Not convinced CP has much to do with lag, and I only play in nocp.
if removing CP would fix performance, sure.
but even though I agree no cp overall has some better performance, it still lags occasionally, so CP alone does not explain what we see.
Freakin_Hytte wrote: »Not convinced CP has much to do with lag, and I only play in nocp.
if removing CP would fix performance, sure.
but even though I agree no cp overall has some better performance, it still lags occasionally, so CP alone does not explain what we see.
It wouldn't fix a single thing, zos already tested removing cp for a period of time to see if performance would improve and it didn't, it didn't make a single difference.
My guess is OP didn't play back then and didn't know they had tried this.
Freakin_Hytte wrote: »Not convinced CP has much to do with lag, and I only play in nocp.
if removing CP would fix performance, sure.
but even though I agree no cp overall has some better performance, it still lags occasionally, so CP alone does not explain what we see.
It wouldn't fix a single thing, zos already tested removing cp for a period of time to see if performance would improve and it didn't, it didn't make a single difference.
My guess is OP didn't play back then and didn't know they had tried this.
reading is hard I guess.
been playing this game full time since beta, CP does add server calculations, this is not supposition this is fact. the ONLY time they have removed CP across all campaigns were for specific limited time events.
if you want to claim CP does not effect performance or that they tried this, provide links and dates.
QUOTE from ZOS Brian Wheeler: (lead combat dev)
Champion Rank passives and abilities are causing too much server load, especially in situations like Keep battles where there are tons of players in one place.
/end
VaranisArano wrote: »Freakin_Hytte wrote: »Not convinced CP has much to do with lag, and I only play in nocp.
if removing CP would fix performance, sure.
but even though I agree no cp overall has some better performance, it still lags occasionally, so CP alone does not explain what we see.
It wouldn't fix a single thing, zos already tested removing cp for a period of time to see if performance would improve and it didn't, it didn't make a single difference.
My guess is OP didn't play back then and didn't know they had tried this.
reading is hard I guess.
been playing this game full time since beta, CP does add server calculations, this is not supposition this is fact. the ONLY time they have removed CP across all campaigns were for specific limited time events.
if you want to claim CP does not effect performance or that they tried this, provide links and dates.
QUOTE from ZOS Brian Wheeler: (lead combat dev)
Champion Rank passives and abilities are causing too much server load, especially in situations like Keep battles where there are tons of players in one place.
/end
February 2017.
https://forums.elderscrollsonline.com/en/discussion/323521/cyrodiil-performance-test-and-double-ap-event/p1
That's the post that says that the No CP campaign performs better...and sets up the performance tests when ZOS did a two week double AP event to test No CP in all campaigns.
Now, logic would suggest that if they found a substantial difference or improvement, 2017 would have been the time to swap everyone to No CP, right?
Which they kinda did. They replaced the CP 7 day campaign with No CP 7 day Almalexia...which later got replaced by CP enabled 7 day Shor. It didn't take that long before we were right back to where we were before those performance tests: 2 CP campaigns and 1 No CP campaign, with ZOS not wanting to give No CP players a second option even when their only choice was faction-locked.
In short, I'm not seeing any evidence that ZOS thinks forcing everyone to play in No CP Cyrodiil is a viable solution to performance.
That would be the best, but then what are people going to crutch on for their 1vx videos?
BaiterOfZergs wrote: »Didn’t they buff ap at the time of testing no cp? I don’t think that was the wisest choice for a test. Yeah you’re seeing how it’ll impact the server but it also create more zerg scenarios that aren’t necessarily normal. We all know how ap events go.
No cp has lag but it’s not like cp pvp. Lag exists in most pvp games so to expect it to be nonexistent..well. I don’t think removing cp fixes the tank problem but it definitely lessens it. Those tanks are still killable most of the time by a single player, just tedious.
I play no cp all the time only go to cp for solo small scale purposes these days. They both have their issues but for gameplay I’m willing to lose the ease that comes with cp for a better overall experience. Remove cp, give us our stats back and start balancing around no cp. I remember not having cp at all , we’d be fine.
That would be the best, but then what are people going to crutch on for their 1vx videos?
VaranisArano wrote: »BaiterOfZergs wrote: »Didn’t they buff ap at the time of testing no cp? I don’t think that was the wisest choice for a test. Yeah you’re seeing how it’ll impact the server but it also create more zerg scenarios that aren’t necessarily normal. We all know how ap events go.
No cp has lag but it’s not like cp pvp. Lag exists in most pvp games so to expect it to be nonexistent..well. I don’t think removing cp fixes the tank problem but it definitely lessens it. Those tanks are still killable most of the time by a single player, just tedious.
