Not surprised really as the random queue can put all the good PVPers on the same team. The effect would be the exact same as a premade group with them crushing the opposition. They really should have made 2 separate queues so everyone could have fun. Who knows the group queues might even become more competitive and interesting that way.
Donny_Vito wrote: »Not surprised really as the random queue can put all the good PVPers on the same team. The effect would be the exact same as a premade group with them crushing the opposition. They really should have made 2 separate queues so everyone could have fun. Who knows the group queues might even become more competitive and interesting that way.
Yes, there is a possibility that the 4 random players who get grouped together will be as good a premade, but the odds are as good for each time whereas before it was not if you went in as a random.
I'm really excited to see this change on console, but I will hold final judgement until I run about 10-20 BGs as anything less than that is not large enough of a sample size.
Hyperbole. IMO matches are way better. Sure there are some routs and some easy Vs but overall the teams seem way more even. As long as MMR is calculating correctly I'd expect them to get even better.
Frankly, the thing I'm seeing is that some class stacking is the usual problem with routs/easy victories.Time to bring the OP classes down or the UP classes up.
Joy_Division wrote: »
Joy_Division wrote: »
It will also be amusing to see the toxic groups that stacked their teams for easy wins were full of bad players thinking they were "good" because of the advantage they had...
Joy_Division wrote: »
It will also be amusing to see the toxic groups that stacked their teams for easy wins were full of bad players thinking they were "good" because of the advantage they had...
People that have friends who also enjoy BG's are toxic now. Instead of doing BG's with a friend, I can't, because other people don't have friends.
Awesome.
Agenericname wrote: »Joy_Division wrote: »
It will also be amusing to see the toxic groups that stacked their teams for easy wins were full of bad players thinking they were "good" because of the advantage they had...
People that have friends who also enjoy BG's are toxic now. Instead of doing BG's with a friend, I can't, because other people don't have friends.
Awesome.
Ultimately it would be best if we had the choice to play with friends or not. It is after all a social game. The only reasonable way for ZOS to get us to that point was go this route or a similar one if they intend to give us a system that isn't half baked. That of course may still happen.
Optimally they would want a clear picture of what's actually happening and a solo queue with an MMR reset would allow them a better picture of the distribution of players and their MMR, and whether or not a multi queue option could even sustain itself.
As they've stated, this is an experiment and I don't expect this to be the final result.
Agenericname wrote: »Joy_Division wrote: »
It will also be amusing to see the toxic groups that stacked their teams for easy wins were full of bad players thinking they were "good" because of the advantage they had...
People that have friends who also enjoy BG's are toxic now. Instead of doing BG's with a friend, I can't, because other people don't have friends.
Awesome.
Ultimately it would be best if we had the choice to play with friends or not. It is after all a social game. The only reasonable way for ZOS to get us to that point was go this route or a similar one if they intend to give us a system that isn't half baked. That of course may still happen.
Optimally they would want a clear picture of what's actually happening and a solo queue with an MMR reset would allow them a better picture of the distribution of players and their MMR, and whether or not a multi queue option could even sustain itself.
Agenericname wrote: »Joy_Division wrote: »
It will also be amusing to see the toxic groups that stacked their teams for easy wins were full of bad players thinking they were "good" because of the advantage they had...
People that have friends who also enjoy BG's are toxic now. Instead of doing BG's with a friend, I can't, because other people don't have friends.
Awesome.
Ultimately it would be best if we had the choice to play with friends or not. It is after all a social game. The only reasonable way for ZOS to get us to that point was go this route or a similar one if they intend to give us a system that isn't half baked. That of course may still happen.
Optimally they would want a clear picture of what's actually happening and a solo queue with an MMR reset would allow them a better picture of the distribution of players and their MMR, and whether or not a multi queue option could even sustain itself.
I don't think a multi queue option could sustain itself, but I don't think the queue is the issue. I think it is the MMR, itself.
As they've stated, this is an experiment and I don't expect this to be the final result.
I understand that and I don't expect this to be the final result, but I do expect it to be this way until Greymoor is released. I also think it is incredibly reductive to assert that people grouping up for BG's are all toxic or that people only play with friends because they get some kind of advantage. That's obviously not true.
Agenericname wrote: »Joy_Division wrote: »
It will also be amusing to see the toxic groups that stacked their teams for easy wins were full of bad players thinking they were "good" because of the advantage they had...
People that have friends who also enjoy BG's are toxic now. Instead of doing BG's with a friend, I can't, because other people don't have friends.
Awesome.
Ultimately it would be best if we had the choice to play with friends or not. It is after all a social game. The only reasonable way for ZOS to get us to that point was go this route or a similar one if they intend to give us a system that isn't half baked. That of course may still happen.
Optimally they would want a clear picture of what's actually happening and a solo queue with an MMR reset would allow them a better picture of the distribution of players and their MMR, and whether or not a multi queue option could even sustain itself.
