rambo4uub17_ESO wrote: »But......why not allow "perfected versions". You could have a shrine in each zone the set originates in and if you have certain zone achievements be eligable to upgrade.
Do people seriously not understand just how OP his suggestion would be? lmao, NO.
WrathOfInnos wrote: »Do people seriously not understand just how OP his suggestion would be? lmao, NO.
Please explain it to us.
I would love to hear how Netch giving 550 Spell Damage to Shock abilities would be OP when Elemental Succession gives 550 Spell Damage to Shock, Fire and Frost Damage, as well as carrying over to the opposite bar for 4s.
The funny thing is that Succession isn’t even one on the top sets currently in the game. But buffing something useless, up to a state still slightly weaker than another off-meta set, that would just be too OP.
I don't know, the fact that succession requires you to take a specific action to keep it up
If Sun, Netch, Maiden, blah were buffed to the 5 piece power of Succession, exactly what downside would they have v. Succession besides being only one damage type?
YandereGirlfriend wrote: »I don't know, the fact that succession requires you to take a specific action to keep it up
If Sun, Netch, Maiden, blah were buffed to the 5 piece power of Succession, exactly what downside would they have v. Succession besides being only one damage type?
Using an elemental damage ability isn't exactly a high cost to use. You're going to be doing that anyway just as a function of executing your rotation. Elemental DoTs will keep Succession up basically 100% for you.
And then the downside is, as you say, that it only buffs one elemental type.
So if you are a magCro that uses all elements then it has obvious downside (only buffs 1/3 of your attacks). But if you're a magDK and using only Fire, then maybe you would choose Silks at static 550 Spell Damage.
That's what makes choices interesting: that the magCro and the magDk might prefer different sets.
Kittytravel wrote: »@Kadoin Do you care to explain more than just putting "Lmao, NO"
Otherwise... you kinda of sound like an anti-vaxxer screaming into the wind... Please explain how any of these sets would be problematic VS the current existence of NMA and Elemental Succession...
If you can't explain your reasoning then you have little reason to be in a discussion centered around numbers and not opinions.
@Charon_on_Vacation The reason I didn't include Innate Axiom is because typically class abilities have the best scaling in the game in addition to having very little drawbacks between all three skill lines.
While I could see the set being buffed to a value like 500 and not 550 with the small tradeoff of missing out on other skills the class skill lines are far too wide and varied to give an overall buff of 550 WD/SD to them.
For those who also read this the reason I can see Innate Axiom buffed to 500 is because of it's set bonuses.
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 833 Spell Critical, Adds 833 Weapon Critical
(5 items) Adds 400 Spell and Weapon Damage to your Class abilities.
Note that despite the (4) item bonus being like NMA the (2) and (3) are not both stats, and so a total stat loss is lost on that bonus making it immediately worse than NMA even if it was buffed to 500 SD/WD to class abilities.
WrathOfInnos wrote: »Do people seriously not understand just how OP his suggestion would be? lmao, NO.
Please explain it to us.
I would love to hear how Netch giving 550 Spell Damage to Shock abilities would be OP when Elemental Succession gives 550 Spell Damage to Shock, Fire and Frost Damage, as well as carrying over to the opposite bar for 4s.
The funny thing is that Succession isn’t even one on the top sets currently in the game. But buffing something useless, up to a state still slightly weaker than another off-meta set, that would just be too OP.
I don't know, the fact that succession requires you to take a specific action to keep it up while Netch does not? This makes a difference when and where you can't simply light attack or use a skill to keep the buff of succession up. It has a cost through the limited opportunity you have in combat if you want to keep the buff up as much as possible.
Realistically, this opportunity cost is why succession is balanced v. New Moon Acolyte, and why people would choose New Moon Acolyte over succession anyway even if the 1-2-3 piece of New Moon were not superior to Succession.
If Sun, Netch, Maiden, blah were buffed to the 5 piece power of Succession, exactly what downside would they have v. Succession besides being only one damage type? They would have no opportunity cost, and unlike NMA no cost increase on abilities, but 100 percent uptime on one damage type.
Succession carrying over to another bar doesn't matter if you must first take a predetermined action after rolling, after blocking, after healing, or whatever you are doing, to keep the buff of the set up if you want to maximize damage or continue your rotation without the damage bonus when you're not fighting a target dummy and an enemy can bite back.
That's why it's not meta in PvE or PvP, but yet you come here and use the set to try to justify buffing sets that would have no downside to their application?
lol, no.
Honestly, I would to see Julianos and Hunting’s buffed as well. 299 weapon or spell damage is just too little compared to the new sets released. This would add more flexibility to builds especially since they can be crafted. 550 Would be to much but 400-450 would be nice. Then these older sets would see more use again. God forbid they possibly make it back in the meta bis contingent.
