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thank you for .......... in BG

Kaxxi
Kaxxi
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match making is a lot worst then premates now.
  • Vevvev
    Vevvev
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    Not surprised really as the random queue can put all the good PVPers on the same team. The effect would be the exact same as a premade group with them crushing the opposition. They really should have made 2 separate queues so everyone could have fun. Who knows the group queues might even become more competitive and interesting that way.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Donny_Vito
    Donny_Vito
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    Vevvev wrote: »
    Not surprised really as the random queue can put all the good PVPers on the same team. The effect would be the exact same as a premade group with them crushing the opposition. They really should have made 2 separate queues so everyone could have fun. Who knows the group queues might even become more competitive and interesting that way.

    Yes, there is a possibility that the 4 random players who get grouped together will be as good a premade, but the odds are as good for each time whereas before it was not if you went in as a random.

    I'm really excited to see this change on console, but I will hold final judgement until I run about 10-20 BGs as anything less than that is not large enough of a sample size.
  • precambria
    precambria
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    LOL

    LOL

    LOL

    We said this would happen, get wrecked I guess.
  • Bashev
    Bashev
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    The matchmaking now is 1-2 good players in a team then 1-2 bad players. The good players try to make as more kills as possible. We will see how it will be in the future.
    Because I can!
  • Joy_Division
    Joy_Division
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    Bashev wrote: »
    The matchmaking now is 1-2 good players in a team then 1-2 bad players. The good players try to make as more kills as possible. We will see how it will be in the future.

    What's amusing is that a bunch of "bad" players are comvinced they are "good" :smiley:
  • Agenericname
    Agenericname
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    Donny_Vito wrote: »
    Vevvev wrote: »
    Not surprised really as the random queue can put all the good PVPers on the same team. The effect would be the exact same as a premade group with them crushing the opposition. They really should have made 2 separate queues so everyone could have fun. Who knows the group queues might even become more competitive and interesting that way.

    Yes, there is a possibility that the 4 random players who get grouped together will be as good a premade, but the odds are as good for each time whereas before it was not if you went in as a random.

    I'm really excited to see this change on console, but I will hold final judgement until I run about 10-20 BGs as anything less than that is not large enough of a sample size.

    You probably should wait even longer for the MMR to settle. With a global reset its bound to be turbulent for a bit.
  • StormeReigns
    StormeReigns
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    Random roulette reveals random results.
  • xxthir13enxx
    xxthir13enxx
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    When will you all learn it was never intended for Skilled combat...just RNG results



    lol
  • Kawiki
    Kawiki
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    Hyperbole. IMO matches are way better. Sure there are some routs and some easy Vs but overall the teams seem way more even. As long as MMR is calculating correctly I'd expect them to get even better.

    Frankly, the thing I'm seeing is that some class stacking is the usual problem with routs/easy victories.Time to bring the OP classes down or the UP classes up.
  • Kaxxi
    Kaxxi
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    yea it is very randon it is piece of ...... now
  • Donny_Vito
    Donny_Vito
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    Kawiki wrote: »
    Hyperbole. IMO matches are way better. Sure there are some routs and some easy Vs but overall the teams seem way more even. As long as MMR is calculating correctly I'd expect them to get even better.

    Frankly, the thing I'm seeing is that some class stacking is the usual problem with routs/easy victories.Time to bring the OP classes down or the UP classes up.

    Yeah good point. I forgot they had reset MMR, so yeah I'm sure there are a lot of previously-high MMR players out there wrecking some people which is why we are seeing some of these other posts. Give it a few weeks and then re-evaluate. This is probably one of the few times I think ZoS is doing it right...granted, they need to fulfill their end of the bargain and actually analyze the data to see if people are enjoying BGs (no, you cannot make that judgement this early based off a few flame posts and someone who has mad they couldn't play with their boyfriend).
    Edited by Donny_Vito on March 3, 2020 1:02PM
  • DR4GONFL1
    DR4GONFL1
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    Bashev wrote: »
    The matchmaking now is 1-2 good players in a team then 1-2 bad players. The good players try to make as more kills as possible. We will see how it will be in the future.

