SmukkeHeks wrote: »Was it the 1.4 that was the Tamriel One?
Correct me if I remember wrong, but pre 1.4 Cyrodiil worked, right? Large scale fights that actually worked?
Then the mess with T1. Which in my perspective only came to be because someone needed to twerk the gaming experience toward that of the CoD, Fortnite and those others fast in fast out type game. Player doesn’t need to take their time to learn, adapt, growing stronger to be able to pvp, it’s happening by the flick of a button. Spiced with the focus on micro transactions, rather than a long stretched strategy based around the wants to keep the fan base intrigued, is absolutely destroying the gaming experience for those that are demanding more, other, than just the fast pvp.
Those roles, that are needed to keep the battlegrounds up and running, apparently also creates its fair share of troubles. If I could have a saying, I would remove that, create it as F2P and let that disconnect totally from the rest. The three banners War are the only thing of relevance to the coherent story.
I wouldn’t be sad if they rolled it all back to pre-T1. Forced the team to re-visit it the zones, letting the new players start as the captive and getting that “I need to be better before I’m gonna kill that” back.
But that would need a management ready to admit former bad choices. Admit they weren’t killing it. Admit they didn’t listen to the players. Admit they haven’t set foot inside own game in a while. Admit it wasn’t about gaming, enjoyment, team play, but merely about money, fame and what ever follows with that