Reduce PvP AoE dmg without affecting PvE with new traits and new Monster Set

GeorgeBlack
GeorgeBlack
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Zergs and AoE dmg in ESO PvP is out of control.
Without targeting players just cast aoe dmg and turtle up. This isn't skilled combat
ZOS has nerfed/buffed for the last 6 years so many abilities and achieved nothing trying to address aoe dmg. The only outcome is PvE players getting annoyed.

We have so many unused armor traits and even Monster Sets and armor sets and I wonder why havent they added a new armor trait.
Reduce AoE dmg by %
Add a new monster set that will be used. No more proc dmg monster sets.

first bonus: Weapon + Spell DMG
second bonus: Major evasion + stamina recovery + magika recovery

For how many months have u seed almost 0 topics in Combat/Character and PvE Sections? It's because the way things are now there isn't a way to deal with the mess of cyrodill and bgs without sticking to the same old same old builds.


TLDR
Improve PvP experience without hindering PvE
New armor trait reduced AoE dmg by %
New Monster Set:
first bonus: Weapon + Spell DMG
second bonus: Major evasion + stamina recovery + magika recovery

Who will get nerfed? All classes have strength in AoE spam. Some more some less.
I know DBoS will get nerfed. My Ferocious Leap will get nerfed. But this mess in Cyrodiil has to change. And for 6 years Zos has not managed to deal with this ugliness.
  • GeorgeBlack
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    Vietfox wrote: »

    These are 5p sets.
    Hindering yourself in 3 bonuses to achieve results only with the last bonus does not bring results.
    Not to mention that in these sets there are conditions to gain Maj Evasion.

    Do you believe that the state of the game is in a good place thanks to the 5p bonus sets you linked, and that there isnt need for a monster set that gives Maj Evasion? While we have unused monster sets like:
    Nerienth
    Engine Guardian
    Pirate skelly
    Malubeth
    Sellistrix
    Rkugamz
    Swarm mother and others.

    Do you think that we dont need a AoE dmg reduction when we have armor traits like invigorating and fortified nirncrux?

    Perhaps in addition to just linking you can use words to make an argument.
    Edited by GeorgeBlack on March 17, 2020 6:20AM
  • Mayrael
    Mayrael
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    Or simply don't run after ball group like a potato to get farmed behind a corner? Organised teams will find a way to farm scrubs no matter what. The only thing that bothers me about ball groups is the impact they have on game performance. In the moment when ball group starts to run, servers go insane mode.
    Edited by Mayrael on March 17, 2020 6:30AM
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Vietfox
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    Vietfox wrote: »

    These are 5p sets.
    Hindering yourself in 3 bonuses to achieve results only with the last bonus does not bring results.
    Not to mention that in these sets there are conditions to gain Maj Evasion

    But you said this:
    I know DBoS will get nerfed. My Ferocious Leap will get nerfed. But this mess in Cyrodiil has to change.

    You were accepting the deal of nerfing DBoS in exchange for some major evasion, for instance. And you can do that with Lekis already.
    The magicka sets aren't bad either. Armor, health, Max mag and mag recovery are always welcome in pvp. As for the last bonus, you can cast any magicka shield and/or heal before the zerg reaches you (which would make sense if you can't run away from them) and boom, you got major evasion.
  • Qbiken
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    Imagine not running medium armor and have access to major evasion as a stamina user in 2020.....
  • GeorgeBlack
    GeorgeBlack
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    Qbiken wrote: »
    Imagine not running medium armor and have access to major evasion as a stamina user in 2020.....

    Rly?
    You think that's the issue?
    Brp DW is one of the most OP tools atm and you think my problem with the AoE both in Cyro and BGs is not knowing about the medium armor abilty?

    Do you not see the state of combat?
  • Vietfox
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    Vietfox wrote: »
    Do you believe that the state of the game is in a good place thanks to the 5p bonus sets you linked, and that there isnt need for a monster set that gives Maj Evasion? While we have unused monster sets like:
    Nerienth
    Engine Guardian
    Pirate skelly
    Malubeth
    Sellistrix
    Rkugamz
    Swarm mother and others.