    What's amusing is that a bunch of "bad" players are comvinced they are "good" :smiley:

    It will also be amusing to see the toxic groups that stacked their teams for easy wins were full of bad players thinking they were "good" because of the advantage they had... :D
  • Kahnak
    Kahnak
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    DR4GONFL1 wrote: »
    Bashev wrote: »
    The matchmaking now is 1-2 good players in a team then 1-2 bad players. The good players try to make as more kills as possible. We will see how it will be in the future.

    What's amusing is that a bunch of "bad" players are comvinced they are "good" :smiley:

    It will also be amusing to see the toxic groups that stacked their teams for easy wins were full of bad players thinking they were "good" because of the advantage they had... :D

    People that have friends who also enjoy BG's are toxic now. Instead of doing BG's with a friend, I can't, because other people don't have friends.

    Awesome.
    Edited by Kahnak on March 3, 2020 3:46PM
    Tombstone Reads: "Forgot to get good"
  • Agenericname
    Agenericname
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    Kahnak wrote: »
    DR4GONFL1 wrote: »
    Bashev wrote: »
    The matchmaking now is 1-2 good players in a team then 1-2 bad players. The good players try to make as more kills as possible. We will see how it will be in the future.

    What's amusing is that a bunch of "bad" players are comvinced they are "good" :smiley:

    It will also be amusing to see the toxic groups that stacked their teams for easy wins were full of bad players thinking they were "good" because of the advantage they had... :D

    People that have friends who also enjoy BG's are toxic now. Instead of doing BG's with a friend, I can't, because other people don't have friends.

    Awesome.

    Ultimately it would be best if we had the choice to play with friends or not. It is after all a social game. The only reasonable way for ZOS to get us to that point was go this route or a similar one if they intend to give us a system that isn't half baked. That of course may still happen.

    Optimally they would want a clear picture of what's actually happening and a solo queue with an MMR reset would allow them a better picture of the distribution of players and their MMR, and whether or not a multi queue option could even sustain itself.

    As they've stated, this is an experiment and I don't expect this to be the final result.
  • Austinseph1
    Austinseph1
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    Its because player rankings were reset, If you have patience they will be separated again.
  • Donny_Vito
    Donny_Vito
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    Kahnak wrote: »
    DR4GONFL1 wrote: »
    Bashev wrote: »
    The matchmaking now is 1-2 good players in a team then 1-2 bad players. The good players try to make as more kills as possible. We will see how it will be in the future.

    What's amusing is that a bunch of "bad" players are comvinced they are "good" :smiley:

    It will also be amusing to see the toxic groups that stacked their teams for easy wins were full of bad players thinking they were "good" because of the advantage they had... :D

    People that have friends who also enjoy BG's are toxic now. Instead of doing BG's with a friend, I can't, because other people don't have friends.

    Awesome.

    Ultimately it would be best if we had the choice to play with friends or not. It is after all a social game. The only reasonable way for ZOS to get us to that point was go this route or a similar one if they intend to give us a system that isn't half baked. That of course may still happen.

    Optimally they would want a clear picture of what's actually happening and a solo queue with an MMR reset would allow them a better picture of the distribution of players and their MMR, and whether or not a multi queue option could even sustain itself.

    As they've stated, this is an experiment and I don't expect this to be the final result.

