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Mag Templar build

  • Gatdangmayne
    Gatdangmayne
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    Swift is ass.

    If you want speed, use the steed mundus. Health recov AND 10% speed boost.

    Two swift=10% (or 12?)

    Then use infused jewelry. It's better.
  • Iskiab
    Iskiab
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    I agree that bloodspawn on light armour isn’t good... maybe it’s better in CP pvp, but in no-CP the uptime isn’t good enough to rely on.

    Bloodspawn at max has a 40% uptime. I was curious so tracked it, it is never higher no matter the circumstances.

    People using bloodspawn is the main reason you see people on the forums saying... ‘I have 30k resistances and blah blah blah, I was hit for a high amount of damage by (insert ability name they want nerfed here)’. Some people play the character builder and not the game, but if you’re on PC track it with CMX and you’ll see.
    Swift is ass.

    If you want speed, use the steed mundus. Health recov AND 10% speed boost.

    Two swift=10% (or 12?)

    Then use infused jewelry. It's better.

    Unless you’re a vampire. Swift is 5% at purple and 6% at gold each. I looked at it and if you don’t value the health regen on the steed you’ll get more stats using 2x swift.
    Edited by Iskiab on March 3, 2020 1:45AM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Destyran
    Destyran
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    I think the BRP dual Weill just destroys your burst
  • Qbiken
    Qbiken
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    Iskiab wrote: »
    I agree that bloodspawn on light armour isn’t good... maybe it’s better in CP pvp, but in no-CP the uptime isn’t good enough to rely on.

    Bloodspawn at max has a 40% uptime. I was curious so tracked it, it is never higher no matter the circumstances.

    People using bloodspawn is the main reason you see people on the forums saying... ‘I have 30k resistances and blah blah blah, I was hit for a high amount of damage by (insert ability name they want nerfed here)’. Some people play the character builder and not the game, but if you’re on PC track it with CMX and you’ll see.
    Swift is ass.

    If you want speed, use the steed mundus. Health recov AND 10% speed boost.

    Two swift=10% (or 12?)

    Then use infused jewelry. It's better.

    Unless you’re a vampire. Swift is 5% at purple and 6% at gold each. I looked at it and if you don’t value the health regen on the steed you’ll get more stats using 2x swift.

    Using combat metrics to meassure uptime on bloodspawn outside of a duel isn't going to give you a representative picture of it's uptime, especially not in a BG where you'll be in combat even when/if you respawn after a death for example, which will automatically add to the "downtime" of bloodspawn.

    The "real uptime" while actually fighting is usually much higher than 40%. The only set that can really compete with bloodspawn for defense is Thorvukun (due to how ridiculously broken minor maim is), but it has its downsides where people need to be on top of you. But imo there's no reason not to run bloodspawn as a magplar in light armor unless you really need the extra damage from sets like zaan, skoria or grothdarr.


    And swift is kinda of a waste of a trait. Triune, infused or even arcane are much better options imo.
  • EtTuBrutus
    EtTuBrutus
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    Bloodspawn is more than resistance.
    Iskiab wrote: »
    I agree that bloodspawn on light armour isn’t good... maybe it’s better in CP pvp, but in no-CP the uptime isn’t good enough to rely on.

    Bloodspawn at max has a 40% uptime. I was curious so tracked it, it is never higher no matter the circumstances.

    People using bloodspawn is the main reason you see people on the forums saying... ‘I have 30k resistances and blah blah blah, I was hit for a high amount of damage by (insert ability name they want nerfed here)’. Some people play the character builder and not the game, but if you’re on PC track it with CMX and you’ll see.
    Swift is ass.

    If you want speed, use the steed mundus. Health recov AND 10% speed boost.

    Two swift=10% (or 12?)

    Then use infused jewelry. It's better.

    Unless you’re a vampire. Swift is 5% at purple and 6% at gold each. I looked at it and if you don’t value the health regen on the steed you’ll get more stats using 2x swift.

    Can i see some of your videos? I'd love to see you in action. Hearing that Bloodspawn is bad for light armor magplar is a first, I'd like to see how someone who thinks that builds and plays.
  • FirmamentOfStars
    FirmamentOfStars
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    EtTuBrutus wrote: »
    Bloodspawn is more than resistance.
    Iskiab wrote: »
    I agree that bloodspawn on light armour isn’t good... maybe it’s better in CP pvp, but in no-CP the uptime isn’t good enough to rely on.

