GeorgeBlack wrote: »
These are 5p sets.
Hindering yourself in 3 bonuses to achieve results only with the last bonus does not bring results.
Not to mention that in these sets there are conditions to gain Maj Evasion
GeorgeBlack wrote: »I know DBoS will get nerfed. My Ferocious Leap will get nerfed. But this mess in Cyrodiil has to change.
Imagine not running medium armor and have access to major evasion as a stamina user in 2020.....
GeorgeBlack wrote: »Do you believe that the state of the game is in a good place thanks to the 5p bonus sets you linked, and that there isnt need for a monster set that gives Maj Evasion? While we have unused monster sets like:
Nerienth
Engine Guardian
Pirate skelly
Malubeth
Sellistrix
Rkugamz
Swarm mother and others.
Do you think that we dont need a AoE dmg reduction when we have armor traits like invigorating and fortified nirncrux?
Perhaps in addition to just linking you can use words to make an argument.
Or simply don't run after ball group like a potato to get farmed behind a corner? Organised teams will find a way to farm scrubs no matter what. The only thing that bothers me about ball groups is the impact they have on game performance. In the moment when ball group starts to run, servers go insane mode.
GeorgeBlack wrote: »Imagine not running medium armor and have access to major evasion as a stamina user in 2020.....
Rly?
You think that's the issue?
Brp DW is one of the most OP tools atm and you think my problem with the AoE both in Cyro and BGs is not knowing about the medium armor abilty?
Do you not see the state of combat?
just reworking the worst armor trait in the game to give roughly 12% AoE damage reduction and reduce incoming and outgoing healing by 6% would go a long way, with a full set you'd basically be immune to AoE blobs but also you wont be able to be immortally healed so you cant use this trait as part of a blob unless you weaken your healing resulting in a roughly 50% healing nerf if you use these traits in a blob. in a blob every heal matters (the AoE reduction only reduces 6% against siege engines)
then we need to make inevitable Detonation deal 10x the damage to players and remove the cap so 2 people spamming inevitable detonation from a range can destroy a blob countering the god-mode cancer that plagues Cyrodiil.
and because of the above trait, they couldn't make use of it much otherwise the blob would suffer from lower healing.
AoE blobs are now dead, the only blobs that could exist is organized single target blobs which are far easier to counter now due to the above inevitable detonation buff. and if they use the AoE reduction trait they risk being picked off one by one by a swarm of people due to healing reductions.
Siege AoE would be much more reliable now and single targeting would be the more efficient combat during any sieges than the blob due to trait AoE counter and Inevitable Detonation since Inevitable detonation cant be used by blobs because it requires casting and a crowd to deal high damage where most AoE they use relies heavily on point blank movement.
GeorgeBlack wrote: »Imagine not running medium armor and have access to major evasion as a stamina user in 2020.....
Rly?
You think that's the issue?
Brp DW is one of the most OP tools atm and you think my problem with the AoE both in Cyro and BGs is not knowing about the medium armor abilty?
Do you not see the state of combat?
As Vietfox said, my main issue with ballgroups is the impact it has on performance. And I personally would like to see group size reduced to 12 instead of 24.
But I tend not to chase or be around ballgroupsjust reworking the worst armor trait in the game to give roughly 12% AoE damage reduction and reduce incoming and outgoing healing by 6% would go a long way, with a full set you'd basically be immune to AoE blobs but also you wont be able to be immortally healed so you cant use this trait as part of a blob unless you weaken your healing resulting in a roughly 50% healing nerf if you use these traits in a blob. in a blob every heal matters (the AoE reduction only reduces 6% against siege engines)
then we need to make inevitable Detonation deal 10x the damage to players and remove the cap so 2 people spamming inevitable detonation from a range can destroy a blob countering the god-mode cancer that plagues Cyrodiil.
and because of the above trait, they couldn't make use of it much otherwise the blob would suffer from lower healing.
AoE blobs are now dead, the only blobs that could exist is organized single target blobs which are far easier to counter now due to the above inevitable detonation buff. and if they use the AoE reduction trait they risk being picked off one by one by a swarm of people due to healing reductions.
Siege AoE would be much more reliable now and single targeting would be the more efficient combat during any sieges than the blob due to trait AoE counter and Inevitable Detonation since Inevitable detonation cant be used by blobs because it requires casting and a crowd to deal high damage where most AoE they use relies heavily on point blank movement.
This is probably the zergiest *** I've read in a long time ngl.....