    Right. I'm guilty of this as well...but often we tend to think in shorter durations (i.e. day or week), whereas this experiment is going to take a month or two. From my basic college analytics classes, you wanted at least a base of 30 units for testing (in this scenario, I see the base unit as a day interval), if not more. And it's only been about 10 days so far, with the event mixed in. So I can really see them analyzing data from the end of this event until the beginning of next.
    Edited by Donny_Vito on March 3, 2020 3:59PM
  • Kahnak
    Kahnak
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    Kahnak wrote: »
    DR4GONFL1 wrote: »
    Bashev wrote: »
    The matchmaking now is 1-2 good players in a team then 1-2 bad players. The good players try to make as more kills as possible. We will see how it will be in the future.

    What's amusing is that a bunch of "bad" players are comvinced they are "good" :smiley:

    It will also be amusing to see the toxic groups that stacked their teams for easy wins were full of bad players thinking they were "good" because of the advantage they had... :D

    People that have friends who also enjoy BG's are toxic now. Instead of doing BG's with a friend, I can't, because other people don't have friends.

    Awesome.

    Ultimately it would be best if we had the choice to play with friends or not. It is after all a social game. The only reasonable way for ZOS to get us to that point was go this route or a similar one if they intend to give us a system that isn't half baked. That of course may still happen.

    Optimally they would want a clear picture of what's actually happening and a solo queue with an MMR reset would allow them a better picture of the distribution of players and their MMR, and whether or not a multi queue option could even sustain itself.

    I don't think a multi queue option could sustain itself, but I don't think the queue is the issue. I think it is the MMR, itself.

    As they've stated, this is an experiment and I don't expect this to be the final result.

    I understand that and I don't expect this to be the final result, but I do expect it to be this way until Greymoor is released. I also think it is incredibly reductive to assert that people grouping up for BG's are all toxic or that people only play with friends because they get some kind of advantage. That's obviously not true.
    Tombstone Reads: "Forgot to get good"
  • Agenericname
    Agenericname
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    Kahnak wrote: »
    Kahnak wrote: »
    DR4GONFL1 wrote: »
    Bashev wrote: »
    The matchmaking now is 1-2 good players in a team then 1-2 bad players. The good players try to make as more kills as possible. We will see how it will be in the future.

    What's amusing is that a bunch of "bad" players are comvinced they are "good" :smiley:

    It will also be amusing to see the toxic groups that stacked their teams for easy wins were full of bad players thinking they were "good" because of the advantage they had... :D

    People that have friends who also enjoy BG's are toxic now. Instead of doing BG's with a friend, I can't, because other people don't have friends.

    Awesome.

    Ultimately it would be best if we had the choice to play with friends or not. It is after all a social game. The only reasonable way for ZOS to get us to that point was go this route or a similar one if they intend to give us a system that isn't half baked. That of course may still happen.

    Optimally they would want a clear picture of what's actually happening and a solo queue with an MMR reset would allow them a better picture of the distribution of players and their MMR, and whether or not a multi queue option could even sustain itself.

    I don't think a multi queue option could sustain itself, but I don't think the queue is the issue. I think it is the MMR, itself.

    As they've stated, this is an experiment and I don't expect this to be the final result.

    I understand that and I don't expect this to be the final result, but I do expect it to be this way until Greymoor is released. I also think it is incredibly reductive to assert that people grouping up for BG's are all toxic or that people only play with friends because they get some kind of advantage. That's obviously not true.

    I suspect that you're right on all counts, except maybe the "toxic" bit. I'm not sure that their intent was to say that all groups are toxic as much as they exist and will be effected by this change.

    Many of the people that I know who queue in groups, outside of pvp guilds, have to ask which is the "pvp trait" impen or reinforced. There are no delusions of grandeur and they're some of the least toxic people that I know. Their groups were a shelter from the toxicity that already exists. That's not necessarily to say that it's exclusive to pvp, but that shelter is gone now and they simply don't queue.

