What is the most challenging content OP is healing?
Also, it is not the strength of heals it is our ability to mitigate and avoid damage. Unlike some of the other major MMORPGs where we can only move out of stupid and use a defensive cooldown that has a long cooldown itself
We need a heal nerf, because is not even fun to heal anymore, and in some content we are not even required to be there.
ThisSydneyGrey wrote: »NO
No more nerfs.
You're going to destroy the game for solo players.
What is the most challenging content OP is healing?
Also, it is not the strength of heals it is our ability to mitigate and avoid damage. Unlike some of the other major MMORPGs where we can only move out of stupid and use a defensive cooldown that has a long cooldown itself
Inaccurate, but I get what you're trying to say. Actually in the other major MMORPG I play endgame content feels far more challenging and engaging than anything ESO offers, and mitigation is mostly constant throughout a fight as we have way more than one tool for that even though most of them are on longish cooldowns.
We have to time it all exact and space it out so we have enough when the next big damage comes up, healers have to mitigate aoe damage and heal, as well as DPS being expected FROM EVERYBODY.
DPS being everyones job is so much better than the crap which is tanking in ESO. it's why ESO is the only game so far I wont tank in. I hit less than a wet noodle as an endgame tank in ESO, while on FFXIV I do half the damage of a good dps. Even as healer I can do around that much damage- and I'm expected to becuase damage is, in all MMOs, the most basic mechanic, which logically means everyone should be contributing as much as possible.
Even in ESO, if you're a healer, and theres nothing you need to be doing to heal or buff people for a second or 5, you should be dpsing in that time. more damage = better so long as no one dies to allow that damage.
I'll also add that as healer in ESO depending on class and build you have access to some insane buffs. buffs which can be applied to the dps to make them do far more damage than they would without a healer. Olorime+Jourvulds Guidance for instance with combat prayer, war horn, and elemental drain, in a group with 2 magicka dps.
I'm a main healer and i still feel that even with the nerfs on healing a few patchs ago, healing is still too easy.
We just apply our grand healing, radiant rejuvenation and throw a healing orb. And if you get in trouble and your dds or tank are not in the area of these skills you can use a burst heal of your class.
What i'm trying to say is there's no healer feeling, like "lets heal the injured" or i need to maximize my Healing per second like DD's, because those 3 skills (grand,radiant and energy orb) just provide a burst of healing that you dont have to worry about the health of your group, and only worry about keeping buffs and debuffs up. (combat prayer, minor vun and etc)
Healing still overpowered (and i'm a main healer ) right know, and the proof is that you can run a vet dlc dungeon HM with 3 dd's, just sloting a healing skill, like echoing vigor, grand healing, radiant regenaration in each dps and you will be more than fine (and have a higher dps overall)
We need a heal nerf, because is not even fun to heal anymore, and in some content we are not even required to be there.
@edit forgot to metion that if you are going to the 3 DD's and one tank set up, your tank can use energy orb for your's DD which is another burst heal and also recover their resources.
thadjarvis wrote: »But my main point is that it's not about end-game. It's about doing difficult content for the particular player. That could be normal VoM.
Simply put, if there's little risk of dying then it makes perfect sense that a non-damage dealer isn't all that useful.
What is the most challenging content OP is healing?
Also, it is not the strength of heals it is our ability to mitigate and avoid damage. Unlike some of the other major MMORPGs where we can only move out of stupid and use a defensive cooldown that has a long cooldown itself
Inaccurate, but I get what you're trying to say. Actually in the other major MMORPG I play endgame content feels far more challenging and engaging than anything ESO offers, and mitigation is mostly constant throughout a fight as we have way more than one tool for that even though most of them are on longish cooldowns.We have to time it all exact and space it out so we have enough when the next big damage comes up, healers have to mitigate aoe damage and heal, as well as DPS being expected FROM EVERYBODY.
DPS being everyones job is so much better than the crap which is tanking in ESO. it's why ESO is the only game so far I wont tank in. I hit less than a wet noodle as an endgame tank in ESO, while on FFXIV I do half the damage of a good dps. Even as healer I can do around that much damage- and I'm expected to becuase damage is, in all MMOs, the most basic mechanic, which logically means everyone should be contributing as much as possible.
Even in ESO, if you're a healer, and theres nothing you need to be doing to heal or buff people for a second or 5, you should be dpsing in that time. more damage = better so long as no one dies to allow that damage.
I'll also add that as healer in ESO depending on class and build you have access to some insane buffs. buffs which can be applied to the dps to make them do far more damage than they would without a healer. Olorime+Jourvulds Guidance for instance with combat prayer, war horn, and elemental drain, in a group with 2 magicka dps.
interesting opinion, but healers and tanks have their own roles in this game which is still very important. They don't need to do dps to still be vital roles. If that's not your cup of tea then there's always your final fantasy you have to fall back on
@dazee
Have you cleared vMA yet? It seems you were struggling with the ice arena in vMA just a couple weeks ago because you were not steady with your targeting. As such I find it difficult you are able to accurate comparisons in the context of my post you quoted. What vet HM trials have you cleared outside of Craglorn trials?
