MEBengalsFan2001 wrote: »Since I am finally working on a damage dealer I know how important it is to have an idea of how good our damage is as a damage dealer. I am fully aware that what you do at a target is not how productive you are in a group; you should be doing more damage from having buffs. I am currently using Precursor sparring target to get a quick idea of how effective I am with my damage.
I am currently using the Gryphon and Hunding sets. I was going to use Unfathomable and Red Mountain sets but after some parsing and comparing them to what I am currently using they fall a bit short of the minimum DPS I hope to have on my character.
The minimum I was aiming for was 25K DPS at the Precursor. With the Unfathomable and Red Mountain sets I was averaging around 24K DPS. Using the same rotation with the Gryphon and Hunding I was hitting between 27-32K DPS with most parse around 30K.
First I would like to know if 30K DPS on the Precursor is enough DPS for a DD in Vet Dungeons? If not, what should I am for if I want to be an effective DD.
As for sets I am using; if I go to the Automation set over the Hunding would I see an increase in my damage do to the automation set having an increase to weapon damage for physical damage type which almost all of my abilities do? Or should I stick with the hunding set?
MEBengalsFan2001 wrote: »As for sets I am using; if I go to the Automation set over the Hunding would I see an increase in my damage do to the automation set having an increase to weapon damage for physical damage type which almost all of my abilities do? Or should I stick with the hunding set?
r3turn2s3nd3r wrote: »You're going to get many opinions. Mostly the precursor doesn't have enough health bar to test your ability to sustain. You really want to be able to hit your target DPS without running out of resources. The precursor won't let you test this, it dies too quick.
The 3 mil would be a better test that you can do X amount of dps over the course of a protracted fight to start with and for endgame trial testing, pretty much most are going to want the iron atronach.
MEBengalsFan2001 wrote: »r3turn2s3nd3r wrote: »You're going to get many opinions. Mostly the precursor doesn't have enough health bar to test your ability to sustain. You really want to be able to hit your target DPS without running out of resources. The precursor won't let you test this, it dies too quick.
The 3 mil would be a better test that you can do X amount of dps over the course of a protracted fight to start with and for endgame trial testing, pretty much most are going to want the iron atronach.
My build is a followed...
Race: Wood Elf
Class: Warden
Gear: Gryphon, Hunding and Selene monster set
Critical Strike Chance: 55%
Weapon Dmg: 2500
Passives: All the DW, all the animal passive from Warden, and Fighter Guild passives that provide dmg bonus for each fighter guild ability slotted. All medium armor passives, required light and heavy armor passives for my head and shoulder pieces. Currently working on getting the passives for the Undaunted line.
DW Front Bar Abilities: Rapid Strikes, Whirling Blades, Trap Beast, Subterranean Assault, Bird of Prey, Wild Guardian
Bow Back Bar Abilities: Growing Swarm, Arrow Barrage, Trap Beast, Bull Netch, Bird of Prey, Subterranean Assault, Light Attack, Rapid Strikes, Light Attack
I try to keep the following DoT up as much as possible: Growing Swarm, Arrow Barrage, and Trap Beast.
I typically will do the following for my rotation:
Back Bar: Bull Netch, Growing Swarm, Light Attack, Arrow Barrage, Light Attack, Trap Beast, Light Attack
Front Bar: Subterranean Assault, Light Attack, Rapid Strikes, Light Attack, Rapid Strikes, Light Attack, Subterranean Assault, Light Attack, Rapid Strikes, Light Attack
Use Wild Guardian Ultimate as it pops...
Typically than I rinse and repeat this until my Stamina drop below 25% which I than use a potion to buff my recovery and give stamina back.
I have yet to make the proper potion I need for my DD but I know once I do I imagine my DPS would go up a bit. Right now I'm using the stamina potion you find while adventuring or running a dungeon.
kathandira wrote: »
This looks fine to me. One last question about your build. What Glyphs are you using on your weapons and jewelry? Also, what Traits?
