Chicharron wrote: »New engine new team: yes
New engine same team: no
barney2525 wrote: »I'm still not gonna make any judgments until they have completed ALL of the performance project. They have completed 1 out of 4. Yeah, it's gonna take a year to complete, but That is when I will evaluate things. Makes no sense tom complain at this point when we know they have not finished this project.
IMHO
Speaking as a Sr. Software Engineer/Game Developer with 20+ years of experience and a strong focus in, guess what, Performance!
My vote is Other: Not Needed.
Take a good luck at the roadmap for improvements coming up.
You know what those paragraphs say to me?
It says that ZoS had/has someone who actually knows what they are doing involved.
Why? Because the areas they have identified and wrote about are STRONG contenders to improve performance.
The solutions they have then supplied are strong and well-worded solutions to these issues.
It takes a good level of skill to even IDENTIFY and WRITE those words they have written.
It then takes another level of skill to then determine that, yes, we CAN achieve these on top of our current engine.
That fact says good things about the engine. The fact they are ABLE to make such large refactors to it means the quality is actually some level of decent.
Multithreading is really difficult. To be able to multithread as much as they are aiming for is a really good thing.
It means they have engineers that are a decent enough skill level to know HOW to refactor the code base to accomplish this.
So no, they don't need a new team or a new engine.
Speaking as a Sr. Software Engineer/Game Developer with 20+ years of experience and a strong focus in, guess what, Performance!
My vote is Other: Not Needed.
Take a good luck at the roadmap for improvements coming up.
You know what those paragraphs say to me?
It says that ZoS had/has someone who actually knows what they are doing involved.
Why? Because the areas they have identified and wrote about are STRONG contenders to improve performance.
The solutions they have then supplied are strong and well-worded solutions to these issues.
It takes a good level of skill to even IDENTIFY and WRITE those words they have written.
It then takes another level of skill to then determine that, yes, we CAN achieve these on top of our current engine.
That fact says good things about the engine. The fact they are ABLE to make such large refactors to it means the quality is actually some level of decent.
Multithreading is really difficult. To be able to multithread as much as they are aiming for is a really good thing.
It means they have engineers that are a decent enough skill level to know HOW to refactor the code base to accomplish this.
So no, they don't need a new team or a new engine.
Finedaible wrote: »No, because a game is more than the engine it was made on. No game has magically had its problems solved by trying to implement another engine (and essentially rebuild the game from scratch for no reason).
ESO's problems stem from terrible management and overly greedy gamble-crate buffoons after an easy cash-grab for minimal effort or quality.
Wasn't final fanstasy rebuilt from the ground up and re-released? ...and I think there are some very good reasons to begin a ground up rebuild of ESO.
It's not the 'game' engine but the server dbase engine that is 2 decades out of touch & management that is current with ROI practice
So no, not paying for reworking the wrong thing & changing the wrong practices...
danthemann5 wrote: »Fool me once, shame on you. Fool me twice, shame on me.
ACaptiveMind wrote: »No free upgrade? I have to pay once for content, then again to have it function? NTY
ACaptiveMind wrote: »No free upgrade? I have to pay once for content, then again to have it function? NTY
How would that work, anyway?
Let's say, hypothetically, that ZOS said they were remaking ESO with a new engine and new servers, and they will let you port all your toons and stats over to the new server with a new file dowload, for 50, 75, 100 bucks... somewhere in that range.
Will you:
a) Remain on the current buggy server, with half or less of the population that remains, with no guarantee of continued support, or
b) Pay a fee to have your gaming experience (hopefully) run smoother, with better graphics and potenial extended longevity?