Do You Accept This Cape?

  • dan958
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    I'd love capes/cloaks, but I also wouldn't want them clipping into everything. This is probably why they will never be included.
    @dan958 - PC/EU - Dannuin - Nightblade - Bosmer - CP1048 - For the Queen!
  • Scion_of_Yggdrasil
    Scion_of_Yggdrasil
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    Reeeally disappointed capes aren't in this game. There were other title release around the same time with decent cape animations.

    I don't need an ultra realistic cloth flowing through the wind animation, just something that bends when you sit, dodge, and has some drag when running and falling/jumping.

    Is that too much to ask?

    Compromises:
    "wraps" of sorts. they dangle slightly, some dont and just rest on your shoulders, and some just hang down to your lower back. Much easier to deal with clipping than a long to-the-floor cloak. Some visuals:
    latest?cb=20120919224838
    transparent-knight-dragons-dogma-5.png
    latest?cb=20121012150810
    Edited by Scion_of_Yggdrasil on February 28, 2020 6:09PM
  • dazee
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    "Listen, Adventurer. The winds in Skyrim are harsh blowing and the cold environment is icier than you may think. Here, take this for your travels. Maybe one day, you will make your own."

    You are given a large wolf-skin cape that can be customized

    Only if it wont be glued to my butt.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Scion_of_Yggdrasil
    Scion_of_Yggdrasil
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    dazee wrote: »
    "Listen, Adventurer. The winds in Skyrim are harsh blowing and the cold environment is icier than you may think. Here, take this for your travels. Maybe one day, you will make your own."

    You are given a large wolf-skin cape that can be customized

    Only if it wont be glued to my butt.

    Would you be okay with it being glued to your butt if... it came with a strap anchoring it to your back? Hear me out... our weapons just magically float on our backs as is. If there was a strap across your back and over your shoulder, like one for a quiver, it would make sense that it would only flow from the waist down, you could even get different styles of straps with embellishments, and then your weapon would have a realistic place to hang from!

    Imagine the LOTR movies, they had straps across their chest and back and their cape was pressed up against their back and side. It worked, or at least I thought it looked okay, and made sense.
  • Royaji
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    dazee wrote: »
    "Listen, Adventurer. The winds in Skyrim are harsh blowing and the cold environment is icier than you may think. Here, take this for your travels. Maybe one day, you will make your own."

    You are given a large wolf-skin cape that can be customized

    Only if it wont be glued to my butt.

    Would you be okay with it being glued to your butt if... it came with a strap anchoring it to your back? Hear me out... our weapons just magically float on our backs as is. If there was a strap across your back and over your shoulder, like one for a quiver, it would make sense that it would only flow from the waist down, you could even get different styles of straps with embellishments, and then your weapon would have a realistic place to hang from!

    Imagine the LOTR movies, they had straps across their chest and back and their cape was pressed up against their back and side. It worked, or at least I thought it looked okay, and made sense.

    Someone haven't seen the breton hero costume, huh?

    When people say "glued to your butt" they mean "glued to your character model in general". Even the part from the waist down does not flow. It is glued to your legs and "follows" them when you are running.
  • Thevampirenight
    Thevampirenight
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    I would love more outfits that have a coat like the breton hero costume. I do understand game play limitations but I wouldn't mind having more outfits like this. I mean they could animate the bottom portions of the coats. Many of the butt flaps have built in physics in them. I do think its possible to do with the coats. I can live and manage with the coats being glued to the legs. I just want to see more options when it comes to long coats.
    Edited by Thevampirenight on February 28, 2020 10:46PM
    PC NA
    Please add Fangs to Vampires.
  • CMDR_Un1k0rn
    CMDR_Un1k0rn
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    I want more backpacks.
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • JAwtunes
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    Get Cape. Wear Cape. Fly
  • TheShadowScout
    TheShadowScout
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    Neoealth wrote: »
    All I have to say is:

    3n6mgc.jpg

    You make batman very sad.
    tumblr_mgvn0pMetV1ri7upfo2_400.gifv
    :p;):lol:
  • technohic
    technohic
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    Im surprised nobody has pointed out the art work with the nord from the trailer with what looks like a red cape or something blown to the right.
  • KillsAllElves
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    Elsonso wrote: »
    Darkstorne wrote: »
    Anyone who owns the Breton Hero costume though already knows all too well how much this engine sucks at cloth.

    The models and model animation are built around technology that is decades old, designed to allow for hardware that no one uses anymore, and the current game does not even support. The problem is that millions of characters and NPCs in the game are built on that technology, and it isn't a simple matter to just pop in new tech and head out to an early lunch.

    Cloth pghysics in eso behave similarly to cloth physics in SWTOR, both use the same engine.
    If capes were implemented in eso they would probably behave like a robe on the character just draped on the back of the asset model.

    If items are not in the game then they should not be Advertised.
  • idk
    idk
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    Elsonso wrote: »
    From that Russian interview. Nothing about capes, and who knows what Rich really said, but here it is...
    Okay, thanks, next question. Do you plan to visually update character models, add more variation to hairstyles, etc.?

    Yes. The answer is yes. We are already working on it with might and main. There will be no cardinal breaking of old models, because many are accustomed to their style, but we will refresh their appearance, in addition, new hairstyles, jewelry and costumes will be added.

    To me, this suggests that they are working behind the scenes on the character models, hopefully bringing them out of the antiquated and limiting realm of DX9 so that they can have things like capes with cloth physics, better Khajiit tail movement, better hair, etc.

