MudcrabAttack wrote: »2. (Alternative): Implement an ability/light attack queueing system that allows players to prematurely queue an ability during a locked animation (50ms to 150ms) (this is probably unrealistic due to server stress).
I think something like it exists for the light attack portion, but not the next ability. By all means it would be nice to be able to que both early. And yes the tiniest bit of game stutter, whether it's from the CPU or the network connection, does seem to impact weaving quite a bit.
Have you noticed any difference when it comes to different weapons? I'm hoping that maybe someone can give me one of those light bulb moments about this...
From my own experience the dual wield light attack fires off fairly fast. I get about 55 skills/ minute with dual wield equipped, or light attack + skill every 1.09 seconds.
With a bow on the other hand, weaving feels clunky. Even with instant cast skills like surprise attack, killers blade and acid spray. I have to slow down or lose my light attacks, so it's down to 50 skills per minute.
It kind of sucks, honestly. Does it have to do with a different que system between these weapons?
At 2 AM I can nail the weaving on a bow and it goes up to 52 skills per minute before I start losing light attacks, which makes me think it could also be related to having a clear network signal. Either way the bow rotation always feels slower.