    Bloodspawn at max has a 40% uptime. I was curious so tracked it, it is never higher no matter the circumstances.

    People using bloodspawn is the main reason you see people on the forums saying... ‘I have 30k resistances and blah blah blah, I was hit for a high amount of damage by (insert ability name they want nerfed here)’. Some people play the character builder and not the game, but if you’re on PC track it with CMX and you’ll see.
    Swift is ass.

    If you want speed, use the steed mundus. Health recov AND 10% speed boost.

    Two swift=10% (or 12?)

    Then use infused jewelry. It's better.

    Unless you’re a vampire. Swift is 5% at purple and 6% at gold each. I looked at it and if you don’t value the health regen on the steed you’ll get more stats using 2x swift.

    Can i see some of your videos? I'd love to see you in action. Hearing that Bloodspawn is bad for light armor magplar is a first, I'd like to see how someone who thinks that builds and plays.

    I think he means to say, that bloodspawn is primary defense set isnt a great idea, especially for new players. For new players i would more recommend permanent stats, they can rely on instead of situationary defensive procs. Or damage proc sets to amplify their in the beginning lacking damage potential.

    Bloodspawn naturally is great, but I would only wear it, if the build includes already another source of defense like swift ir pariah in light or a heavy armor build.
  • Gatdangmayne
    Gatdangmayne
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    @Iskiab I know you're technically correct, as 12%>10%...but 2% is nothing compared to

    ~1.6k mag/stam from arcane or robust

    ~200 regen/dmg from infused

    ~1k all stats from triune

    ~2k resists even is better

    Swift is bad
  • EtTuBrutus
    EtTuBrutus
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    EtTuBrutus wrote: »
    Bloodspawn is more than resistance.
    Iskiab wrote: »
    I agree that bloodspawn on light armour isn’t good... maybe it’s better in CP pvp, but in no-CP the uptime isn’t good enough to rely on.

    Bloodspawn at max has a 40% uptime. I was curious so tracked it, it is never higher no matter the circumstances.

    People using bloodspawn is the main reason you see people on the forums saying... ‘I have 30k resistances and blah blah blah, I was hit for a high amount of damage by (insert ability name they want nerfed here)’. Some people play the character builder and not the game, but if you’re on PC track it with CMX and you’ll see.
    Swift is ass.

    If you want speed, use the steed mundus. Health recov AND 10% speed boost.

    Two swift=10% (or 12?)

    Then use infused jewelry. It's better.

    Unless you’re a vampire. Swift is 5% at purple and 6% at gold each. I looked at it and if you don’t value the health regen on the steed you’ll get more stats using 2x swift.

    Can i see some of your videos? I'd love to see you in action. Hearing that Bloodspawn is bad for light armor magplar is a first, I'd like to see how someone who thinks that builds and plays.

    I think he means to say, that bloodspawn is primary defense set isnt a great idea, especially for new players. For new players i would more recommend permanent stats, they can rely on instead of situationary defensive procs. Or damage proc sets to amplify their in the beginning lacking damage potential.

    Bloodspawn naturally is great, but I would only wear it, if the build includes already another source of defense like swift ir pariah in light or a heavy armor build.

    Bloodspawn has been my only defensive set for years. Active defense beats resistance all day every day.
  • Dirt_Rooster
    Dirt_Rooster
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    Brutus is correct. Not dying has more to do with what you're doing to survive than what you're wearing... In the context of still being able to deal a good amount of damage.
    Thing about bloodspawn on a magplar is that in general you have better options depending on your playstyle. If you're using crescent sweep you don't need the extra ult gain, and you get a lot more value resistance-wise with a 1 piece defensive combo. It's not like an offensive proc set where you can time your burst around it. If your enemy manages to hit you with a good combo while bloodspawn isn't up, you're SOL. Can't control it. You also inherently nerf the proc chance while purging.
    Think about this: Nord gives both resistances and ult gain, allowing you to effectively run 3 damage sets. I've been doing this for years in both cp and no cp. I like to actually run a 1 piece crit combo as the monster set and mother's sorrow, seeing as how purifying light can now crit and each tick of jabs has an individual crit chance. Not to mention magplar gets like 90% crit damage while running race against time. Groth is another great option in no cp and so is engine guardian/grundwulf if you want to replace recovery somewhere else.
    In no cp, running a new moon nirn greatsword, crafty, and grothdaar with honor the dead on the front bar as nord, it's an absolute one way street to pound town. Went 53-0 the other day in a bg.
    Overall, bloodspawn just isn't as clear of a choice for magplar vs. other classes, and it's not because bloodspawn is bad. You can run it all day and do great, I just think there's better options.
  • WoppaBoem
    WoppaBoem
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    Drop lighting and go 2H nirn or DW Nirn/Sharp the passive 6% more damage for Swords are you after, that is better than the 8% for AOE only with less spell damage than swords give you.
    Xbox EU & NA - PVP Only
  • WoppaBoem
    WoppaBoem
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    best is Crafty / Bright combined with NMA and Bloodspawn or 2 defensive resist monsters
    Xbox EU & NA - PVP Only
  • Dirt_Rooster
    Dirt_Rooster
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    WoppaBoem wrote: »
    Drop lighting and go 2H nirn or DW Nirn/Sharp the passive 6% more damage for Swords are you after, that is better than the 8% for AOE only with less spell damage than swords give you.

