How about we stop it with all those multi layered Stuns?
The best stun in the game we have is fossilize and even the less used morph is far better than any other CC.
You press it, you stun the enemy nothing else,
no hitting the skill 3 times, no waiting for 2 seconds, no "do the chicken dance while you drink a scotch from 1743 out of a hat with a single plum" to get a stun, and that's what we need more of in this game.
Commandment wrote: »I mean, we have the fear totem, you can also get circle of protection, dizzying swing, weakness to elements, bow knock back, shield stun.
You have so many stuns, what else do you want?
NordSwordnBoard wrote: »Make it like Defensive Rune + Fossilize/Stormfist. When you attack the MagNecro, you are immobilized in response. A skeletal hand then reaches for the player. If the player does not break the immobilization, they are stunned when the skeletal hand closes after x seconds. Maybe worse things happen to you after the stun, or if you are CC immune and can't be stunned. Also needs an appropriate cooldown.
Give Mag Necros something cool and class defining. Make it magic cost and scaled such that Stamcros don't just use it to get even better.
The totem is situationally very nice, but it doesn't fill the role of an offense-oriented stun. It's totally ineffectual against anyone trying to run away, or most any ranged player that has a brain.Commandment wrote: »I mean, we have the fear totem, you can also get circle of protection, dizzying swing, weakness to elements, bow knock back, shield stun.
You have so many stuns, what else do you want?
Joy_Division wrote: »I think it needs a PvE morph too. It's pretty awkward and lackluster.