Pretty simple:
2) Whales stay and keep on buying their $100+ houses and $200+ worth of furnishings once a month because who cares about combat, right? And that Cyrodiil place should have had a PvE instance long ago anyway!1!
3) ZOS uses all that freed up server capacity to increase furnishing limits by 50 once in 6 months or so.
Now that the update is on xbox I've been trying things out and I'm just a bit curious, is there some kind of endgame here? Like for better performance? Or are you just trying to dumb it down to the point that its a completely new combat system that is more about button mashing than skill, timing, or knowing how the game works.
Its not that drastic yet but it still feels very different from a year ago, or two years ago, etc. And not in a better way. It feels like you are slowly trying to make combat worse in this game for some reason that is beyond me. Like I said, awkward and clunky are the two words that come to mind, but slow is another one that fits here. Removing animation canceling from certain ultimate's, changing block so that block canceling certain skills takes longer, and even just using some skills (such as poison injection) seems to take longer. The fast paced competitive combat of this game is the best thing it has to offer imo.
@ZOS_GinaBruno what is the goal with these changes? Is it literally just to slow combat down? Clearly I am not seeing the bigger picture.
Casual scrolls online. Imo, they can't really fix their underlying performance issues, so they're making combat slower. It's a bad way to go about it, and it'shurting one of the most awesome things about the game, fast-paced combat.
Not in PvP - as a general rule, enemy players are just as affected by the ability cast delays and lag as you are.Casual scrolls online. Imo, they can't really fix their underlying performance issues, so they're making combat slower. It's a bad way to go about it, and it'shurting one of the most awesome things about the game, fast-paced combat.
Nice theory but entirely illogical. Combat did not get any slower, only more unresponsive and frustrating. Enemies and mechanics still happen at the same speed.
Casual scrolls online. Imo, they can't really fix their underlying performance issues, so they're making combat slower. It's a bad way to go about it, and it'shurting one of the most awesome things about the game, fast-paced combat.
Nice theory but entirely illogical. Combat did not get any slower, only more unresponsive and frustrating. Enemies and mechanics still happen at the same speed.
TBH the only clunkiness I feel in combat at all is the normal unresponsiveness the game has had for years.
oXI_Viper_IXo wrote: »Their goal is to raise the floor, lower the ceiling, and make combat as potato-friendly as possible.
They said as much when they insisted on keeping cast times on ults, claiming they were "just too powerful" despite the feedback to them being overwhelmingly negative.