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What is the purpose of making combat awkward and clunky?

  • Tigerseye
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    Royaji wrote: »
    Pretty simple:

    2) Whales stay and keep on buying their $100+ houses and $200+ worth of furnishings once a month because who cares about combat, right? And that Cyrodiil place should have had a PvE instance long ago anyway!1!

    Very few people are doing this.

    Yes, many Manor/Notable houses are overpriced and newer houses (though, generally, less overpriced) are more likely to be Crown Store, but it's a total myth that everyone in housing, consistently, spends $300, per month, for years.

    Or that there are lots of people doing that.

    I know, maybe, two people who do/did this (they are related) for a while and don't think they are even still doing it?

    They were doing it to fast track playing on the EU server and starting a guild there.

    Almost everyone, who does housing, spends gold on it, the vast majority of the time and most of the Crowns they spend are ESO+ ones.

    Just go to the housing sub-forum and see how many people refuse to spend Crowns, or an excessive amount of Crowns, on things.

    3) ZOS uses all that freed up server capacity to increase furnishing limits by 50 once in 6 months or so.

    They haven't raised them by even 10, once, ever..

    They have said they can't.

    As I say, most people who do housing, also do PVE, or PVP, or both.

    What would be the point of doing housing in a game you don't do anything else in?

    Yes, it can be viewed as a form of artistic expression, but most people do it to decorate a world they also play in.

    ...and right now, they are receiving very little in return for the fact that they put real money in for ESO+ (for the double furnishing slots), let alone an increase in furnishing limits.

    Just go to the housing sub-forum to see how frustrated people are with lack of slots and lack of things they have asked for, for years.

    So, right now, they are subsidising your PVP (or are, assuming ZOS are putting any of it back into the game?!) and are simultaneously, being blamed by you for getting things they simply aren't getting...

    Stop allowing yourself to be divided and ruled would be my advice.

    The only real "them and us" is companies and customers.
    Edited by Tigerseye on March 14, 2020 9:08AM
  • Jaimeh
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    eso_lags wrote: »
    Now that the update is on xbox I've been trying things out and I'm just a bit curious, is there some kind of endgame here? Like for better performance? Or are you just trying to dumb it down to the point that its a completely new combat system that is more about button mashing than skill, timing, or knowing how the game works.

    Its not that drastic yet but it still feels very different from a year ago, or two years ago, etc. And not in a better way. It feels like you are slowly trying to make combat worse in this game for some reason that is beyond me. Like I said, awkward and clunky are the two words that come to mind, but slow is another one that fits here. Removing animation canceling from certain ultimate's, changing block so that block canceling certain skills takes longer, and even just using some skills (such as poison injection) seems to take longer. The fast paced competitive combat of this game is the best thing it has to offer imo.

    @ZOS_GinaBruno what is the goal with these changes? Is it literally just to slow combat down? Clearly I am not seeing the bigger picture.

    Casual scrolls online. Imo, they can't really fix their underlying performance issues, so they're making combat slower. It's a bad way to go about it, and it'shurting one of the most awesome things about the game, fast-paced combat.
  • dazee
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    Jaimeh wrote: »
    Casual scrolls online. Imo, they can't really fix their underlying performance issues, so they're making combat slower. It's a bad way to go about it, and it'shurting one of the most awesome things about the game, fast-paced combat.

    Nice theory but entirely illogical. Combat did not get any slower, only more unresponsive and frustrating. Enemies and mechanics still happen at the same speed.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Major_Lag
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    dazee wrote: »
    Jaimeh wrote: »
    Casual scrolls online. Imo, they can't really fix their underlying performance issues, so they're making combat slower. It's a bad way to go about it, and it'shurting one of the most awesome things about the game, fast-paced combat.

    Nice theory but entirely illogical. Combat did not get any slower, only more unresponsive and frustrating. Enemies and mechanics still happen at the same speed.
    Not in PvP - as a general rule, enemy players are just as affected by the ability cast delays and lag as you are.

    Curiously, Cyrodiil NPCs are affected to an extreme degree by the lag - frequently they end up just running back and forth in a tight loop, unable to actually engage any enemy targets.
  • Jaimeh
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    dazee wrote: »
    Jaimeh wrote: »
    Casual scrolls online. Imo, they can't really fix their underlying performance issues, so they're making combat slower. It's a bad way to go about it, and it'shurting one of the most awesome things about the game, fast-paced combat.

    Nice theory but entirely illogical. Combat did not get any slower, only more unresponsive and frustrating. Enemies and mechanics still happen at the same speed.

    They did add cast times to ultimates, and I think the block changes have messed up the global cooldown somehow.
  • dsalter
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    dazee wrote: »
    TBH the only clunkiness I feel in combat at all is the normal unresponsiveness the game has had for years.

    this. i currently welcome the game slowing down alittle so everything either responds in a more timely manner or it makes combat longer than 2 second bursts.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Katahdin
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    dsalter wrote: »
    dazee wrote: »
    TBH the only clunkiness I feel in combat at all is the normal unresponsiveness the game has had for years.

    this. i currently welcome the game slowing down alittle so everything either responds in a more timely manner or it makes combat longer than 2 second bursts.

    Because clearly people are 2 shotting those trial bosses with 100 million health
    Beta tester November 2013
  • Mortac
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    So I'm not alone in this. Combat feels like crap. Lag, unresponsiveness, and the game in general not doing what you want it to do. Sometimes I try to bar swap and nothing happens, so I accidentally cast an ability on the wrong bar because the game is so unresponsive to input. Sometimes combat freezes up, and suddenly it tries to catch up by speeding everything up for a couple of seconds. Sometimes you get bugged and can't attack at all. Overall combat feels like crap most of the time.
  • ForzaRammer
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    Their goal is to raise the floor, lower the ceiling, and make combat as potato-friendly as possible.

    They said as much when they insisted on keeping cast times on ults, claiming they were "just too powerful" despite the feedback to them being overwhelmingly negative.

    More like make scripters dodge every thing
  • Jaraal
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    They specifically stated that they wanted to slow the game down. That's why they nerfed Swift and Major Expedition, because they said players were too fast and people with suboptimal systems and/or internet connections (and skills... although they would never say that) were having trouble targeting other players in PvP.

    So, of course PvEers who were just harvesting mats, trying to get around to do quests, or just grinding dungeons were negatively affected by the speed nerfs as well. Yet another situation where their inability or unwillingness to separate PvP from PvE has affected one or the other in unnecessary ways.
  • Jaraal
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    And of course it can't be for server performance, because thousands of people spamming Rapids on foot every seven seconds has to be more of a data load than just casting it once every 29 seconds.
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