MornaBaine wrote: »The bottom line here is that ZO$ is still failing to address ALL the issues that make players dissatisfied with player housing.
To recap:
1. Insane real money pricing on the houses themselves and many of the crown store exclusive items. 1500 crowns for a single table I can't get any other way except to buy it in the cash shop? Get out.
2. Lack of sufficient item slots. We know this could be improved in any number of ways, probably the simplest being giving each space in a given house that is a separate instance its own individual item count. For instance the Daggerfall Overlook should have 700 item slots for the main castle interior, another 700 in the outside area, and the ocean area and tower area could easily have slightly lower individual item counts.
3. The horrible player caps. 24 is too low for ANY house, let alone the very largest ones. The largest ones should hold at least 100 players and the very smallest should host 12. And even that is "bad" compared to many other housing systems in other games. There are several 12 and 6 player homes I'd buy in an instant if the player caps weren't so horribly low.
4. The terrible drop rates of furnishing plans. This exists for NO other reason than to drive players into the cash shop. It's unacceptable. Stop it. Make house decoration an enjoyable pastime, not a mind numbing and frustrating grind far worse than any gear grind yet conceived of.
5. The ridiculous scarcity of style materials for all the newer furniture. This, too, is a painfully obvious ploy to drive players into the cash shop. It's insulting. Stop it.
If you like player housing, be vocal. Demand that ZOS do better.
Editing to ad a thing I forgot but another poster brought up:
6. Do away with the stupid "primary residence" and allow us to share any or all of our houses equally. The invaluable Port To Friends House add-on is great but should be completely unnecessary and it does prove that this functionality DOES work and CAN be implemented. ZOS should have done this from the beginning.
This game has guilds. This game has player marriages via Pledges of Mara. Both situations suggest players cohabiting and demand shared decorating privileges.
1. While I will not shovel out the $$ OP is extremely wrong that the price of houses in real money is insane. Zos is clearly happy with the revenues from the homes or they would lower the price. Same with furnishings. Smart businesses tend to lower prices when something is not selling very well.
2. Furnishing slots and max occupancy all comes down to server performance. Obviously, both go hand in hand when talking about performance. Zos has said as much recently. They also said that after they complete implementing the performance plan they will review housing to see if they can add more slots. So yes, it would be nice to have more slots but I do respect the issue concerning server performance. Zos should have been more concerned about the performance of the game years ago and not let it get to this point.
Personally, I would prefer to be able to ride a mount in the housing instance before more slots are added.
MornaBaine wrote: »The bottom line here is that ZO$ is still failing to address ALL the issues that make players dissatisfied with player housing.
To recap:
1. Insane real money pricing on the houses themselves and many of the crown store exclusive items. 1500 crowns for a single table I can't get any other way except to buy it in the cash shop? Get out.
2. Lack of sufficient item slots. We know this could be improved in any number of ways, probably the simplest being giving each space in a given house that is a separate instance its own individual item count. For instance the Daggerfall Overlook should have 700 item slots for the main castle interior, another 700 in the outside area, and the ocean area and tower area could easily have slightly lower individual item counts.
3. The horrible player caps. 24 is too low for ANY house, let alone the very largest ones. The largest ones should hold at least 100 players and the very smallest should host 12. And even that is "bad" compared to many other housing systems in other games. There are several 12 and 6 player homes I'd buy in an instant if the player caps weren't so horribly low.
4. The terrible drop rates of furnishing plans. This exists for NO other reason than to drive players into the cash shop. It's unacceptable. Stop it. Make house decoration an enjoyable pastime, not a mind numbing and frustrating grind far worse than any gear grind yet conceived of.
5. The ridiculous scarcity of style materials for all the newer furniture. This, too, is a painfully obvious ploy to drive players into the cash shop. It's insulting. Stop it.
If you like player housing, be vocal. Demand that ZOS do better.
Editing to ad a thing I forgot but another poster brought up:
6. Do away with the stupid "primary residence" and allow us to share any or all of our houses equally. The invaluable Port To Friends House add-on is great but should be completely unnecessary and it does prove that this functionality DOES work and CAN be implemented. ZOS should have done this from the beginning.
Lol! Housing is for whales that's love crown store goodies.
If that your problem then look elsewhere or try another game..
I was going to make a separate thread for this stuff, but since general Housing feedback is being asked for here, I'll list a few things that would make Housing overall feel less restrictive and at times downright frustrating.
