I don't even use circle of protection that skill is useless. Magicka can't outheal stamina if done correctly and that's a fact. I'm not spending for max heals either as I'm wearing support sets, but there is a loophole that nobody is aware of that makes stamina healing broken in a good way and I'd like to keep it that way for the foreseeable future so no I won't be giving any specifics.
I just hit 1.4mil healing in a BG deathmatch not even trying very hard and get compliments about my healing constantly.
Bottom line is stamina healing is viable and does not need any buffs but requires an open mind and persistence in order to succeed. Half of this game is figuring things out on your own so I'm not going to lay it all out for you. I'm not bragging simply stating facts here.
Bottom line is stamina healing is viable and does not need any buffs but requires an open mind and persistence in order to succeed. Half of this game is figuring things out on your own so I'm not going to lay it all out for you. I'm not bragging simply stating facts here.
Something with Mend Wounds and light attack buffing?
Bottom line is stamina healing is viable and does not need any buffs but requires an open mind and persistence in order to succeed. Half of this game is figuring things out on your own so I'm not going to lay it all out for you. I'm not bragging simply stating facts here.
Something with Mend Wounds and light attack buffing?
ketsparrowhawk wrote: »What if I told you that a stamina healer cleared vBRP?
I have no doubts that a stamina healer can be effective and viable in all sorts of content.
My disbelief is that a stamina healer can be STRONGER than a magicka healer, as you claim.
Would love a build description.. gear/skills/etc.
I have found the build that makes stamina healing more powerful than magic healing. You'll just have to take my word for it. I'm not going to post the build here because I like being unique and don't want people copying me in PvP.
The only major change I want to see is one of the morphs of Mend Wounds in the psijic line to scale off of your Max stat and restore Stam to the user (light amounts). So long as it replaces damage dealing light attacks it's not going to affect pve healing meta.
I'd also like Shrewd Offering from nightblades to scale with max stat instead of just Magicka. I mean Stam nightblades don't offer much in group PvP and a nice creative non selfish heal would help a little I think and wouldn't unbalance 1vX at all.
Cinder storm under DKs might be nice to scale off max stat too but I'm not sure it would be useful or slotted since it offers such a tiny area and a long buff in PvP that's highly movement orientated and has trouble performing in PvP environments on a magicka character as is, but at least it would be decent Stam returned as a magicka dump as there aren't many earthen heart skills used on a DK.
I think these changes wouldn't really have any downsides I can see.
I would also like mortal coil to scale with max stat but Necros are already meta in pve and there are literally no downsides to using and slotting it so I would hold off on that for a while. It's also hard to use those effectively to heal others as is, while I can't think of any of the other healing abilities in the tree that wouldn't absolutely be broken scaling off Stam/max stat.
Stam sorcs have the strongest self healing in the game between the clanfear and crit surge so I'm not sure they really need any tweaking in terms of healing but I would definitely like to see more of their class abilities being useful to a Stam character as this class still seems the sloppiest in terms of redundant skill design and meh morph choices. Can anyone tell me what the point of having both rune cage and daedric mines is for the class toolkit? They are both stuns and could easily be shifted and combined into one skill with different functionality and purpose and something more group orientated added with a Stam morph to the extra skill slot.