I personally think that the amount of AOE we face in PVP is way out of hand and is a part of what makes this game extremely frustrating to play and drives a lot of players away from places like IC or Battlegrounds, especially smallscale or solo. Yes, Medium has shuffle, and there are a lot of class abilities which make dealing with AOE slightly easier or simply allow you to get away. That however leads to 2 situations:
A.) you either have to just run and never engage and purposely stay away from certain groups, if you're not tanky enough or get vastly outnumbered
B.) Attempt to focus on hit-and-run only, playstyle.
C.) you build around it, resulting in ridiculously long, disengaging fights
Look at the meta or high skill PVP gameplay. Everyone is a tank, first and foremost, because of the unbearable amounts of AOE, the ST burst alone can mostly be avoided, dodged, blocked. Most of AOE is straight up unavoidable, especially combined with stacking slow/snare/root/CC effects. A potential for actually skilled, timed, set-up kills diminishes the more we add AOEs and the more we build tanky. It makes PvP rather unsatisfying, other than getting your daily dose of dopamine from finishing a frustrating, anger-inducing fight. At least to me.
In most MMOs AoEs in PVP are usually very weak and near ineffective or useless for the damage purposes in 1v1 or up to 5v5 and even 10v10 or more, and only serve as utility of some sort - unless they are a form of class burst mechanic (like for example: Shalks - which is totally fine by me.). These AoEs are usually balanced and tuned so well so that regular, most often occuring, small scale PvP doesn't lose its skilled gameplay model, while actually becoming quite powerful in large group setting. Large groups are where the high numbers of stacked up AOEs infact do become useful. In ESO however, we're hitting this threshold already in groups of 3 and more players, and that's way out of hand.
My opinion anyways. Call me bad or call me a noob, maybe i don't understand anything. It's just how I've felt for the past + - year and a half, as AoEs have been slowly increasing in presence and strength. Also, imho, it's not really a problem of how many AoEs we can stack, rather than how most AoEs are hitting for nearly the same amount of damage as most single target abilities. They are only slightly weaker.
Urzigurumash wrote: »relentless_turnip wrote: »I think the biggest culprit for ruining pvp is proc sets. Free damage for showing up...
You can wear a defensive set and morkuldin and light attack your way to victory.
This is of course one example of many different set ups, that takes the skill out of combat.
That makes PVP instantly accessible for player that don't want to learn to fight.
You don't even have to worry about resource management as the proc is just free damage.
AOE is fine, I have never had a fight unless against ball groups and thought aoe is a problem.
Nerf Morkuldin huh? Well that didn't take long. Guess I'll be searching through my storage chests first thing once this patch is done.
They also need to address the free damage we get from flat bonus sets. Free damage!! You gotta pay for it in my book. Each cast of a damaging skill should prompt you for a quick shell game with Pacrooti to see how much it will cost you.
I"m not at all surprised by the results of this poll.relentless_turnip wrote: »I"m not at all surprised by the results of this poll — people don't like having to aim. It tends to interfere with the fluidity of their preferred 1-button combo.Blastbones, Jabs, & Shalks would like to have a word with you.Single target abilities do hit harder than AOEs. Have you tried increasing your damage?
Blastbones, Jabs and shalks do all hit harder than any aoe. Just look at the tooltips.
My blastbones for instance hits for 21K with 5.8k weapon damage... which is pretty low WD comparatively to others.
I think you misunderstood what I was saying. @Kartalin said that "single target abilities do hit harder than AOEs" and I was simply showing that that isn't necessarily the case. Blastbones, Jabs, and Shalks are all AOEs. My point is that they're AOEs that hit harder than single target abilities, and two of them even have Major Defile/Major Fracture attached to them — debuffs that ZOS stripped from Nightblade single-target abilities because they were "OP."
relentless_turnip wrote: »I"m not at all surprised by the results of this poll.relentless_turnip wrote: »I"m not at all surprised by the results of this poll — people don't like having to aim. It tends to interfere with the fluidity of their preferred 1-button combo.Blastbones, Jabs, & Shalks would like to have a word with you.Single target abilities do hit harder than AOEs. Have you tried increasing your damage?
Blastbones, Jabs and shalks do all hit harder than any aoe. Just look at the tooltips.
My blastbones for instance hits for 21K with 5.8k weapon damage... which is pretty low WD comparatively to others.
I think you misunderstood what I was saying. @Kartalin said that "single target abilities do hit harder than AOEs" and I was simply showing that that isn't necessarily the case. Blastbones, Jabs, and Shalks are all AOEs. My point is that they're AOEs that hit harder than single target abilities, and two of them even have Major Defile/Major Fracture attached to them — debuffs that ZOS stripped from Nightblade single-target abilities because they were "OP."
My apologies, I did misunderstand you. These abilities all have more of conal effect than a traditional AOE. I still think AOE's are fine.
relentless_turnip wrote: »I didn't intend it as a direct attack at morkuldin, it could be most proc set in my mind...
Set's that proc and give you additional damage are fine, set's that do all your damage for you aren't in my book.
It rewards minimal effort and skill. It also eliminates a lot of resource management.
It is just my opinion though...
relentless_turnip wrote: »You can wear a defensive set and morkuldin and light attack your way to victory.
relentless_turnip wrote: »You can wear a defensive set and morkuldin and light attack your way to victory.
