WilliamESO wrote: »Not at all just get good
It's fine as it is.
I go to IC every day, do a daily quest or 2 and then do a bit of a farm in the sewers on the way back to base.
It is horrible when it is crowded during the IC event, no point going upstairs at all IMO.
WilliamESO wrote: »You wrong you want crazy delusional bad players whish like more campaigns while they are alreday empty, no telvar for a double kill but it's IC the spawn is near... they come-back for def the flag everytimes after the 1st death... 1vxing without telvar never they should come-back to 80% telvar loss and 10% by npc like at IC release,100% telvar loss would male the game great again and not increase a lot the cost.
Boomers are 60 years old and more...
Just listen to TBE nobody on earth knows this game more than me
I'm not english...
OlumoGarbag wrote: »It's fine as it is.
I go to IC every day, do a daily quest or 2 and then do a bit of a farm in the sewers on the way back to base.
It is horrible when it is crowded during the IC event, no point going upstairs at all IMO.
The IC event is obviously an exception to the normal population. How can you say its fine when there is almost no action at besides the district bosses?
oxygen_thief wrote: »its fine as it is. the only reason why ic is unpopular is a fear to be looted and you just want to implement an easy and safe tv farm. why would anyone waste time by killing players and bosses if it would be possible to farm stones just by flag flipping? you dont need 3-4 runes for personal purposes you want to sell them. am i right? i guess prices will go down and hakejos will turn into worthless rubbish like other mats if it will be too easy to get them thus you will have empty ic again because there will be nothing to do except questing
your first proposition saysOlumoGarbag wrote: »oxygen_thief wrote: »its fine as it is. the only reason why ic is unpopular is a fear to be looted and you just want to implement an easy and safe tv farm. why would anyone waste time by killing players and bosses if it would be possible to farm stones just by flag flipping? you dont need 3-4 runes for personal purposes you want to sell them. am i right? i guess prices will go down and hakejos will turn into worthless rubbish like other mats if it will be too easy to get them thus you will have empty ic again because there will be nothing to do except questing
You wouldnt get any telvar just from flipping flags. And you would also not get increased telvar from killing bosses or being in the sewers.
The only change would be that pvp is actually rewarding in IC. I need way more hakejos then i could farm actually. I only play no-cp and having tri rune is a must. So yes its a little bit biased as well but dont you want tel var for pvping as well?
1. Defending or taking a district against enemy faction players should reward tel var similar to the offensive and defensive ticks of cyrodill
WilliamESO wrote: »You wrong you want crazy delusional bad players whish like more campaigns while they are already empty, no telvar for a double kill but it's IC,the spawn is near... they come-back for defend the flag everytimes after the 1st death... 1vxing without getting telvar never bro, it's a no for me, they should come-back to 80% telvar loss and 10% by NPC like at IC release,100% telvar loss would make the game great again and not increase a lot the flowers cost.
Boomers are 60 years old and more...I'm just 31..
Just listen to TBE nobody on earth knows this game more than me,fact.
(For grammar warriors I'm not english...)
OlumoGarbag wrote: »How can you not see that those changes would greatly benefit your playstyles and would make IC much more interesting for 1vxers and smallscaleser like us?
WilliamESO wrote: »Get good most of the time (98%) i'm mag plar in IC gor 150 GB of edited videos everywhere not posted cause i use my broken cellphone with 200kbps and still manage to 1vX and make quit everyone,imagine the mayhem with a decent setup but it is an other subject..
WilliamESO wrote: »You wrong you want crazy delusional bad players whish like more campaigns while they are already empty, no telvar for a double kill but it's IC,the spawn is near... they come-back for defend the flag everytimes after the 1st death... 1vxing without getting telvar never bro, it's a no for me, they should come-back to 80% telvar loss and 10% by NPC like at IC release,100% telvar loss would make the game great again and not increase a lot the flowers cost.