    I love running 2h... You get a massive increase in spell damage. You do sacrifice your light attack damage though, which is a big deal. My general rule is that if I'm running PL, I use a staff. If not, 2h.
  • EtTuBrutus
    EtTuBrutus
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    Brutus is correct. Not dying has more to do with what you're doing to survive than what you're wearing... In the context of still being able to deal a good amount of damage.
    Thing about bloodspawn on a magplar is that in general you have better options depending on your playstyle. If you're using crescent sweep you don't need the extra ult gain, and you get a lot more value resistance-wise with a 1 piece defensive combo. It's not like an offensive proc set where you can time your burst around it. If your enemy manages to hit you with a good combo while bloodspawn isn't up, you're SOL. Can't control it. You also inherently nerf the proc chance while purging.
    Think about this: Nord gives both resistances and ult gain, allowing you to effectively run 3 damage sets. I've been doing this for years in both cp and no cp. I like to actually run a 1 piece crit combo as the monster set and mother's sorrow, seeing as how purifying light can now crit and each tick of jabs has an individual crit chance. Not to mention magplar gets like 90% crit damage while running race against time. Groth is another great option in no cp and so is engine guardian/grundwulf if you want to replace recovery somewhere else.
    In no cp, running a new moon nirn greatsword, crafty, and grothdaar with honor the dead on the front bar as nord, it's an absolute one way street to pound town. Went 53-0 the other day in a bg.
    Overall, bloodspawn just isn't as clear of a choice for magplar vs. other classes, and it's not because bloodspawn is bad. You can run it all day and do great, I just think there's better options.

    For every time you purge when it's not up, your purging even it is, which has no impact on uptime whatsoever.

    2 procs every 16 seconds, which happens every time you fight, makes your cresent go from a 24 second ultimate to a 15 second ultimate. That is 36% faster. That's a remarkable difference. I disagree when you say you don't need it bc of cresent. Id argue that the lower the ultimate, the more impactful bloodspawn is. 1 proc is a 5th of cresents cost.

    I find it odd you value mismatched monster sets to be more impactful. Not sure how 6% crit outweighs stam regen, ultimate gain, and resistance.

    You're having success, keep doing you though. Id love to see some clips.
  • Iskiab
    Iskiab
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    Brutus is correct. Not dying has more to do with what you're doing to survive than what you're wearing... In the context of still being able to deal a good amount of damage.
    Thing about bloodspawn on a magplar is that in general you have better options depending on your playstyle. If you're using crescent sweep you don't need the extra ult gain, and you get a lot more value resistance-wise with a 1 piece defensive combo. It's not like an offensive proc set where you can time your burst around it. If your enemy manages to hit you with a good combo while bloodspawn isn't up, you're SOL. Can't control it. You also inherently nerf the proc chance while purging.
    Think about this: Nord gives both resistances and ult gain, allowing you to effectively run 3 damage sets. I've been doing this for years in both cp and no cp. I like to actually run a 1 piece crit combo as the monster set and mother's sorrow, seeing as how purifying light can now crit and each tick of jabs has an individual crit chance. Not to mention magplar gets like 90% crit damage while running race against time. Groth is another great option in no cp and so is engine guardian/grundwulf if you want to replace recovery somewhere else.
    In no cp, running a new moon nirn greatsword, crafty, and grothdaar with honor the dead on the front bar as nord, it's an absolute one way street to pound town. Went 53-0 the other day in a bg.
    Overall, bloodspawn just isn't as clear of a choice for magplar vs. other classes, and it's not because bloodspawn is bad. You can run it all day and do great, I just think there's better options.