I don't think a multi queue option could sustain itself, but I don't think the queue is the issue. I think it is the MMR, itself.
As they've stated, this is an experiment and I don't expect this to be the final result.
I understand that and I don't expect this to be the final result, but I do expect it to be this way until Greymoor is released. I also think it is incredibly reductive to assert that people grouping up for BG's are all toxic or that people only play with friends because they get some kind of advantage. That's obviously not true.
I would personally expect a premade-only queue to be a ghost town most of the time, but it would at least allow for the possibility of organized 4v4v4 games (ie, 12 people in the same guild/discord channel setting up teams and fighting against each other).zadrotscrolls wrote: »I’m afraid that a separate queue for the premade party will not work as well as many expect. We do not have any statistics about bg, but I think that in reality there are not so many premade groups and most likely the queues would last 10+ minutes. The matches themselves would be very long, and the winning team would win with a score of 100-200 points. I am sure many of us participated in such battles.
I see you've never actually played on the PTS. The reality is that there might be some Battlegrounds and scattered Cyrodiil fights going on for the first couple of days, then it's nothing but PvE-parsing on target dummies and maybe the occasional duel. And even in the case of the duels, a lot of it is going to be between people who know each other just trying to test builds and whatnot.Commandment wrote: »Agenericname wrote: »Joy_Division wrote: »
It will also be amusing to see the toxic groups that stacked their teams for easy wins were full of bad players thinking they were "good" because of the advantage they had...
People that have friends who also enjoy BG's are toxic now. Instead of doing BG's with a friend, I can't, because other people don't have friends.
Awesome.
Ultimately it would be best if we had the choice to play with friends or not. It is after all a social game. The only reasonable way for ZOS to get us to that point was go this route or a similar one if they intend to give us a system that isn't half baked. That of course may still happen.
Optimally they would want a clear picture of what's actually happening and a solo queue with an MMR reset would allow them a better picture of the distribution of players and their MMR, and whether or not a multi queue option could even sustain itself.
I don't think a multi queue option could sustain itself, but I don't think the queue is the issue. I think it is the MMR, itself.
As they've stated, this is an experiment and I don't expect this to be the final result.
I understand that and I don't expect this to be the final result, but I do expect it to be this way until Greymoor is released. I also think it is incredibly reductive to assert that people grouping up for BG's are all toxic or that people only play with friends because they get some kind of advantage. That's obviously not true.
Yeah, well, see the thing is, thats what PTR (Public TEST Realm) is for. Once you released it in actual servers, thats no longer an "experiment". As much as they say it is, did they even give a date when they will bring it back? No?
Then we can assume that this will be indefinitely going to be active for a long time, can be a month, a year, a century. For all we know this is just wording to reduce an outrage using soft terms.
They can can probably make more "experiments" that can target other things, like removal of set abilities, removal of team que from cyrodil , removal of friend list, for the full solo game play, and removal of seeing other players, so soloist can feel even more hardcore.
I would personally expect a premade-only queue to be a ghost town most of the time, but it would at least allow for the possibility of organized 4v4v4 games (ie, 12 people in the same guild/discord channel setting up teams and fighting against each other).zadrotscrolls wrote: »I’m afraid that a separate queue for the premade party will not work as well as many expect. We do not have any statistics about bg, but I think that in reality there are not so many premade groups and most likely the queues would last 10+ minutes. The matches themselves would be very long, and the winning team would win with a score of 100-200 points. I am sure many of us participated in such battles.I see you've never actually played on the PTS. The reality is that there might be some Battlegrounds and scattered Cyrodiil fights going on for the first couple of days, then it's nothing but PvE-parsing on target dummies and maybe the occasional duel. And even in the case of the duels, a lot of it is going to be between people who know each other just trying to test builds and whatnot.Commandment wrote: »Agenericname wrote: »Joy_Division wrote: »
It will also be amusing to see the toxic groups that stacked their teams for easy wins were full of bad players thinking they were "good" because of the advantage they had...
People that have friends who also enjoy BG's are toxic now. Instead of doing BG's with a friend, I can't, because other people don't have friends.
Awesome.
Ultimately it would be best if we had the choice to play with friends or not. It is after all a social game. The only reasonable way for ZOS to get us to that point was go this route or a similar one if they intend to give us a system that isn't half baked. That of course may still happen.
Optimally they would want a clear picture of what's actually happening and a solo queue with an MMR reset would allow them a better picture of the distribution of players and their MMR, and whether or not a multi queue option could even sustain itself.
I don't think a multi queue option could sustain itself, but I don't think the queue is the issue. I think it is the MMR, itself.
As they've stated, this is an experiment and I don't expect this to be the final result.
I understand that and I don't expect this to be the final result, but I do expect it to be this way until Greymoor is released. I also think it is incredibly reductive to assert that people grouping up for BG's are all toxic or that people only play with friends because they get some kind of advantage. That's obviously not true.
