After running about 10 parses this morning a few things are apparent, if this massive overhaul of the LA/HA system goes out
1) Heavy attacks need a massive damage buff (otherwise DPS will receive its biggest nerf ever and some content will be unclearable ie. vSS HM Eternal Servant)
2) Skills should be carrying the workload of DPS, as it stands they don't LAs have been doing that. HAs dont fit the theme of every class and thus should not be the "spammable" for everything
3) The LA sustain one is actually cool BUT if it continues at the expense of DPS groups that struggle with DPS checks like vHoF Assembly General Exhaustion will no longer have a fair shot at clearing.
This needs a lot of consideration and math. DPS in trials isn't in a horrible place on live currently but if this went into effect as is, the majority of the "endgame raiding", score pushing, knowledgeable theory-crafting, and high tier PvP communities would likely leave the game.
zadrotscrolls wrote: »I think that if Zos really want to simplify the rotation, you just need to increase and standardize the time of the dots and buffs, as well as reduce the damage to the aircraft and increase the damage from abilities. In total, we get that players who do not know how to weaving will not be so dramatically worse from pro players.
Light attacks being so important is why the combat feels way smoother than any other mmo. It’s boring having skills do the work take guild wars 2 as an example find that so boring because light attack weaving isn’t a thing.
^This^zadrotscrolls wrote: »I think that if Zos really want to simplify the rotation, you just need to increase and standardize the time of the dots and buffs, as well as reduce the damage to the aircraft and increase the damage from abilities. In total, we get that players who do not know how to weaving will not be so dramatically worse from pro players.
It doesn't matter what they do, they will always be.
pma_pacifier wrote: »After running about 10 parses this morning a few things are apparent, if this massive overhaul of the LA/HA system goes out
1) Heavy attacks need a massive damage buff (otherwise DPS will receive its biggest nerf ever and some content will be unclearable ie. vSS HM Eternal Servant)
2) Skills should be carrying the workload of DPS, as it stands they don't LAs have been doing that. HAs dont fit the theme of every class and thus should not be the "spammable" for everything
3) The LA sustain one is actually cool BUT if it continues at the expense of DPS groups that struggle with DPS checks like vHoF Assembly General Exhaustion will no longer have a fair shot at clearing.
This needs a lot of consideration and math. DPS in trials isn't in a horrible place on live currently but if this went into effect as is, the majority of the "endgame raiding", score pushing, knowledgeable theory-crafting, and high tier PvP communities would likely leave the game.
Noob here.
Shouldn't the change lower the skill gap as intended, hence its easier for a casual player like me to perform as well as you? Can you elaborate DPS checks? I think ZOS should remove that requirement too because "many players aren’t finding satisfaction in the climb"
Need your insight. Feels like your suggestion of damage increase be a good idea. I also think we need more recovery from light attacks because I think I still need to light attack weave so that I can dps check?
pma_pacifier wrote: »After running about 10 parses this morning a few things are apparent, if this massive overhaul of the LA/HA system goes out
1) Heavy attacks need a massive damage buff (otherwise DPS will receive its biggest nerf ever and some content will be unclearable ie. vSS HM Eternal Servant)
2) Skills should be carrying the workload of DPS, as it stands they don't LAs have been doing that. HAs dont fit the theme of every class and thus should not be the "spammable" for everything
3) The LA sustain one is actually cool BUT if it continues at the expense of DPS groups that struggle with DPS checks like vHoF Assembly General Exhaustion will no longer have a fair shot at clearing.
This needs a lot of consideration and math. DPS in trials isn't in a horrible place on live currently but if this went into effect as is, the majority of the "endgame raiding", score pushing, knowledgeable theory-crafting, and high tier PvP communities would likely leave the game.
Noob here.
Shouldn't the change lower the skill gap as intended, hence its easier for a casual player like me to perform as well as you? Can you elaborate DPS checks? I think ZOS should remove that requirement too because "many players aren’t finding satisfaction in the climb"
Need your insight. Feels like your suggestion of damage increase be a good idea. I also think we need more recovery from light attacks because I think I still need to light attack weave so that I can dps check?
At first glance, lowering LA damage by over 75% seems like it will take away some of the gap between those who weave well and those who don't. The caveat is that this lowering of LA damage is somewhat offset by the increased recovery: players who can weave well will now be able to run more damage instead of recovery in their builds, so the gap probably will not be reduced quite as much as some may think. We'll need actual testing to judge the situation fairly in terms of whether the gap has narrowed or widened and how the ceiling and floor have moved.
One of the potential issues with lowering LA damage this much is that if there turns out to be a substantial lowering of dps across the board, that could put high dps checks out of reach for more players. In other words, it would restrict endgame content even more. If a reduction in the gap between players is the devs' goal, is putting harder content out of reach for more players going to be acceptable collateral damage? That's where raising the damage on abilities would come in, to help raise both ceiling and floor. (As for the raising of heavy attack damage, that doesn't seem to address the issue that heavy attacks have historically taken too much time to contribute effectively to dps. If they still represent a dps loss, they will now be even more detrimental, as they will no longer provide the resource return that justified or even required their use in the first place.)
