stpdmonkey wrote: »Healing is not overpowered. Sure for most dungeon hard modes and such it can seem that way. But when you get into the new dlc dungeons or into trials it is definately not overpowered. 3 skills will not cut it if you want to keep everyone alive. If heals are nerfed anymore there will be achievements that are not accomplished.
SydneyGrey wrote: »NO
No more nerfs.
The Uninvited wrote: »Let it be noted that it's not the PVP community asking for nerfs here!
stpdmonkey wrote: »Healing is not overpowered. Sure for most dungeon hard modes and such it can seem that way. But when you get into the new dlc dungeons or into trials it is definately not overpowered. 3 skills will not cut it if you want to keep everyone alive. If heals are nerfed anymore there will be achievements that are not accomplished.
stpdmonkey wrote: »Healing is not overpowered. Sure for most dungeon hard modes and such it can seem that way. But when you get into the new dlc dungeons or into trials it is definately not overpowered. 3 skills will not cut it if you want to keep everyone alive. If heals are nerfed anymore there will be achievements that are not accomplished.
im tanking all dlc dungeons with 3 dd lol. some ppl even do veteran blackrose prison with 1 tank 3 dps. thats how little u need dedicated healers right now. healing is just that strong. its so strong infact that devs made 1 shot mechanics into the dungeons thats ridiculous.
I'm a main healer and i still feel that even with the nerfs on healing a few patchs ago, healing is still too easy.
We just apply our grand healing, radiant rejuvenation and throw a healing orb. And if you get in trouble and your dds or tank are not in the area of these skills you can use a burst heal of your class.
What i'm trying to say is there's no healer feeling, like "lets heal the injured" or i need to maximize my Healing per second like DD's, because those 3 skills (grand,radiant and energy orb) just provide a burst of healing that you dont have to worry about the health of your group, and only worry about keeping buffs and debuffs up. (combat prayer, minor vun and etc)
Healing still overpowered (and i'm a main healer ) right know, and the proof is that you can run a vet dlc dungeon HM with 3 dd's, just sloting a healing skill, like echoing vigor, grand healing, radiant regenaration in each dps and you will be more than fine (and have a higher dps overall)
We need a heal nerf, because is not even fun to heal anymore, and in some content we are not even required to be there.
@edit forgot to metion that if you are going to the 3 DD's and one tank set up, your tank can use energy orb for your's DD which is another burst heal and also recover their resources.
UntilValhalla13 wrote: »stpdmonkey wrote: »Healing is not overpowered. Sure for most dungeon hard modes and such it can seem that way. But when you get into the new dlc dungeons or into trials it is definately not overpowered. 3 skills will not cut it if you want to keep everyone alive. If heals are nerfed anymore there will be achievements that are not accomplished.
im tanking all dlc dungeons with 3 dd lol. some ppl even do veteran blackrose prison with 1 tank 3 dps. thats how little u need dedicated healers right now. healing is just that strong. its so strong infact that devs made 1 shot mechanics into the dungeons thats ridiculous.
Again though, 4-man content isn't endgame. They're a stepping stone to trials. Try tanking vcr without a healer.
As someone who plays healers in high end PVE and in PVP i can confirm there is counterplay for healers in PVP, and a lot of high end PVE content requires shittons of healing quickly.
when I heal in PVP if someone lands major defile on me and starts actually hitting me hard, I am not going to survive unless I can escape quickly.
i dont see the point? so screw healers untill its endgame raid ?
thadjarvis wrote: »