Yeah, well, see the thing is, thats what PTR (Public TEST Realm) is for. Once you released it in actual servers, thats no longer an "experiment". As much as they say it is, did they even give a date when they will bring it back? No?
Then we can assume that this will be indefinitely going to be active for a long time, can be a month, a year, a century. For all we know this is just wording to reduce an outrage using soft terms.
They can can probably make more "experiments" that can target other things, like removal of set abilities, removal of team que from cyrodil , removal of friend list, for the full solo game play, and removal of seeing other players, so soloist can feel even more hardcore.
You're also being incredibly hyperbolic when it comes to the whole "solo player" thing. You really think that everyone who recognizes that BGs are far more fair when restricted to solo queues (at least once MMR settles down a bit) really wants to delete friends lists, remove grouping in Cyrodiil, etc...? That's just silly.
Some people are angry about the lack of group queues in BGs because it allowed them to gain a massive advantage on most of their opponents. Others simply miss being able to casually play with friends and/or family. I personally have some sympathy for the latter group, but there's just no way for ZOS to separate them from the tryhards that are seeking "free wins" in most of their games.
No one has ever claimed that restricting BGs to strictly solo-queues would make everything perfectly balanced. Instead, the argument is that the balance will be better than it would be if one team is a full-on tryhard premade and their opponents aren't. It's really that simple.Commandment wrote: »You misunderstand me, I don't believe in a "fair" BG. Whether it be gear, or skill level, there will always be an over powering team[/b]. Just like not everyone is born equal, everyone still has the opportunity to reach a higher level.
The Elder Scrolls Online is a game, and therefore balance matters. If you want to pit your organized team against someone else's organized team, go for it. You were able to do that before this most recent patch, but did you? I've done the 3x premade organized games before, and they were...yea. Sometimes it could be fun, but it was frequently just a boring game of ring-around-the-roses with some ult dumps mixed in. It was very different from the premade-vs-random games that some of the people who are angry about this change had grown accustomed to.Commandment wrote: »This is an RPG after all, you make it seem like in real life, and real battles everyone has a equal chance to win. When the truth is, the people with the most organized groups and arsenal will always win.
Yes, of course people that are organized in PvE content have a better chance of completing it, or at least doing it faster and more efficiently. But do you not see the massive difference between that and PvP? Seriously?Commandment wrote: »YOU and MANY others claim, that "ooOOOhhh NO Teamminggg UP gIvEs MasSSivE AdVaNTage" then does this not apply to dungeons, and trials? You could use this same argument for all aspects of an MMORPG, and you still wouldnt understand how silly you are too punish people for working together in an MMORPG
Thanks, I'll keep that in mind if I ever decide that's what I'm looking for.Commandment wrote: »If you want to play elder scrolls single player, there is currently Skyrim, and you can also wait for ES6
No one has ever claimed that restricting BGs to strictly solo-queues would make everything perfectly balanced. Instead, the argument is that the balance will be better than it would be if one team is a full-on tryhard premade and their opponents aren't. It's really that simple.Commandment wrote: »You misunderstand me, I don't believe in a "fair" BG. Whether it be gear, or skill level, there will always be an over powering team[/b]. Just like not everyone is born equal, everyone still has the opportunity to reach a higher level.The Elder Scrolls Online is a game, and therefore balance matters. If you want to pit your organized team against someone else's organized team, go for it. You were able to do that before this most recent patch, but did you? I've done the 3x premade organized games before, and they were...yea. Sometimes it could be fun, but it was frequently just a boring game of ring-around-the-roses with some ult dumps mixed in. It was very different from the premade-vs-random games that some of the people who are angry about this change had grown accustomed to.Commandment wrote: »This is an RPG after all, you make it seem like in real life, and real battles everyone has a equal chance to win. When the truth is, the people with the most organized groups and arsenal will always win.Yes, of course people that are organized in PvE content have a better chance of completing it, or at least doing it faster and more efficiently. But do you not see the massive difference between that and PvP? Seriously?Commandment wrote: »YOU and MANY others claim, that "ooOOOhhh NO Teamminggg UP gIvEs MasSSivE AdVaNTage" then does this not apply to dungeons, and trials? You could use this same argument for all aspects of an MMORPG, and you still wouldnt understand how silly you are too punish people for working together in an MMORPG
When's the last time a group of solo queue'd players weren't able to complete their PvE dungeon because a different group did a better job in a whole different instance? You see, PvE isn't competitive, unless of course you're talking about the people that like to brag about "World First!" or "Server First!" in zone chat, or sit around crowded areas with certain mounts, skins, or titles. But that all just seems silly to me.Thanks, I'll keep that in mind if I ever decide that's what I'm looking for.Commandment wrote: »If you want to play elder scrolls single player, there is currently Skyrim, and you can also wait for ES6