MEBengalsFan2001 wrote: »kathandira wrote: »
This looks fine to me. One last question about your build. What Glyphs are you using on your weapons and jewelry? Also, what Traits?
1H Axe: Penetration Trait with shock glyph from merchant
1H Sword: Penetration Trait with fire glyph from merchant
Bow: Penetration trait with Frost glyph from merchant
Gear: Mundus with Stamina glyph
Rings: Stamina trait with 174 Physical Dmg glyph
Neck: Stamina trait with Stamina recovery
Mundus: Thief
I know I have to update my glyph to be more effective.
With my build having Trap Beast I know I can drop the Gryphon set for another set. Would going Levithan set for more crit and going with the shadow mundus be more effective?
To add to the notes about his health: the Precursor also has just about half the resists of dungeon mobs and bosses, so you really won’t get an accurate comparison.
kathandira wrote: »MEBengalsFan2001 wrote: »kathandira wrote: »
This looks fine to me. One last question about your build. What Glyphs are you using on your weapons and jewelry? Also, what Traits?
1H Axe: Penetration Trait with shock glyph from merchant
1H Sword: Penetration Trait with fire glyph from merchant
Bow: Penetration trait with Frost glyph from merchant
Gear: Mundus with Stamina glyph
Rings: Stamina trait with 174 Physical Dmg glyph
Neck: Stamina trait with Stamina recovery
Mundus: Thief
I know I have to update my glyph to be more effective.
With my build having Trap Beast I know I can drop the Gryphon set for another set. Would going Levithan set for more crit and going with the shadow mundus be more effective?
You can try the below, and it could increase your damage
1H Axe: Penetration Trait with Poison glyph
1H Dagger: Precise Trait with Stamina Absorb glyph
Bow: Infused trait with Weapon Damage glyph
Gear: Mundus with Stamina glyph
Rings: Bloodthristy trait with 174 Physical Dmg glyph
Neck: Stamina trait with Stamina recovery
Mundus: Shadow
The baseline for Crit is 50%. You really don't want to go lower than that. Currently you are using the Thief Mundus which is keeping you over 50% (Which is good), but if you switch to a dagger with the Precise Trait (Crit Rating) you might stay at 50%.
Also, you'll notice in my copy of your setup, I switched out the Elemental Glyphs for Poison, Absorb Magicka, and Weapon Damage. Poison should deal more damage for you since you can get bonuses to that through your CP. Absorb Magicka will boost your sustain. And Weapon Damage on the back bar (if Kuta is used to make the glyph) will give you a proc of 400+ Weapon Damage for 5s when it goes off. I also switched your Ring Traits to Blood Thirsty since that will increase your damage dealt to enemies who are in Execute Range. This is actually pretty huge on bosses with a lot of HP's as they are in Execute Range for a decent amount of time, so the increased damage dealt will be significant. I should also mention, if you can afford it, or have a super helpful and generous friend, try to get your glyphs made with Kuta (Yellow). It is absolutely worth it. You may also want to invest in 'Improving' your weapons to Yellow quality as well as it will increase the value of both the base damage they deal, as well as the value of the traits applied to them. This is honestly another significant damage boost.
Lastly, the Mundus change, I suggest switching to Shadow as this will increase your Critical Damage ultimately increasing your damage dealt by a good amount.
MEBengalsFan2001 wrote: »kathandira wrote: »MEBengalsFan2001 wrote: »kathandira wrote: »
This looks fine to me. One last question about your build. What Glyphs are you using on your weapons and jewelry? Also, what Traits?
1H Axe: Penetration Trait with shock glyph from merchant
1H Sword: Penetration Trait with fire glyph from merchant
Bow: Penetration trait with Frost glyph from merchant
Gear: Mundus with Stamina glyph
Rings: Stamina trait with 174 Physical Dmg glyph
Neck: Stamina trait with Stamina recovery
Mundus: Thief
I know I have to update my glyph to be more effective.