    Hopefully ZOS takes those into account as well and gives a system that an improvement over what we have now, in a reasonable amount of time.
  • Parasaurolophus
    Parasaurolophus
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    I’m afraid that a separate queue for the premade party will not work as well as many expect. We do not have any statistics about bg, but I think that in reality there are not so many premade groups and most likely the queues would last 10+ minutes. The matches themselves would be very long, and the winning team would win with a score of 100-200 points. I am sure many of us participated in such battles.
    PC/EU
  • Commandment
    Commandment
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    Kahnak wrote: »
    Kahnak wrote: »
    DR4GONFL1 wrote: »
    Bashev wrote: »
    The matchmaking now is 1-2 good players in a team then 1-2 bad players. The good players try to make as more kills as possible. We will see how it will be in the future.

    What's amusing is that a bunch of "bad" players are comvinced they are "good" :smiley:

    It will also be amusing to see the toxic groups that stacked their teams for easy wins were full of bad players thinking they were "good" because of the advantage they had... :D

    People that have friends who also enjoy BG's are toxic now. Instead of doing BG's with a friend, I can't, because other people don't have friends.

    Awesome.

    Ultimately it would be best if we had the choice to play with friends or not. It is after all a social game. The only reasonable way for ZOS to get us to that point was go this route or a similar one if they intend to give us a system that isn't half baked. That of course may still happen.

    Optimally they would want a clear picture of what's actually happening and a solo queue with an MMR reset would allow them a better picture of the distribution of players and their MMR, and whether or not a multi queue option could even sustain itself.

    I don't think a multi queue option could sustain itself, but I don't think the queue is the issue. I think it is the MMR, itself.

    As they've stated, this is an experiment and I don't expect this to be the final result.

    I understand that and I don't expect this to be the final result, but I do expect it to be this way until Greymoor is released. I also think it is incredibly reductive to assert that people grouping up for BG's are all toxic or that people only play with friends because they get some kind of advantage. That's obviously not true.

    Yeah, well, see the thing is, thats what PTR (Public TEST Realm) is for. Once you released it in actual servers, thats no longer an "experiment". As much as they say it is, did they even give a date when they will bring it back? No?

    Then we can assume that this will be indefinitely going to be active for a long time, can be a month, a year, a century. For all we know this is just wording to reduce an outrage using soft terms.

    They can can probably make more "experiments" that can target other things, like removal of set abilities, removal of team que from cyrodil , removal of friend list, for the full solo game play, and removal of seeing other players, so soloist can feel even more hardcore.
  • wheem_ESO
    wheem_ESO
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    I’m afraid that a separate queue for the premade party will not work as well as many expect. We do not have any statistics about bg, but I think that in reality there are not so many premade groups and most likely the queues would last 10+ minutes. The matches themselves would be very long, and the winning team would win with a score of 100-200 points. I am sure many of us participated in such battles.
    I would personally expect a premade-only queue to be a ghost town most of the time, but it would at least allow for the possibility of organized 4v4v4 games (ie, 12 people in the same guild/discord channel setting up teams and fighting against each other).
    Kahnak wrote: »
    Kahnak wrote: »
    DR4GONFL1 wrote: »
    Bashev wrote: »
    The matchmaking now is 1-2 good players in a team then 1-2 bad players. The good players try to make as more kills as possible. We will see how it will be in the future.

    What's amusing is that a bunch of "bad" players are comvinced they are "good" :smiley:

    It will also be amusing to see the toxic groups that stacked their teams for easy wins were full of bad players thinking they were "good" because of the advantage they had... :D

    People that have friends who also enjoy BG's are toxic now. Instead of doing BG's with a friend, I can't, because other people don't have friends.

    Awesome.

    Ultimately it would be best if we had the choice to play with friends or not. It is after all a social game. The only reasonable way for ZOS to get us to that point was go this route or a similar one if they intend to give us a system that isn't half baked. That of course may still happen.

    Optimally they would want a clear picture of what's actually happening and a solo queue with an MMR reset would allow them a better picture of the distribution of players and their MMR, and whether or not a multi queue option could even sustain itself.

