RefLiberty wrote: »It is not going to happen, why you even open those kind of threads.
@Cavedog As much as I would like the chance that the game would run better, I cannot justify buying a game I already bought when as a customer, the issues are at fault of the manufacturer.
Finedaible wrote: »No, because a game is more than the engine it was made on. No game has magically had its problems solved by trying to implement another engine (and essentially rebuild the game from scratch for no reason).
ESO's problems stem from terrible management and overly greedy gamble-crate buffoons after an easy cash-grab for minimal effort or quality.
Yes, but only if they brought in a new team to do it.
..... and I'll leave it at that.
Speaking as a Sr. Software Engineer/Game Developer with 20+ years of experience and a strong focus in, guess what, Performance!
My vote is Other: Not Needed.
Take a good luck at the roadmap for improvements coming up.
You know what those paragraphs say to me?
It says that ZoS had/has someone who actually knows what they are doing involved.
Why? Because the areas they have identified and wrote about are STRONG contenders to improve performance.
The solutions they have then supplied are strong and well-worded solutions to these issues.
It takes a good level of skill to even IDENTIFY and WRITE those words they have written.
It then takes another level of skill to then determine that, yes, we CAN achieve these on top of our current engine.
That fact says good things about the engine. The fact they are ABLE to make such large refactors to it means the quality is actually some level of decent.
Multithreading is really difficult. To be able to multithread as much as they are aiming for is a really good thing.
It means they have engineers that are a decent enough skill level to know HOW to refactor the code base to accomplish this.
So no, they don't need a new team or a new engine.