    I do not think DX9 has anything to do with capes since I have seen capes with cloth physics in older games.. Zos has made it clear they are not going to add capes. Game performance is likely a big reason for that.
  • Elsonso
    Elsonso
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    idk wrote: »
    Elsonso wrote: »
    From that Russian interview. Nothing about capes, and who knows what Rich really said, but here it is...
    Okay, thanks, next question. Do you plan to visually update character models, add more variation to hairstyles, etc.?

    Yes. The answer is yes. We are already working on it with might and main. There will be no cardinal breaking of old models, because many are accustomed to their style, but we will refresh their appearance, in addition, new hairstyles, jewelry and costumes will be added.

    To me, this suggests that they are working behind the scenes on the character models, hopefully bringing them out of the antiquated and limiting realm of DX9 so that they can have things like capes with cloth physics, better Khajiit tail movement, better hair, etc.

    I do not think DX9 has anything to do with capes since I have seen capes with cloth physics in older games.. Zos has made it clear they are not going to add capes. Game performance is likely a big reason for that.

    ZOS wanted to do more with the character model than DX9 would allow, so they ultimately dropped capes. They just did not fit with the limitations imposed.

    Now that they have moved off of DX9, that limitation has been relaxed. It is a simple matter (that is a joke) to redo all the character models, the character build, animations, and possibly even the textures, so they can add capes.

    P.S. - here is my source for the DX9 limitations. https://www.youtube.com/watch?v=5YBJaXHFoSA
    Edited by Elsonso on February 29, 2020 1:48PM
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • idk
    idk
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    Elsonso wrote: »
    idk wrote: »
    Elsonso wrote: »
    From that Russian interview. Nothing about capes, and who knows what Rich really said, but here it is...
    Okay, thanks, next question. Do you plan to visually update character models, add more variation to hairstyles, etc.?

    Yes. The answer is yes. We are already working on it with might and main. There will be no cardinal breaking of old models, because many are accustomed to their style, but we will refresh their appearance, in addition, new hairstyles, jewelry and costumes will be added.

    To me, this suggests that they are working behind the scenes on the character models, hopefully bringing them out of the antiquated and limiting realm of DX9 so that they can have things like capes with cloth physics, better Khajiit tail movement, better hair, etc.

    I do not think DX9 has anything to do with capes since I have seen capes with cloth physics in older games.. Zos has made it clear they are not going to add capes. Game performance is likely a big reason for that.

    ZOS wanted to do more with the character model than DX9 would allow, so they ultimately dropped capes. They just did not fit with the limitations imposed.

    Now that they have moved off of DX9, that limitation has been relaxed. It is a simple matter (that is a joke) to redo all the character models, the character build, animations, and possibly even the textures, so they can add capes.

    P.S. - here is my source for the DX9 limitations. https://www.youtube.com/watch?v=5YBJaXHFoSA

    LOL. Provide a useful link that starts that the point the comments are made or at least note the relevent timestamp. People are not going to waste time going through an hour-long monotone video for a minute-long snippet. That is common sense.

    Also, DX9 does permit cloth physics. SWTOR's minimum DX is DX9 and it has had cloth physics on capes since launch. So if that person in the video says DX9 does not permit capes or cloth physics then they seem to be misinformed.
  • Elsonso
    Elsonso
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    idk wrote: »
    Elsonso wrote: »
    idk wrote: »
    Elsonso wrote: »
    From that Russian interview. Nothing about capes, and who knows what Rich really said, but here it is...
    Okay, thanks, next question. Do you plan to visually update character models, add more variation to hairstyles, etc.?

    Yes. The answer is yes. We are already working on it with might and main. There will be no cardinal breaking of old models, because many are accustomed to their style, but we will refresh their appearance, in addition, new hairstyles, jewelry and costumes will be added.

    To me, this suggests that they are working behind the scenes on the character models, hopefully bringing them out of the antiquated and limiting realm of DX9 so that they can have things like capes with cloth physics, better Khajiit tail movement, better hair, etc.

    I do not think DX9 has anything to do with capes since I have seen capes with cloth physics in older games.. Zos has made it clear they are not going to add capes. Game performance is likely a big reason for that.

    ZOS wanted to do more with the character model than DX9 would allow, so they ultimately dropped capes. They just did not fit with the limitations imposed.

    Now that they have moved off of DX9, that limitation has been relaxed. It is a simple matter (that is a joke) to redo all the character models, the character build, animations, and possibly even the textures, so they can add capes.

    P.S. - here is my source for the DX9 limitations. https://www.youtube.com/watch?v=5YBJaXHFoSA

    LOL. Provide a useful link that starts that the point the comments are made or at least note the relevent timestamp. People are not going to waste time going through an hour-long monotone video for a minute-long snippet. That is common sense.

    Also, DX9 does permit cloth physics. SWTOR's minimum DX is DX9 and it has had cloth physics on capes since launch. So if that person in the video says DX9 does not permit capes or cloth physics then they seem to be misinformed.

    Watch the linked video. I am not providing a citation, but a way for you to go educate yourself. Next time you want to talk about DX9 and capes in ESO, you will know what the person in charge of the character rigging for ESO, at the time, had to say.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Indoril_Nerevar
    Indoril_Nerevar
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    Reeeally disappointed capes aren't in this game. There were other title release around the same time with decent cape animations.

    I don't need an ultra realistic cloth flowing through the wind animation, just something that bends when you sit, dodge, and has some drag when running and falling/jumping.

    Is that too much to ask?

    Compromises:
    "wraps" of sorts. they dangle slightly, some dont and just rest on your shoulders, and some just hang down to your lower back. Much easier to deal with clipping than a long to-the-floor cloak. Some visuals:
    latest?cb=20120919224838
    transparent-knight-dragons-dogma-5.png
    latest?cb=20121012150810

    Thanks for that input!👍👍👍👍
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