Gatdangmayne wrote: »Swift is ass.
If you want speed, use the steed mundus. Health recov AND 10% speed boost.
Two swift=10% (or 12?)
Then use infused jewelry. It's better.
I agree that bloodspawn on light armour isn’t good... maybe it’s better in CP pvp, but in no-CP the uptime isn’t good enough to rely on.
Bloodspawn at max has a 40% uptime. I was curious so tracked it, it is never higher no matter the circumstances.
People using bloodspawn is the main reason you see people on the forums saying... ‘I have 30k resistances and blah blah blah, I was hit for a high amount of damage by (insert ability name they want nerfed here)’. Some people play the character builder and not the game, but if you’re on PC track it with CMX and you’ll see.Gatdangmayne wrote: »Swift is ass.
If you want speed, use the steed mundus. Health recov AND 10% speed boost.
Two swift=10% (or 12?)
Then use infused jewelry. It's better.
Unless you’re a vampire. Swift is 5% at purple and 6% at gold each. I looked at it and if you don’t value the health regen on the steed you’ll get more stats using 2x swift.
I agree that bloodspawn on light armour isn’t good... maybe it’s better in CP pvp, but in no-CP the uptime isn’t good enough to rely on.
Bloodspawn at max has a 40% uptime. I was curious so tracked it, it is never higher no matter the circumstances.
People using bloodspawn is the main reason you see people on the forums saying... ‘I have 30k resistances and blah blah blah, I was hit for a high amount of damage by (insert ability name they want nerfed here)’. Some people play the character builder and not the game, but if you’re on PC track it with CMX and you’ll see.Gatdangmayne wrote: »Swift is ass.
If you want speed, use the steed mundus. Health recov AND 10% speed boost.
Two swift=10% (or 12?)
Then use infused jewelry. It's better.
Unless you’re a vampire. Swift is 5% at purple and 6% at gold each. I looked at it and if you don’t value the health regen on the steed you’ll get more stats using 2x swift.
EtTuBrutus wrote: »Bloodspawn is more than resistance.I agree that bloodspawn on light armour isn’t good... maybe it’s better in CP pvp, but in no-CP the uptime isn’t good enough to rely on.
Bloodspawn at max has a 40% uptime. I was curious so tracked it, it is never higher no matter the circumstances.
People using bloodspawn is the main reason you see people on the forums saying... ‘I have 30k resistances and blah blah blah, I was hit for a high amount of damage by (insert ability name they want nerfed here)’. Some people play the character builder and not the game, but if you’re on PC track it with CMX and you’ll see.Gatdangmayne wrote: »Swift is ass.
If you want speed, use the steed mundus. Health recov AND 10% speed boost.
Two swift=10% (or 12?)
Then use infused jewelry. It's better.
Unless you’re a vampire. Swift is 5% at purple and 6% at gold each. I looked at it and if you don’t value the health regen on the steed you’ll get more stats using 2x swift.
Can i see some of your videos? I'd love to see you in action. Hearing that Bloodspawn is bad for light armor magplar is a first, I'd like to see how someone who thinks that builds and plays.
SavageChain wrote: »EtTuBrutus wrote: »Bloodspawn is more than resistance.I agree that bloodspawn on light armour isn’t good... maybe it’s better in CP pvp, but in no-CP the uptime isn’t good enough to rely on.
Bloodspawn at max has a 40% uptime. I was curious so tracked it, it is never higher no matter the circumstances.
People using bloodspawn is the main reason you see people on the forums saying... ‘I have 30k resistances and blah blah blah, I was hit for a high amount of damage by (insert ability name they want nerfed here)’. Some people play the character builder and not the game, but if you’re on PC track it with CMX and you’ll see.Gatdangmayne wrote: »Swift is ass.
If you want speed, use the steed mundus. Health recov AND 10% speed boost.
Two swift=10% (or 12?)
Then use infused jewelry. It's better.
Unless you’re a vampire. Swift is 5% at purple and 6% at gold each. I looked at it and if you don’t value the health regen on the steed you’ll get more stats using 2x swift.
Can i see some of your videos? I'd love to see you in action. Hearing that Bloodspawn is bad for light armor magplar is a first, I'd like to see how someone who thinks that builds and plays.
I think he means to say, that bloodspawn is primary defense set isnt a great idea, especially for new players. For new players i would more recommend permanent stats, they can rely on instead of situationary defensive procs. Or damage proc sets to amplify their in the beginning lacking damage potential.
Bloodspawn naturally is great, but I would only wear it, if the build includes already another source of defense like swift ir pariah in light or a heavy armor build.
Drop lighting and go 2H nirn or DW Nirn/Sharp the passive 6% more damage for Swords are you after, that is better than the 8% for AOE only with less spell damage than swords give you.
