Combat being clunky does the opposite of making the game potato friendly. For a game to be potato friendly it has to not require the player to compensate for the shortcomings of the games own controls.
ricklaverd wrote: »seriously when i ride my mount with rapids or just move fast , i feel the same way id feel if id spin in circle for a minute. im not the only one on console. its making my forehead sweat and feel nauseous. i hate this patch
Personally I think the general slowing down of combat is a thing that ZOS decided to do purely because they know they will never be able to make the game properly playable again in terms of performance.
I've been playing for a year+ now, and currently the "performance" is laughable, worst that I've ever seen thus far in ESO - or in any other game, for that matter.
There. I fixed that for you.llElLoboll wrote: »The seemingly complete disregard for PTS feedback is severely reducing the amount of players that want to test out new things because the perception is that it's pointless since the devs will just ignore problems anyways.
Ah, so it wasn't just my imagination, then.LadyDestiny wrote: »ricklaverd wrote: »seriously when i ride my mount with rapids or just move fast , i feel the same way id feel if id spin in circle for a minute. im not the only one on console. its making my forehead sweat and feel nauseous. i hate this patch
I've noticed that mount speed feels like it had a stealth nerf. Feels like running through sludge now.
Correct. And many (if not most) of Cyrodiil's performance/stability problems are caused by the server(s) being severely overloaded.MEBengalsFan2001 wrote: »Personally I think the general slowing down of combat is a thing that ZOS decided to do purely because they know they will never be able to make the game properly playable again in terms of performance.
I've been playing for a year+ now, and currently the "performance" is laughable, worst that I've ever seen thus far in ESO - or in any other game, for that matter.
Slowing the game down will help the server out as most things in this game are on the server.
TBH don't expect this to be fixed anytime soon, the world is dealing with a pandemic and ZOS employees are people too. The ESO community needs patience and understanding now more than ever. I say this as a pvper who is very frustrated with this patch.
There are now real world problems on top of their technical problems and it probably won't go away for a few months.
[Snip]TBH don't expect this to be fixed anytime soon, the world is dealing with a pandemic and ZOS employees are people too. The ESO community needs patience and understanding now more than ever. I say this as a pvper who is very frustrated with this patch.
There are now real world problems on top of their technical problems and it probably won't go away for a few months.
llElLoboll wrote: »TBH don't expect this to be fixed anytime soon, the world is dealing with a pandemic and ZOS employees are people too. The ESO community needs patience and understanding now more than ever. I say this as a pvper who is very frustrated with this patch.
There are now real world problems on top of their technical problems and it probably won't go away for a few months.
I'm sorry but patience and understanding is something you give when failures happen and communication is given. After a year of the game getting consistently worse each patch I think most people's patience is wearing very thin, especially with the minimal communication that the community is given. Also, we haven't even gotten to the big performance adjustments on the server side yet...
Or are you just trying to dumb it down to the point that its a completely new combat system that is more about button mashing than skill, timing, or knowing how the game works.
slow is another one that fits here.
It feels like LA weaving is slower now. I don't remember that I had to kind of "micro pause" between LA -> ability, like I need to do now. THAT'S probably intentional, just as they have messed up block on purpose. But the delay/lag of firing off abilities can't be, because it's way worse in Cyrodiil than in non-PVP zones.
Basically, I think they want to "slow down the game", like they have since like Morrowind. Nerfing sustain multiple times was clearly not enough, now they take direct action to reduce the fluidity/speed, because I think part of the problem with performance has to do with this. Servers can't handle it, probably mainly due to bad coding. That an Xbox One/PS4 or a new PC wouldn't be able to handle a basic game such as this, is frankly a laughable statement.
llElLoboll wrote: »TBH don't expect this to be fixed anytime soon, the world is dealing with a pandemic and ZOS employees are people too. The ESO community needs patience and understanding now more than ever. I say this as a pvper who is very frustrated with this patch.
There are now real world problems on top of their technical problems and it probably won't go away for a few months.
I'm sorry but patience and understanding is something you give when failures happen and communication is given. After a year of the game getting consistently worse each patch I think most people's patience is wearing very thin, especially with the minimal communication that the community is given. Also, we haven't even gotten to the big performance adjustments on the server side yet...
Unfortunately this is how most of the pvp community feels right now, in hindsight an investment in communication with the pvp players of ESO would have avoided this train wreck. People want fixes and communication all at the same time and Zos is now in a tough spot to deliver that.
Narvuntien wrote: »There can be a huge gap in dps between the top dps and the average player. This is a serious problem for designing content, particularly end game content.
So I... a slightly above average player... manages 30K dps but the top dpsers are what 50-70 K dps? (depending on what buffs and class etc.)
That makes normal content ridiculously easy and veteran content often unplayable for most players.
They are trying to smooth out animation cancelling so that your character just doesn't spaz out all their animations and instead smoothly transitions between skills.
I still think the animations are still too grandiose and exaggerated which is just adding to the clunkiness.
With real revenue coming in with other parts of the game connected to the Crown Store, combat is beginning to feel like the proverbial red-headed stepchild. For many of us who have enjoyed the game for its combat over the years, fun has become collateral damage from the onslaught of nerfs and standards.
It feels like LA weaving is slower now. I don't remember that I had to kind of "micro pause" between LA -> ability, like I need to do now. THAT'S probably intentional, just as they have messed up block on purpose. But the delay/lag of firing off abilities can't be, because it's way worse in Cyrodiil than in non-PVP zones.
Basically, I think they want to "slow down the game", like they have since like Morrowind. Nerfing sustain multiple times was clearly not enough, now they take direct action to reduce the fluidity/speed, because I think part of the problem with performance has to do with this. Servers can't handle it, probably mainly due to bad coding. That an Xbox One/PS4 or a new PC wouldn't be able to handle a basic game such as this, is frankly a laughable statement.
Nerfing sustain was never going to work, as most people won't pace themselves, they will just fire everything off and then run around like headless chickens with no resources left, lol.
Narvuntien wrote: »There can be a huge gap in dps between the top dps and the average player. This is a serious problem for designing content, particularly end game content.
So I... a slightly above average player... manages 30K dps but the top dpsers are what 50-70 K dps? (depending on what buffs and class etc.)
That makes normal content ridiculously easy and veteran content often unplayable for most players.
They are trying to smooth out animation cancelling so that your character just doesn't spaz out all their animations and instead smoothly transitions between skills.
I still think the animations are still too grandiose and exaggerated which is just adding to the clunkiness.
I won't be surprised if they are trying to remake ESO into WoW (despite fact that engine and core gameplay are absolutely different).