Kittytravel wrote: »@Kadoin Hi do you mind re-reading Elemental Successions effect? The "actions" you claim it takes are things that you would have up anyway and so don't really have any bearing on the set. As I said in my OP ES only has a downtime of MAYBE one spell; but if you re-read the set bonus you'll see that any damage of that type can proc it's effect not just casting a spell of that type. This includes all DoTs which as a DPS you should no doubt have up anyway; so even with this perk of not having to actively worry about rotation to keep the buff up it isn't anywhere near a meta set; this is because again it limits the skill options and makes it less desirable because you are giving up buffs from every other school of damage and their coefficients won't scale as well without the 550 buff. I can block and roll dodge while having my DoTs continue ticking and I'd hope you can do the same honestly. One Wall of Elements and one Inferno Staff DoT will keep the buff going for 2-3 cycles on average.
That argument has now been debunked so do you have any others?
@Charon_on_Vacation Oh don't get me wrong these sets aren't going to be "not underpowered" with these buffs; the drawbacks are just too far. I already conceded that Innate Axion getting buffed to 500 WD/SD isn't problematic I just don't know the scaling on EVERY class ability, and I know class abilities on certain classes are exactly what give them their incredible power in PvP. If PvE was my only concern them I'd say 550 in a heartbeat but I know that could be detrimental to the current PvP environment in this case I'm mostly looking at Templars Power Of The Light + Biting Jabs and Wardens Shalks + Cutting Dive.
And yet you can still have downtime v. Sun, War Maiden, etc. I know how the set works, doesn't change anything that I said... in fact I should even have stated that the set limits your build and rotation to keep the effect on. You're describing exactly that.
Kittytravel wrote: »And yet you can still have downtime v. Sun, War Maiden, etc. I know how the set works, doesn't change anything that I said... in fact I should even have stated that the set limits your build and rotation to keep the effect on. You're describing exactly that.
@Kadoin So you're telling me the difference of 0.2 seconds of the Elemental Succession buff being down VS War Maiden or any of the other sets will make a difference between Elemental Succession currently being considered a bad set and the War Maidens and others being considered OP?
I'll let you formulate that one into a somehow presentable argument, but I will tell you right now you can't. The reason I chose Elemental Succession specifically for this argument is because it's currently considered a bad set; and if something that buffs 3 schools of damage is a bad set with a less than 0.2 second downtime then something that buffs a single school of damage with 0 seconds of downtime will be worse.

Kittytravel wrote: »@Kadoin Hi do you mind re-reading Elemental Successions effect? The "actions" you claim it takes are things that you would have up anyway and so don't really have any bearing on the set. As I said in my OP ES only has a downtime of MAYBE one spell; but if you re-read the set bonus you'll see that any damage of that type can proc it's effect not just casting a spell of that type. This includes all DoTs which as a DPS you should no doubt have up anyway; so even with this perk of not having to actively worry about rotation to keep the buff up it isn't anywhere near a meta set; this is because again it limits the skill options and makes it less desirable because you are giving up buffs from every other school of damage and their coefficients won't scale as well without the 550 buff. I can block and roll dodge while having my DoTs continue ticking and I'd hope you can do the same honestly. One Wall of Elements and one Inferno Staff DoT will keep the buff going for 2-3 cycles on average.
That argument has now been debunked so do you have any others?
@Charon_on_Vacation Oh don't get me wrong these sets aren't going to be "not underpowered" with these buffs; the drawbacks are just too far. I already conceded that Innate Axion getting buffed to 500 WD/SD isn't problematic I just don't know the scaling on EVERY class ability, and I know class abilities on certain classes are exactly what give them their incredible power in PvP. If PvE was my only concern them I'd say 550 in a heartbeat but I know that could be detrimental to the current PvP environment in this case I'm mostly looking at Templars Power Of The Light + Biting Jabs and Wardens Shalks + Cutting Dive.
And yet you can still have downtime v. Sun, War Maiden, etc. I know how the set works, doesn't change anything that I said... in fact I should even have stated that the set limits your build and rotation to keep the effect on. You're describing exactly that.
EDIT: Oops I assumed people would understand the phrase "it has a cost through the limited opportunity you have in combat if you want to keep the buff up as much as possible" to include rotation and skill bar setup. But okay, whatever.
Kittytravel wrote: »
@Kadoin
93.52% uptime in 39 seconds. That's 2.53 seconds of downtime in a 39 second fight.
So my bad, it was .06 seconds of downtime inbetween.