Dirt_Rooster wrote: »Brutus is correct. Not dying has more to do with what you're doing to survive than what you're wearing... In the context of still being able to deal a good amount of damage.
Thing about bloodspawn on a magplar is that in general you have better options depending on your playstyle. If you're using crescent sweep you don't need the extra ult gain, and you get a lot more value resistance-wise with a 1 piece defensive combo. It's not like an offensive proc set where you can time your burst around it. If your enemy manages to hit you with a good combo while bloodspawn isn't up, you're SOL. Can't control it. You also inherently nerf the proc chance while purging.
Think about this: Nord gives both resistances and ult gain, allowing you to effectively run 3 damage sets. I've been doing this for years in both cp and no cp. I like to actually run a 1 piece crit combo as the monster set and mother's sorrow, seeing as how purifying light can now crit and each tick of jabs has an individual crit chance. Not to mention magplar gets like 90% crit damage while running race against time. Groth is another great option in no cp and so is engine guardian/grundwulf if you want to replace recovery somewhere else.
In no cp, running a new moon nirn greatsword, crafty, and grothdaar with honor the dead on the front bar as nord, it's an absolute one way street to pound town. Went 53-0 the other day in a bg.
Overall, bloodspawn just isn't as clear of a choice for magplar vs. other classes, and it's not because bloodspawn is bad. You can run it all day and do great, I just think there's better options.
Dirt_Rooster wrote: »Brutus is correct. Not dying has more to do with what you're doing to survive than what you're wearing... In the context of still being able to deal a good amount of damage.
Thing about bloodspawn on a magplar is that in general you have better options depending on your playstyle. If you're using crescent sweep you don't need the extra ult gain, and you get a lot more value resistance-wise with a 1 piece defensive combo. It's not like an offensive proc set where you can time your burst around it. If your enemy manages to hit you with a good combo while bloodspawn isn't up, you're SOL. Can't control it. You also inherently nerf the proc chance while purging.
Think about this: Nord gives both resistances and ult gain, allowing you to effectively run 3 damage sets. I've been doing this for years in both cp and no cp. I like to actually run a 1 piece crit combo as the monster set and mother's sorrow, seeing as how purifying light can now crit and each tick of jabs has an individual crit chance. Not to mention magplar gets like 90% crit damage while running race against time. Groth is another great option in no cp and so is engine guardian/grundwulf if you want to replace recovery somewhere else.
In no cp, running a new moon nirn greatsword, crafty, and grothdaar with honor the dead on the front bar as nord, it's an absolute one way street to pound town. Went 53-0 the other day in a bg.
Overall, bloodspawn just isn't as clear of a choice for magplar vs. other classes, and it's not because bloodspawn is bad. You can run it all day and do great, I just think there's better options.
Dirt_Rooster wrote: »Brutus is correct. Not dying has more to do with what you're doing to survive than what you're wearing... In the context of still being able to deal a good amount of damage.
Thing about bloodspawn on a magplar is that in general you have better options depending on your playstyle. If you're using crescent sweep you don't need the extra ult gain, and you get a lot more value resistance-wise with a 1 piece defensive combo. It's not like an offensive proc set where you can time your burst around it. If your enemy manages to hit you with a good combo while bloodspawn isn't up, you're SOL. Can't control it. You also inherently nerf the proc chance while purging.
Think about this: Nord gives both resistances and ult gain, allowing you to effectively run 3 damage sets. I've been doing this for years in both cp and no cp. I like to actually run a 1 piece crit combo as the monster set and mother's sorrow, seeing as how purifying light can now crit and each tick of jabs has an individual crit chance. Not to mention magplar gets like 90% crit damage while running race against time. Groth is another great option in no cp and so is engine guardian/grundwulf if you want to replace recovery somewhere else.
In no cp, running a new moon nirn greatsword, crafty, and grothdaar with honor the dead on the front bar as nord, it's an absolute one way street to pound town. Went 53-0 the other day in a bg.
Overall, bloodspawn just isn't as clear of a choice for magplar vs. other classes, and it's not because bloodspawn is bad. You can run it all day and do great, I just think there's better options.
Only issue I see is onslaught. I run Nord on my MagWarden and love it, but MagWarden has better over time healing than Magtemplar. As a magtemplar my health seems to bounce around a lot more.
@Destyran - I'm not sure if you are looking for advice on CP or NoCP? But if its NoCP, then check my build out. It's a bit different than meta Magplar, but is very balanced in terms of sustain, defence and damage. I use this build exclu6in No CP only. Cant say how itll work in CP. So give it a try and make adjustments as you go.
https://youtu.be/UARxtpGFGGk
VoidCommander wrote: »If you really want legendary magplar dps, replace any would be spell strategist with the new Draugrkin set. It is broken when combined with lots of dots and sweeps