The idea of Best in Slot in ESO makes me laugh. it does not apply anywhere close to the same way it does in other games.
BIS DEPENDS ON YOUR BUILD FOLKS, sure if you always run canned meta builds it'll probably be roughly the same. But if you play for fun, it will often be quite different.
Heck if the "BIS" makes you squishy, and you dont like dropping dead constantly, then its not BIS.
Grianasteri wrote: »
No you bloody well havnt, given I have run Arx Corinium in excess of 350 times, and never dropped a lightning staff.
...
I have theory crafted a stamina heavy attack build, but never actually gone ahead and created it... yet. Obviously you have to throw the meta out the window, thats not what this is about. Most seem to discount stamina for such a build hence why I have focused on this here.
ne.ga.kurai_ESO wrote: »I golded out the lightning staff and the big pieces and tried it in noCP PvP with slime craw. I was only getting like 2-2.5k crit ticks on the heavy, so I wasn't exactly melting people. I was hoping more for 4k ticks. I think this got kind of an indirect nerf with the off balance cooldown also.
2.7k spell damage (no sorcery), 50% crit, 1.7x critDamage, 31-33k mag.
If you want to watch a stam heavy build check out Harmless Chicken. He's been running the same thing for 5-6 years or something. Infil, Sergeant and Maw (Dual Wield).
https://www.youtube.com/channel/UCI7EZ_prndxYpgOuUhybIRA/featured
https://www.twitch.tv/harmlesschicken/
phoenixkungfu wrote: »I like to say to start. I see eso as much more then a Casual gameplay only mmo. So for me eso is at it's best when you get the feeling of reward of earning achievement or grind of the prefect set combination that rocks. I like to go over THE HISTORY OF HEAVY ATTACK BUILDS and how the meaning is lost.
To start to have best in slot you have to have a maelstrom staff. Omg this can be a nightmare. (Luckily I have flawless conqueror) but if you earn it, you can get a lightning staff.
This goal I rate to be about a half a year to a year.
Now let's talk undaunted Infiltrator and the farming. (THE ULTIMATE NIGHTMARE)
if your a true pvp(live and die by the heavy attack build) you only see heavy attack damage only. With this in mind
No set will add raw damage of 1147. To your heavy attack. Then why is undaunted Infiltrator not best in slot for heavyattack. The answer is it's out dated by alot. Here is the history of heavy attacks and changes forgotten by most by not elder players like myself.
THE HISTORY OF HEAVY ATTACKS.
BY PHOENIXKUNGFU
in the beginning heavyattacks was based on weapon damage only. (This includes magic) this might be confusing to understand. So to make it easier no matter the build spell damage was never factor in or spell critical. This is important to understand because to create a heavy attack lightning build you had to be a hybrid. If your goal was to focus on heavy attack damage.(also PROC SET CRIT AT THE BEGINNING)
Undaunted Infiltrator is to this day based on this
Undaunted Infiltrator stat
Magic 1083
Magic 1093
823 weapon crit
765 light attack, heavy attack 1147
THEN CHANGES AND NERFS
the first change was heavyattack will now be based on spell damage as well as crit. This was huge for magic lightning staff builds. If mean you didn't have to be a hybrid.
The next change was proc set no longer crit. This was without a doubt a INDIRECT NERF SITUATION. Undaunted Infiltrator was not the target. At the time it was nightblade using Viper sting(lol remember that nightmare gameplay) it was without a doubt a issue. When all proc set no longer crit. It really mess with the balance of heavy attack focus builds.
Then magic and spell damage equals heavy attack damage. This brings us to current gameplay
After seeing this HISTORY you can clearly see what has happened. Build focus on heavy attack damage has received indirect nerfs. As a result sets like julianos beats out undaunted Infiltrator in heavy attack rotations in PVE.
WHY IS THIS IMPORTANT
heavyattack build in eso has always been a earn it to do the most damage. Maelstrom plus jewelry and weapon of undaunted Infiltrator. This by no means a eazy feat. AND IT SHOULDN'T BE. Their is plenty of other playstyle to just jump into the game and be competitive or for Casual play. Ultimately chasing this play style has been a gift and a curse. After earning this set up of a long 1 plus year of grinding I just dont want to let it go. Plus it not fair to the elder player to see the lore and gameplay grind water down. The lore and history of undaunted Infiltrator is that the undaunted sets are, based on the name of the undaunted skill line, which is based on dungeon based on pve. It's a unique playstyle that you can only get by way of pve. Maelstrom area and arx corinium. So honor the past and Celebrate the future. Bring undaunted Infiltrator back update that classic earn it build to be bis for a heavy attack rotation in pve. Their is HISTORY and Legacy to why it should be this way.
"IT THE UNDAUNTED SETS" so earning the heavy attack playstyle should be just as competitive as learning a animation rotation skill with set combinations that are easier to pick up.
GreenhaloX wrote: »BiS, or whatever it is, does appear to cater to the more dedicated or hardcore score chasing players and title/achievement hounds of the game. Ha ha. It is to each their own. It is interesting that there are so many builds one can conquer up, and if you're happy with it, then it is all good. Maelstrom and Infiltrator, hey, it's all good if you're happy with it. There are still other builds that are good out there and does quite the damages. You can still do 25-30k+ damage from a single pop (without supported DoTs) with other builds that doesn't include a Maelstrom weapon. Hey, play on.. enjoy the game how you like.
So you're saying that because heavy attack build needs to farm jewelry and staff of a certain set and a maelstrom staff, it should get a buff to match a playstyle that also requires you to farm gear just the same (including the maelstrom staff) AND requires more effort to pull off well?
phoenixkungfu wrote: »So you're saying that because heavy attack build needs to farm jewelry and staff of a certain set and a maelstrom staff, it should get a buff to match a playstyle that also requires you to farm gear just the same (including the maelstrom staff) AND requires more effort to pull off well?
You also forgot and downplayed a SUPER IMPORTANT Variable. THE WEAPON. The weapon is what make this set up a nightmare to farm. A LIGHTNING STAFF
Why no one is mentioning the easy sorc build from xynode's?
Undaunted inf+Infaliable Aether+Maelstorm Lightining+Zaan/Grothar
(Divines in armor, Precise and infused staffs, Infused and bloodthirst in jewlery)
Skills
In the Front bar: Daedrick mines+Inner light+Hardened Ward or Bound Aegis+Mage's wrath+Twilight Tormentor+ Storm Atronach ult
In the back bar : Boundless Storm+ Crit Surge or Trap Beast or Degeneration+ Liquid Lightining+ Unstable wall of shock+ Twilight Tormentor+ Destro ult
It does insane aoe damage, and quite nice single target damage. But the Top dps it can get is 77k in a trial dummy, which is not nearly close to the 95k from mag dk elfbane+asylum staff+MS/PFG/BSW.
Which means, please buff heavy attack sets or the heavy attack itself. it's another playstile that's not even OP
happyhughes2001 wrote: »Is it more beneficial to spec into max magicka for heavy attack builds or should you be splitting between spell damage, max magicka and crit?
Thanks
happyhughes2001 wrote: »Is it more beneficial to spec into max magicka for heavy attack builds or should you be splitting between spell damage, max magicka and crit?
Thanks
Used to be, not anymore. Scales of both Max Magicka and spell damage now.
happyhughes2001 wrote: »happyhughes2001 wrote: »Is it more beneficial to spec into max magicka for heavy attack builds or should you be splitting between spell damage, max magicka and crit?
Thanks
Used to be, not anymore. Scales of both Max Magicka and spell damage now.
Thank you. So in theory should necro and crafty beat UI and aether in heavy attack damge?