The biggest point is more furniture slots, as others have mentioned. As someone else pointed out and as I myself have complained about to numerous friends on multiple occasions over, we keep getting bigger and bigger houses that have more and more space, but not nearly enough furniture slots to fully decorate a place. 700 slots (which, let's remind everyone, you only get with ESO+, otherwise the max is 350) is not NEARLY enough to really and truly deck out larger homes like the Psijic Manor. As was, again previously mentioned, why do we have around 150-ish or so slots reserved for 'special' furniture like Trophies or Pets instead of lumping all of those slots under the 'general' ones and letting players decide how to make use of them? I almost never use the busts or trophies from dungeons, but I do use practically every other type of furniture. It's really annoying to technically have those furniture slots but not be able to make use of them because they're locked to a type of furniture I will NEVER use so many slots on.
Next up is furniture itself. As someone said, for general building things like walls and floors, we really need more than just a few racial styles of these things and definitely need them to come in ALL the Housing sizes ranging from Tiny to Large. It is EXTREMELY annoying how most houses aren't really houses, they're just buildings that are like one giant empty room, rather than having walls and doors like an actual house (and like certain places like the Psijic manor have). Yet trying to break up houses ourselves with the building furnishings we have now is one heck of a crapshoot, because nearly all the walls are for Large houses, which makes them super hard to work with for smaller houses or awkwardly-shaped spaces, and they also come in a very limited number of styles. Please either make walls/floors for EVERY racial style and make them each come in different sizes, or, an idea I like much better but would obviously be harder (if not impossible depending on the engine's limitations), would be being able to resize any piece of furniture so it actually fits wherever you'd like to put it.
PLEASE, FOR THE LOVE OF EVERYTHING, MAKE THE PLACEMENT AND POSITIONING OF FURNITURE NOT BE TIED TO A CAMERA THAT FOLLOWS YOUR CHARACTER INSTEAD. On top of that, make furniture be locked into place when it's initially picked up! By far the most frustrating part of Housing for me is the furnishing itself. Trying to place larger items in smaller spaces is horrible most of the time because you can't control the camera independently from your character to see where something is relative to the space you're in. Regardless of where you're standing or where you grab an item from, you'll almost always pick it up near the bottom, and it's impossible most of the time to zoom out to see where you're place the item, since moving the camera to try and see where you're putting the item moves the item itself. Plus most of the time when you select an item to move, especially larger ones, the item will inexplicably jump to some location several inches from where it was placed, or at a different angle, and then you have to spend time correcting that before you can work on whatever positioning/placement it was you wanted to do originally. Having a secondary 'free range' camera we can move around and then lock into place (and the camera STAY locked into that position until unlocked) would be so much easier and less frustrating.
Dusk_Coven wrote: »It's still better than other games like FFXIV where you can't get a house no matter what. Housing in ESO lets you have an instance per account which is very nice.
FFXIV's housing model is different and really can't be compared so easily with other games.
They have two types: Apartments, which you can hold even if you are not subscribed to play; and actual houses, which are part of *neighbourhoods*.
I believe part of the reason why it's hard to get a house is because they don't want people to end up in an empty neighbourhood. So if you are not subscribed (and who knows when you'll sub to play again) you lose your house so lots of un-subs don't depopulate a neighbourhood with houses that are owned but empty.
But that also means if you try to get a house from the limited pool, especially of a specific plot size or a specific instance, or even just a house from the limited pool, it can be stupid hard.
Their model of trying to maintain living neighbourhoods and a sense of community is interesting but clearly has drawbacks.
PLEASE, FOR THE LOVE OF EVERYTHING, MAKE THE PLACEMENT AND POSITIONING OF FURNITURE NOT BE TIED TO A CAMERA THAT FOLLOWS YOUR CHARACTER INSTEAD. On top of that, make furniture be locked into place when it's initially picked up! By far the most frustrating part of Housing for me is the furnishing itself. Trying to place larger items in smaller spaces is horrible most of the time because you can't control the camera independently from your character to see where something is relative to the space you're in. Regardless of where you're standing or where you grab an item from, you'll almost always pick it up near the bottom, and it's impossible most of the time to zoom out to see where you're place the item, since moving the camera to try and see where you're putting the item moves the item itself. Plus most of the time when you select an item to move, especially larger ones, the item will inexplicably jump to some location several inches from where it was placed, or at a different angle, and then you have to spend time correcting that before you can work on whatever positioning/placement it was you wanted to do originally. Having a secondary 'free range' camera we can move around and then lock into place (and the camera STAY locked into that position until unlocked) would be so much easier and less frustrating.
