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So todays update fixed absolutely nothing so whats next?

  • xaraan
    xaraan
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    They will keep patching the game until 20 gigs of data have been added back into the game and we are back at where we were before the last update.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    I'm not really bothered with this. I mean a new crate season is about to come so let's all spend a lot!!!! Let's keep funding Commander Keen! :trollface:
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • Lysette
    Lysette
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    SmukkeHeks wrote: »
    Was it the 1.4 that was the Tamriel One?

    Correct me if I remember wrong, but pre 1.4 Cyrodiil worked, right? Large scale fights that actually worked?

    Then the mess with T1. Which in my perspective only came to be because someone needed to twerk the gaming experience toward that of the CoD, Fortnite and those others fast in fast out type game. Player doesn’t need to take their time to learn, adapt, growing stronger to be able to pvp, it’s happening by the flick of a button. Spiced with the focus on micro transactions, rather than a long stretched strategy based around the wants to keep the fan base intrigued, is absolutely destroying the gaming experience for those that are demanding more, other, than just the fast pvp.

    Those roles, that are needed to keep the battlegrounds up and running, apparently also creates its fair share of troubles. If I could have a saying, I would remove that, create it as F2P and let that disconnect totally from the rest. The three banners War are the only thing of relevance to the coherent story.

    I wouldn’t be sad if they rolled it all back to pre-T1. Forced the team to re-visit it the zones, letting the new players start as the captive and getting that “I need to be better before I’m gonna kill that” back.

    But that would need a management ready to admit former bad choices. Admit they weren’t killing it. Admit they didn’t listen to the players. Admit they haven’t set foot inside own game in a while. Admit it wasn’t about gaming, enjoyment, team play, but merely about money, fame and what ever follows with that

    it worked at start because a lot of the computation was done on client machines - which opened the game up to cheats and botting and all kind of crap. ZOS simply ignored a basic rule of client-server architecture and had to get to it later on.But as a consequence of it they cannot keep their promises with the same amount of hardware, because now all has to be handled on the server side. On top of it the combat system is far too twitchy with too short lived effects which is causing a lot of unnecessary computation and mass message transfer which is lagging out the servers as well. Wrobel is to blame for that.
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