    I don't think a multi queue option could sustain itself, but I don't think the queue is the issue. I think it is the MMR, itself.

    As they've stated, this is an experiment and I don't expect this to be the final result.

    I understand that and I don't expect this to be the final result, but I do expect it to be this way until Greymoor is released. I also think it is incredibly reductive to assert that people grouping up for BG's are all toxic or that people only play with friends because they get some kind of advantage. That's obviously not true.

    Yeah, well, see the thing is, thats what PTR (Public TEST Realm) is for. Once you released it in actual servers, thats no longer an "experiment". As much as they say it is, did they even give a date when they will bring it back? No?

    Then we can assume that this will be indefinitely going to be active for a long time, can be a month, a year, a century. For all we know this is just wording to reduce an outrage using soft terms.

    They can can probably make more "experiments" that can target other things, like removal of set abilities, removal of team que from cyrodil , removal of friend list, for the full solo game play, and removal of seeing other players, so soloist can feel even more hardcore.
    I see you've never actually played on the PTS. The reality is that there might be some Battlegrounds and scattered Cyrodiil fights going on for the first couple of days, then it's nothing but PvE-parsing on target dummies and maybe the occasional duel. And even in the case of the duels, a lot of it is going to be between people who know each other just trying to test builds and whatnot.

    You're also being incredibly hyperbolic when it comes to the whole "solo player" thing. You really think that everyone who recognizes that BGs are far more fair when restricted to solo queues (at least once MMR settles down a bit) really wants to delete friends lists, remove grouping in Cyrodiil, etc...? That's just silly.

    Some people are angry about the lack of group queues in BGs because it allowed them to gain a massive advantage on most of their opponents. Others simply miss being able to casually play with friends and/or family. I personally have some sympathy for the latter group, but there's just no way for ZOS to separate them from the tryhards that are seeking "free wins" in most of their games.
  • Commandment
    Commandment
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    wheem_ESO wrote: »
    I’m afraid that a separate queue for the premade party will not work as well as many expect. We do not have any statistics about bg, but I think that in reality there are not so many premade groups and most likely the queues would last 10+ minutes. The matches themselves would be very long, and the winning team would win with a score of 100-200 points. I am sure many of us participated in such battles.
    I would personally expect a premade-only queue to be a ghost town most of the time, but it would at least allow for the possibility of organized 4v4v4 games (ie, 12 people in the same guild/discord channel setting up teams and fighting against each other).
    Kahnak wrote: »
    Kahnak wrote: »
    DR4GONFL1 wrote: »
    Bashev wrote: »
    The matchmaking now is 1-2 good players in a team then 1-2 bad players. The good players try to make as more kills as possible. We will see how it will be in the future.

    What's amusing is that a bunch of "bad" players are comvinced they are "good" :smiley:

    It will also be amusing to see the toxic groups that stacked their teams for easy wins were full of bad players thinking they were "good" because of the advantage they had... :D

    People that have friends who also enjoy BG's are toxic now. Instead of doing BG's with a friend, I can't, because other people don't have friends.

    Awesome.

    Ultimately it would be best if we had the choice to play with friends or not. It is after all a social game. The only reasonable way for ZOS to get us to that point was go this route or a similar one if they intend to give us a system that isn't half baked. That of course may still happen.

    Optimally they would want a clear picture of what's actually happening and a solo queue with an MMR reset would allow them a better picture of the distribution of players and their MMR, and whether or not a multi queue option could even sustain itself.

    I don't think a multi queue option could sustain itself, but I don't think the queue is the issue. I think it is the MMR, itself.

    As they've stated, this is an experiment and I don't expect this to be the final result.

    I understand that and I don't expect this to be the final result, but I do expect it to be this way until Greymoor is released. I also think it is incredibly reductive to assert that people grouping up for BG's are all toxic or that people only play with friends because they get some kind of advantage. That's obviously not true.