Boomers are 60 years old and more...I'm just 31..
Just listen to TBE nobody on earth knows this game more than me,fact.
(For grammar warriors I'm not english...)
One of the reasons IC is unpopular is because people don't like losing TV upon death, and your solution is to... increase what makes it unpopular?
GG.
gatekeeper13 wrote: »Problem with Imperial City is the loss of Tel Var upon death. Makes farming a nightmare, thats why there are so few people there. In Cyro you can die and keep your AP. In IC you lose a big amount of it. And in turn, this makes buying stuff with Tel Var an even bigger mess.
If ZOS doesnt remove the Tel Var loss, IC will be a dead zone till ESO servers get shut down.
the imperial city content is dead because the vast majority of eso players have no interest in silly pvp nonsense.
give us a pve only IC (with no ap and tel var and such), and zos will see that area surge with server traffic.
IC is high risk, high reward. Removing the loss of tel var would make it less enjoyable IMO. The possibility of losing half of what you are carrying is part of the appeal, the risk is what makes it fun
gatekeeper13 wrote: »Plus, you cant fast travel to your base to deposit your Tel Var without dying but instead, you need to take a long route.
oxygen_thief wrote: »gatekeeper13 wrote: »Plus, you cant fast travel to your base to deposit your Tel Var without dying but instead, you need to take a long route.
you can teleport to your base with 1 loading screen for 10k ap or with 2 loading screens via another campaign
gatekeeper13 wrote: »oxygen_thief wrote: »gatekeeper13 wrote: »Plus, you cant fast travel to your base to deposit your Tel Var without dying but instead, you need to take a long route.
you can teleport to your base with 1 loading screen for 10k ap or with 2 loading screens via another campaign
I am talking about tp to base in IC like we can tp in Cyrodiil (through keeps or /stuck for few gold). Not through changing campaigns. I cant spent my whole gaming time on loading screens.
OlumoGarbag wrote: »It is time for an imperial City rework!
In the last year we got the numbers of Imperial city instances reduced from 4 to only 2. Yet the population is still not really increasing.
Why is that so? Two of the main reasons why people are going to IC is PvP and Tel var. Yet the only thing really worth doing are the district bosses. So both pvp and pve focus almost entirely on those limited bosses. Which in bigger groups arent that rewarding afterall and you need to flip all districts in order to actually make decend tel var.
I think some simple changes to imperial City could repopulate it and make the fight for the capital worth it after all:
1. Defending or taking a district against enemy faction players should reward tel var similar to the offensive and defensive ticks of cyrodill
2. You should get a base amount of tel var from enemy faction kills based on the ap you get. Obviously decreasing the more often you kill them so you cant just base farm them. I think 5-10% of the ap would be a good value. So on an average pvp evening, when people are making 200k ap they also make an extra 10-20k tel var (worth 2-4 hakejos) if they can secure it all in the bank
3. The district multiplier should only effect the district you are in, giving the max multiplier if you can hold the district you are questing/fighting in. With the exception to the district bosses. So if you take a district you will get the same tel var for quests, challenges and deadra as you would now with all districts taken.
4. The sewers shouldnt be affected by the district multiplier since you cant controll what happening in the districts from down there.
In my opinion those changes would make imperial city worth it for people who like to pvp, pve and quest again!
If you dont want to participate in the fight for the districts you can explore the sewers. For those who want to take a district with some friends and defend it, it would be worth the effort. And those who manage to take all the districts will be rewarded with the ultimate loot of the district bosses (~17k tel var atm.) All in all epic fights for everyone and not the situation we have at the moment where everyones just piling up on the district bosses and get only small rewards.
What are your opinions on this? Does IC need a rework? Do you have some changes you would like to see?
What I would like to see is districts capture bonus to affect sewer, more alliance point you can get, new motifs,furniture or reward you can get when you kill bosses or open chest with key fragments and maybe a house in imperial city