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PTS Light,Heavy Attack Changes are actually good.

susmitds
susmitds
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Done some testing in the PTS and from what I can see, LA/HA actually feel more intuitive and by changing your weave pattern, you have pretty much the same DPS. Also for PvP, restoring resources with back to back LAs feel a lot smoother than HA.

Note - This is all rough testing. Working on extensive testing. I will have some datacharts and videos with my results shared soon.

But yeah coming from the recent patches, some changes finally seem make sense and that was a bit unexpected. That being said, certain weapon HAs are unbalanced somewhat. Lightning staff HAs are doing ridiculous amounts of damage while inferno and especially bow HAs feel relatively a lot weak.
  • susmitds
    susmitds
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    Also, no animation cancelling is not going anywhere from what I can see. In fact, it is getting a lot more well interesting. If you hated animation cancelling before, you will not like the upcoming meta. :)
  • MentalxHammer
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    susmitds wrote: »
    Also, no animation cancelling is not going anywhere from what I can see. In fact, it is getting a lot more well interesting. If you hated animation cancelling before, you will not like the upcoming meta. :)

    Whatchu talkin bout Willis..?
  • Coppes
    Coppes
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    Firstly, thank you for an actual post that isn’t filled with dramatics.

    I can see this being a interesting change to the game. I can see HAs will need to be looked at obviously.

    For newer players, HA weaving is extremely easy. Sustain is easy to come by with food and some abilities.


    Edited by Coppes on March 23, 2020 8:37PM
  • Dubhliam
    Dubhliam
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    NO
    >>>Detailed Justice System Concept thread<<<
  • Kalante
    Kalante
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    With the insane resources you get from light attacks now who needs regen just spec full damage. Light attacks do less damage but everything else will hit a lot harder specially if they buffed heavy attacks by a ridiculous amount. The burst would be insane in pvp with these changes, that is if only pvp worked the first place.
    Edited by Kalante on March 23, 2020 9:53PM
  • Maxx7410
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    Bretons will be usless others clsses will have higher dps and no problem with resources breton resources bonus will be junk and it wont have a dps bonus
  • ZarkingFrued
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    Maxx7410 wrote: »
    Bretons will be usless others clsses will have higher dps and no problem with resources breton resources bonus will be junk and it wont have a dps bonus

    They saw everyone change to Breton, and here we are. Nerf how useful Breton is. Ppl mass purchase race change token again. Jk, but seriously tho.
    Edited by ZarkingFrued on March 23, 2020 9:11PM
  • Matchimus
    Matchimus
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    Post this stuff on the PTS forum where it belongs.
  • Nemesis7884
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    heavy attacks doing more damage than light attacks is at least a lot more intuitive
  • Nyladreas
    Nyladreas
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    susmitds wrote: »
    Done some testing in the PTS and from what I can see, LA/HA actually feel more intuitive and by changing your weave pattern, you have pretty much the same DPS. Also for PvP, restoring resources with back to back LAs feel a lot smoother than HA.

    Note - This is all rough testing. Working on extensive testing. I will have some datacharts and videos with my results shared soon.

    But yeah coming from the recent patches, some changes finally seem make sense and that was a bit unexpected. That being said, certain weapon HAs are unbalanced somewhat. Lightning staff HAs are doing ridiculous amounts of damage while inferno and especially bow HAs feel relatively a lot weak.

    Glad you also like it. Was starting to think everyone's just out of the their mind. It's actually amazing in my opinion. Just needs a little more tuning.
  • kaisernick
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    Matchimus wrote: »
    Post this stuff on the PTS forum where it belongs.

    Erm no while it is helpful to have on the pts is may also help zeni to see how those who done use pts feel.

    honestly i am excited to see the changes.
  • deepseamk20b14_ESO
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    Kalante wrote: »
    With the insane resources you get from light attacks now who needs regen just spec full damage. Light attacks do less damage but everything else will hit a lot harder specially if they buffed heavy attacks by a ridiculous amount. The burst would be insane in pvp with these changes, that is if only pvp worked the first place.