I think I see a Morkuldin about once every 3 months. Certainly rare enough I look at it and go "hey, wow, morkuldin".
precambria wrote: »The idea that somehow AOE spells take "less skill" is false, they cost resources have to be placed or are extremely limited in range or damage potential the effective application of AOE takes as much skill as using a burst combo.
It may appear to lower skill level players that AOE is just the same as their damage but hit's many targets, but that is because they stand in it or don't know how to kite/LoS, also they do not understand the difference between centrifuge AOE, Placed AOE and SPLASH damage AOE. It's ok, just keep practicing you will figure it out, btw major evasion is not hard to access lol, same with prot, literally blackrose DW and shuffle or elude is 30%+25% reduction... it's a l2p issue.
Edit to add; MANY of the aoe spells in use are also DOTS, they eat a 40% nerf recently, seriously l2p lol
BackStabeth wrote: »I personally think that the amount of AOE we face in PVP is way out of hand and is a part of what makes this game extremely frustrating to play and drives a lot of players away from places like IC or Battlegrounds, especially smallscale or solo. Yes, Medium has shuffle, and there are a lot of class abilities which make dealing with AOE slightly easier or simply allow you to get away. That however leads to 2 situations:
A.) you either have to just run and never engage and purposely stay away from certain groups, if you're not tanky enough or get vastly outnumbered
B.) Attempt to focus on hit-and-run only, playstyle.
C.) you build around it, resulting in ridiculously long, disengaging fights
Look at the meta or high skill PVP gameplay. Everyone is a tank, first and foremost, because of the unbearable amounts of AOE, the ST burst alone can mostly be avoided, dodged, blocked. Most of AOE is straight up unavoidable, especially combined with stacking slow/snare/root/CC effects. A potential for actually skilled, timed, set-up kills diminishes the more we add AOEs and the more we build tanky. It makes PvP rather unsatisfying, other than getting your daily dose of dopamine from finishing a frustrating, anger-inducing fight. At least to me.
In most MMOs AoEs in PVP are usually very weak and near ineffective or useless for the damage purposes in 1v1 or up to 5v5 and even 10v10 or more, and only serve as utility of some sort - unless they are a form of class burst mechanic (like for example: Shalks - which is totally fine by me.). These AoEs are usually balanced and tuned so well so that regular, most often occuring, small scale PvP doesn't lose its skilled gameplay model, while actually becoming quite powerful in large group setting. Large groups are where the high numbers of stacked up AOEs infact do become useful. In ESO however, we're hitting this threshold already in groups of 3 and more players, and that's way out of hand.
My opinion anyways. Call me bad or call me a noob, maybe i don't understand anything. It's just how I've felt for the past + - year and a half, as AoEs have been slowly increasing in presence and strength. Also, imho, it's not really a problem of how many AoEs we can stack, rather than how most AoEs are hitting for nearly the same amount of damage as most single target abilities. They are only slightly weaker.
There is no skilled PvP play in ESO, if you think otherwise you have no idea what serious PvP consists of.
precambria wrote: »The idea that somehow AOE spells take "less skill" is false, they cost resources have to be placed or are extremely limited in range or damage potential the effective application of AOE takes as much skill as using a burst combo.
It may appear to lower skill level players that AOE is just the same as their damage but hit's many targets, but that is because they stand in it or don't know how to kite/LoS, also they do not understand the difference between centrifuge AOE, Placed AOE and SPLASH damage AOE. It's ok, just keep practicing you will figure it out, btw major evasion is not hard to access lol, same with prot, literally blackrose DW and shuffle or elude is 30%+25% reduction... it's a l2p issue.
Edit to add; MANY of the aoe spells in use are also DOTS, they eat a 40% nerf recently, seriously l2p lol
This is demonstrably false. Many AOE abilities don't even require a target — simply aim in the general direction of what you want to hit & cross your fingers (i.e. Shalks, Jabs, Dawnbreaker, Spin-to-Win). Most AOE abilities are also undodgable, and thus much more forgiving with regards to timing your attack.
I've probably never accidentally hit someone with Swallow Soul & I know I've never hit anyone accidentally with Merciless Resolve — but I can't tell you how many times I've been stunned/damaged by Streak-spamming sorcs, Shalks-spamming wardens, or Leap-spamming DKs, or blastbones that were aimed at someone else (when they didn't even know I was there).
1. I'm not sure what your point is here. My point was that they don't need a target and "close" is often good enough. Skills like that shouldn't do more damage to multiple targets than a single target ability.precambria wrote: »Shalks is a delayed centrifuge spell, you can block it and it can't be spammed, dawnbreaker is a cone with a cast time it's one of the easiest ults to avoid in the game on it's own, Jab's is a channeled cleave spell that requires near melee range and it can be blocked, Spin is a centrifuge spammable but it's melee and requires execute range to do good damage.
Gap-close, spam AOE — it isn't difficult, as thousands of templars can attest.Notice how none of those spells are over 10 meters, and all have different functions which limit their output you can't even use them without setup effort of getting in range CCing ect,
No, Shade is for positioning.the reason you are "accidentally" getting hit with spells is because you are using cloak of shadows for something it can't do which is be a replacement for good positioning