Heck, you even comment that other games have long cooldowns on their defenses. That being the case it is not possible for those games to require the active damage avoidance and mitigation ESO permits and requires in vet HM trials, especially the newer trials.
@dazee
Have you cleared vMA yet? It seems you were struggling with the ice arena in vMA just a couple weeks ago because you were not steady with your targeting. As such I find it difficult you are able to accurate comparisons in the context of my post you quoted. What vet HM trials have you cleared outside of Craglorn trials?
Heck, you even comment that other games have long cooldowns on their defenses. That being the case it is not possible for those games to require the active damage avoidance and mitigation ESO permits and requires in vet HM trials, especially the newer trials.
VMA is not group content, which is what I was referring to, and even in VMA Mechanics are more simplistic with less happening at once than most endgame content in FFXIV.the reason I have difficulty with ESO is balance flaws inherent to the games build system which ZOS has yet to fix.
FFXIV does not have that issue as it has locked classes, which I agree can be a disadvantage in a way since it limits how players play the game, but in ESO if we dont even have real choice in how to make an effective build, whats the point to begin with?
Your comparison makes no sense.
interesting opinion, but healers and tanks have their own roles in this game which is still very important. They don't need to do dps to still be vital roles. If that's not your cup of tea then there's always your final fantasy you have to fall back on
It's less of an opinion and more of the direct logical result of the way MMOs are designed. if you are a healer and at the moment no one needs heals and your buffs dont need refreshing, if you're not doing damage in that moment, you're doing nothing, and for that time, being useless.
If you find healing boring, you're probably not dpsing at all, and thus doing it wrong.
thadjarvis wrote: »Your comparison makes no sense.
I probably didn't explain it well. Suppose a group of friends can do vCoA1 easy, a couple deaths on vCoA2, and recently did vICP hm with a couple wipes and various deaths throughout.
That particular group:
- no need for a healer in vCoA1
- can be just fine getting through vCoA2 without one but it would not hurt to take one
- For ICP runs it's probably not essential to clear but a healer would make it easier for that group
- if they go into vBRF for the first time a healer would be really useful
Replace CoA 1, CoA 2, ICP, BRF with
nFG1, nVoM, vBlackheart, and vet 2 dungeons OR
vSCP, vMHK, vUG HM, and vBRP
My point is (1) the usefulness of a healer is a function of a particular group's ability in particular content and
(2) healers often feel useless because they and a massive part of the player base avoid any content in which is hard to clear for them
thadjarvis wrote: »probably was editing typos as you quoted it..oops
Point is we agree I think...? The problem is not healing in ESO but players not often willing to do content with a high risk of dying, wiping, or even a complete failure to clear. Without that risk a dedicated healer isn’t necessary.
My point on nVoM was that a player with 20 hours of ESO experience may want a healer in there to illustrate that's it independent of content objective difficulty, but rather it is a function of player ability and content difficulty. It’s not vMoL stuff in which healers are needed. it’s all content potentially depending on player skill.
My opinion is that you should go play final fantasy rather than play a game you don’t enjoy and complain about constantly.
My opinion is that you should go play final fantasy rather than play a game you don’t enjoy and complain about constantly.
Having played quite a few online MMOs, I have a good idea of what works well and what does not. I play both FFXIV and ESO, Endgame in FFXIV is superior for a number of reasons, not the least of which is balance is a world and a half superior.
ESO suffers from meta sickness, where the meta is way too good. FFXIV -has- meta. but most people dont care one bit about it since its not way OP compared to anything else.
People who don't perform well in ESO, dont do so becuase they cant. they dont perform well becuase they dont want to do what is required to perform well, which would ruin the fun for them.
ESO has a free build system yet its pointless since you dont actually have many real choices.
My opinion is that you should go play final fantasy rather than play a game you don’t enjoy and complain about constantly.
Having played quite a few online MMOs, I have a good idea of what works well and what does not. I play both FFXIV and ESO, Endgame in FFXIV is superior for a number of reasons, not the least of which is balance is a world and a half superior.
ESO suffers from meta sickness, where the meta is way too good. FFXIV -has- meta. but most people dont care one bit about it since its not way OP compared to anything else.
People who don't perform well in ESO, dont do so becuase they cant. they dont perform well becuase they dont want to do what is required to perform well, which would ruin the fun for them.
ESO has a free build system yet its pointless since you dont actually have many real choices.
thadjarvis wrote: »I think you are missing my point. I can try once more or I can't explain it over text. If any player of any ability plays the same content difficulty level over and over, then it will at some point become very easy such that initially a healer would have helped but after it's easy a healer is no longer essential (trials aside).
Eg for me on the first day a mudcrab would kick my butt and a healer would have been nice.
My conjection is healers are not often essential because many players just stop at some difficulty level. They do normal base game and maybe vet base game which are challenging at first, but stop there even though it's becomes easy and they have the capability to try the next level (in which they would find a healer useful). So, some healers feel they are not useful bc not many players login to die trying something new; many want to just casually farm something...no healer required.