    You already can burst and not stack sustain on several classes. How will everything else hit harder? The stack damage meta is already here lol. Only class I play that has a sustain set to go with my damage set is my magDK. Every other class is all damage, maybe one recovery glyph when in BG's due to lack of CP regen passive.
    Hey everyone! Look! It's a signature!
  • tuxon
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    I just hope animation cancelling will work properly, not like now when you press ability>skip animation>rotate bar and realise that ability didn't activate :/
    Resdayniil kan tarcel
  • Iskiab
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    How does it work exactly? I wasn’t sure from the PTS notes, can you light attack weave as normal and then double light for a bit of sustain? How does it feel/play?
    Looking for any guildies I used to play with:
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  • blkjag
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    Nope
  • CE_Nex
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    Well, with all the extra sustain from LA, it's actually easier to keep up the bash weaving. just need to figure out the right ratio of adding in medium and heavy attacks.
  • Drdeath20
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    Full DoT builds with heavy attacks as a spammable.

    You will still ani cancel, its just rewards you with sustain instead of damage.
  • YandereGirlfriend
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    I'm not going to shed any tears for my Bretons. This is an implicit re-balance for certain races but without the heavy hand of a nerf. IMO, it is a much superior approach.

    Overall, it will allow those who are proficient at weaving to more easily run blue food and a non-sustain race.

    Even though Light Attacks will contribute less directly to DPS, there will still be a (much needed) gulf between newbies who will still need to use sustain races/gear/food and weavers who do not. This is where the DPS differentiation will come from, and that's a good thing.
  • CleymenZero
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    Kalante wrote: »
    With the insane resources you get from light attacks now who needs regen just spec full damage. Light attacks do less damage but everything else will hit a lot harder specially if they buffed heavy attacks by a ridiculous amount. The burst would be insane in pvp with these changes, that is if only pvp worked the first place.

    That's the thing, by reducing the pace (if they push you towards heavy attack for example), they're potentially reducing the number of actions performed per second/minute or wtv you want your benchmark to be. That makes it that with less actions performed, there is less strain and with less strain, better performance.

    I think they're realizing that there's no way to fix performance but by slowing down the pace.

    They've made it clear in the past that reducing the number of calculations made by the server reduces strain and can improve performance.

    It's a huge change but I welcome it. If it'll improve performance and make a change in pace of combat, I might come back to the game.

    If anything, I just like change as a whole. I want things to change and this looks good to me.
  • Saelent
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    Why is this bad for Breton?
  • Contaminate
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    It's funny how only the threads praising ZOS get to stay unlocked :)

    funny how that happens :)
  • scottii
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    heavy/light attack builds are lazy on pve and pvp. there's not much skill involved for a rotation.

    sorry, we shouldn't cater to a system that is going to reward players for doing minimal effort.

    Praying the Daedric Gods will make Cyrodiil great again.
  • Onefrkncrzypope
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    Y'all know that LA rotations still out parse HA rotations and only cements the bash weaves into the meta further complicating rotations, therefore meaning a higher APM than before?

    It's not a great change. Having heavies just do higher damage would be fine but nerfing LA does nothing but hurt LA and every player who uses them.


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    If I edited a post, it was for spelling. It is always because of spelling....
  • JamuThatsWho
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    I read some doom 'n gloom posts about it in General, but when I went over and read the notes for myself I actually thought it all sounded pretty reasonable.

