This is about the magicka morph. I don’t care about anything stamina. I think the magicka morph needs some love. Although I think stam should keep its defile (give it to magicka too maybe...) the uptime with the new pathing might be too high but that is another discussion. Please fix the magicka morph
The Magicka morph is functionally identical to the un-morphed skill in many cases, currently. It'll occasionally get a bit of extra damage when someone LOS's it for a bit but eventually still gets hit, but that's rarely worthwhile. Personally, I'd rather be able to either issue a new target to the Blastbones or just force it to self destruct. Having it be a "dead skill" for up to 8 seconds kind of stinks when you're trying to target swap after the initial player got to safety.I don't think blastbones need more features, when it's reliability has been improved it became very good skill, it shouldn't be overloaded. What magcro needs most is solid and reliable CC, as totem is more of a lottery than being reliable.
I agree it should be controlled by medium/heavy atks. So annoying when you miss your cast on a pet in 1v1.Personally, I'd rather be able to either issue a new target to the Blastbones or just force it to self destruct. Having it be a "dead skill" for up to 8 seconds kind of stinks when you're trying to target swap after the initial player got to safety. or generic stun all at the same time.I don't think blastbones need more features, when it's reliability has been improved it became very good skill, it shouldn't be overloaded. What magcro needs most is solid and reliable CC, as totem is more of a lottery than being reliable.
The Magicka morph is functionally identical to the un-morphed skill in many cases, currently. It'll occasionally get a bit of extra damage when someone LOS's it for a bit but eventually still gets hit, but that's rarely worthwhile. Personally, I'd rather be able to either issue a new target to the Blastbones or just force it to self destruct. Having it be a "dead skill" for up to 8 seconds kind of stinks when you're trying to target swap after the initial player got to safety.I don't think blastbones need more features, when it's reliability has been improved it became very good skill, it shouldn't be overloaded. What magcro needs most is solid and reliable CC, as totem is more of a lottery than being reliable.
Yes, the class also needs a viable, offense-oriented stun, but these things don't necessarily need to be done one at a time, patch-by-patch. The Magicka morph of Blastbones can receive a worthwhile secondary effect, the Stamina morph can have its secondary nerfed, and Magicka can receive a reasonable class-based or generic stun all at the same time.
I main magcro myself and I don’t think it would be wise to currently buff magicka blastbones... if they do they need to nerf graverobber
Currently most people won’t even survive a graverobber/bb combo...and the ones that do are pretty low and mostly won’t recover from that first combo...
But in general I would agree that they should fix the passive of bb and nerf graverobber to have a more fluid gameplay
I main magcro myself and I don’t think it would be wise to currently buff magicka blastbones... if they do they need to nerf graverobber
Currently most people won’t even survive a graverobber/bb combo...and the ones that do are pretty low and mostly won’t recover from that first combo...
But in general I would agree that they should fix the passive of bb and nerf graverobber to have a more fluid gameplay
I guess it’s a matter of play styles but I always found that you have to invest a lot into graverobber to make it work. It’s also very predictable. Especially in no-cp/bgs. You have to use a lightning staff and invest into harmony jewelry which turns you into a one trick poney leaving less stats for passive pressure and healing, and necro is really good at that. Without vamp drain it’s harder to keep players where you want them to get hit. Collosus is less reliable too because of that.
I main magcro myself and I don’t think it would be wise to currently buff magicka blastbones... if they do they need to nerf graverobber
Currently most people won’t even survive a graverobber/bb combo...and the ones that do are pretty low and mostly won’t recover from that first combo...
But in general I would agree that they should fix the passive of bb and nerf graverobber to have a more fluid gameplay
I guess it’s a matter of play styles but I always found that you have to invest a lot into graverobber to make it work. It’s also very predictable. Especially in no-cp/bgs. You have to use a lightning staff and invest into harmony jewelry which turns you into a one trick poney leaving less stats for passive pressure and healing, and necro is really good at that. Without vamp drain it’s harder to keep players where you want them to get hit. Collosus is less reliable too because of that.
Currently I am using a firestaff and the stun of it is more than enough to ensure a juicy robber. Just cast bb wait half a sec cast clench and while he is flying backwards you make one step forward and drop the graveyard and let it explode in 99% of the cases the enemy gets hit by both while beeing still in the air. That combo is actually very consistent but yea i was not aiming to play a melee mage tbh...bb — collosus behind the enemy( with a little gap)— clench—- Grave, is also very consistent actually
Magcro lacks massive when it comes to decent dmg outside of robbery, but the meta is very meleeheavy anyways, so even without a stun you can make robber work very consistently since you can basicly Animationcancel the graveyard with the synergy
But I gotta say it feels rewarding to oneshot 3-4 stamfacerolling melees at the same time XD
When it comes to the investment, Yea I agree it sucks hard to Basicly make a set off jewelry useless for all other chars and builds... but in general no matter what kind of build a Magcro is running he should anyways get the traits and put robber into every build somehow...even if you fight a very beefy person and you can not line a combo for some reason, the raw dmg that thing spits out is insane and It heals for that amount, losing those 2,5k magicka for that is more than worth it in my opinion
It can very easy change every 1on1 or 1onx if it gets used properly, just by far the best skill magcro has would even put it above our colossus
I main magcro myself and I don’t think it would be wise to currently buff magicka blastbones...
Well what ever you put on it Right now would still be an indirect buff to the skill since it has Basicly nothing atm.
They should let the jump of the bb allrdy count for the bonusdmg, so it makes Ranged necros better cuz they are underperforming currently.
This would also prevent an indirect buff for all the harmony necros wich are actually pretty strong
The Stamina version generally does more damage in practice as well. And that's true even though I'm still a Stage 4 Vampire who takes an extra +25% damage from the Magicka morph.
I don't think blastbones need more features, when it's reliability has been improved it became very good skill, it shouldn't be overloaded. What magcro needs most is solid and reliable CC, as totem is more of a lottery than being reliable.