    Only issue I see is onslaught. I run Nord on my MagWarden and love it, but MagWarden has better over time healing than Magtemplar. As a magtemplar my health seems to bounce around a lot more.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • EtTuBrutus
    EtTuBrutus
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    Iskiab wrote: »
    Brutus is correct. Not dying has more to do with what you're doing to survive than what you're wearing... In the context of still being able to deal a good amount of damage.
    Thing about bloodspawn on a magplar is that in general you have better options depending on your playstyle. If you're using crescent sweep you don't need the extra ult gain, and you get a lot more value resistance-wise with a 1 piece defensive combo. It's not like an offensive proc set where you can time your burst around it. If your enemy manages to hit you with a good combo while bloodspawn isn't up, you're SOL. Can't control it. You also inherently nerf the proc chance while purging.
    Think about this: Nord gives both resistances and ult gain, allowing you to effectively run 3 damage sets. I've been doing this for years in both cp and no cp. I like to actually run a 1 piece crit combo as the monster set and mother's sorrow, seeing as how purifying light can now crit and each tick of jabs has an individual crit chance. Not to mention magplar gets like 90% crit damage while running race against time. Groth is another great option in no cp and so is engine guardian/grundwulf if you want to replace recovery somewhere else.
    In no cp, running a new moon nirn greatsword, crafty, and grothdaar with honor the dead on the front bar as nord, it's an absolute one way street to pound town. Went 53-0 the other day in a bg.
    Overall, bloodspawn just isn't as clear of a choice for magplar vs. other classes, and it's not because bloodspawn is bad. You can run it all day and do great, I just think there's better options.

    Only issue I see is onslaught. I run Nord on my MagWarden and love it, but MagWarden has better over time healing than Magtemplar. As a magtemplar my health seems to bounce around a lot more.

    Living dark can heal as much as trellis and lotus together. You're hp shouldn't bounce around much in your ritual and keeping living dark up. Add in sweeps and purifying light and you can easily stay offensive when taking damage while in an offensive set up.
  • VoidCommander
    VoidCommander
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    If you really want legendary magplar dps, replace any would be spell strategist with the new Draugrkin set. It is broken when combined with lots of dots and sweeps
  • UrbanMonk
    UrbanMonk
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    @Destyran - I'm not sure if you are looking for advice on CP or NoCP? But if its NoCP, then check my build out. It's a bit different than meta Magplar, but is very balanced in terms of sustain, defence and damage. I use this build exclu6in No CP only. Cant say how itll work in CP. So give it a try and make adjustments as you go.

    https://youtu.be/UARxtpGFGGk
    Urban.Monk

    -Monk I- Magden- ⭐⭐⭐⭐⭐
    -Tsürügi- MagBlade- ⭐⭐⭐⭐⭐
    -Bantam Bomber- MagPlar- AVA28
    -Hot Nöödle- MagDK - AVA37
    -Pablo Necrobar- StamCro- AVA24



    youtube.com/c/UrbanMonkGaming
    Easiest mDK for vMA and vVH- https://youtu.be/dUxQO1FO1XQ

    ___________________________________________________________________________________________________________________________________
    Balance for the Sake of Balance is no Balance at all.
  • Destyran
    Destyran
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    UrbanMonk wrote: »
    @Destyran - I'm not sure if you are looking for advice on CP or NoCP? But if its NoCP, then check my build out. It's a bit different than meta Magplar, but is very balanced in terms of sustain, defence and damage. I use this build exclu6in No CP only. Cant say how itll work in CP. So give it a try and make adjustments as you go.

    https://youtu.be/UARxtpGFGGk

    Hey I think we fought together at sejanus this week on Xbox NA bantam bomber I remember the toon name.
  • Destyran
    Destyran
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    I run the same thing sometimes in cp depending on my group the 2h is very good with a ice staff
  • Dirt_Rooster
    Dirt_Rooster
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    If you really want legendary magplar dps, replace any would be spell strategist with the new Draugrkin set. It is broken when combined with lots of dots and sweeps

    You are correct however the set can only affect one target at a time, a huge drawback unless you're heavily single target.
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