    Yeah, well, see the thing is, thats what PTR (Public TEST Realm) is for. Once you released it in actual servers, thats no longer an "experiment". As much as they say it is, did they even give a date when they will bring it back? No?

    Then we can assume that this will be indefinitely going to be active for a long time, can be a month, a year, a century. For all we know this is just wording to reduce an outrage using soft terms.

    They can can probably make more "experiments" that can target other things, like removal of set abilities, removal of team que from cyrodil , removal of friend list, for the full solo game play, and removal of seeing other players, so soloist can feel even more hardcore.
    I see you've never actually played on the PTS. The reality is that there might be some Battlegrounds and scattered Cyrodiil fights going on for the first couple of days, then it's nothing but PvE-parsing on target dummies and maybe the occasional duel. And even in the case of the duels, a lot of it is going to be between people who know each other just trying to test builds and whatnot.

    You're also being incredibly hyperbolic when it comes to the whole "solo player" thing. You really think that everyone who recognizes that BGs are far more fair when restricted to solo queues (at least once MMR settles down a bit) really wants to delete friends lists, remove grouping in Cyrodiil, etc...? That's just silly.

    Some people are angry about the lack of group queues in BGs because it allowed them to gain a massive advantage on most of their opponents. Others simply miss being able to casually play with friends and/or family. I personally have some sympathy for the latter group, but there's just no way for ZOS to separate them from the tryhards that are seeking "free wins" in most of their games.

    I'm not sure but it seems like people on these forums don't understand what a joke is , please take a breather friend. You're breathing too hard trying to type, and sound sophisticated.

    In the end of the day, people like you will always never understand there will never be "balance" in bg's. It's always going to be the same.

    You misunderstand me, I don't believe in a "fair" BG. Whether it be gear, or skill level, there will always be an over powering team
    . Just like not everyone is born equal, everyone still has the opportunity to reach a higher level.

    This is an RPG after all, you make it seem like in real life, and real battles everyone has a equal chance to win. When the truth is, the people with the most organized groups and arsenal will always win.

    YOU and MANY others claim, that "ooOOOhhh NO Teamminggg UP gIvEs MasSSivE AdVaNTage" then does this not apply to dungeons, and trials? You could use this same argument for all aspects of an MMORPG, and you still wouldnt understand how silly you are too punish people for working together in an MMORPG

    If you want to play elder scrolls single player, there is currently Skyrim, and you can also wait for ES6
  • wheem_ESO
    wheem_ESO
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    You misunderstand me, I don't believe in a "fair" BG. Whether it be gear, or skill level, there will always be an over powering team[/b]. Just like not everyone is born equal, everyone still has the opportunity to reach a higher level.
    No one has ever claimed that restricting BGs to strictly solo-queues would make everything perfectly balanced. Instead, the argument is that the balance will be better than it would be if one team is a full-on tryhard premade and their opponents aren't. It's really that simple.
    This is an RPG after all, you make it seem like in real life, and real battles everyone has a equal chance to win. When the truth is, the people with the most organized groups and arsenal will always win.
    The Elder Scrolls Online is a game, and therefore balance matters. If you want to pit your organized team against someone else's organized team, go for it. You were able to do that before this most recent patch, but did you? I've done the 3x premade organized games before, and they were...yea. Sometimes it could be fun, but it was frequently just a boring game of ring-around-the-roses with some ult dumps mixed in. It was very different from the premade-vs-random games that some of the people who are angry about this change had grown accustomed to.
    YOU and MANY others claim, that "ooOOOhhh NO Teamminggg UP gIvEs MasSSivE AdVaNTage" then does this not apply to dungeons, and trials? You could use this same argument for all aspects of an MMORPG, and you still wouldnt understand how silly you are too punish people for working together in an MMORPG
    Yes, of course people that are organized in PvE content have a better chance of completing it, or at least doing it faster and more efficiently. But do you not see the massive difference between that and PvP? Seriously?