But if you actually believe that this set is "bad" because of .06 seconds of average downtime and not because the bonuses to specific schools only is always just worse than having everything get extra damage then fine; keep your belief and go. I'm not interested in a mislead opinion of how this would be "op" with your faulty logic knowing once upon a time you thought "Dead-Water's Guile" was going to be incredibly broken. If three skills of damage at 550 bonus with .06 seconds of downtime between isn't OP then neither will 100% uptime at one school of damage be OP.
@IAVITNI ... You say it yourself... Downside is that it doesn't affect light attacks. And primary heals? No my friend they affect NO heals. And if you are referring to NMA here... Yes. NMA Scales for all heals... because it's dual-stat...
NMA balanced 5% cost penalty? You're kidding right? A set doesn't get considered "BiS craftable" because it's balanced... it gets considered a BiS craftable because it's a cut above the rest... That's what BiS means...
And... what? 3% cost reduction for less damage when a set like NMA has a 5% cost increase for more damage makes no sense? If people are already using NMA with a cost increase why the hell would anyone care about cost reduction?...
I'm not here asking for these sets to be "better" than NMA, where NMA sits is fine with me because something has to sit there. That's how an MMO works something will always be considered BiS for certain reasons; but these sets being brought to 550 would only help niche builds which the game prides itself on; it wouldn't break a damn thing in the entire meta.
Kittytravel wrote: »
@Kadoin
93.52% uptime in 39 seconds. That's 2.53 seconds of downtime in a 39 second fight.
So my bad, it was .06 seconds of downtime inbetween.
But if you actually believe that this set is "bad" because of .06 seconds of average downtime and not because the bonuses to specific schools only is always just worse than having everything get extra damage then fine; keep your belief and go. I'm not interested in a mislead opinion of how this would be "op" with your faulty logic knowing once upon a time you thought "Dead-Water's Guile" was going to be incredibly broken. If three skills of damage at 550 bonus with .06 seconds of downtime between isn't OP then neither will 100% uptime at one school of damage be OP.
@IAVITNI ... You say it yourself... Downside is that it doesn't affect light attacks. And primary heals? No my friend they affect NO heals. And if you are referring to NMA here... Yes. NMA Scales for all heals... because it's dual-stat...
NMA balanced 5% cost penalty? You're kidding right? A set doesn't get considered "BiS craftable" because it's balanced... it gets considered a BiS craftable because it's a cut above the rest... That's what BiS means...
And... what? 3% cost reduction for less damage when a set like NMA has a 5% cost increase for more damage makes no sense? If people are already using NMA with a cost increase why the hell would anyone care about cost reduction?...
I'm not here asking for these sets to be "better" than NMA, where NMA sits is fine with me because something has to sit there. That's how an MMO works something will always be considered BiS for certain reasons; but these sets being brought to 550 would only help niche builds which the game prides itself on; it wouldn't break a damn thing in the entire meta.
Kittytravel wrote: »@IAVITNI First off I wanna start off with thank you for not just spouting mindless objections and instead highlighting your concerns in a concise manner with reasoning. I don't have every skill in the game memorized and so I completely forgot Rally even had a heal built into it.
I did admit earlier on specifically for Sword-Swinger that I could see it being the most abused of the bunch, I don't particularly agree with 430/440 having the same power budget due to NMA other stats VS SS namely in penetration. It also forfeits power to the biggest burst stam heal Vigor but I can see with your argument that 550 might push it a tad over the top and maybe 500 is a better sitting point. Rally can be used to heal but it wouldn't be anywhere near as efficient as Vigor since it takes time to scale up and you'll need to burst heal through certain matchups to stay alive.
The War Maiden concern is merited because you are right; jabs is currently one of if not the most overtuned spammable in the game on any class and I could see this becoming problematic... I'd wager to make these changes safer jabs would have to be brought better in line with other class spammables.
I already knew that Silks of the Sun could be most effectively used on a DK but due to all the limitations it comes with you'd be sacrificing a large amount of healing to accomplish it so I can't see it being used very much in PvP. Flame Lash has a built in CD to its heal so that's not a good alternative and Dragon Blood scales off HP not spell stats. Obsidian Shard is the last one to look at but the morph has such subpar damage that I can't see it being reliably used just to accomplish the 550 SD on SotS personally; especially since to be using all this you'd no doubt be a MagDK and therefore would be losing a very large chunk of SD on your Annulment.
The cost decrease doesn't mean a lot to me since in my experience 70-80% of PvP matchups in battlegrounds come more down to burst and less down to resource sustain. Each fight breaks out for around 5-20 seconds and after that a victor emerges. I haven't seen many drawn out fights (though I know they are out there) where sustain becomes the main source of determining a victor.