    Do you think that we dont need a AoE dmg reduction when we have armor traits like invigorating and fortified nirncrux?

    Perhaps in addition to just linking you can use words to make an argument.

    To answer your edit: Idk dude, i pvp solo like 95% of the time and i have no issues with ball groups.
    As @Mayrael said, the only problem i got with them is the impact they have on performance.
  • MyPrist
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    Have no problem with it.

    Yes you can do nothing solo against 12 people, who use only Impulse for example, including even that it lags so hard, that you even will not be use any skill fir 15 seconds becouse of it.

    But why 1 must win against 12 people premade ?

    If thay play bad you can a way to kill all of them just make them fight you 1 on 1 and run (you really can not becose game lags like trash).

    A lot of builds have major evasion. Other even do not need it.

    Why aoe must be nerfed ?

    Becouse you play bad and can not win against it in some noob build ?
  • idk
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    Mayrael wrote: »
    Or simply don't run after ball group like a potato to get farmed behind a corner? Organised teams will find a way to farm scrubs no matter what. The only thing that bothers me about ball groups is the impact they have on game performance. In the moment when ball group starts to run, servers go insane mode.

    While Vietfox does bring up some good points, this one if the best so far. An organized small group with a solid leader can take out large zergs but someone, or even some random group of players, getting baited by a zerg is not going to be saved by evasion or similar armor trait.

    Edit: Also, the armor trait idea would just make zerg groups tankier. Who do you think would really put it to use if it had any worth. Lets knot make zergs harder to kill.
    Edited by idk on March 17, 2020 7:18AM
  • dsalter
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    just reworking the worst armor trait in the game to give roughly 12% AoE damage reduction and reduce incoming and outgoing healing by 6% would go a long way, with a full set you'd basically be immune to AoE blobs but also you wont be able to be immortally healed so you cant use this trait as part of a blob unless you weaken your healing resulting in a roughly 50% healing nerf if you use these traits in a blob. in a blob every heal matters (the AoE reduction only reduces 6% against siege engines)

    then we need to make inevitable Detonation deal 10x the damage to players and remove the cap so 2 people spamming inevitable detonation from a range can destroy a blob countering the god-mode cancer that plagues Cyrodiil.
    and because of the above trait, they couldn't make use of it much otherwise the blob would suffer from lower healing.

    AoE blobs are now dead, the only blobs that could exist is organized single target blobs which are far easier to counter now due to the above inevitable detonation buff. and if they use the AoE reduction trait they risk being picked off one by one by a swarm of people due to healing reductions.

    Siege AoE would be much more reliable now and single targeting would be the more efficient combat during any sieges than the blob due to trait AoE counter and Inevitable Detonation since Inevitable detonation cant be used by blobs because it requires casting and a crowd to deal high damage where most AoE they use relies heavily on point blank movement.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Qbiken
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    Qbiken wrote: »
    Imagine not running medium armor and have access to major evasion as a stamina user in 2020.....

    Rly?
    You think that's the issue?
    Brp DW is one of the most OP tools atm and you think my problem with the AoE both in Cyro and BGs is not knowing about the medium armor abilty?

    Do you not see the state of combat?

    As Vietfox said, my main issue with ballgroups is the impact it has on performance. And I personally would like to see group size reduced to 12 instead of 24.

    But I tend not to chase or be around ballgroups
    dsalter wrote: »
    just reworking the worst armor trait in the game to give roughly 12% AoE damage reduction and reduce incoming and outgoing healing by 6% would go a long way, with a full set you'd basically be immune to AoE blobs but also you wont be able to be immortally healed so you cant use this trait as part of a blob unless you weaken your healing resulting in a roughly 50% healing nerf if you use these traits in a blob. in a blob every heal matters (the AoE reduction only reduces 6% against siege engines)

    then we need to make inevitable Detonation deal 10x the damage to players and remove the cap so 2 people spamming inevitable detonation from a range can destroy a blob countering the god-mode cancer that plagues Cyrodiil.
    and because of the above trait, they couldn't make use of it much otherwise the blob would suffer from lower healing.

