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do you enjoy the veteran arenas?

  • Varana
    Varana
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    Robo_Hobo wrote: »
    Never went into nBRP yet let alone vBRP, figure I should finish vDSA first before trying that, since I hear it's a lot more difficult.

    You should be able to go into normal BRP. Like most content, esp. newer one, the jump between normal and veteran is insane, and normal BRP is quite a bit easier than vDSA.
  • Klad
    Klad
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    The arena's are the best PVP in ESO, and should have been the core PVP play, that is more true to the TES philosophy, than a idiotic war on a home brewed engine that will never be able to handle mass PVP.
  • Minyassa
    Minyassa
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    Not really. They are a carpal tunnel nightmare, just repetitive action after repetitive action until the wrists give out, rest, rinse and repeat. And since the best gear comes from them, they are a necessity rather than something fun to try as a change of pace, which means failure is frustrating and disheartening and adds to the pain. So they are entirely a negative experience that does not spark joy.
  • krachall
    krachall
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    Love vMA and vDSA. I haven't tried a vBRP yet but running it fast on normal was fine.

    But like was mentioned above, I wouldn't even try vMA without studying the player-written guides out there. Some of the mechanics are so obscure and so choreographed and so convoluted that I'd never have figured them out myself.

    Mechanics that kinda make sense are fine: You must kill these two trash mobs because they shield the boss and you can't damage the boss until they die. Got it. And yeah, I'd figure it out.

    But "Kill all mobs that are wearing green shirts because that will activate the portal you can jump in and pull all the levers that are glowing the same color as the one trash mob you left alive. The lever will teleport you to Elam Drals in the Dark Brotherhood sanctuary where you can buy a candle. Activate any synergy simultaneously with a heavy attack and you'll drop through a hole above the boss. DPS the boss to 52% health...but no less than 51% health...and the cycle will repeat. But this time, a wall of ghosts will circle the boss and you must kill every third ghost before the circle collapses..."

    Yeah. No.
  • MattT1988
    MattT1988
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    Love the vet arenas. Hanging out for more.
  • worrallj
    worrallj
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    I've only done vdsa and vma.

    I really liked the vdsa experience tbh. Only done it once, and it was right in the sweet spot for me between too hard and not hard enough to where I had fun. Died a few times but not so many that I started checking the clock or my soul gems.

    I'm a little less interested in solo arenas at this point- I like the group play.

    For vma... I liked it ok - it was a thrill/ego boost the first time but also a slog. I died a LOT. Your right I only did it to get a weapon and I don't have big plans to do it again. But also I like having a very tough solo achievement under my belt.
  • Khumbu
    Khumbu
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    No. I go in, get what I need, and get out (thank the Eight the Master’s Resto Staff dropped early!)

    They aren’t awful, they just aren’t the kind of content I’d love to do over and over again for fun or for the pure challenge of it. Vet trials are much more satisfying in that department.
  • Artim_X
    Artim_X
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    Although rng mechanics can be annoying. I still feel that clearing vMA makes people better players. I would love to see more solo arenas added into the game or perhaps an arena that adjusts to the number of peeps in an arena (1-4). *crosses fingers for some Battlespire action*
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • DorianDragonRaze
    DorianDragonRaze
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    Wow, I did not know the veteran arenas are supposed to be enjoying.
    I used to be an adventurer like you, then I got the ESO on my hard drive...
  • krachall
    krachall
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    Artim_X wrote: »
    Although rng mechanics can be annoying. I still feel that clearing vMA makes people better players. I would love to see more solo arenas added into the game or perhaps an arena that adjusts to the number of peeps in an arena (1-4). *crosses fingers for some Battlespire action*

    Absolutely. I played on and off for 5 years before clearing VMA the first time a few weeks ago. I was fairly stubborn and insisted on clearing on one of the harder builds, stamblade, because that's literally all I play, instead of making a more vma friendly build. But since clearing it and figuring out things to make my runs faster and more efficient, my play outside of vma has gotten FAR better -- both in soloing group content and playing harder content with groups.

    The two most important things vMA has helped me improve are:

    1. Pressing DPS with your head on a swivel instead of staring at the boss. This technique is critical in so many stages -- Ice (watching for archers and the troll), Stage 6 (watching for hoarver and the webspinner), and 9 of course (archers, summoners, gold ghosts).
    2. Pressing melee DPS while avoiding boss damage. I'm playing with around 15k hp and can be one-shotted by just about every boss. Learning to orbit the boss while staying in melee range and still keeping up my rotation has been critical. Also, recognizing when I'm falling behind and need to roll-dodge through the boss to start the orbit with a bit more lead is important.
  • Seminolegirl1992
    Seminolegirl1992
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    vDSA is not enjoyable. It's too long and tedious. vMA is sorta fun. But still grindy. The most fun is definitely vBRP.
    @Seminolegirl1992 PC/NA CP 2700+ PVE, PVP, RP, Housing: Tel Galen, Fair Winds, Moon Sugar, Grand Psijic, Forsaken, HOTLC, Bastion, Ravenhurst, Gardner, Alinor, Hakkvild's, Gorinir, Kragenhome, Hundings, & more- feel free to come see!
    Misery's Master | Unstoppable | Mindmender | Swashbuckler Supreme | Planesbreaker | Dawnbringer | Godslayer | Gryphon Heart | Immortal Redeemer | Tick Tock Tormentor | Dro-m'athra Destroyer | Former Empress
  • codierussell
    codierussell
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    I think all are somewhat enjoyable depending what you are going for.