    Glad to see it's working in practice.
    @JamuThatsWho - PC EU - CP2100

    Main:
    Vasiir-jo - Khajiit Magicka Necromancer, AD

    Alts:
    Sul-Mael Hlarothran - Dunmer Magicka Sorcerer, EP

    Ushaar-Ixaht - Argonian Magicka Nightblade, DC

    Rorbakh gro-Khraag - Orc Stamina Templar, AD

    Anduuroon - Altmer Magicka Warden, EP

    Travanius Braelia - Imperial Stamina Dragonknight, DC

    Daeralon - Bosmer Stamina Arcanist, AD
  • technohic
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    I cant figure out how it changes anything for people who can't weave now. They missed out on damage before, so now they miss out in sustain? Sustain means more damage stacking BTW. It only really screw medium attacks primarily weaved with dizzy swing. Not really helpful to those with the slow reaction time.

    Maybe it's more intuitive but you know what's even better? You press a button, the ability goes off! What a *** concept!
  • mairwen85
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    I love how we always get a susmidts voice of reason post every PTS cycle, that is backed-up with actual test evidence.

    I'm looking forward to the graphs, and thanks again (in advance) for all the hard effort you always put in.
    Edited by mairwen85 on March 23, 2020 11:49PM
  • Runefang
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    Out of curiosity is this from a PvP or PvE perspective? and if from PvE what kind of trial dummy dps do you hit?
  • JamuThatsWho
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    It's funny how only the threads praising ZOS get to stay unlocked :)

    funny how that happens :)

    Probably because posts like this one are well-reasoned and written off the back of actual testing and evidence, rather than just emotional hyperbole and conjecture.
    @JamuThatsWho - PC EU - CP2100

    Main:
    Vasiir-jo - Khajiit Magicka Necromancer, AD

    Alts:
    Sul-Mael Hlarothran - Dunmer Magicka Sorcerer, EP

    Ushaar-Ixaht - Argonian Magicka Nightblade, DC

    Rorbakh gro-Khraag - Orc Stamina Templar, AD

    Anduuroon - Altmer Magicka Warden, EP

    Travanius Braelia - Imperial Stamina Dragonknight, DC

    Daeralon - Bosmer Stamina Arcanist, AD
  • CleymenZero
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    Varana wrote: »
    fierackas wrote: »
    Looks like a pile of shite change designed to gloss over their poor performing servers

    A lot of people are ignorant to the fact that there are technical limitations and that the poor performance is not the servers but the engine. ...

    So why are they not saying that? If that were the reason (note the subjunctive), they should just say so, instead of whatever they talked about in the PTS notes.

    Say what? That when they designed the game, they didn't expect people to become so efficient or didn't anticipate that so many actions per minute is the cause of performance issues?

    Say what? Say that they need to dump this game and make a new one to reach the performance expectations of the player base?

    There is so much negativity right now, you think they'll feed the fire furthermore?

    I wish I had time to get SypherPK's clip of when he tried eso again. It went something like this:
    Sypher: "what's the max pop in Cyrodiil nowadays?"
    Twitch chat: "150 per faction" (don't remember exactly)
    Sypher: " It used to be like 600+ total?" then his face shows he realized something "then again, back then 98% of players were just spamming light attacks and weren't liking 6 abilities per second (intentional exaggeration)".

    Add to that the fact that they halved the number of ticks of endless hail, made orbs a single cast per player and so many other changes to try and improve performance.

    It's not obvious but it becomes obvious if you are able to remember enough of the changes over the years.

    To your "why don't they just say it?" I answer: they're not saying it outright but they do mention the high amount of actions. They're again, hinting at it.

    It's a combination of pretty much any server not being able to handle the engine with so many players which makes it an engine limitation.

    You really think they wouldn't just simply get a better service provider or better servers if they could? A hardware change would be the simplest of solutions and wouldn't require making dramatic changes to the code so would therefore be safer. They'd lose less money because of customer retention and so, even if the hardware cost would be insane, they would maintain their playerbase. I don't know why you guys don't understand that.
  • GaianSpirit
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    Ppl saying HA doing more dmg than LA is intuitive just means you're not thinking about game-play beyond pure semantics

    Channel = dps loss

    Spammable direct dmg = dps gain
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