NupidStoob wrote: »Yes. Preach it!
I was really hoping for more people to voice their concerns with a lot of these things when everyone got the villa which is a joke in size to slot ratio.
MornaBaine wrote: »The bottom line here is that ZO$ is still failing to address ALL the issues that make players dissatisfied with player housing.
To recap:
1. Insane real money pricing on the houses themselves and many of the crown store exclusive items. 1500 crowns for a single table I can't get any other way except to buy it in the cash shop? Get out.
2. Lack of sufficient item slots. We know this could be improved in any number of ways, probably the simplest being giving each space in a given house that is a separate instance its own individual item count. For instance the Daggerfall Overlook should have 700 item slots for the main castle interior, another 700 in the outside area, and the ocean area and tower area could easily have slightly lower individual item counts.
3. The horrible player caps. 24 is too low for ANY house, let alone the very largest ones. The largest ones should hold at least 100 players and the very smallest should host 12. And even that is "bad" compared to many other housing systems in other games. There are several 12 and 6 player homes I'd buy in an instant if the player caps weren't so horribly low.
4. The terrible drop rates of furnishing plans. This exists for NO other reason than to drive players into the cash shop. It's unacceptable. Stop it. Make house decoration an enjoyable pastime, not a mind numbing and frustrating grind far worse than any gear grind yet conceived of.
5. The ridiculous scarcity of style materials for all the newer furniture. This, too, is a painfully obvious ploy to drive players into the cash shop. It's insulting. Stop it.
If you like player housing, be vocal. Demand that ZOS do better.
not being able to ride my own mount in outdoor areas is a dealbreaker
Please allow mounted travel for homes with large outdoor areas: the island and notable homes for example
A lot of the larger homes had a huge amount of outdoor space, which is great, but it often runs all around the house and it is just annoying to not be able to use your mount to traverse it.
JodaGreyhame wrote: »I should be able to mount my horse in my house (at least outside); it is my house!!
The cost of some items in terms of crowns is outrageous. 400 crowns for a well? Or 50 crowns for basic stone blocks? That's too much, I just want to separate the horses in my stable, and that costs 400 crowns for the stone blocks needed.
The doors stating we will be let out in front of the house/outdoors should properly lead to the area they say they are leading us to. If I want to see what the homes look like from the outside, I have to travel to these locations.
I dislike how when you preview, you get teleported away when you try to exit through the door.
theivorykitty wrote: »When even the tiniest items (a set of tongs, or a candle) take up a whole item slot, only allowing 700 items in the manor is simply not enough to add much real detail and customization to the place.
there really has to be an increase in the amount of decorations allowed.
Not having anywhere to display my armor and special weapons is making me sad as well.
I would love to show my favorite stuff: mannequins or statues wearing my armors, weapon racks.
NightbladeMechanics wrote: »Timeline on formalized Guild Housing?
Any chances we'll see a replica of the Dark Brotherhood Cave as a home?
It still baffles me that "Storage" did not make the cut--that is, for me at least, the primary reason to own a home???
Mudcrabber wrote: »They just gave free mansions to all the Summerset owners, and you can craft almost any common asset. It's not Second Life where you spend $249/month on a region.
Raising the player caps on notable homes makes sense to me, since they have nothing bigger to sell you. So long as clients can handle it. For items, someone might try to stuff 700 or the most complicated assets into the loading spot and crash the game on entry, requiring support to get involved.
Wow, a lot of serious housing people here, I honestly didn't know it was this big in eso. I guess I got used to Conan Exiles(I've literally spent weeks designing/tweaking/building entire cities) that I've never given premade houses and furniture a shot here(i think my villa has a storage box, bed, some lights, and two dummies, a 3m and a 6m) guess I might have to look a bit deeper into it.
It's still better than other games like FFXIV where you can't get a house no matter what. Housing in ESO lets you have an instance per account which is very nice.