    VDSA is the least fun for me since it has been around for a long time and it takes forever to clear. In the groups I do it with we go pretty fast as we are always around the 40k score mark, but it feels like most of it is listening to dialog and not actually playing.

    VMA is still one of the best additions I think they have added to the game. Although it has been around for years people still run it to push scores and get gear. The only thing I don't like is that the content is rather easy compared to when it released, it could do with some much needed upgrades to make it more difficult or change it permanently to what the event was dropping to make it more interesting and worth it to do.

    VBRP is by far my favourite for two reasons. First, it is difficult regardless of how many times you run it, and second, there are still achievements I need from it (The Unchained). It is a little buggy I must say but other that not being able to grab a sigil it is not different than the other two. The only reason why I think people hate on vbrp is because most people cannot complete it.
  • thadjarvis
    thadjarvis
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    MA:
    • Not perfect but great way to "learn to play" on own time without the stress of wiping group
    • Weapon rewards are nice even if you already have all of them for alts and enchant options
    • Great way to test out my ability with an alt before taking into vDLC content (I parse too but prefer vMA as it's more fun)
    • It's not too long and can be sped up which is nice for solo content. 35-60min for most once cleared several times.
    • Great continued practice on not dying driving defensive needs down over time in other content
    DSA:
    • A lot of wasted time. I feel as though you sit around waiting for stage, round, and spawns to start for far too long. And if your group can clear it, the adds rounds are a complete formality.
    • The runs often take an hour with about 10minutes of content.
    • The difficulty gap (DPS/tactics) between the final boss and the rest is pretty massive (the other arena's not at all).
    • Can't be soloed as far as I know, which limits it.
    • Will say that the voice acting and some of the boss mechanics are good after all the fluff.
    I only really enter this if someone wants an item, and maybe to get a score on the board for weekly and when the general leadboard resets.

    BRP:
    Maybe round 1 you can a bit, but the rest you can't really slack around. You have to pay attention. I can see that many would not like that, but for a small group of (in-game) friends that enjoy progressing together it is the ideal type of content. Group comp, builds, tactics tailored to group, etc. all come into play or at least there is value to incorporate thought. Eg I've seen very high score runs of standard 1 healer/2DD or 3 DPS as well as unique playstyles of 2 healers(+tank+dd) and 2 tanks+2dds!

    It is not perfect at all, but I think BRP is one of the best playgrounds for build and team. I run it regardless of rewards.



    I have regularly put up for DSA/BRP runs in discord and get bites everytime. BRP is best for groups that are capable to progress vDLC/hms. DSA has much lower capability requirements, but due to the common final boss strat (the only I know), you need a certain level of group DPS.
  • Ozby
    Ozby
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    Can't stand them tbh
    PC NA
    Aurora Bravepaw (Healden), Basks in Fire (DKTank), Bran Artlion (Magplar), Brindel Seedthorne (Stamden WW), Brugo Gargak (Stamcro), Casimir Delmar (StamDK), Falco Bastion (Stamsorc), Fus Ro Dah (Stamplar), Gandalff the Gay (Petsorc), Jo-Qinan Betula (Magden), Laveera Hex (Magcro), Raine Whitestag (Stamden), Raised by Bears (Wardentank), Ralak Rotheart (Healcro), Selene Sunshadow MagDK), Shadow Mirage (NBTank), Slythe Rattlebone (Healplar), Ulfnor Dragonslayer (Tankcro).
  • Cage_Lizardman
    Cage_Lizardman
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    I like pugging vDLC's, but never cared much for the arenas. And not just because you can't use the dungeon finder for them.

    vMA I never liked probably because it was such a massive pain to get through the first time.

    vDSA I've done many times, with varying groups but mostly for the gear, or to show newbies how to do it. It's too damn long, and if you have a group that can get past the sacrifice stage, everything before it is just trivial and time-consuming.

    vBRP is just... really hard, completely unpuggable and almost demands specific setups. I've tried to dd it a few times and failed, and tanked it once thanks to the rest of the group being experienced. I imagine it might be fun to work on though.
  • rumple9
    rumple9
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    Worst part of the game
  • Demalb16_ESO
    Demalb16_ESO
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    I recently cleared vMA a couple of time and I have to say that I think that vMA is ridiculous for a couple of motifs:
    1) you can do an arena with mechanics and such for people who enjoy clear them but you cannot put a needed item as reward for compleating it moreover if you put them only at the end of the last stage. You can put a Title as a reward such as "master of the X arena ecc" or you can give a costume. givingi item is equal to forcing people do it and not a couple times dozens of times to drop the right set..... this is not playing this is torture!
    2) I saw that a lot of people do make the distintion between veteran player and novice player. I cleared tha arena two times wasting a lot of hours , if being a veteran player means that I have to do the vMA so many times that I colud do it with my eyes closed than I'm happy be a "novice".
    3) The vMA should be a challange and as a challeng it should be difficult, but a player should not be forced to do it or he should not fell as if he was forced to do it to get items that they need .
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