I play no cp all the time only go to cp for solo small scale purposes these days. They both have their issues but for gameplay I’m willing to lose the ease that comes with cp for a better overall experience. Remove cp, give us our stats back and start balancing around no cp. I remember not having cp at all , we’d be fine.
They did a double AP week in order to get players to show up and test in numbers commensurate with the normal campaign load. At the time, Trueflame was regularly poplocked with long queues at Primetime, and Haderus was actually a competitive 7-day camapign so its not like they were actually adding additional players for the test. I played on both campaigns during the test, and player behavior was pretty normal - aside from the idiots who got themselves banned for AP flipping resources and outposts.
Want to PvP without CP there is already a campaign for that. Zos already gave you the choice. No need to force your choice on everyone else. I doubt Zos will make any changes concerning CP until they decide how to go forward.
Want to PvP without CP there is already a campaign for that. Zos already gave you the choice. No need to force your choice on everyone else. I doubt Zos will make any changes concerning CP until they decide how to go forward.
That's true but why would you ever pvp in cp pvp at this point I have no idea. Non-cp even at this point is barely adequate.
Want to PvP without CP there is already a campaign for that. Zos already gave you the choice. No need to force your choice on everyone else. I doubt Zos will make any changes concerning CP until they decide how to go forward.
That's true but why would you ever pvp in cp pvp at this point I have no idea. Non-cp even at this point is barely adequate.
Is this a serious question? Why are you concerned why players would choose a CP campaign over a non-CP campaign?
Again, if you want to play PvP without CP, go ahead. You are given that option but it is nonsense to want to take choice away from others just because you do not like it.
First off let me state that I am pro CP
Second let me state that I am even more pro good performance.
That being said the first thing I thought was well is No CP behaving any better than CP as mentioned above.
It was stated that No CP had just as bad of performance as CP, and also restated that when this avenue was pursued a few years back it was determined that there really wasn't any difference then either performance-wise whether CP was enable or not.
So I have to ask the question, what is involved in enabling/disabling CP? Is there a separate coding path that no CP uses when performing combat calculations, or is it the same path and same calculations where the only difference is that anywhere a variable references CP in some way that it kicks out a value of 0.
I mean if it is a separate code being used for No CP and there is no difference then there is nothing to be gained.
If, however, the same code is being used with CP related variables equating to 0 then it is performing all of the same CP calculations that it does regardless if it is CP or No CP and nothing has been gained.
Are there completely different calculations being used for No CP than for CP, or are they the same? @ZOS_BrianWheeler
yeah I know, but, hear me out.
I have over 1k CP too so I don't want to hear "but muh CP's!"
this is something they could do literally tomorrow, just bam and done.
it would deal with the tank meta to a very large degree,
AND
increase server performance, as the server would not have to make checks against CP% (this is something it does do and they have talked about this in the past, they re structured some passives back in the day to reduce checks, but the CP system by and large causes performance issues because its another layer of calculations the server has to perform)
so yes, "muh CP's" and all that, and in a perfect world the CP system would already be gone and replaced with whatever it is they intend to replace it with, and the server would not be a toaster, and everyone would not ball up in a single faction, etc. etc.
but for now, disabling CP in all campaigns is something that can be done with the flick of a switch that would lead to immediate improvements to gameplay and performance, and that is something worth doing.
QUOTE from ZOS Brian Wheeler: (lead combat dev)
Champion Rank passives and abilities are causing too much server load, especially in situations like Keep battles where there are tons of players in one place.
@ZOS_BrianWheeler
VaranisArano wrote: »BaiterOfZergs wrote: »Didn’t they buff ap at the time of testing no cp? I don’t think that was the wisest choice for a test. Yeah you’re seeing how it’ll impact the server but it also create more zerg scenarios that aren’t necessarily normal. We all know how ap events go.
No cp has lag but it’s not like cp pvp. Lag exists in most pvp games so to expect it to be nonexistent..well. I don’t think removing cp fixes the tank problem but it definitely lessens it. Those tanks are still killable most of the time by a single player, just tedious.
I play no cp all the time only go to cp for solo small scale purposes these days. They both have their issues but for gameplay I’m willing to lose the ease that comes with cp for a better overall experience. Remove cp, give us our stats back and start balancing around no cp. I remember not having cp at all , we’d be fine.
They did a double AP week in order to get players to show up and test in numbers commensurate with the normal campaign load. At the time, Trueflame was regularly poplocked with long queues at Primetime, and Haderus was actually a competitive 7-day camapign so its not like they were actually adding additional players for the test. I played on both campaigns during the test, and player behavior was pretty normal - aside from the idiots who got themselves banned for AP flipping resources and outposts.