With my build having Trap Beast I know I can drop the Gryphon set for another set. Would going Levithan set for more crit and going with the shadow mundus be more effective?
You can try the below, and it could increase your damage
1H Axe: Penetration Trait with Poison glyph
1H Dagger: Precise Trait with Stamina Absorb glyph
Bow: Infused trait with Weapon Damage glyph
Gear: Mundus with Stamina glyph
Rings: Bloodthristy trait with 174 Physical Dmg glyph
Neck: Stamina trait with Stamina recovery
Mundus: Shadow
The baseline for Crit is 50%. You really don't want to go lower than that. Currently you are using the Thief Mundus which is keeping you over 50% (Which is good), but if you switch to a dagger with the Precise Trait (Crit Rating) you might stay at 50%.
Also, you'll notice in my copy of your setup, I switched out the Elemental Glyphs for Poison, Absorb Magicka, and Weapon Damage. Poison should deal more damage for you since you can get bonuses to that through your CP. Absorb Magicka will boost your sustain. And Weapon Damage on the back bar (if Kuta is used to make the glyph) will give you a proc of 400+ Weapon Damage for 5s when it goes off. I also switched your Ring Traits to Blood Thirsty since that will increase your damage dealt to enemies who are in Execute Range. This is actually pretty huge on bosses with a lot of HP's as they are in Execute Range for a decent amount of time, so the increased damage dealt will be significant. I should also mention, if you can afford it, or have a super helpful and generous friend, try to get your glyphs made with Kuta (Yellow). It is absolutely worth it. You may also want to invest in 'Improving' your weapons to Yellow quality as well as it will increase the value of both the base damage they deal, as well as the value of the traits applied to them. This is honestly another significant damage boost.
Lastly, the Mundus change, I suggest switching to Shadow as this will increase your Critical Damage ultimately increasing your damage dealt by a good amount.
Thanks for this info.I'll be able to make my own glyph on my healer. Just need to farm 6 skyshards.
As for my gear I was using the Gryphon set for the 10% bonus crit damage as I didn't have Trap Beast when I first reached 50. I recently got that skill opened up and now I'm thinking of using the Leviathan set until I can get Toothrow set as the later seems to provide more crit and higher weapon damage.
kathandira wrote: »
No problem! Always happy to help = )
For now, Just keep yourself at 50% crit or above, and do your best to get your weapon damage as close to, or over 3,000. If you can work that out, you will be doing some decent DPS with a well trained rotation.
MrBrownstone wrote: »I'd recommend removing Trap Beast from the backbar (as you already have it slotted frontbar) and replace it with Echoing Vigor. As a Warden your Minor Toughness buff is very valuable for your group.
MEBengalsFan2001 wrote: »MrBrownstone wrote: »I'd recommend removing Trap Beast from the backbar (as you already have it slotted frontbar) and replace it with Echoing Vigor. As a Warden your Minor Toughness buff is very valuable for your group.
I understand that buffs don't stack. So when I run dungeons on my Warden DD it is usually with my friend who plays a Warden healer. We coordinate out abilities so we don't double up on buffs/debuffs when it isn't needed. For instance I use Swarm so he uses another ability. I use the frost shield so he focuses more on healing. When I run with him I swap out Green Lotus for the Fighter Guild ability, etc... we try to get the most buffing/debuffing from each other in group content so that runs go smoother.
After playing around on the 21M target that provides all the buff I am hitting around 40-45K DPS. Not sure if that is enough damage. I only tried 3x and didn't change gear, rotation, etc... I know with some tweaking of gear, glyph, rotation I probably easily could hit well above 50K DPS, but this is an alt that I play to break away from playing support roles.
A few passive skills I need are undaunted and alchemy. I will continue to work on my stamina DD. She is a fun little character but isn't my main so achieving the 75k+ DPS isn't a top priority for me. As long as I continue to have fun with her I will continue to play my stamina warden.