themaddaedra wrote: »UGotBenched91 wrote: »So, if ESO abandoned the cash shop and you had to pay $15 a month instead would you continue to play?
This is assuming that the cash shop exclusive items ( such as mounts, etc.) became available through in game tasks.
That train is long gone. The only thing that keeps me playing atm is the fact that i can obtain pretty much anything without spending real money, thanks to crown sellers.
What OP says would be great in an ideal game environment. But game is buggy, performance is utter sh!t and nobody with a clear mind would think that it will change significantly after this point. Making it impossible to willingly pay single penny for this game.
Citation needed.Modern games are very expensive to make - it requires people who actually pay for it - with free loaders the industry could not exist.
Do you have access to ZOS' financial data? I don't. I have no idea if the game would sink with only sub revenue, or with fewer, less predatory clown store practies. The issue with the clown store isn't just whether it should or shouldn't exist, though I think that is a valid question. But it is also about whether a publisher's profit should have any connection with its costs. As it is right now, the industry is creating a model where they develop so-called content once, and sell many copies at zero marginal cost. Once the original investment is recouped, everything else is pure profit. And because there is clearly so much of it, publishers gouge themselves in blatantly cash-grabby practices, including loot crates, time-limited specials, price obfuscation through multiple-tiered currencies, solution selling, etc.
Citation needed.Modern games are very expensive to make - it requires people who actually pay for it - with free loaders the industry could not exist.
Do you have access to ZOS' financial data? I don't. I have no idea if the game would sink with only sub revenue, or with fewer, less predatory clown store practies. The issue with the clown store isn't just whether it should or shouldn't exist, though I think that is a valid question. But it is also about whether a publisher's profit should have any connection with its costs. As it is right now, the industry is creating a model where they develop so-called content once, and sell many copies at zero marginal cost. Once the original investment is recouped, everything else is pure profit. And because there is clearly so much of it, publishers gouge themselves in blatantly cash-grabby practices, including loot crates, time-limited specials, price obfuscation through multiple-tiered currencies, solution selling, etc.
you forget opportunity costs - if a game costs a quarter billion to make that is 30 million dollars a year which you don't make, because you haven't invested it in something else with good profits. These are costs which are often forgotten.
Citation needed.Modern games are very expensive to make - it requires people who actually pay for it - with free loaders the industry could not exist.
Do you have access to ZOS' financial data? I don't. I have no idea if the game would sink with only sub revenue, or with fewer, less predatory clown store practies. The issue with the clown store isn't just whether it should or shouldn't exist, though I think that is a valid question. But it is also about whether a publisher's profit should have any connection with its costs. As it is right now, the industry is creating a model where they develop so-called content once, and sell many copies at zero marginal cost. Once the original investment is recouped, everything else is pure profit. And because there is clearly so much of it, publishers gouge themselves in blatantly cash-grabby practices, including loot crates, time-limited specials, price obfuscation through multiple-tiered currencies, solution selling, etc.
you forget opportunity costs - if a game costs a quarter billion to make that is 30 million dollars a year which you don't make, because you haven't invested it in something else with good profits. These are costs which are often forgotten.
You still can't prove if and to what extent that applies to ZOS. You don't know their financials. I don't either, but the way publishers are flocking to these practices, I would be very surprised if they weren't generating copious amounts of profits. I don't want to support an industry that is rent-seeking rather than offering something at a fair value. That's why I prefer to pay a monthly sub. I can determine if it's a fair value for me. It's transparent. It's not predatory or manipulative. And as I said, once you decide to go for an in-game store, all practices are not created equal, and ZOS has some shady ones.
themaddaedra wrote: »UGotBenched91 wrote: »So, if ESO abandoned the cash shop and you had to pay $15 a month instead would you continue to play?
This is assuming that the cash shop exclusive items ( such as mounts, etc.) became available through in game tasks.
That train is long gone. The only thing that keeps me playing atm is the fact that i can obtain pretty much anything without spending real money, thanks to crown sellers.
What OP says would be great in an ideal game environment. But game is buggy, performance is utter sh!t and nobody with a clear mind would think that it will change significantly after this point. Making it impossible to willingly pay single penny for this game.
Am I right that it's tricky to find Crown Sellers in the EU? The whole thing is a bit of a mystery to me. They also seem to have a much more expensive Gold/Crown Exchange rate in the EU, which frustrates me if it's true.
themaddaedra wrote: »themaddaedra wrote: »UGotBenched91 wrote: »So, if ESO abandoned the cash shop and you had to pay $15 a month instead would you continue to play?
This is assuming that the cash shop exclusive items ( such as mounts, etc.) became available through in game tasks.
That train is long gone. The only thing that keeps me playing atm is the fact that i can obtain pretty much anything without spending real money, thanks to crown sellers.
What OP says would be great in an ideal game environment. But game is buggy, performance is utter sh!t and nobody with a clear mind would think that it will change significantly after this point. Making it impossible to willingly pay single penny for this game.
Am I right that it's tricky to find Crown Sellers in the EU? The whole thing is a bit of a mystery to me. They also seem to have a much more expensive Gold/Crown Exchange rate in the EU, which frustrates me if it's true.
PC EU is way more expensive in crown/gold ratio yes. But finding sellers shouldn't be too much problem. There are servers dedicated for this. I myself prefer World Crown Exchange because sellers and buyers can decide their own prices and search accordingly. There are other servers but for example Tamriel Crown Exchange has fixed ratio which i don't like in the slightest.
It's not even possible.
They sold the same as buy to play.
Legally they couldn't now make a subscription necessary to play.
I was wondering about that too. Terms of service and already selling DLC content to F2P players. Tricky I think.
.
There are no free to play players in ESO it is at least buy to play.
Everything on the Crown store is collector's edition stuff, take my money please. I mean if you buy a statue for your home. Who you gonna show? Cor-rect. Every payment model is so people get rewarded for their work, you aren't forced to buy these things. I know the crown store is some thing that allows you to keep costumizing your style, and with out this powerful asset, i can't find any way to keep making new versions of my char. Outfits, mounts, set bonuses. I wouldn't play if i couldn't have so many options.
If I remember correctly there's something in the terms of service about ZOS having the right to change the payment model at any time.
That's how I started ESO, and I have no issues going back to it either.UGotBenched91 wrote: »Would you continue to play ESO if cash shop went away and game became monthly subscription?
That is how I wish it had stayed the whole time. IMO microtransactions may have made sense for ZOS, but the game is worse for it today.
Disclaimer: my sub is currently cancelled as I wait and see where we go with the performance improvement. Playing on PC-EU, I couldn't justify keeping my sub with the sub-par performance and all the downtime.
No. The game failed as a pay-to-play game, which is why it went buy-to-play in the first place. We certainly wouldn't get yearly expansions if it were to change back (not that it can).