I slot it sometimes, when there are Dizzy Swing spammers around (yes, I'm not good at handling those). It's nice to apply DOTs, just kite them around a bit and have them knocked down - then HA -> Leap - Executioner. I like the new "DK Turd Toss" morph. It doesn't really harm, but it's a nice tool in certain situations. For us without thumbs.
Why does it matter that it is ranged? Are you not allowed to cast a range skill at melee range now? Is it somehow illegal? Considered cheating?
so you can hit someone from far away before you get into melee range. who the f. cares.
Every ranged skill can be used at melee range but every melee skill can't be used at ranged. So its an option, it doesn't change anything other than people getting all wound up for no reason.
The skill itself, yes, the combat team seems to be completely out of touch and have absolutely no grand plan other than tinkering. How long was shrouded daggers a spammable before they changed it again. 1 major patch? (my go to spammable for dual wield that they let me get use to then took away again)
I think it is probably a general consensus the combat team probably needs a new team leader, and possibly - team. But that is not going to happen because as we have seen, their pride is more important then customer satisfaction and it won't be until they are all out of a job because the active player count drops drastically before they think - hmm, maybe we were wrong?
Personally, I think they are making spammables and such as clunky as possible to make it harder to weave and cancel animations.
Why does it matter that it is ranged? Are you not allowed to cast a range skill at melee range now? Is it somehow illegal? Considered cheating?
so you can hit someone from far away before you get into melee range. who the f. cares.
Every ranged skill can be used at melee range but every melee skill can't be used at ranged. So its an option, it doesn't change anything other than people getting all wound up for no reason.
The skill itself, yes, the combat team seems to be completely out of touch and have absolutely no grand plan other than tinkering. How long was shrouded daggers a spammable before they changed it again. 1 major patch? (my go to spammable for dual wield that they let me get use to then took away again)
I think it is probably a general consensus the combat team probably needs a new team leader, and possibly - team. But that is not going to happen because as we have seen, their pride is more important then customer satisfaction and it won't be until they are all out of a job because the active player count drops drastically before they think - hmm, maybe we were wrong?
Personally, I think they are making spammables and such as clunky as possible to make it harder to weave and cancel animations.
Because every ranged skill has a minimum traveltime that always occurs even if you are at point blank range. This additional traveltime gives your enemy a lot of time to react to your skills.
Additionally the benefits from range doesn't help you because you won't kill anyone with your single spammable alone.
So you get a small benefit for a huge detriment that's so punishing that you'll rather choose another skill that doesn't have this traveltime because you'll want to be in meele as much as possible anyway.
redlink1979 wrote: »I use the other morph: Stone Giant. Because besides the stagger, it increases overall group dps.
WrathOfInnos wrote: »It doesn’t seem like a DPS spammable, but it has become one of the most important group debuffs. Depending on class and how many DoTs are used, triple stagger adds 3-5k DPS to everyone in a group.