MornaBaine wrote: »The bottom line here is that ZO$ is still failing to address ALL the issues that make players dissatisfied with player housing.
To recap:
1. Insane real money pricing on the houses themselves and many of the crown store exclusive items. 1500 crowns for a single table I can't get any other way except to buy it in the cash shop? Get out.
2. Lack of sufficient item slots. We know this could be improved in any number of ways, probably the simplest being giving each space in a given house that is a separate instance its own individual item count. For instance the Daggerfall Overlook should have 700 item slots for the main castle interior, another 700 in the outside area, and the ocean area and tower area could easily have slightly lower individual item counts.
3. The horrible player caps. 24 is too low for ANY house, let alone the very largest ones. The largest ones should hold at least 100 players and the very smallest should host 12. And even that is "bad" compared to many other housing systems in other games. There are several 12 and 6 player homes I'd buy in an instant if the player caps weren't so horribly low.
4. The terrible drop rates of furnishing plans. This exists for NO other reason than to drive players into the cash shop. It's unacceptable. Stop it. Make house decoration an enjoyable pastime, not a mind numbing and frustrating grind far worse than any gear grind yet conceived of.
5. The ridiculous scarcity of style materials for all the newer furniture. This, too, is a painfully obvious ploy to drive players into the cash shop. It's insulting. Stop it.
If you like player housing, be vocal. Demand that ZOS do better.
Editing to ad a thing I forgot but another poster brought up:
6. Do away with the stupid "primary residence" and allow us to share any or all of our houses equally. The invaluable Port To Friends House add-on is great but should be completely unnecessary and it does prove that this functionality DOES work and CAN be implemented. ZOS should have done this from the beginning.
LadyDestiny wrote: »MornaBaine wrote: »The bottom line here is that ZO$ is still failing to address ALL the issues that make players dissatisfied with player housing.
To recap:
1. Insane real money pricing on the houses themselves and many of the crown store exclusive items. 1500 crowns for a single table I can't get any other way except to buy it in the cash shop? Get out.
2. Lack of sufficient item slots. We know this could be improved in any number of ways, probably the simplest being giving each space in a given house that is a separate instance its own individual item count. For instance the Daggerfall Overlook should have 700 item slots for the main castle interior, another 700 in the outside area, and the ocean area and tower area could easily have slightly lower individual item counts.
3. The horrible player caps. 24 is too low for ANY house, let alone the very largest ones. The largest ones should hold at least 100 players and the very smallest should host 12. And even that is "bad" compared to many other housing systems in other games. There are several 12 and 6 player homes I'd buy in an instant if the player caps weren't so horribly low.
4. The terrible drop rates of furnishing plans. This exists for NO other reason than to drive players into the cash shop. It's unacceptable. Stop it. Make house decoration an enjoyable pastime, not a mind numbing and frustrating grind far worse than any gear grind yet conceived of.
5. The ridiculous scarcity of style materials for all the newer furniture. This, too, is a painfully obvious ploy to drive players into the cash shop. It's insulting. Stop it.
If you like player housing, be vocal. Demand that ZOS do better.
Editing to ad a thing I forgot but another poster brought up:
6. Do away with the stupid "primary residence" and allow us to share any or all of our houses equally. The invaluable Port To Friends House add-on is great but should be completely unnecessary and it does prove that this functionality DOES work and CAN be implemented. ZOS should have done this from the beginning.
One thing that really bothers me is the fact that we have a home furnishing in each zone that have no home furnishings besides the few rocks, bricks, wood slats, a common table and chair with a few bushes and trees. I mean it's home furnishings not gardening. The achievement venders are mostly trophy items and statues. I feel we need a real vender that offers some nice things in each zone with that zones furniture styles. Blue, purple and gold qualities we can buy for in game gold. With the amount of furnishings in the crown store tab you can buy, zos can surely give up on some of those items or create new ones for a vender. The cost of a large home is very expensive and when you spend 100+ dollars on a house, it should come with some furnishings besides rocks, weeds and rubble. I also agree the drop rate on quality furnishing plans are a joke. I have spent countless hours with very little success pickpocketing and stealing from nobles and buildings. My odds are better at looting a gold motif book than a purple furnishing plan. It's been long enough now. It's time for a change to fix this system.