please no talk about performance, like "i would like X arena if my spells would fire properly". I want to talk strictly about the activities as they are designed.
A guild member which is the GM with full guild house, much invested both time and money, talked an evening about this and seemed interesting, and even tho it's obvious, i wanted to have it written down.
who does the vet arenas in ESO because he likes them? everyone does an arena to get what they need from there, and then never touch them again. When was the last time someone said "hey, i really liked the vDSA experience, let's do it again sometimes"? You run an arena to get the gear you want then never go again because everything in these arenas is stressful and demanding to complete.
it's either loot lammas and hoarders either elites that milk every unit of power, which only farm their gear without any real purpose. Content is either too easy (normal arenas) or too difficult. It's rare cases where something is right and enjoyable. What is the completion rate of vBRP? how many of those repeat the content after they get their item, because of how enjoyable it is? same applies to vDSA. Sure now vMA is the only challenge where you don't depend on your group but that is also some rng luck and very heavily dependent on knowledge.
arenas don't teach you what to do, you have to die repeatedly until you finally discover what should be done, and that is done via excessive one-shot mechanics. Or you must go to search online on external sources like wikis or youtube. I have finished all arenas, on multiple characters, and i can say it's very rare to get a group to do them. I know this is hard content for stronger people, but people do not avoid them because of how difficult they are, but because of how unpleasant and time consuming it is to learn them, and how demanding are those both in knowledge and gear. "20k dps is enough for any content in the game" yeah sure see you finish vBRP with 40k total group dps.
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