    When's the last time a group of solo queue'd players weren't able to complete their PvE dungeon because a different group did a better job in a whole different instance? You see, PvE isn't competitive, unless of course you're talking about the people that like to brag about "World First!" or "Server First!" in zone chat, or sit around crowded areas with certain mounts, skins, or titles. But that all just seems silly to me.
    If you want to play elder scrolls single player, there is currently Skyrim, and you can also wait for ES6
    Thanks, I'll keep that in mind if I ever decide that's what I'm looking for.
  • Commandment
    Commandment
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    wheem_ESO wrote: »
    You misunderstand me, I don't believe in a "fair" BG. Whether it be gear, or skill level, there will always be an over powering team[/b]. Just like not everyone is born equal, everyone still has the opportunity to reach a higher level.
    No one has ever claimed that restricting BGs to strictly solo-queues would make everything perfectly balanced. Instead, the argument is that the balance will be better than it would be if one team is a full-on tryhard premade and their opponents aren't. It's really that simple.
    This is an RPG after all, you make it seem like in real life, and real battles everyone has a equal chance to win. When the truth is, the people with the most organized groups and arsenal will always win.
    The Elder Scrolls Online is a game, and therefore balance matters. If you want to pit your organized team against someone else's organized team, go for it. You were able to do that before this most recent patch, but did you? I've done the 3x premade organized games before, and they were...yea. Sometimes it could be fun, but it was frequently just a boring game of ring-around-the-roses with some ult dumps mixed in. It was very different from the premade-vs-random games that some of the people who are angry about this change had grown accustomed to.
    YOU and MANY others claim, that "ooOOOhhh NO Teamminggg UP gIvEs MasSSivE AdVaNTage" then does this not apply to dungeons, and trials? You could use this same argument for all aspects of an MMORPG, and you still wouldnt understand how silly you are too punish people for working together in an MMORPG
    Yes, of course people that are organized in PvE content have a better chance of completing it, or at least doing it faster and more efficiently. But do you not see the massive difference between that and PvP? Seriously?

    When's the last time a group of solo queue'd players weren't able to complete their PvE dungeon because a different group did a better job in a whole different instance? You see, PvE isn't competitive, unless of course you're talking about the people that like to brag about "World First!" or "Server First!" in zone chat, or sit around crowded areas with certain mounts, skins, or titles. But that all just seems silly to me.
    If you want to play elder scrolls single player, there is currently Skyrim, and you can also wait for ES6
    Thanks, I'll keep that in mind if I ever decide that's what I'm looking for.

    Define your explanation of what balanced is?

    Everyone has access to the same set of extra skill lines, but with different classes. Everyone has access to get any set of gear, and mix and match as they wish too. Everyone has access too grouping up with others to play.

    Maybe you misunderstood me, it's the players that change balance, and tide of BG's, if you're on the weak end of the spectrum then thats rather unfortunate.

    If you read anywhere on the forum about classes, everyone has something OP and unique, and now if everyone has something that makes them different that in itself is it's own type of balance, so in my humble opinion from experience every class is pretty balanced, it's the players Job to utilize it.

    As for the PVE, DUNGEONS & TRIALS= GEAR = POWER= ADVANTAGE. Do you not see how that correlates? If you are running dungeons gear for your "competitive" BG, then you are abusing the advantage you got from enjoying the ability to team up with others. So yes your logic of "OOOOoohHH NOOO THEY HAVE ADVANATAGE" does apply here.

    Again this is an MMO, you are supposed to play with people. HENCE MASS MULTIPLAYER!!
  • Iskiab
    Iskiab
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    One issue I’m seeing is it’s usually 1-2 longer time pvpers per team with the rest newer players.

    This might be intentional to reduce queue times (because they’ve been short) or maybe lack of people queuing, I’m not sure. Hopefully it’ll sort itself with more time, because a lot of games are a steamroll.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
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