Improving the damage of abilities could help offset any lowering of the dps ceiling to help with "dps checks," i.e. when the game "checks" you to see if you have high enough dps to complete that bit of content successfully and move on. If the group doesn't have enough dps, they will wipe on that mechanic either directly, like through a timed one-shot for the group that you must race to preempt (as in some hard mode bosses' execute phases), or indirectly, like being overwhelmed by adds that keep popping up the longer the fight goes on. Dps checks are more straightforward than some other mechanics in that you either have the dps to pass or you don't. As such, they are some of the more simple (and simplistic) tests in any dungeon or trial. To remove dps checks completely would require reworking any such encounters to include some other mechanic to preserve their level of challenge, but doing so would also lower the value of having good dps in the first place. It's possible to lower the dps necessary to pass these checks a bit if indeed the dps ceiling is reduced by these upcoming changes. Alternatively, buffing abilities to make up for the reduction of light attack damage could enable the dps checks to remain while raising the floor and ceiling so that players might still meet those dps checks with practice and so that all players, no matter the content, get more power out of the skills they cast.
All of this really depends on the numbers that we see come out of the current testing.
It does not matter what is done to try and "help" players who are underperforming - because anything a potato can do well, a more experienced and more skilled player can do even better.
pma_pacifier wrote: »
Noob here.
Shouldn't the change lower the skill gap as intended, hence its easier for a casual player like me to perform as well as you? Can you elaborate DPS checks? I think ZOS should remove that requirement too because "many players aren’t finding satisfaction in the climb"
Need your insight. Feels like your suggestion of damage increase be a good idea. I also think we need more recovery from light attacks because I think I still need to light attack weave so that I can dps check?
pma_pacifier wrote: »
Noob here.
Shouldn't the change lower the skill gap as intended, hence its easier for a casual player like me to perform as well as you? Can you elaborate DPS checks? I think ZOS should remove that requirement too because "many players aren’t finding satisfaction in the climb"
Need your insight. Feels like your suggestion of damage increase be a good idea. I also think we need more recovery from light attacks because I think I still need to light attack weave so that I can dps check?
Increasing base skill damage would, as someone mentioned above, lower the skill gap but allow for players in DPS check situations to meet or exceed the standard. Also, no one likes losing damage, especially if that is your role and you’re good at it. The current change doesn’t lower the skill gap but makes it more untenable. Everyone I know who is testing and getting good numbers today is performing 150+ bash weaves, a mechanic that shouldn’t even be inherent to DPS. The skill gap as of the change this morning has never been more pronounced.
After running about 10 parses this morning a few things are apparent, if this massive overhaul of the LA/HA system goes out
1) Heavy attacks need a massive damage buff (otherwise DPS will receive its biggest nerf ever and some content will be unclearable ie. vSS HM Eternal Servant)
2) Skills should be carrying the workload of DPS, as it stands they don't LAs have been doing that. HAs dont fit the theme of every class and thus should not be the "spammable" for everything
3) The LA sustain one is actually cool BUT if it continues at the expense of DPS groups that struggle with DPS checks like vHoF Assembly General Exhaustion will no longer have a fair shot at clearing.
This needs a lot of consideration and math. DPS in trials isn't in a horrible place on live currently but if this went into effect as is, the majority of the "endgame raiding", score pushing, knowledgeable theory-crafting, and high tier PvP communities would likely leave the game.
pma_pacifier wrote: »After running about 10 parses this morning a few things are apparent, if this massive overhaul of the LA/HA system goes out
1) Heavy attacks need a massive damage buff (otherwise DPS will receive its biggest nerf ever and some content will be unclearable ie. vSS HM Eternal Servant)
2) Skills should be carrying the workload of DPS, as it stands they don't LAs have been doing that. HAs dont fit the theme of every class and thus should not be the "spammable" for everything
3) The LA sustain one is actually cool BUT if it continues at the expense of DPS groups that struggle with DPS checks like vHoF Assembly General Exhaustion will no longer have a fair shot at clearing.
This needs a lot of consideration and math. DPS in trials isn't in a horrible place on live currently but if this went into effect as is, the majority of the "endgame raiding", score pushing, knowledgeable theory-crafting, and high tier PvP communities would likely leave the game.
Noob here.
Shouldn't the change lower the skill gap as intended, hence its easier for a casual player like me to perform as well as you? Can you elaborate DPS checks? I think ZOS should remove that requirement too because "many players aren’t finding satisfaction in the climb"
Need your insight. Feels like your suggestion of damage increase be a good idea. I also think we need more recovery from light attacks because I think I still need to light attack weave so that I can dps check?
2) Skills should be carrying the workload of DPS, as it stands they don't LAs have been doing that.