elder Scrolls Online IS Unbalanced.
    ZOS is aware that it's unbalanced and are struggling everyday to figure it out how to make it more and more balanced. Take a look at how many patch notes their have been since launch, and that is your answer to how many times they have actively tried to balance it. They work an ungodly amount of hours reading post, wracking their brains, coming up with ideas, and putting those ideas out there, to be ridiculed again. They even have community managers that take the loving effort to tell us in the patch notes what they intend even when it breaks skills that they designed to be used that very way. Thank you ZOS for trying.

    2) Since ESO is unbalanced, what you do and how you do it matters way more than it should.
    It is a reasonable request to ask what your build is, but it's also unreasonable to ask in vacuum. If you are running with 3 other players, they need to know everyone's builds. If Battlegrounds (BGs) are any example, a group of four (4) players can god-comp in a hurry. There does have to be some introspection on how you play and how you play with others, also what they bring to the table versus what you bring to the table. Without this it is very difficult to formulate a plan to kill players in PvP in ESO.

    3)So where does that leave us.
    In speculation. In testing. In complaining. In patching. In complaining, again. In patching, again. I know you are upset, but it is something ZOS is aware of and realize they have to do something about. This doesn't mean they have the answer, doesn't mean they will implement the answer, and doesn't mean players would like the answer. These three (3) massive hurdles are what ZOS is staring in the face everyday, at the same time as trying to create new content. This is not an excuse, just the understanding of what is feasibly realistic, and the what expectations should be.

    4) A sad reality.
    You were sold a game that told you "Play the way you want to play". This unfortunately isn't the reality. There are things that won't work, can't work, and will never work. You must put in hours of time to figure out how to kill unkillables, and even then, you may come up with no way to kill them. You can in essence "Zero Sum". That is the nature of this beast. Does that mean you shouldn't continue to struggle against it? NO! That means you should fight it with all you are worth. Note the discrepancies, inform those with the power to change it, and judge by their actions if they are trying to fix it.

    I did start to solve the problems after this point, but that's not what this forum is about. So, I will start several forums on how ZOS can solve their impending disaster. Probably call them "Target Fixes: X, in Five Easy Steps".
  • Canned_Apples
    Canned_Apples
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    Fury + New Moon + Potentates + Pots + StamDK
  • JumpmanLane
    JumpmanLane
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    StaticWave wrote: »
    StaticWave wrote: »
    Blocking alone can give you 60% damage mitigation on top of vigor and rally. Good movement speed and mobility can help you shake off a lot of incoming damage as well. I've straight up face-tanked 3 people on my stamsorc and killed 2 of them. I've kited 8 players around a tower for 5 minutes until I accidentally fell off 3rd floor and died. However I've also died countless times to multiple group of 3+ players. The truth is there is no un-killable build in the game. You and the other 2 players couldn't kill that 1 EP because you have no damage, and he/she knew how to mitigate damage. It's as simple as that.
    I'm sorry to say this, but judging by your post, I don't think you understand the game or want to improve. I would gladly help you, but your mindset doesn't allow me and many others to.

    Don’t be so modest Static. I’ve seen you kite around a tower, chased by like 8 people, kill 3 or 4, hop off and LIVE!

    Hard to do it nowadays haha. I hope I could pull that off in the near future. I've seen you around in cyro but can't remember what faction you're in. Are you EP by any chance?

    Yeah. I’m EP. I’ve seen you around for a while. Dude you can brawl.
  • JumpmanLane
    JumpmanLane
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    StaticWave wrote: »

    I'll give you a meta build that provides the highest possible weapon damage and healing with good up time in the game for stam. The best thing about this build is you can literally use it on any class and do really well if you have enough experience.

    https://en.uesp.net/wiki/Special:EsoBuildEditor?id=218172

    6.7k weapon damage in medium armor stamsorc, and easily over 7k on stamDK. Minor force boosts crit damage by a lot, so 10k dbos or 12k+ leaps are normal to see. Use lava foot for more sustain but artaeum is also good as well. Enjoy :)

    Sure, Fury is everywhere in PVP and for very good (bad) reasons.

    But disagree with your claim that it is a medium armor build. Your one complete 5-pc set is Fury for its offensive offering. Fury is Heavy Armor. One absolutely should not be able to have a build with high offense, defense and healing where the core set is Heavy Armor. How many "full offensive" builds based on 2 medium sets would even be able compete on the offensive stats alone?

    So we are right back to original poster's point. Take that build and ANY decent 2 Medium set build and have them trade blows. The 2 Med is going to hit them like a wet noodle while the Heavy Fury (or Truth or ..) will out DPS it in turn.

    Again, Heavy Armor sets should NOT be top end offensive sets. Period.

    You’d use Fury jewelry and weapons. I got gold Fury jewelry in a BOX (cause I main MagDk lol).

    I literally can be just as tanky in LIGHT armor on my MagDk as in heavy armor (with better armor passives to boot).

    But you are wrong. Just for mag, there’s a couple of offensive heavy sets like Rattlecage, plus ANY crafted offensive set can be crafted in heavy.

    You’re missing a major point though. Both mag and Stam can be just as tanky in light and medium as in heavy.
    Edited by JumpmanLane on March 28, 2020 8:53PM
  • teladoy
    teladoy
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    If you see all the sets you will see that there are many that combines defensive with offensive.

    There are some sets that gives you stacks of something when you get damage, making you unkillable to then be able to throw the burst of damage to your enemies.

    Another thing is that you will not get a lot more of damage if you're glass Canon. If you have a glass Canon build tanks will resist you and they don't need too much damage after to kill you.

    In my opinion this game prices unkillable builds. Immortal tanks, unkillable templar and etc.
  • PizzaCat82
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    Being more welcoming to newer players might get those PVP populations up, just a thought. But hey, yall keep reminding me of that southpark episode. Its hilarious.
This discussion has been closed.