Hi me again,
Firstly lets talk about my experience. I have played MMOs since 2005 I'm at about my 40th mmo, and ESO has been one of my favorites over the the last 6 years until recently.
I also have worked as a Combat Design @ EA and now worked on a few other games outside of EA.
Now, lets talk about your recent changes over the year. You have been making rapid changes and not listening to your playerbase, we always say "Don't do this, its not good for the game" and you'll still do it and lose players. I mean look at PVP population as an example? Its dwindling in numbers, its the same people daily with almost no new players now.
DOTs - You nerfed them to the ground after buffing them, you didn't take a good approach to this at all. In fact, it was one of the worst approaches to balancing, a blanket blind nerf.
Animations - You tweaked them to a point where combat is so inconsistent it feels unbelievably clunky and not like an action-paced combat game that ESO use to be
Now - Your next pitched changes - Making the skill gap thats already small, smaller.
Why do you keep trying to focus towards casuals for being the best? The game skill gap is, talk to a player get their set up... Play for a week and bam you're nearly as good as them except for some hints & Tricks. You can YOUTUBE a guide already. The skill gap has been becoming smaller every change and its as if you DO NOT play your live game. When I was a Combat Designer I had to put in ~20-30 hours / week just playing the game outside of work on the live server to understand the meta, to understand the game. YOU FAIL to do this.
Elder Scrolls Online is already known as a narrative driven game to the game industry. The PVE is still trying to catch up, the PVP is abysmal and falling apart.
You can't keep focusing towards casuals, they will LEAVE the game the moment ES6 releases and then what will you be left with? Nothing.
Your developers already prove one thing, they play first-person. Look at the videos, look at all the dev logs they're almost always first-person with the exception to a few people. That already proves, you're a casual at your own game.
The skill gap in an MMO is there to better yourself. You don't join an MMO and go "Can't wait to be a normal casual!" You often join and eventually form a goal and go "I want to be as good as that person" and work toward it no matter what it takes. You strive to the best. But ZOS has been against this, the almost non-existent skill gap thats already been getting smaller is about to get even smaller to the point of where I don't know if you can retain your playerbase for PVP.
Your addon community is already dying and becoming smaller, your PVP population is becoming smaller... All for what, you to make a quick buck off these small Chapters that in reality cost $100 if you're unsubscribed because now DLC is tied to the story for a year?
Firstly, you need to take a step back, give the game breathing room and play it. You may have played it at one point, but games drastically change every few months. ZOS has made it so its almost an entirely new combat type game and continues to do so.
Also, lets not even get started how theres really only 2-4 builds per class (Magicka & Stamina) that are actually doable and theres really only 2 out of them 4 (Magicka - 2, Stamina - 2 per pve and pvp (2 per each)) that are actually good and the best. You made so many sets bad, so many sets overwrite other sets and so many skills useless or not even used anymore.
I hate to say it, but Wrobel knew the game and while he made some bad changes, it was nothing like this.
Its upsetting that ESO is going this direction... Its upsetting to see so many veterans that lasted since 2014 on ESO finally stepping away and quitting... There were a few of us, not theres almost none of us.
Edited by Casterial on March 24, 2020 4:27PM
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