    AoE blobs are now dead, the only blobs that could exist is organized single target blobs which are far easier to counter now due to the above inevitable detonation buff. and if they use the AoE reduction trait they risk being picked off one by one by a swarm of people due to healing reductions.

    Siege AoE would be much more reliable now and single targeting would be the more efficient combat during any sieges than the blob due to trait AoE counter and Inevitable Detonation since Inevitable detonation cant be used by blobs because it requires casting and a crowd to deal high damage where most AoE they use relies heavily on point blank movement.

    This is probably the zergiest *** I've read in a long time ngl.....
  • dsalter
    dsalter
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    Qbiken wrote: »
    Qbiken wrote: »
    Imagine not running medium armor and have access to major evasion as a stamina user in 2020.....

    Rly?
    You think that's the issue?
    Brp DW is one of the most OP tools atm and you think my problem with the AoE both in Cyro and BGs is not knowing about the medium armor abilty?

    Do you not see the state of combat?

    As Vietfox said, my main issue with ballgroups is the impact it has on performance. And I personally would like to see group size reduced to 12 instead of 24.

    But I tend not to chase or be around ballgroups
    dsalter wrote: »
    just reworking the worst armor trait in the game to give roughly 12% AoE damage reduction and reduce incoming and outgoing healing by 6% would go a long way, with a full set you'd basically be immune to AoE blobs but also you wont be able to be immortally healed so you cant use this trait as part of a blob unless you weaken your healing resulting in a roughly 50% healing nerf if you use these traits in a blob. in a blob every heal matters (the AoE reduction only reduces 6% against siege engines)

    then we need to make inevitable Detonation deal 10x the damage to players and remove the cap so 2 people spamming inevitable detonation from a range can destroy a blob countering the god-mode cancer that plagues Cyrodiil.
    and because of the above trait, they couldn't make use of it much otherwise the blob would suffer from lower healing.

    AoE blobs are now dead, the only blobs that could exist is organized single target blobs which are far easier to counter now due to the above inevitable detonation buff. and if they use the AoE reduction trait they risk being picked off one by one by a swarm of people due to healing reductions.

    Siege AoE would be much more reliable now and single targeting would be the more efficient combat during any sieges than the blob due to trait AoE counter and Inevitable Detonation since Inevitable detonation cant be used by blobs because it requires casting and a crowd to deal high damage where most AoE they use relies heavily on point blank movement.

    This is probably the zergiest *** I've read in a long time ngl.....

    would you prefer ball groups that deliberatly aim to mess with performance to cripple the map and tilt things in their "farm" favor or people mindlessly rushing around looking for fights to try win a keep kind of like in a real battlefield?

    i'd choose the "zergling" path over blob path anyway because at least the bloody game works better with "zerg" battles as seen in earlier ESO days.
    and FYI, "zerglings" are basically any massive multiplayer battleground or open world pvp map players because most people go there as randoms.
    small groups still exist and still have impact, but at least the small groups dont cripple the game like blobs do.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • fastolfv_ESO
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    yah lets reduce aoe damage, you know the type of stuff that lets a small group blow up 100 bad players faction stacking to victory
  • Ratzkifal
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    OP: wants to shut down zergs.
    Also OP: "rEduCe aOe daMagE"

    The thing is, ballgroups and zergs will just utilize the reduction to AoE damage and become even more unkillable. Whether you buff AoE damage or introduce AoE damage reduction, it will always be to the benefit of the ballgroups and zergs.

    The only things that can be done against ballgroups and zergs is reducing healing done to others in PvP or increase skills that get more effective against larger numbers of enemies like Inevitable/Proximity Detonation. Otherwise the enemy ballgroup/zerg will just start utilizing these skills and sets against you.
    This Bosmer was tortured to death. There is nothing left to be done.
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